Boss
Boss
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Donating 500k to charity. Took part in it myself. Did you buy the Charity Case?13 comments 211 views last activity
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Make the circle that contains the Skill Check spin counter-clockwise. Or Disable DS after 1 full pointer spin. I like #2 more, cause that really makes it Decisive: It's now or never.4 comments 31 views last activity
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I'd love to put my remaining Auric Cells to more use than having a counter that can't be put to use cause it's too small of an amount. Yes, i might buy something in the future. But i also might not, and then i can't convert them. Auric Cells > Iridescent Shards And/Or Auric Cells > Bloodpoints14 comments 151 views last activity
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We're still not gonna hide the Killer's equipment from the scoreboard until the match is over?2 comments 81 views last activity
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Why isn't this a thing yet? But when auras can go through 20 walls, hooks, other Survivors and whatnot, but not through your own weapon, it's silly. Btw: Yes, it's not a big deal, so calm down. Just wondering why this is this way.6 comments 81 views last activity
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How would people feel about being able to unlock (or buy with either Auric Cells, more Iridescent Shards or way more Bloodpoints) skins for the little things? Totems, pallets, lockers, generators, hooks, chests, exit gates, exit gate switches, Entity window/exit blockers, hook Entity, THE FIRE BARREL etc. This isn't a suggestion, though i myself wouldn't mind, but i'm curious what the general0 comments 31 views last activity
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Is there an Add-on or Add-ons that you consider should be standard? Maybe you want Glass Bead on the Map Item or Rules Set No.2 on The Pig . I personally want Bloody Coil on The Trapper to be standard.1 comments 21 views last activity
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I wonder why it doesn't skip people who are already on the hook. Say 2 Survivors are already dead. You put a Survivor on the hook in phase 1. You then hook another who gets sacrificed. The first Survivor still gets to waste time with phase 1 and then skips phase 2. (Or, y'know, escapes.) Again: 2 Survivors dead. You put a Survivor on the hook in phase 2. You then hook another who gets12 comments 211 views last activity
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Is Decisive Strike affected by the full 75% yet? Or does it still take only about 35%?9 comments 131 views last activity
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Apparently, that location is where Survivors have more of a chance to escape. All 5 CF (Coldwind Farm) maps are in the top 8, which is just absurd. Why do i bring this up? I can't relate to it. These maps are where i shine the most as Killer. I'm not arguing with the stats, i'm saying that i'm surprised Killers perform that much worse on CF. Is it the corn? Cause i sometimes see complaint31 comments 571 views last activity
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5% more movement speed for 10 seconds after 10 seconds after a hook: It's close to nothing. And while i'm not saying you should already be able to 1-hit or kill for earning just 2 Tokens, it's still 2 Tokens you got without the Hex Totem being cleansed. I think the reward should be higher than what it currently is. So, what do i want? Honestly: I got no concrete ideas, i'd rather just see t7 comments 61 views last activity
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6 comments 51 views last activity
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At this rate, they don't even need to create one, forum's been swarmed by opinions. It almost makes it seem as if DS isn't an issue anymore. Anyway, what would you rate, from 1 to 10?41 comments 591 views last activity
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Anyone notice that the Killer cosmetics of this event have a tag on the injection that made them like that? I can't quite read it, some part of it is numbers...21 comments 371 views last activity
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I want to make something sure... Is this how the layout of the asylum is supposed to be? 2 pallets at the entrace? Cause that's really not fun.7 comments 181 views last activity
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Why exactly do the event Offerings go in the top-left node? I know why it's in the inner circle, so you get one guaranteed.0 comments 41 views last activity
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Has anyone noticed the Killer now takes a bit longer to break them? More specifically, the Killer now goes through a sort-of sliding animation to get into position to then start breaking the pallet. It used to make you snap to the pallet.4 comments 41 views last activity
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1 comments 221 views last activity
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Going from main menu to creating/joining a lobby... Makes me think it fails everytime now.1 comments 61 views last activity
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Quick question about it: Does it give you more BP during the trial (Distressing) or after? (Barbecue & Chili) I never paid attention, wiki doesn't mention it and i figured asking is faster.7 comments 81 views last activity
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Anyone else want this feature? It was very handy on the Steam forums: If someone's quoted, you click on the name in the quote and you'll jump to that comment. Here you'll go to their profile.0 comments 11 views last activity
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So i finally had one of these moments... I chase someone Healthy They're about to vault a window But i'm close enough to hit them with a lunge During the lunge, the final Generator activates NOED activates and i down them in 1-hit This was satisfying asf.15 comments 251 views last activity
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Yeah yeah, ######### Perk, i know I KNOW! But i have a question about it. It says Entity progression sped up by 9%. What exactly do they mean by progression? Is it the Entity appearing in phase 1? Or is it just the entire healthbar at the bottom, meaning phase 2 is faster as well?7 comments 71 views last activity
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I get why they can't put in characters of a young age: They'll be sued faster than Survivors disconnect after seeing a hidden Offering. But what i wonder is what the lore answer is to: Why doesn't the Entity kidnap young people?12 comments 242 views last activity
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"New?", you may ask. Well, if it's unchanged, good for you. Post it anyway.11 comments 111 views last activity
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Very cool, love this! Sometimes I completely forget what exactly I put on. And that's my fault, but it's nice to be reminded. That said though, I am a tiny tad disappointed they don't show your Offering as well. Yes, most Offerings won't play a huge active role while playing. But the one thing I hear the most about forgetting what you equipped is the Moris.3 comments 31 views last activity
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Like Bone Clapper, couldn't tell if it was a 6 or something else. Major problem? Hell no. But that didn't stop devs from implementing small fixes in the past.0 comments 21 views last activity
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Insidious? With the emphesis on "seriously", like going for max BP, wanting to climb ranks or killing all Survivors.32 comments 351 views last activity
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Can someone in the PTB show me a screenshot of a Dull- or Hex Totem sitting on a hill? This is the worst spot ever, so i wanna see how well they did it according to the patch notes. Many thanks in advance!9 comments 141 views last activity
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0 comments 11 views last activity
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Imagine you can only run 1 Add-on at a time. Which is your favorite in that case? For Survivors, you can also pick any Item to go with your favorite Add-on, as long as you choose Add-ons that are meant for that specific Item category. (So no Wire Spool on your Flashlight for example.) I gotta go with Fragrant Tuft Of Hair. Since it's infinite, you don't really have to play with them the u66 comments 471 views last activity
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Have devs ever stated a reason or reasons as to why Killers can't save their used Add-ons by doing really well in the trial? I always figured it's cause Killer Add-ons would just be more powerful in comparison, and that's why. (Though that would go against the whole "Killers are in the minority so they need advantages.", but whatever.)6 comments 41 views last activity
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A while ago, the Steam forums had pretty harsh discussions on which should overwrite which. Y'know, Exposed should ignore Endurance, or Endurance should cover Exposed. I'm more than fine how it is right now since only one thing gives Endurance now, but i wonder if i'd think the same way if that was different. It's been a while, so i wonder: How do you now think of these 2 Status Effects wh3 comments 601 views last activity
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I have no clue how they work currently: I cared so little for months that i never paid attention to changes. But i just noticed in the scoreboard that i, a rank 13 Killer, got matched with 2 rank 2 Survivors. What's up with that?8 comments 41 views last activity
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Bloody Party Streamers, Escape! Cake & Survivor Pudding are a thing for a while now. And i feel like the rarities of the original BP Offerings are not correct anymore. Plus there's a bunch of Offerings cluttering Bloodwebs. Remove the following Offerings... Bog Laurel Sachet Fresh Bog Laurel Crispleaf Amaranth Sachet Fresh Crispleaf Amaranth Primrose Blossom Sachet Fresh Pr0 comments 71 views last activity
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To be frank with you: I think it can do a lot better than just this desert-like filter slapped onto the 2-year old background. So right now, i'm imagining this... Let us be able to see the moon and stars in the sky in the main menu, i don't feel like it's actually night in a game that says it builds up to daytime. Have a randomizer choose between all the different realms everytime you ei0 comments 12 views last activity
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As a person who favors Wraith over Shape, i'm jealous. Shape's better at stealth and has more useful and fun Add-ons. So when Wraith got buffed recently, i expected more of the Ultra Rares than what we got. A silent Wailing Bell is pretty cool though, but "All Seeing" - Spirit isn't strong, even though it's an Ultra Rare. Now i'm not saying Wraith should have something similar to Shape's Ultr5 comments 241 views last activity
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Don't take this thread seriously, mkay? You'll just waste your time otherwise. (Though reading this already is a form of wastine time. ) So, Survivor pulled down a pallet and they stay on that side. You chainsaw-sprint towards them. In the last second, they slide to the other side of the pallet, but you hit the pallet while they slide over it. What happens? The pallet breaks and they'r7 comments 151 views last activity
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I'd like Killers to have a little bonus for landing a hit that isn't a lunge. M1 hits are 500 Bloodpoints each, and the devs do not make a difference between lunges and regular hits. I'd like to see that changed: Nobody ever does a normal hit anymore, since a lunge comes with many benefits and no additional negatives compared to regular hits. Change the current "Hit" name to "Lunge" or "Lu13 comments 191 views last activity
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Aren't their rarities too high for what they provide? Or aren't the amounts of Chests too low for how rare they are?2 comments 11 views last activity
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Name: [BAD WORD] How to achieve: Have a Survivor disconnect on you, the Killer, or have a Killer disconnect on you, a Survivor, 100 times.1 comments 41 views last activity
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Once you check something out in the Store that has the "NEW" tag, can you please make it so that it disappears once you check it out once? Of COURSE i know this is nothing important at all. But not being important hasn't stopped changes from being made in the past, right?1 comments 51 views last activity
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Idk about you, but i find this Perk to be quite weak. I mean, creating a loud noise notification is cool and all, but you can do that with so many things already. And those don't require Terror Radius time. But i just now thought of something that may allow you to mess even more with the Killer, though it'd still be a weak Perk to me. When the Perk is active, and you are crouched and motionl9 comments 111 views last activity
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The prize is: You get to completely remove the function of a Perk and replace it with something else. (If you don't make it balanced, the developers would still balance it towards their idea of balance, but you'd get to keep the concept.) Which Perk would you "remove" and what would replace it? Tip: Doesn't have to be an "OP" Perk that you remove, you can also take a weak Perk and give it a10 comments 171 views last activity
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OXYGEN TANK While once used to help the patients catch their breath, it now assists Sally to catch them. Tremendously increases movement speed. (Sets it to 4.6 m/s) Sets the amount of Blinks to 1. Trumps all other Add-ons. The movement speed while charging the Blink would stay the same amount of m/s as it is now.13 comments 131 views last activity
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Killers: Once you start killing someone, you can't stop the animation. It'll be like breaking a Pallet instead of charging your Power: It'll be an action that, once started, will play out instead of having to hold the button to complete the action which can be interrupted if you let go of said button. Why? Mori spam's highly annoying (which can be done for at least 4 minutes per Survivor0 comments 1 views last activity
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A Killer Perk that turns off all music that can play during the match.9 comments 71 views last activity
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DCs. "All Generators repaired" sound effect "Finally can do that Mori at the end now. I'm so exci-" disconnect sound effect35 comments 941 views last activity
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I understand why the second one turns into a Dull Totem. It's their idea of balance and all that. And i'm not here to argue with that. But i'm REALLY liking my current idea of: What if the 2nd one wouldn't turn Dull? This could be a GREAT way to mindfuck the Survivors. (It's not fool-proof though: They're still Hexes after all, and that's how they're designed, to not be fool-proof.) So l5 comments 121 views last activity
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Trials seriously shouldn't be able to go past 15 minutes. How you'd implement it is beyond me, i'm just a player. Could make it so it's actually 10 on standard and every Generator adds 1 minute. That's just an example of what i mean with that you could implement it in a number of ways. But i'm a player who strongly believes it shouldn't be allowed to be possible.4 comments 31 views last activity