Chordyceps
Chordyceps
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- Chordyceps
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Killer: The Astronaut Terror Radius: 32 meters Speed: 4.6 m/s Weapon: Pipe Wrench Height: Average Difficulty: Hard Passive Power 1: Vacui Infinite At the start of the match, the entire map is cloaked in a near pitch-black supernatural darkness. In order to see in this darkness, The Astronaut has a much larger than average red stain, which he can perceive. At all times, survivors will b8 comments 181 views last activity
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SEVERAL ISSUES with obsession as hag description While playing a match on Lampkin lane as the hag, with obsession perks, the game acted very weird around the obsession. First issue I noticed, after downing the obsession, I tried to hook him. I pressed space bar, but the obsession didnt get hooked. Instead, I slid from side to side and couldnt manually move. When I regained control, i tried agai0 comments 11 views last activity
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Killer: The Animal: Speed 4.6m/s Height: Average Terror Radius: 32 Meters Weapon: Baseball Bat Ability: Masked Murderer You can hold left control to open up a wheel menu that allows you to select a mask in order to grant yourself more powers. Swapping a mask takes 2.5 seconds, and during this time your movement speed is reduced to 4.4 m/s. The player starts the match wearing the Richard2 comments 101 views last activity
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The Resonance: Height: Tall Speed: 4.6m/s (115%) Terror Radius: 32 meters Weapon: Screwdriver Power: Mystic Beacons The Resonance can set up a variety of beacons that have adverse effects on survivors. The Resonance can swap deploy these beacons by pressing the primary ability button while looking at the ground. The Resonance can cycle through these beacons by pressing the secondary abil3 comments 52 views last activity
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The Dentist Movement Speed: 4.6m/s Terror Radius: 32 meters Weapon: Dentist's Drill Height: Tall Ability: X-Ray The Dentist flashes survivors with supernaturally enhanced X-Ray light. Using the active ability button, The Dentist can charge up X-Ray for up to 3 seconds. For each second that X-Ray is charged, survivors within the killer's FOV and 16 feet or less from the killer have their2 comments 41 views last activity
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The Rebuked Terror Radius: 24 Meters Speed: 4.4 m/s Height: Average Weapon: Hand with Sharpened Nails Power: Mystic Calling: The Rebuked’s possessive and paranoid nature manifested into a scrying power. When The Rebuked activates Mystic Calling, all survivors within her terror radius start to produce a jingling noise that can be heard from 24 meters away by default. While a survivor is wal3 comments 41 views last activity
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When I first heard sabotage was getting a change, I was excited. One of the most annoying things I've had to deal with in the past is picking up a survivor and bringing them to a hook, only to get it dropped in my face. I thought making it so a sabo needed to be done all in one go would fix this issue. Boy was I wrong. One match I played on the PTB stood out to me in particular. Whenever I was ch2 comments 121 views last activity
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Exhibit A: Exhibit B: Exhibit C: Exhibit D: Exhibit E: Exhibit F: Exhibit G: So in conclusion20 comments 201 views last activity
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I really enjoy coming up with ideas for fanmade chapters/characters in my free time, but lately I've been having trouble coming up with new ideas. Would anyone be willing to give me some prompts or themes I could try to work with for designing a new chapter?10 comments 142 views last activity
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New Chapter: Incredible Opposition Killer: The Warden Speed: 4.6 m/s Height: Tall Terror Radius: 32 meters Weapon: Baton Lore: Trevor Mitchell, warden at the Far East Maximum Security Detention Center, was a merciless man. He was constantly on alert, looking for the slightest sign of trouble. If he couldn’t find any trouble he would make some. The smallest issues that aros2 comments 122 views last activity
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One of the most frustrating things I've had to deal with as a killer lately is losing a pip because everyone DCd early in the match, making it so I can't get enough points to even safety pip. In one I just played, I downed someone at the start, three people DCd and the last person was afk. Because of this, I ended up depipping. If more than two or more people DC from a match, the remaining player3 comments 42 views last activity
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New Killer: The Pestilence Terror Radius: 32 meters Movement Speed: 115%/ 4.6 m/s Weapon: Rusty Sickle Power: Swarm The Killer launches a swarm of insects out of his hand. If a survivor is hit by this swarm, they will have the swarm of insects flying around their head. If it doesn’t hit a survivor, the swarm will linger in place for 5 seconds before dispersing. If a survivor runs into thi0 comments 41 views last activity
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Name: Eli Walker Role: Attentive Salvager Perks: Recycler: You have extensive knowledge of mechanical components and ways to utilize them. Completing a generator will restore 25%/35%/45% of your items charges. “This parts still got some use in it” Ready to Spring:You are keenly aware of your surroundings and stay on your toes. For every 15 seconds you spend in the killer’s terror radius0 comments 21 views last activity
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I was waiting for the winners of the creativity contest to be announced before I uploaded this killer, to make sure no one tried to copy it. Since the voting has started now, her it is. Killer: The Bound Speed: 4.6 m/s Terror Radius: 32 Meters Weapon: Mace Physical Appearance: The Bound is 6 foot 6, with overexaggerated, veiny muscles. He has long, unkempt brown hair and a similar be2 comments 251 views last activity
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Killers, what is your favorite way to just screw around when you don't care about winning a match?18 comments 711 views last activity
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So I think most of us are familiar with the 99% door move. You open the door, but just not all the way, so if you tap it, the door will just open. This strategy is used to cheese EGC so that no one has to actually deal with it. In order to keep EGC from getting cheesed out of existence, doors should have a regression. If you leave it alone too long, progress on it will deteriorate. To avoid givin13 comments 991 views last activity
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I know I'm not the first person to say this, but it would be awesome to get a pirate killer in the game, or really just a killer with some sort of nautical theme. Maybe a fisherman even. Also a french survivor.0 comments 51 views last activity
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Killer: The Inferno Terror Radius: 32 meters Height: Tall Speed: 4.4 m/s Weapon: Fire Axe Primary Ability: Molotov The Inferno lobs a fireball that spreads into a circle with a 5 meter diameter onto the ground. The flames stay active for 10 seconds.Any survivor that steps into the fire will be suffer from the Ablaze status effect. If a survivor is hit directly with a fireball, the time unti1 comments 72 views last activity
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Do you consider body blocking hooks to be toixc? I, for one do. My first issue with it is that it completely ruins the immersion of the game. How am I supposed to feel powerful when a survivor can just stand in one spot and completely screw me over? It's not likely that I can beat ready survivors in a chase to the hook, and If the closest hook is far away, there's no hope for me. This is espe66 comments 1,202 views last activity
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New Killer: The Frequency Terror Radius: 32 meters Height: Average Speed: 4.6 m/s Weapon: Utility Knife Physical Description: The Frequency is a lanky character, dressed in an electricians uniform. He has an analog TV for a head. Primary Ability: Rewind When using Rewind, The Frequency can rapidly return to where he was up to 10 seconds ago. Once Rewind is activated, the frequency w12 comments 254 views last activity
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When ghostface was released on the PTB, I was largely disappointed with him. I decided I didn't want to spend any money on him, but I still want to add him to my roster. I grinded for the 9000 iridescent shards so that I could still get him when he comes out, but when I logged on today, I found out he can only be purchased with auric cells. So my question here is "what gives?". Why can I only pur8 comments 1,282 views last activity
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What do you do with the data collected from the "Rate Your Match" responses at the end of each match? I'm curious.0 comments 32 views last activity
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Recently, I've been encountering an issue where when I go to drop a survivor, instead of them being dropped they break free. I know it wasn't them breaking free because each time it happens, I ask them if they filled the wiggle meter, and they've always said no.This is keeping me from getting survivors to hooks that are barely out of reach from the first pick up, and it needs to be fixed. Has any10 comments 382 views last activity
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I think there should be offerings in the bloodwebs that prevent certain maps from being selected. I think it could be a useful addition to players that enjoy most maps in the game, but can't stand a select few of them.2 comments 42 views last activity
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I don't know what is up with this perk specifically, but it's pointless for me to run it because it always gets cleansed before I can hook a single person. No other Hex totem I run ever gets cleansed this quickly, not even ruin. Is Huntress's Lullaby just cursed to be completely useless?5 comments 172 views last activity
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Killer: The Goatman Backstory : No one can really seem to agree on where The Goatman came from. Some believe he is a freak mutant, the result of experimentation on goats gone horribly wrong. Some claim he has hypnotic powers and lures people to their death. Others claim he was a circus freak, and is out for revenge on those who abused him. Some claim he lives in the woods as a hermit.0 comments 92 views last activity
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First, I feel I should say that this map is very appropriately named. Every match I play on this map ends up being absolutely miserable. The looping potential on this map is so much higher than any other map, and there are more palettes on this map than stars in the sky. I can get a palette slammed on my face, and just two seconds later, get another one dropped on my skull. If there is any map in2 comments 272 views last activity
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We need there to be system that would return offerings lost to infinite loading screens/crashes. I'm so tired of bringing in rare items like ebony moris into matches, just to lose them because my game crashed.0 comments 12 views last activity
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New Killer: The Disgraced Backstory: Walter Bryce was a knight serving under King Cartwright (glory be unto him). Walter was a man of the highest esteem who would give his life to save king and country at any moment. He led a great many battles, all of them victories. The king respected him, and all the kingdom looked up to him. Walter was talking with his fellow knights when unprovoke4 comments 132 views last activity
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Killer: Dave Backstory: Dave Chase was a regular man. He worked a 9 to 5 job at a local company, went out drinking every now and then, and enjoyed home cooking. His coworkers would often describe him as boring, and lacking in a personality. His life was rather unremarkable until one fateful day. While preparing some tomatoes for his dinner, he accidentally cut himself with his knife. It was5 comments 112 views last activity
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I've seen a lot of different opinions on the upcoming Legion changes, and I'm curious just how the community feels about them as a whole. I created a strawpoll to see how many people feel positively or negatively about the upcoming changes. https://strawpoll.com/9e5ppb9b5 comments 212 views last activity
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In the games I've been playing recently, I've been noticing survivors spawning together nearly every match. Even if no one brings a shroud, when I play survivor, most of the time I'll spawn with at least one other person. If I'm playing killer and running discordance, I'll notice a gen get lite up within the first 20 seconds of the match. Anyone else been noticing how often survivors have been sp7 comments 142 views last activity
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A while ago I started keeping a spreadsheet of the scores I get as the various killers in the game to see which killer is my best according to points at the end of a match. I'm sure you can tell which killers are my favorites.4 comments 62 views last activity
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I don't know if it's intentional or not, but it really hinders the ability of aura reading perks.5 comments 142 views last activity
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I've completed all 50 of my attempts on the official dbd twitch scoreboard, and I have 418 points.4 comments 72 views last activity
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This kind of stuff happens way too often in matches, and it makes bringing hexes borderline pointless.16 comments 472 views last activity
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Is it just me, or has this game just been no fun at all this past week. I'm a killer main, and since this event has started, it feels like all the survivors in the game have collectively switched into tryhard mode. Nearly every match I play, a generator gets completed before I even see a single survivor. I've all but given up on this game and accepted that I'm not going to pip at all. This is by1 comments 42 views last activity
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I feel like The Clown is one of the most underappreciated killers in the game. The hindered status he can apply in a large radius can be a huge help for winning chases. Not to mention that he can use his ability to check on generators from a distance. His unique perks are all great for interrupting survivors. Bamboozle to counter loops, Pop Goes The Weasel to significantly set back gen progress.25 comments 412 views last activity
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Killer: The Fisherman Real Name: Adrian Charles Weapon: Anchor Backstory: Adrian was a man of the sea, through and through. Born in a port town in Ireland, the sea is what Adrian had known for all his life. He had been raised on morals of honest work, and providing for those around him. At a young age, Adrian was taught to fish, and he loved every second of it. When it came time fo10 comments 152 views last activity
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Killer: The Alien Special Ability: Listen The Alien can switch between two stances: The hunting stance and the listening stance. The Alien starts off in the hunting stance. Hunting Stance: The Alien moves at 120% speed, and FOV is decreased by 8. Listening Stance: The Alien moves at 100% speed. FOV is increased by 16. While in this stance, all noises are 50% louder. Survivors within your ter9 comments 682 views last activity
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Played this game for close to 300 hours now, and the thing I can't stand the most about it is the toxic players. Trying to play a match as killer when the survivors are constantly ganging up on you, bodyblocking you, teabagging, flashlight clicking, waiting on hatch until you is a gigantic pain. If I didn't have to deal with people like that so often, this game would be much more enjoyable. So I7 comments 242 views last activity