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ByeByeQ

ByeByeQ

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ByeByeQ
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  • Getting laughed at in the other thread has inspired me to play Devil's Advocate and make this thread. I don't really care but this should be entertaining so why not? I am not calling for it to be nerfed, I firmly believe it will get nerfed sooner rather than later. If 6.1.0 taught me anything it's that BHVR's idea of "balance" is based on usage rates more than anything else.
    66 comments 2,402 views last activity
  • I can't find one. I don't want to talk about what's wrong with DbD in this thread. (I could go on and on about that.) Are you optimistic about the future of DbD? Why? What gives you that optimism?
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  • A quickplay style mode where you get matched with a similarly ranked and low ping killer or survivor where you start in sight of each other and have one chase? If the killer gets a quick down and 1 or less pallets are used then they get moved to another part of the map for a restart. If the survivor lasts a certain time limit without going down, they win.
    3 comments 71 views last activity
  • I can't post a new poll and no new polls have been created since the forum changed over.
    1 comments 11 views last activity
  • Referring to the hostage taking kind of bodyblocking where one player blocks a survivor in a place where they are unable to move. If 2 or more players in are in close proximity without moving (significantly, ie: less than 1 metre) for 30 seconds, then all involved survivors lose collision and can move freely for 3 seconds. An easy solution to a long standing problem that would eliminate the nee
    0 comments 11 views last activity
  • I am referring to the 3gen scenario when the killer finds a tight 3gen and defends it above all else forgoing chases and hooking while their only priorities are making sure no gens get completed in the 3gen and any progress made on those gens quickly regresses to zero. This should not be considered a winning strategy for the killer and is awful for the game of DbD if it becomes normalized. This
    33 comments 1,032 views last activity
  • PC - Windows - Steam She's severed at the waist while on the shoulder. This is really disconcerting and I don't remember seeing this last year. It ruins my favorite Christmas cosmetic. Character: Claudette Morel Torso: Wooly Warmth Legs: Functional Denims DeadByDaylight.log
    0 comments 11 views last activity
  • Currently unobtainable due to there being no gifts are boxes whatsoever in the bloodwebs. Happy Holidays indeed.
    Mod
    4 comments 301 views last activity
  • Scourge Hook: Pain Resonance is currently DbD's most popular killer perk with a 25% usage rate. But it's not viewed as problematic or overpowered. Here's why Pain Res is fine: Pain Res can't affect a generator that has regressed to 0%. The killer has to earn its value. They have to down and hook someone on a Scourge Hook to use it. Not every hook they get will cause a Pain Res proc. It is
    64 comments 1,902 views last activity
  • Well for my first impression I got hit with this loading screen: I usually play on low settings to keep the game brighter despite having a worthy PC and this is the first time I ever got a pixel-vomit loading screen. I turned it up to medium to fix this. After getting into the game it's about what I expected. I want to say it's disappointing but it re
    24 comments 581 views last activity
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  • Remember most players who are not having fun in DbD will just quit and leave silently. DbD is down 25% of it's player base from this time last year according to Steam Charts. The last time BHVR released relevant stats it was revealed that over 50% of the survivor player base was SoloQs. With Eruption adversely affecting SoloQs, is Eruption's unfun incapacitation and lack of good counterplay co
    38 comments 1,761 views last activity
  • DbD has an active season with lasts about 7 months. Usually it lasts from mid-June until the end of the year. During this period we get all of the noteworthy events, the Anniversary, Halloween, and Winter. From the beginning of the year until the anniversary, DbD enters what I call the "dead season." In this period we only get the Lunar New Year as an event but it has been lackluster since 201
    25 comments 671 views last activity
  • Will they be available for shards or be free from the winter event? Or will they turn into winter exclusive outfits only available for cells? Up until recently I'd assume the former, as all previous unlicensed ugly sweaters have been available for shards (except Yun-Jin who we got from the event last year) but now I'm assuming the latter. I guess there is one more question: Will we even get t
    2 comments 171 views last activity
  • This might not be the killer you hate to play against the most. If you have multiple pick the most bring one here and comment with more. I think the Clown is the most boring and I was a Clown main for years.
    12 comments 761 views last activity
  • Generators should reset hen they hit 0% progress. As in lose effects from regression perks like Eruption and Overcharge. (But not Surveillance because its an information perk not a regression perk.) If a generator reaches 0% progress the regression perk has done its job. These perks should not have the "cherry on top" effect. For Eruption its cherry on top effect is a frustratingly painful
    0 comments 11 views last activity
  • Recently buffed so gens regress while you're incapacitated for added frustration!
    2 comments 41 views last activity
  • The basement used to be the scariest and most iconic place in Dead by Daylight. The first time I saw Dead by Daylight in early 2018 it was thanks to a string of twitch raids that brought me to Cocojobro's channel I remember him playing in a SWF and he and his team always called out the location of the basement as soon as possible because back then the ba
    20 comments 1,043 views last activity
  • I don't know the actual numbers but it certainly feels like I spend more of my DbD playtime either in lobbies waiting for the next game or spending bloodpoints than actually in DbD matches. I imagine this is true for the majority of DbD players. Here are my suggestions to have players spend more of their time in matches: 1: Make Bloodwebs Faster In other games levelling characters is usua
    0 comments 11 views last activity
  • Increases your Repair speed by +15 % for each other Survivor within 4 metres of your location, up to a maximum of +45 % . This effect is also applied to all other Survivors within that range. Grants 50 / 75 / 100 % bonus Bloodpoints for Co-operative actions. Prove Thyself does not stack with other instances of itself. "Show me what you can do!" — Dwight Fairfield
    8 comments 141 views last activity
  • Do something, anything , to speed up bloodwebs. Please! Pretty please with sugar on top. For me the last 3 months of Bloodwebs has been torture, 10 minutes to spend a million bloodpoints and gain 1 prestige level is just not acceptable to me. If there was a button that was "Spend 1mil BP to gain 1 Prestige level and get no items/addons/offerings" I'd press it! If it was in the game al
    0 comments 11 views last activity
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  • These tires spawned next to a 4 wall tile and Vittorio was able to easily pass between while I got shamed trying to chainsaw. Feels like 2018.
    1 comments 81 views last activity
  • Male? Check. Beard? Check. Leather Jacket? Check. Jeans? Check. Rings? Check. Stuff hanging on pants? Check. Basically another biker-looking character? Check. Jeff has been neglected for 4 years and has 36 cosmetics total and Vittorio has 29 at launch. He's been replaced with a newer (or much older), hotter model. I think I am the only Jeff main left so who cares right?
    1 comments 151 views last activity
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  • In DbD one of the few "weapons" the survivors have against killers is pallets. Why does every update to to pallets make them harder and harder to spot? I would like the think that the Entity finds entertainment watching trials and wants to see some sport, so the Entity "gifts" survivors pallets around the realms so the killers don't get easy wins. You would think the Entity would make pallets
    0 comments 21 views last activity
  • Sacrificial Wards don't appear often enough as a rare (green) offering because of the massive over-saturation of the category by the astounding amount of map offerings. It sucks when you use one and it gets wasted when no one uses a map offering. So make them very rare (purple) and refund them if no map offering is played by another player. The other Wards always give players value by allowing
    4 comments 61 views last activity
  • Maybe 10,000 bloodpoints just for playing as a minimum. There could be some minimum requirements like 1,000 bloodpoints in either the Objective or Altruism categories to prevent survivors from just joining matches and AFKing to get 10k BP for doing nothing. It just sucks playing survivor and burning cakes only to get an insultingly low amount of bloodpoints once the match is over because the ki
    2 comments 51 views last activity
  • Every time I hear either of the Last Man Standing sounds my skin crawls. I just watched CoconutRTS' recent vid on the PTB and after just hearing those sounds I am not even going to try the PTB. Those sounds are unacceptably awful. They actually make me cringe. Both mechanics are broken, smoking piles of trash that should never be put into the game. If this goes live as is, especially with th
    0 comments 91 views last activity
  • BMing = bad manners Basically anything you can think of that constitutes BMing but usually: Tea bagging after dropping or stunning you with a pallet. Excessive flashlight clicking. Locker or vault spamming.
    20 comments 651 views last activity
  • It's really simple. Give SoloQs something that do not get if they queue up in a team. It doesn't even have to be much. How about the SoloQ gets an Object of Obsession effect (sees the other survivors auras for 3s every 30s) but the other survivors only get to see the SoloQ's aura if they are injured and not currently in a chase. Obviously doesn't work if affected by Blindness. A little bit o
    19 comments 312 views last activity
  • If you want us to help, please update the archaic in-game reporting system. It's easy for a player to feel like the in-game report system is useless and/or that their reports don't do anything, since there is no feedback to the end user. Besides it hasn't been updated... ever, as far as I can remember, it's always been the same. In Rust when a player g
    3 comments 71 views last activity
  • If they add 45 second Unbreakable to base kit it goes from: "Please help me, I'm dying!" to "Don't worry, I'll just sleep it off."
    2 comments 81 views last activity
  • Before 6.1.0: Borrowed Time used to be 12 seconds endurance with no haste but took up a perk slot. Now: 10 seconds endurance plus haste (arguably better) as base kit. Now: 1 Unbreakable on a team is enough to give the entire team a second chance after the killer slugged everyone. Post 6.3.0: Good luck even getting the entire team down with 45 second base kit Unbreakable. So with BHVR ha
    22 comments 463 views last activity
  • If it's only 45 seconds should a survivor even consider getting off their gen to go pick up that survivor halfway across the map? Currently it's "I'd better since they can't pick themselves up" but it's going to be "Meh, this gen isn't gonna do itself, they'll be up by themself soon enough and they won't even be broken."
    49 comments 841 views last activity
  • I think it will. Sometimes I tunnel a survivor if I can't find the rescuer but I choose to slug them instead to get some pressure. I know they could be on the ground for a long time and another survivor has to come pick them up, unless they have Unbreakable. With the next change making survivors able to pick themselves up after 45 seconds without intervention from another survivor and Decisive
    11 comments 231 views last activity
  • Specifically, I am asking if you can be banned from the in-game chat while still being able to play in matches. I'm talking about the native in-game chat available only to PC gamers and not console communications bans. @Pulsar vehemently claims they do exist, citing this tweet referencing the rules. https://twitter.com/DeadByBHVR/status/1397989642385956873 If someone g
    5 comments 622 views last activity
  • Make her 2nd and 3rd blinks special attacks. K, thanks, bye.
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  • A flat 15% for just hooking someone on a scourge hook is already the best regression perk in the game that doesn't require kicking. Getting a scream as well that sets off both Dead Man's Switch and Merciless Storm is just a ghastly garnish making already strong perks into an overpowered combo. Here's how I'd love to see Pain Resonance: Lose the scream altogether. Make it 10% regression. Brin
    25 comments 501 views last activity
  • Complete this challenge in a single trial. What the heck were they thinking with this challenge? As a SoloQ I swear I need a bot or a farmer to get this done. I'd much rather have a "Stun the killer 40 times" challenge than this. At least if I got 3 stuns they'd count for something.
    35 comments 971 views last activity
  • This would give the killer an option to put a time limit on games where the last 2 survivors are just hiding and not progressing generators. In scenarios where the last 2 survivors are just hiding and the killer doesn't have Whispers or another way to find them the game can drag on for far too long. But if the killer is thirsty for the 3-4K and don't mind it taking a long time they don't have t
    20 comments 231 views last activity
  • Ever since keys got hit hard, they've become almost useless aside from the very rare Blood Amber use. They are just outclassed by every other item in the game. Since Pharmacy got destroyed survivors could really use something to open chests faster consistently. I propose: Make the Broken Key open 1 chest 75% faster which breaks it completely and it disappears from the match. Make the Dull K
    1 comments 61 views last activity
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  • By default you can leave bloodwebs as is but give us an option to speed up bloodwebs. I propose a Streamline Bloodwebs checkbox under gameplay options. With that box checked: The player is no longer told their level before every Entity-cursed bloodweb. Gift box pop ups no longer occur. Bloodwebs players are forced to take all the nodes from always, would be collectable with 1 click. Speci
    1 comments 51 views last activity
  • I've played a lot of Clown and I never seen this until recently: This the "Got Nothing in my Pockets" cosmetic and when I play Clown I run this cosmetic almost all of the time.
    8 comments 261 views last activity
  • The only thing I noticed was it took me longer to break one wall I kicked while afflicted. As Bubba I only let that affect me once. I got it done in one match quite handily. I am disappointed. But I usually am with DbD. I really enjoyed the first Orange Glyph. I thought it was neat. I wish they kept the visual and auditory effects but gave players the option to turn them off if they got si
    11 comments 1,321 views last activity
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  • It doesn't matter where I think my MMR is, whenever I SoloQ the team composition is awful. It's almost always 1-2 "good" players paired with 2-3 "bad" players. In games where I'm paired with 3 "bad" players I just am not good enough to carry the team usually. The best I can hope for is to match up with a 3-man SWF that doesn't view me as expendable. It's like you tried to make a system that g
    1 comments 11 views last activity
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