Chordyceps
Chordyceps
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- Chordyceps
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Amnesia is a horror series I like quite a bit, and have an interest in seeing in DBD. Although I wonder if it would actually work in DBD. The main mechanic of most of the games and their enemies is based around sanity. The player loses sanity as they stay in the dark, gaze upon the enemies and see terrible things. The problem here is we already have a killer that specializes in destroying surviv6 comments 461 views last activity
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After making some edits to my base, I exited my base. I immediately realized I wanted to undo some of those changes so I loaded back into my base to find all the bedrock textures look corrupted. I exited and reloaded again and the visual bug persisted. Attached are some screenshots. I would provide log files, but it appears my log file is empty.2 comments 21 views last activity
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In case it was not know already, I would like it to be known that HRV counts as a hazard. You gain the benefits of frenzy upon killing him. Killing him is justified.4 comments 61 views last activity
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Is it just me, or are normal difficulty outposts kinda the most fun difficulty outpost to make? Something about having limited blocks and a small trap economy makes for a really fun challenge. And you have to really consider how you group traps together, since just scattering them throughout your base won't produce the best results. And at the same time it feels kinda like you're helping to teac13 comments 101 views last activity
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I know there was talk about encouraging giving accolades during the game's development, and that makes me wonder why you can only give two accolades to any outpost. I feel like if I encounter a map that was fun, ingenious, brutal and artistic all at once, I should be able to recognize it for all those things. I don't see what harm allowing players to do that could possibly do.1 comments 11 views last activity
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The flashbang/firecracker items are some of the weirdest items in the game. It's the only item that has no add-ons and is single use. On top of that the only way to obtain these are during seasonal events, or through the perk flash bang. What I want to ask is if these should be more readily available. Should they appear in the blood web year round and in chests in game? In my opinion, yes. I do1 comments 41 views last activity
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We get a lot of posts about what characters, bur what are some maps you'd like to see come to dead by daylight? This could be licensed or original areas. Some licensed maps I'd like to see: The Stanley Hotel (The Shining), West Georgia Correctional Facility (The Walking Dead), The Baker Estate (Resident Evil 7) Some original maps I'd like to see: An Abandoned Mall, A sewer system, Catacombs.34 comments 451 views last activity
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Teleporting is an ability possessed by multiple killers, but each has unique functionality and has pros and cons. This list will not include the nurse, cause I think calling her ability a teleport is debatable, and she would absolutely be at the top if she was. The Hag: Pros: Quick Setup speed, can be used in chase, can lock down key areas of map, very short cooldown Cons: Entirely reactive6 comments 132 views last activity
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Liminal Horror is something that I have an interest in seeing in dead by daylight. I feel like one place horror and creepiness are largely ignored in dead by daylight is the maps. There are very few maps in the game that I would describe as creepy, with most of them just kinda being the place where the action happens. Liminal Horror could be a good opportunity to put a bit of horror into the map13 comments 1,313 views last activity
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With Masked Murderers, an 80's aesthetic, multiple recognizable characters, and a number of creepy scenes with death not being just a constant but a theme in its storytelling, I believe Hotline Miami would be an excellent fit for DBD's collection of IPs. I think the obvious choice for the killer would be Jacket himself, the face of Hotline Miami. Able to0 comments 11 views last activity
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Height: Average Movement Speed: 4.4 m/s Terror Radius: 24 Meters Weapon: Shortsword Power: Hunter’s Instinct Ability: Crossbow The Bounty hunter comes equipped with a crossbow, modified to further aid in maiming and tracking his prey. Hold the M2 button to aim the crossbow and left click to fire it. The crossbow fires in a straight line. The crossbow can fire 1 shot before it needs to r0 comments 51 views last activity
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Platform: PC Description: On Haddonfield, there are numerous slightly elevated window too high to vault through, but if you use Mastermind's Virulent bound at it, the vault animation plays, before dropping you back down. Reproduction: Go to any house that has a window at ground level that can be vaulted to exit the building, but not enter it. While facing window from outside, ready virulent bou2 comments 51 views last activity
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For the most part, each of the killers can be broken down into categories of Normal, Supernormal and Paranormal Normal: A normal person, existing in this plane of reality with no special powers or abilites. Usually their power is a tool or weapon of some sort. Examples include Pig, Legion, Deathslinger, Huntress, Trickster and Ghostface. Supernormal: A human who, one way or another has reached8 comments 111 views last activity
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With medkits being nerfed across the board, other healing related perks will likely become more popular. I think that Pharmacy has a chance to become more popular. A survivor could get one self heal from a medkit they bring in, and then use pharmacy to guarantee they get another heal from a medkit. Personally, I could see Pharmacy become one of the most popular healing perks after this patch. I11 comments 211 views last activity
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Platform: PC Description: During a Skull Merchant match on Eyrie of crows, audio would every so often cut out entirely for a second and then come back. Steps To Reproduce: I haven't attempted to reproduce it yet, but these cut outs seem to occur at key gameplay moments (attcking, pallet stuns, pallet drops, drone coming back). Frequency: I've only seen this in once match so far, but this bug o0 comments 11 views last activity
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Normally I'm not one to complain about limited time cosmetics. I'm kinda part of the "It's just visual stuff clothers". Although I do have to say, if a set is going to be limited time, you should be able to get the whole set without issue. This is not the case with The Knight's Permanent Injunction set. First off, I think it's weird that the set is split into two different tracks of the track.5 comments 241 views last activity
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I'll get this right out of the way for anyone reading this thread: this is not a thread about game balance or gameplay or anything, it's a thread about character. When The Trickster first came out, I did not have a positive impression of him. I thought his aesthetic was grossly mismatched with the rest of the game, and I was admittedly part of the "kpop cringe, so killer cringe" crowd. Howeve3 comments 71 views last activity
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I'm not going to sit here and claim that dead hard isn't a strong perk, because it is. I think that's only part of the reason why it's run so frequently though. The fact of the matter is that it's the exhaustion perk with the most interactability and highest skill ceiling. Every other exhaustion perk in the game, save SB, is activated under very specific circumstances. And SB isn't exactly a perk28 comments 491 views last activity
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https://youtu.be/4FrjmADS6qo New teaser for the next chapter: Tools of Torment dropped. This poll is about the skull seen in the video. Do you think the killer is the person constructing the skull, or is the killer the the skull being constructed in the video1 comments 91 views last activity
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FOMO is a term I've been seeing going around the forums a lot lately. Fear of missing out, a term used to refer to limited time cosmetics. A marketing tactic to get people to buy or unlock cosmetics because they don't want to have missed out and potentially never get the chance to get them again, or at least not see them again for a long time. What's your opinion on FOMO? Personally I fall into7 comments 201 views last activity
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Overcharge and surveillance both hold similar roles in letting you know when someone's hopped on a gen after you kicked it. Surveillance is guaranteed to give you intel and you dont have to physically kick the generator, while Overcharge is not, and you have to kick the gen but could provide regression as well as intel. Which perk do you think is stronger?5 comments 82 views last activity
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Pentimento has been pretty popular lately, so I want to know how high people have managed to get their pentimento stacks. For me I think 3 tokens at once is the highest Ive ever gotten.4 comments 51 views last activity
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The last time we got a perk that involves the obsession for survivors was the Silent Hill chapter (chapter 16). For killers it was chains of hate, with Dead Man's Switch having been reworked to not involve the obsession. This makes Cursed Legacy (chapter 14) the most recent obsession perk to still be in the game. (Im not counting grim embrace cause the obsession thing is just an additional effect4 comments 72 views last activity
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So I felt like with the idea of a vampire killer, the ability to drink blood should be an important aspect of the kit, so I made sure to incorporate that into this killer's design, with drinking blood giving him both temporary and permanent buffs throughout the match. Here's what I came up with: New Killer: The Vampire Movement Speed: 4.6 m/s Height: Tall Weapon: Sharpened Nails Power:0 comments 31 views last activity
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I think it's a little weird that with all the effort that's been put into reducing/discouraging tunneling, Remember Me has been left completely unchanged. This perk not only encourages tunneling, but is basically perfectly designed around tunneling. First off, you're rewarded for hitting the same person over and over again. Remember me only gives you tokens if you hit the obsession. Matter of fa24 comments 301 views last activity
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The effectiveness of Scourge hooks can be severely limited when all your scourge hooks are out of the way. I had a match yesterday where all my scourge hooks, save one, were all right next to each other in a corner of the map. I think there should be some sort of check in place to make sure these kinds of scourge hook spawns don't happen. Something like the hook nearest to a scourge hook cannot3 comments 41 views last activity
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So as a little bit of fun I decided to pose myself a question: If some of my favorite musicians were survivors in Dead By Daylight, what would their unique perks be? Here's what I've come up with: Anthony Kiedis: Red Hot Chili Peppers Anthony Kiedis comes with 3 unique perks: Around The World , C'mon Girl , and Get On Top Around the world: You are4 comments 211 views last activity
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I'm a huge fan of when games let me see stats for my characters, and I think Dead By Daylight would be benefit from this. Some stats that would be cool to see: Trapper: Survivors Trapped in Traps Legion: Feral Frenzy Chain Stabs Hit Trickster: Knife Toss Accuracy Dredge: Survivors Grabbed From Lockers Onryo: Total Condemnation Inflicted Spirit: Distance Traveled While Phasing I know D5 comments 51 views last activity
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The Upcoming Mid-Chapter patch features quite a few updates for Dead By Daylight. Which one are you most excited about?4 comments 51 views last activity
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FUN HUBRIS FACT!!! When running Hubris on Deathslinger, Hubris triggers when a survivor breaks free from your chain! What benefit does this provide? Absolutely none! THIS HAS BEEN FUN HUBRIST FACTS!!!10 comments 331 views last activity
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Both of these killers have rather similar powers to each other. A power that allows them to quickly cover distances and damage survivors in the process. They're both unique in a few ways though. Blight can go further but cant damage off of first dash. Mastermind cant go as far, but doesn't need to bump into things, and can inflict a unique status effect. Between these two similar powers, which K4 comments 142 views last activity
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So right now it looks like the Polls section isn't working. Right now, the create poll button is missing from the section entirely, meaning polls cannot be created. I wasn't sure if I should put this here or in the bug reports section. I ultimately decided on here, since I figure the bug reports section is for in-game bugs specifically. So yeah, I wanted to bring this to the mods' attention, if4 comments 11 views last activity
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I was taking the player satisfaction survey, and noticed the devs had questions about 2 specific maps, with one of the questions for both beings "How likely are you to disconnect as soon as you load into this map" While neither of those maps I have such a huge problem with that I'll instantly disconnect when I load into them, there are definitely a few maps in the game where I'll do that. I'm go0 comments 11 views last activity
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So since the forums feedback sub-category isn't a thing anymore, I guess I'll put this here. I'm not a fan of the new look for the forums. Everything being justified to the left is really offputting to be honest. I like to be looking at the center of my screen for any information I'm looking for. Looking to the left feels kinda unnatural. Also just the general look to it. I feel like the old l3 comments 71 views last activity
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Killer players who dodge lobbies; which of the following would be the main reason for you to dodge a lobby?38 comments 792 views last activity
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So I remember the devs once saying something about helping bridge the gap between SWF and Solo Queue. One of the ideas they had planned was to have icons to show what each survivor is currently doing. If the devs go through with this, I think it could be a good opportunity to buff blindness. Blindness is a status effect I love in concept, but in actual practice its only useful in a few specific1 comments 31 views last activity
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I think it would be nice to be given some BP whenever a PTB happens, especially for ones for new chapter releases. It would really help kickstart progression for the new characters, cause playing them without any addons or items or additional perks can be rough. Especially when queue times are super long and you have a limited time to try out the new stuff. A BP gift would be useful for seeing ho1 comments 1 views last activity
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If the devs were to add a killer to the game whose power and design revolved around one of the 4 elements, which one would you be most interested in seeing and why?6 comments 71 views last activity
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So this is not a question about the game, its a question about the forums themselves. I want to talk to a mod concerning one of my posts, which I would prefer not to get into detail here. Who do I talk to and how can I get in contact with them?6 comments 72 views last activity
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New Killer: The Scrybe An ancient power with the responsibility to capture images of nature with his camera. The pictures he captures retain the traits of the subject. Movement Speed: 4.6 m/s Height: Tall Weapon: Overgrown Hand Power: Scrybe of Beasts Ability: Nature Camera The Scrybe's camera gives him the power to capture images of nature and conjure them into reality at will. Take0 comments 51 views last activity
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Abilities that allow survivors to heal or gain the endurance effect are typically among the most powerful abilities survivors can have at their disposal. Both essentially accomplish the same thing by making it take longer for killers to get a down. The longer a killer spends in a chase, the more time other survivors can complete gens. Because these abilities are so powerful, there is typically s0 comments 91 views last activity
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Due to the core design of how hex totems work, all hex perks will naturally become weaker over time. The longer hex totems are in the game, the earlier into the match they will end up being cleansed until there's basically no point in running them at all. This is due entirely to the fact that there is a finite number of places where totems can spawn. As the playerbase becomes more experienced, p12 comments 392 views last activity
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i've always thought that The Spirit's passive Phasing was a cool ability with some nice potential to throw survivors off. Although its unique in the fact that it may be the only killer ability in the game that's impossible to plan around or know if you've actually gotten value out of it. There should be a small audio cue when passive phasing starts so that players can know when would be a good ti0 comments 21 views last activity
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This is something that occurred to me just yesterday when I was playing some survivor. I was brining boon perks with me, and playing against a Sadako that could regularly inflict blindness on me with an addon. This actually ended up becoming a noticable problem for me, as I wasnt sure where the boons were as a result, since I was in Lery's. This significantly reduced the use I got out of me and m12 comments 152 views last activity
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I'm going to admit, it can get a little annoying watching characters such as Feng, Dwight and Meg get more cosmetics when other survivors have so fewer cosmetics. The top 3 or so survivors with the most outfits right now: Meg: 34 Outfits Feng, Dwight: 32 Outfits each Claudette: 31 Outfits The 3 characters with the least outfits: Jonah:11 Mikaela: 13 Yun-Jin: 14 Now obviously the ne3 comments 31 views last activity
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So we know all about the entity's tendency to kidnap, or make deals with people/creatures from other realms to have them do it's bidding. We also know that The Entity has the power to revive people, as seen when The Entity revives Victor. I'm wondering how far The Entity's life giving powers go. It can restore life to dead beings, but can it create life from nothing? Or can it perhaps combine mu19 comments 222 views last activity
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I think that Groaning Storehouse is my least favorite map in the entire game by a large margin. First of all, it's weird shape makes it much more difficult to patrol than any other map. You have to go way out of your way in order to check/damage. It's not that large of a map, but those juts make it feel so much larger than it is. Then there's also the totem spawns. All of them are incredibly o5 comments 141 views last activity
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I may not be the first person to have the idea, but I've had an idea to determine if a perk is problematic or weirdly designed. This can be used for things such as deciding which perks need to be looked at the most, or when creating new content. I don't know if the devs already do this when creating survivor perks, but I think it would be good to consider if they don't. This could also be useful3 comments 71 views last activity
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It's been a bit now since the removal of the survivor masks for Bubba, and while I understand why they had to go, I'm still sad about it. I miss them because they were a one of a kind cosmetic in the fact that you earned them by completing specific challenges in game. This was a fun way to reward players for playing Bubba, and its really unfortunate that it was used in such a negative way. So wh0 comments 11 views last activity
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I also decided to throw together an alignment chart based on the playstyles of various killer mains. I'm doing this in the D&D Lawful/Chaotic Good/Evil alignment style. Also, a disclaimer cause I feel like it's nesecesary with these kinds of things: Much like with my survivor alignment chart, none of these things are being stated as fact. These placements are made based largely on my persona7 comments 332 views last activity