Make Sacrificial Wards Very Rare and Refund if not Used

Sacrificial Wards don't appear often enough as a rare (green) offering because of the massive over-saturation of the category by the astounding amount of map offerings. It sucks when you use one and it gets wasted when no one uses a map offering.

So make them very rare (purple) and refund them if no map offering is played by another player.

The other Wards always give players value by allowing a player to keep something valuable (unless Franklin's Demise) and the Sacrificial Ward should be able to ward itself.

Comments

  • Honestly I’d just as soon see map offerings be removed altogether, they cause way more problems than whatever tiny benefit they have.

  • It's not just franklins. It's also some addons that consume item (or itself), or killer's power that force you to drop it (and sometimes you can't pick it up again - especially against pinhead), or some archive challenge that "forces" you to carry different item. The only one that gets full value every game is AFAIK black ward.

    And map offerings are fine. Delete them, and you can delete scratchmirror meyers & other niche stuff that requires specific map.

  • @Gandor said:

    It's not just franklins. It's also some addons that consume item (or itself), or killer's power that force you to drop it (and sometimes you can't pick it up again - especially against pinhead), or some archive challenge that "forces" you to carry different item. The only one that gets full value every game is AFAIK black ward.

    And map offerings are fine. Delete them, and you can delete scratchmirror meyers & other niche stuff that requires specific map.

    Your scenarios constitute a rare minority of cases. Franklins is the most common and ran less than 5% of games, Pinhead less than 3% (and how often is it actually a Franklin's/Hoarder Pinhead?) and killer addons that make players drop items are trash. I can count on 1 finger how many times I encountered an item-dropping addon as a survivor. No one should be trying to protect a brand new part or a styptic/needle med-kit with a ward, that's just silly. If a survivor uses a White Ward while attempting a White Glyph or other challenge then that's on them for messing up.

    More than 90% of the time a White Ward will safely get your item and addons out of the match should you die.

    A more valid point is that a White Ward is wasted if you survive.

    Do you actually have a problem with my suggestion to slightly buff Sacrificial Wards or are you just saber-rattling?

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3210589#Comment_3210589

    Your scenarios constitute a rare minority of cases. Franklins is the most common and ran less than 5% of games, Pinhead less than 3% (and how often is it actually a Franklin's/Hoarder Pinhead?) and killer addons that make players drop items are trash. I can count on 1 finger how many times I encountered an item-dropping addon as a survivor. No one should be trying to protect a brand new part or a styptic/needle med-kit with a ward, that's just silly. If a survivor uses a White Ward while attempting a White Glyph or other challenge then that's on them for messing up.

    More than 90% of the time a White Ward will safely get your item and addons out of the match should you die.

    A more valid point is that a White Ward is wasted if you survive.

    Do you actually have a problem with my suggestion to slightly buff Sacrificial Wards or are you just saber-rattling?

    I don't really have problem with sacrificial ward being buffed this way. I just felt the need to point out, that only black ward really saves your addons. On the other hand, white ward is useful also if you survive - because addons to item