Hit & Lunge

I'd like Killers to have a little bonus for landing a hit that isn't a lunge.

M1 hits are 500 Bloodpoints each, and the devs do not make a difference between lunges and regular hits.
I'd like to see that changed: Nobody ever does a normal hit anymore, since a lunge comes with many benefits and no additional negatives compared to regular hits.

Change the current "Hit" name to "Lunge" or "Lunge Hit".
Add a new action to Brutality called "Hit", which is worth at least more than 500 Bloodpoints.
One is gained doing normal hits, the other doing lunges.

Catching someone also doesn't happen all that often and is worth 600 BP.
The new "Hit" could be that much.

P.S. In case you're wondering: No, you can't earn both in 1 hit, you either get BP for hitting or lunging.

Comments

  • Aren;t they 300 BPs each?

  • Some lunges aren't worth it, based on situation
  • I like it.

    Gives killer a nice little boost.

  • @Dabrownman1812 said:
    Some lunges aren't worth it, based on situation

    Indeed.
    What about it?

  • @Boss said:
    I'd like Killers to have a little bonus for landing a hit that isn't a lunge.

    M1 hits are 500 Bloodpoints each, and the devs do not make a difference between lunges and regular hits.
    I'd like to see that changed: Nobody ever does a normal hit anymore, since a lunge comes with many benefits and no additional negatives compared to regular hits.

    Change the current "Hit" name to "Lunge" or "Lunge Hit".
    Add a new action to Brutality called "Hit", which is worth at least more than 500 Bloodpoints.
    One is gained doing normal hits, the other doing lunges.

    Catching someone also doesn't happen all that often and is worth 600 BP.
    The new "Hit" could be that much.

    P.S. In case you're wondering: No, you can't earn both in 1 hit, you either get BP for hitting or lunging.

    That not necessarily true if you played against survivors with dead hard (the staple exhaustion perk of rank 1 players) a counter to it for killer is walking right up to them for a normal hit. if you lunge you can time it to hit but its significantly harder then walking up and m1ing. Honestly i never struggle with getting large amounts of brutality since i play a lot of m1 killers like freddy and doc. If anything i think survivor needs increased bp for their scoring categories as point for altruism can be hard to come by if your not being crushed by the killer. Killer is fine for bp overall and i'm saying this with at least 600 hours clocked on killer and about 150 hours of survivor. Billy could stand to gain brutality bp for landing a chainsaw tho.

  • I thought a lunge hit had a longer cooldown (The weapon swipe) than a regular hit?

  • @Boss said:
    I'd like Killers to have a little bonus for landing a hit that isn't a lunge.

    M1 hits are 500 Bloodpoints each, and the devs do not make a difference between lunges and regular hits.
    I'd like to see that changed: Nobody ever does a normal hit anymore, since a lunge comes with many benefits and no additional negatives compared to regular hits.

    Change the current "Hit" name to "Lunge" or "Lunge Hit".
    Add a new action to Brutality called "Hit", which is worth at least more than 500 Bloodpoints.
    One is gained doing normal hits, the other doing lunges.

    Catching someone also doesn't happen all that often and is worth 600 BP.
    The new "Hit" could be that much.

    P.S. In case you're wondering: No, you can't earn both in 1 hit, you either get BP for hitting or lunging.

    Play on Console where people always try to 360's spin you. Everyone on console uses regular hits.

  • Dead Hard and survivor doing 360-s: two typical cases when I usually line up a normal hit. And they're not rare at all. So no, I happen to disagree.
  • @Zarathos said:

    @Boss said:
    I'd like Killers to have a little bonus for landing a hit that isn't a lunge.

    M1 hits are 500 Bloodpoints each, and the devs do not make a difference between lunges and regular hits.
    I'd like to see that changed: Nobody ever does a normal hit anymore, since a lunge comes with many benefits and no additional negatives compared to regular hits.

    Change the current "Hit" name to "Lunge" or "Lunge Hit".
    Add a new action to Brutality called "Hit", which is worth at least more than 500 Bloodpoints.
    One is gained doing normal hits, the other doing lunges.

    Catching someone also doesn't happen all that often and is worth 600 BP.
    The new "Hit" could be that much.

    P.S. In case you're wondering: No, you can't earn both in 1 hit, you either get BP for hitting or lunging.

    That not necessarily true if you played against survivors with dead hard (the staple exhaustion perk of rank 1 players) a counter to it for killer is walking right up to them for a normal hit. if you lunge you can time it to hit but its significantly harder then walking up and m1ing. Honestly i never struggle with getting large amounts of brutality since i play a lot of m1 killers like freddy and doc. If anything i think survivor needs increased bp for their scoring categories as point for altruism can be hard to come by if your not being crushed by the killer. Killer is fine for bp overall and i'm saying this with at least 600 hours clocked on killer and about 150 hours of survivor. Billy could stand to gain brutality bp for landing a chainsaw tho.

    Hillbilly does gain Brutality BP for landing a Chainsaw hit.

    I made this suggestion with 1850 hours clocked in, fairly well spread across both.

    I play against Survivors with Dead Hard enough. You say it's significantly harder while i whole-heartedly disagree.
    From the way you said it, i assume you think anyone goes in for the lunge immediately.
    All i do is bait it out.
    It's an incredibly short duration and since Dead Hard is ONLY good for evading attacks and not creating more distance, the lunge after that is almost always a guaranteed hit. (The only exception being is if they DH right past a Pallet.)

    Regular hits have little range, the cooldown's the same (Or the difference is so little that it makes no difference.) & you move faster. As long as you have the amount control required over your character to counter stuff like DH & 360s, almost never will you fail.

    This suggestion is not to reduce the "struggle" for BP for Killers, i myself don't struggle.
    It's to reward an attack that's simply less viable.
    There's enough other good Perks that replace Dead Hard in people's builds, especially Sprint Burst.
    And a 360 is easy to counter with either regular hits or lunges. (This is not to brag about it, but i can't remember the last time someone on high ranks pulled off 360s on me, and i always lunge cause i usually am in a chase before they 360.)

  • Boss said:

    @Zarathos said:

    @Boss said:
    I'd like Killers to have a little bonus for landing a hit that isn't a lunge.

    M1 hits are 500 Bloodpoints each, and the devs do not make a difference between lunges and regular hits.
    I'd like to see that changed: Nobody ever does a normal hit anymore, since a lunge comes with many benefits and no additional negatives compared to regular hits.

    Change the current "Hit" name to "Lunge" or "Lunge Hit".
    Add a new action to Brutality called "Hit", which is worth at least more than 500 Bloodpoints.
    One is gained doing normal hits, the other doing lunges.

    Catching someone also doesn't happen all that often and is worth 600 BP.
    The new "Hit" could be that much.

    P.S. In case you're wondering: No, you can't earn both in 1 hit, you either get BP for hitting or lunging.

    That not necessarily true if you played against survivors with dead hard (the staple exhaustion perk of rank 1 players) a counter to it for killer is walking right up to them for a normal hit. if you lunge you can time it to hit but its significantly harder then walking up and m1ing. Honestly i never struggle with getting large amounts of brutality since i play a lot of m1 killers like freddy and doc. If anything i think survivor needs increased bp for their scoring categories as point for altruism can be hard to come by if your not being crushed by the killer. Killer is fine for bp overall and i'm saying this with at least 600 hours clocked on killer and about 150 hours of survivor. Billy could stand to gain brutality bp for landing a chainsaw tho.

    Hillbilly does gain Brutality BP for landing a Chainsaw hit.

    I made this suggestion with 1850 hours clocked in, fairly well spread across both.

    I play against Survivors with Dead Hard enough. You say it's significantly harder while i whole-heartedly disagree.
    From the way you said it, i assume you think anyone goes in for the lunge immediately.
    All i do is bait it out.
    It's an incredibly short duration and since Dead Hard is ONLY good for evading attacks and not creating more distance, the lunge after that is almost always a guaranteed hit. (The only exception being is if they DH right past a Pallet.)

    Regular hits have little range, the cooldown's the same (Or the difference is so little that it makes no difference.) & you move faster. As long as you have the amount control required over your character to counter stuff like DH & 360s, almost never will you fail.

    This suggestion is not to reduce the "struggle" for BP for Killers, i myself don't struggle.
    It's to reward an attack that's simply less viable.
    There's enough other good Perks that replace Dead Hard in people's builds, especially Sprint Burst.
    And a 360 is easy to counter with either regular hits or lunges. (This is not to brag about it, but i can't remember the last time someone on high ranks pulled off 360s on me, and i always lunge cause i usually am in a chase before they 360.)

    Aha i guess that could be good but I just dont see the urgency as for dead hard i rarely ever see a situation where dead hard is less effective then sprint burst minus escaping the basement and against exhaustion add ons.  Also dead hards is way better for baiting killers if you intend to take the aggro of the killer as you dont use up your dead hard at the  start of a chase. I agree other exhaustion perks are viable and often better in certain circumstances but DH is imo the most powerful of the exhaustion perks across the board. These distance gaining perks have activation triggers that arent always easy to satisfy. Sprint burst might be the most flexible but I simply dont see it as often as i see dead hard.