yobuddd
yobuddd
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Good to know! I wasn’t quite sure about Bill tbh. Hopefully someone out there finds this helpful.
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Wasps
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For those of you who want to play hard and make survivors “earn their crowns”, it’s worth mentioning that many of them are your fellow killers who are maybe not so great at survivor, but still want to claim the crowns while available!
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1380500#Comment_1380500
Well, you ARE glowing, after all!
Lol true, and I’d accept that if they didn’t dodge non-glowers just to get me. 🤔
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As killer, I try to lead survivors to the crowns and let them go.
As survivor, if I glow, then I die. The tunneling today is ridiculous!
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@MonsterInMyMind said:
I personally think you should just be able to select what head piece to put it on a charm version would be very lame.
Right, I should elaborate. I meant to make it where it’s technically a giant charm. You select it in the charms area, but when equipped, it looks like it does now. To do that, it would need an invisible string that connects the crown over your head to your hip so that the programming counts it as a charm. This might also allow them to make one for licensed characters since it’s not technically changing their head. (Not sure though)
If they want to make a headpiece slot, that’s great, but then hat cosmetics will be expected for all characters. Therefore I think it’s unlikely.
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I try to even avoid buying mories in the bloodweb, but ya know, you’re always gonna grab a few things you don’t want.
If I get a “kill by your hand” daily, I bring Devour if my required killer has it (or green/yellow mori if not). That way I at least feel like I’m earning my kill!
I agree that mories can be terribly unfair, but those animations are awesome! Though not everyone agrees, I think Devour is a pretty well-balanced perk.
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@Bovinity said:
Get a sharpie out and draw a nice little crosshair on the screen. Super helpful, and it'll work in any game! 😎
For anyone who tries this, rubbing alcohol will remove sharpie if you need the dot to go away later.
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On PS4, when putting your paper on screen, do it right when you select to play as killer. Don’t touch your controller, and the circular cursor will automatically go to the exact center of the screen. That’s where you put your paper.
Side note: if the paper is still up when you play survivor, then on your 2nd hook phase you’ll “stuggle” instead of struggle! Always fun to call out to buddies in the room!
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Executioner is Acid
(because, ya know, pH measures acidity and everyone types PH short for Pyramid Head.) 🤭
His trails of bubbling goo help support this btw..... lol
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Let’s not forget the X’s. If I see xXnameXx then 9 times out of 10 they’re gonna be a real punk.
Now just Imagine seeing xXToxicAssassinXx in your lobby hovering above a Jester Dwight with a flashlight! *cold sweats* I’m pretty sure I would lobby dodge, even as a survivor! (Btw, this is a made up name to make a point. I’m not referring to any particular person and apologize to anybody who actually uses this name.)
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@SpaceCoconut said:
I'd like to point out that Behaviour Interactive's estimated annual revenue is currently $113.1 million per year.
And they don't want to hire more people who "don't get their way of doing things" per King's interview with Mcote.
Do you think this is still a small gaming company that's doing its best?
It feels like they're milking this thing for all its worth and people keep throwing money at the company hoping that their contribution will magically get the devs to fix the game.
Take a look at this list of bugs and issues.
Think about your own issues you have with the game.
Don't you think millions of dollars should be enough money to hire more people to at least get the bugs out of the game?
Not saying you’re wrong, but just wanna point out that “revenue” is far different from “profit”. Still, I’m sure they could direct at least a little more funding toward the HR department.
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Oh I’m having so much fun with the new map, playing both roles btw! Trapper is where it’s at though. So many juicy places to crack some ankles!
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@JHondo said:
Hag thinks this map is a playground too
@pseudechis said:
I have only got the new map on docotor so far, I can see you but how the hell do I get to you hehe.
I'm looking forward to hag and trapper on this map, sure run into that room hehehe,I think hag will be really oppressive.
Wow Hags are gonna have a heyday there, especially with range add-ons! Honestly I think spirit may be the only killer who doesn’t benefit since most pallet loops are small and she's typically just phasing in a straight line down a hallway. Legion may see little benefit as well, for the same reason, but I think everyone else likes it!
I’ve been having a lot of fun here as killer AND survivor, though something tells me there won’t be a lot of survivors coming here to exclaim their love for Midwich....
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Oh man, Pig would be a nightmare there!
Trapper tips:
- Find big lumps of gunk in the hallway which force narrow passages. Trap them!
- One of the courtyard doors is half closed - Trap it! (You can still get around it if careful, but it’s proven a very effective spot.)
- Each staircase has a landing between levels with a gunk chunk on it. Plus it’s dark there. Trap it! (This is prolly THE most effective spot in my experience!)
- And as mentioned earlier, basement is a death trap. Trap it (ummmm, AFTER its been occupied 🤔.)
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Admittedly, they are pretty good at specifying when they want you to do something to “different” survivors, if that’s your concern. But still, 15 hatchet hits is gonna be hard! Even for the pros! Since I’m no pro, I’m gonna hafta try to farm this one.
Worked for me last time when I stood in an elevated position and threw without chasing anyone.
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It’s prolly the mindset of “if they actually PAY for mere cosmetics, they’re prolly really good at the game. Good survivors = super loopers = toxic.” Not saying they’re right, but it’s likely the thought process.
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Yeah, that’s what I figured. Just wondering if anybody has confirmed.
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I couldn’t do this one till I went to Hawkins. Spent a lot of time on the other side of the wall as teammates were being hooked!
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@Orion said:
Yeah, that's a typical programming mistake. See, if you ask a computer to display the number "1" and "1,5" but ask it for the first digit, it will output "1" both times, because computers don't get the concept of "rounding". To them, any number between "1" and "1,999..." is "1", end of story. Mistakes like this are common in DbD; for example, in those 5 seconds you're locked out of matchmaking when you close a lobby. The "0" actually means "the time remaining is less than one second".
Yes exactly! It should be simple enough to increase how many digits are displayed in the countdown. And it’d go a long way toward reducing confusion.
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I would do a “survive till daylight” mode. See details here:
https://forum.deadbydaylight.com/en/discussion/126956/death-or-daylight-take-your-pick#latest
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Let’s not forget that he can’t sidestep while using his power! Makes aiming really hard.
Oh on that note, a little tip I’ve discovered: You may have noticed that when you’re using your power and holding to aim a shot, it’ll drain and eventually cancel. HOWEVER, if you stop moving before activating the power, you can spin around and aim infinitely! It only starts draining once you take your first step. Useful if they’re running back and forth on the other side of an obstacle.
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@Uistreel said:
Myers isn't that good of a killer
😧
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1357265#Comment_1357265
Im not to sure about preformance issues as i have a above average pc, but i can attest to alot of players feeling a very locked in and hard to navigate vibe. lots of people don't think its poorly designed though, just hard to navigate with long walls. mind elaborating on the safe window part? haven't tried huntress on it so can't attest to that, but seems wondeful for deathslinger, if a big again difficult to cross in some places.
https://forum.deadbydaylight.com/en/discussion/comment/1357335#Comment_1357335
i don't believe many people are utilizing the torment/cage effect to its full potential though. imo/my experience, i usually get them all tormented and leave that effect on them until their second hook, or when there on death hook to save on travel time through the instant mori/denying perks like DS and unbreakable. its more a counter to playstyles then an objective tool. i personally find him more rewarding due to his difficulty and feel that he could become amazing with stealth builds (a le tinkerer) and getting really good with getting behind walls shots. he has a lot of area denial in his kit too which pleases me, as theres not a lot of that outside of trap based killers, like plague has a lil bit with her infection, but most people remain infected for the most part so that quickly becomes irrelevant when there already infected.
https://forum.deadbydaylight.com/en/discussion/comment/1357351#Comment_1357351
oh i think thats just an undeniable fact, but you could say that about a lot of killers. billy just has more potential then most due to his high mobility and instant down, and combined with his high skill cap and techniques like curving, he can be a monster in the right hands which is why a lot of people give him the credit he's due. in an average players hands though he becomes very easy to dodge, akin to a huntress.
https://forum.deadbydaylight.com/en/discussion/comment/1357354#Comment_1357354
agreed on saloon. its by far my fav map, and i send myself there frequently as survivor despite it being a lil killer sided. (i love its overall asthetic, it has some good loops, and is generally very fun! plus its legit the most fun oni map, because i can charge around like the hulk and break stuff) i think both frenzy's had their ups and downs. still needs steps to be better tho
https://forum.deadbydaylight.com/en/discussion/comment/1357364#Comment_1357364
yeah i get what your saying. green offerings are ironically rarer due to bloat of a lot of green type things for example. vs purple/pink raritys which are usually what you want.
https://forum.deadbydaylight.com/en/discussion/comment/1357377#Comment_1357377
I understand this but im ngl chief im always going to attempt to save against the insidious bubba no matter if it kills me. no one deserves that fate
https://forum.deadbydaylight.com/en/discussion/comment/1357392#Comment_1357392
I understand this is a controversial opinions thread... and to an extent i agree. to an extent. unwarranted and purely throw away unneccessities are absolutely not ok, expecially if your throwing in sexuality purely for the sake of bonus points, inclusion, or to bring in a wider fanbase from the lgbtq fanbase. but at the same time inclusivity is incredibly important and people want things they can identifiy with in every type of media and its important to show these kinds of things in all forms. does that mean we need an entire archive devoted to david having homoerotic tendencies? Absolutely not, but opening up these barriers and including lore and creating stories around blank slates is the entire purpose of the archives. if it makes sense and is loyal to what we already know of charecters im all for it. expecially if it allows someone out there in the fanbase something greater to identify with and feel included and noticed. if its thrown in without thought? creates a bad story for the purpose of just being so? im not for that.
Sexuality is neccessary for all forms of media. should it be in dbd? arguable. archives? well its lore around charecters. if the storys good, i'll enjoy and support it is the main thing. and if it makes someone out there whose on the lgbtq spectrum happier? im all for it. gotta make sense and be purposeful though, because even me as a straight white boy from ol nz, can enjoy a nice gay story about two people coming out. or heck just people being gay in general yada yada yada. im babbling at this point but whilst i see your point i think its something that should probably be neglected, for the fact that greater inclusivity allows for greater story telling, and more love from all sides.
https://forum.deadbydaylight.com/en/discussion/comment/1357457#Comment_1357457
and i bring you = Iri hatchet! and Iri tombstone/tuft of hair! i see your point tho. a lot of them are very transformitive in nature and not always just a straight buff. honestly though, i'd prefer if every single addon in the game changed how a charecter functioned slightly/without just being a buff. i like the creativity and applyability for different builds. if every addon was like a trait from f:nv, or every addon acted like things such as scratched mirror, or prayer beads, or like bone clapper etc i would be very happy. green addons usually just add straight percentages or buffs to killers which arguably make them better by a long shot.
https://forum.deadbydaylight.com/en/discussion/comment/1357585#Comment_1357585
Honestly im not even going to lie you've convinced me and remained incredibly positive and descriptive throughout! <3 personally i would prefer it being aura reading, or at the least personal cooldowns for each survivor. but now im genuinely considering trying spies again! i've always prefered whispers for as you said, seeking, along with its endgame and start of game potential - but with how you described its use in a chase (which i thought it deactivated in a certain radius for whatever reason) i might have to try it again! that being said calm spirit is slowly becoming more and more of a meta perk, due to infectious fright, so im not to sure if it would work too to well expecially in the future haha. nor on the killers i mostly play such as oni, doctor, freddy and trapper, but i'll deffinately see about experimenting with it and trying it out! might be something else i might recommend to newer friends trying to play killer haha.
Hey I’m glad to see that you’ve opened your mind to the bounty that the birds can bring! Lol
In all seriousness though, I’m eager to see your feedback after trying a few games with the perk. I get value from it on every killer (except deathslinger. His shots scare them off 🙁). But to help ease you into it, I recommend slapping down a Hawkins offering and using Legion. As soon as you deep wound somebody, those birds will start popping all around!
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1356941#Comment_1356941
V controversial and ily for it
https://forum.deadbydaylight.com/en/discussion/comment/1356948#Comment_1356948
ironically enough i am both inclined to agree and disagree. controversial opinions can be very popular due to their very nature of the opinion itself, but quite a few can also be unpopular and not well talked about due to many other even more controversial or more "important opinions" being held in manys high esteem
https://forum.deadbydaylight.com/en/discussion/comment/1356966#Comment_1356966
i think it deffinately pushed him up, but i view it more as a sidegrade personally. he's very middle of the line, able to captalize on mistakes, but at the same time easy to hit the limits of, with not much to combat many widely used tactics. it did however make him more useable ngl. was deffiantely a step in the right direction though he needs a few more.
https://forum.deadbydaylight.com/en/discussion/comment/1356973#Comment_1356973
Now ho ho ho this is controversial! im actually really interested to hear why. is it because many don't play around it in your opinion? or because its genuinely good? because i could see arguements being made to the contrary, but honestly ngl whilst i don't use it myself, i probably would if i didn't have bbq or bitter murmur. Whats your opinion on whispers though?
https://forum.deadbydaylight.com/en/discussion/comment/1356980#Comment_1356980
honestly i feel like these are rather safe opinions, but at the same time also ones not widely shared haha. that being said true god tier swf like people make out every swf to be are next to non existent. your very unlikely to find a very hardcore 4 man squad out in the wild, though they do exist. most people just want to have fun, and occasionally their high skilled which is always a bonus imo. it becomes a problem when they become abusive gameplay wise, or utelize bugs and other forms of play to push themselves over on you though.
https://forum.deadbydaylight.com/en/discussion/comment/1356982#Comment_1356982
i think any killer can be played in a ridiculus fashion though. pure example of this being a camping leatherface. never fun for the opposite side, though at the same time, its not as if its unfun for the killer, or a legitmately bad strategy in some cases. just very unfun and well, toxic in some cases.
https://forum.deadbydaylight.com/en/discussion/comment/1356985#Comment_1356985
personally i think its less monkeys ladder, more bandwagon effect. i mained claudette for the longest time, and i 99% of the time am farming bp/going for speed heal builds. or atleast i was back in those days (hence claudette with botany knowledge.) now i do so on kate though, my main survivor with all my perks, where i can do my crazy autodidact, we'll make it, no one left behind and botany knowledge green medkit speed heal builds in peace.
though a lot of players do genuinely dislike the p3 skin due to its very blendy nature. which can at times be legitmately unfun when you have a 4 man squad of them do nothing for 20 mins just to tick you off (i had a game like this a year ago where they all hid in bushes and lockers on yamoka until i finally dc'ed after 20mins of not a single gen popping and finding two of them.)
https://forum.deadbydaylight.com/en/discussion/comment/1357003#Comment_1357003
I mean as survivor? definately though i do enjoy a fair amount of solo q myself. though its just more fun with friends!
https://forum.deadbydaylight.com/en/discussion/comment/1357009#Comment_1357009
Honestly? very controversial and out there but i think you might actually be right. its untraining the pure like timing aspect, and retraining the focus aspect, due to the different turning of the skill check requiring hightened focus and therefore more precision when it comes to actual great skill checks? im no psycho analyist but in a way i actually do feel this is correct. atleast in training the brain a different way.
https://forum.deadbydaylight.com/en/discussion/comment/1357022#Comment_1357022
personally i disagree in the extent it's OP. things are allowed to be strong but perfectly balanced. Noed can feel cheap to me personally though, expecially when paired with over altruisim of the other side (or my team mates) but at the same time i also feel its similtaneously very balanced and fair? just cheap/very powerful. Like iridecent head on its own, being rather fair, and counterable. but when you pair that with just walking up to someone, an infantry belt and iron maiden... gets kinda ooft.
https://forum.deadbydaylight.com/en/discussion/comment/1357023#Comment_1357023
I think this is just player bias though coming into play. people are more likely to remember bad experiences over good experiences its kinda human nature too. thats why i personally try to spread positivity wherever i can in this game because i know what its like to have a bad match on both sides. lotta people think they gotta give it out as bad as they get it though, killers and survivors both, and the community suffers for it as it becomes a resounding message of hating either side when collectively we just love this game and the matches we have in it as a whole. negative experiences shape our perceptions though.
i think the survivor perk thing though is personal bias. the survivor playerbase is arguably larger then the killer playerbase, and the loud minority of them is always going to be more active then the majority who learns and plays the game like the rest.
totally agree with the toxicity part. what goes around shouldn't come around after all. support positive matches, and like just because someones a dick and body blocks you in a corner 3 mins doesn't give you the right to do the same to others sort of thing. or general bullying in endgame chat/other very toxic messages. it just contributes to peoples hate towards each other.
https://forum.deadbydaylight.com/en/discussion/comment/1357047#Comment_1357047
i raise you this opinion. - your probably not wrong when in the right hands, though at the same time, he's far from the best or even mid tier and needs some help.
https://forum.deadbydaylight.com/en/discussion/comment/1357094#Comment_1357094
i.... i feel like that happened to you or a loved one. if so my condolences and i feel that. here's hoping with the new prestige changes comign eventually that either legacy outfits are made avalible or something cooler is.
I’m happy to answer why I like the Spies perk! (And before I start, I’m typing in a mildly-amused mindset. Not argumentative, as things can be lost in text 😋)
First, just from what I’ve read on the forums, Whispers seems to be far more popular than Spies, which I why I posted about it on this thread. I’ve tried Whispers a few times, but could never get much value from it. Prolly just my play style, but Spies works so much better for me!
I like Spies because:
- It helps you pinpoint where survivors are (as opposed to Whispers which just gives you an area to search in.)
- If they mindgame you and run off in a different direction from where you’re looking, the birds can redirect you.
- If they run through a bunch of birds, it’s almost as good as seeing auras as you can literally watch the progression of their movements.
- Survivors don’t seem to even realize or care that they’re scaring crows most of the time. Even if not being chased, they’ll walk right past multiple crows which can alert you to a lurker.
- If you’re lucky enough to get Hawkins while you have Spies equipped, well...... 😈 Let’s just say it gives scratched mirror Myers a run for his money!
- Its highly versatile in seeking, chasing, mind-gaming, and maintaining an overall higher situational awareness (Like if another is nearby to try a flashlight save, for example.) To this point, I see Whispers as only helping with seeking.
Anyway, that’s it off the top of my head, though there have been a great many situations that it’s been vital for me!
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Think about it survivor mains.... this give give you ammo for a bbq nerf campaign!😏
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@brokedownpalace said:
Lol no. Just hook them.
Well ya know, considering it’s actually MORE work to cage them, getting them to step in your trail before you down them and all.....
This would also provide some data for how often people use BBQ just for bps and are okay without auras.
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Spies From the Shadows is an awesome perk! (I mean it too!)
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Oh, well that’s embarrassing! I guess I’ve just never known until now because on mobile you actually get a message when the hatch spawns. It just always seemed to me that it spawned at 3 gens. Learn something new every day I guess!
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The imp! The imp is the solution! It’s a 6th player who can assist the killer and has built-in comms with him (telepathy via Entity). The killer toggles between whether he wants an imp helper or not. Imp games always prioritize SWFs over solos in matchmaking.
If you wanna read more, I’ve got a whole discussion about this that you can find in my profile.
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For me it’s simple. They t-bag, twirl and taunt on the other side of the pallet. When I break it, they hit a wall or tree and go down hard and fast!
So satisfying when they can’t back up the taunt with action! (Sometimes it’s not even a tree, they just bad!)
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Coulrophobia: Screaming increases your fear and has you on edge. Every time you scream (take hit, get hooked, certain killer powers, perk sources), gain a stack. At 7 stacks, you are easily spooked and scream every time you get within 2/4/6 meters of another healthy or injured survivor (not slugged or hooked) for the remainder of the trial.
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@NuclearBurrito said:
Nightshift can't happen as the devs specifically want to have control over the lighting.
Existing content has already been outright removed for this reason.
In any case, you need to define which locations qualify as a "strategic location". Like you mentioned next to windows and drop points, but where else? In front of pallets?
Some other questions to answer:
What does an untriggered grave look like from a Survivor PoV?
What are the Killers base stats?
How can the Killer interact with a Survivor that has triggered the grave?
How long does the climb out action take?
How strong is the dirt piles haste effect?
How long does it take to dig a grave?
Does dumping a dirt pile slow the Killer down? If so by how much and for how long? Does carrying a dirt pile have any downside?
Awesome! Thank you for the input and serious questions about this idea! I will address each one as best I can:
1) Night Shift can’t happen: Well dadgum it! I was hoping for something that would affect flashlights specifically, but as an optional cost to survivors (so that it’s not too strong). Originally I thought about double the consumption speed, by I can already hear the outrage over that. I’ll revisit this later, though I’m open to input.
2) Strategic locations: injuries occur if survivors fall in from higher than ground level, so drop points are ideal. I’m on the fence if pallets and ground-floor windows should even count for injuries. I’d be happy either way. Still, put graves in front of doors and pallets to shut down passages. The survivor running from you either turns back and takes a hit, or falls in with you right on his heels.
3) Untriggered graves: Graves don’t necessarily “trigger” per se. They’re more of an environmental hazard. They look like a rectangular hole in the ground. Width of a window, length of 2 windows (open to edits). There may be an add-on in which the hole is covered in leaves or some other map-specific material. The “trigger” is that falling in causes a scream, and touching the floor of it initiates the countdown until graveworms activate. Escaping a grave leaves it unchanged from when you entered it.
4) Killer base-stats: ok so I’m terrible at this part. For now, let’s just say equal to Trapper, but open for discussion.
5) The interaction between killer and survivor in a grave is no different than anywhere else. The survivor may start climbing out if he accidentally fell in. (Better hurry, killer heard the scream). If he’s being chased, the killer can drop in with him and attack, then carry him out or leave the slug. (Considering the idea of letting survivors slowly crawl in without screaming. This allows for stealthy healing of slugs, as well as clever hiding - albeit with a graveworm concern. )
6) Climb-out action: 10 seconds, with at least 4 skill checks. I think we should also allow a teammate to help you out in 5 seconds with no skill checks.
7) Dirt Pile effects: Running through a dirt pile hinders the survivor’s movement equal to the Clown’s gas cloud, but only for as long as there is contact. Add-ons may affect this stat. Dirt piles can be used to weaken strong loops. (This is intentionally stronger than dream-snares because the dirt piles require considerably more effort and planning.)
8) Grave-digging time: open to edits, but I think around 6 seconds.
9) Dumping dirt: This will be a 2-3 second animation. Carrying the dirt does not affect movement, but has the downside of preventing the killer from digging another grave until the dirt is dumped.
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@Erohnic said:
The more I think about this, the more I want it
Hey thank you! Yeah I think we could have a lot of fun with this! I’d love to get some feedback from some survivor-mains and killer-mains out there. Critical feedback and suggestions welcome! I try to keep my ideas as fair as possible to everyone while keeping fun in mind.
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Ketchup, because while ranch is really quite tasty, ketchup still has almost as much pop for much less calorie. More bang-for-your-buck.
However, if all choices were open, the winner hands-down would be the honey-roasted bbq sauce from Chic-fil-a!
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It’s the same sort of face-swing they do when they’re spinning circles in front of a killer that they’re taunting.
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@Exerlin said:
That was either a really flashy dodge or a brand new technique. Did she just moonwalk over the trap?
No, she backed up to it (which is weird by itself) and then scraped her face across the doorframe as her butt was over the middle part of the trap. It’s like this kept her character capsule of of the center of the doorframe or something.
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That would be so nice!
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@yobuddd said:
Or maybe a “kick you in yo face” option when being rescued!
While we’re at it, can we kick killers in the face too? Time it right when they slash you on the hook and they suffer the equivalent of a pallet stun! Gives your lurking buddy a greater window to save you if the killer wants to behave that way.
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@LALYTHIA said:
On the contrary, I think there should be a survivor item that allows you to string something across the doorway and trip the killer. Far more fun for me. 👍️
Oooooooh! Now we’re talkin’!
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@NekoGamerX said:
i like the kick in the face option
😆
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Or maybe a “kick you in yo face” option when being rescued!
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@HexOxy said:
Dude, ur a ######### genius, just the mechanic to make more totems, and hide it into dirt piles....YOU GOT ME!
If this it comes someday to Live, INTABUY!
More people like u dude
Lol yeah! I was hoping the perk ideas might bring a few fans onboard! In fact, I had the perks in mind before the killer. A graveyard theme just seemed to fit. So yeah! Let’s spread the word and see if we can get the attention of the powers that be!
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I think there's some potential for the idea here, however I feel that the power is a little weak. It sounds like you're essentially using the Iron Maiden perk on various items that the survivors interact with. However, this won't add much value to the killer unless you're right there when the survivor activates the item (and survivors tend to not do gens/chests/etc when the killer- especially this killer - is right there.)
As for the perks, please remember that a killer's perks will be unlocked as teachables for other killers to use. Perks that specifically apply to The Witch's power won't be useful to other killers.
Again, there's potential, but you may want to give this another look-over.
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A Graveyard!
A Factory!
A Cave!
A Campground!
A SkyScraper!
A Sewer!
A Submarine!
A Rustic Villa
A Warehouse packed with DBD-related items, sounds, and animatronics!
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Maybe give them "slots" that you can stuff other garbage-tier perks into (but not certain meta perks). That way you bring one bad perk, but it's got the attributes of multiple bad perks so that it may be at least somewhat useful.
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Doctor is so annoying! He sounds like a freight train squealing its brakes in the distance. The shocking, screaming, and general noise when dealing with madness is..... it's just so loud. Anytime a Doctor game ends, i'm shocked by how quiet everything suddenly is.
On top of that, being stunned at pallets and vaults feels cheap.
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I forgot to mention the size of the graves. They're pretty big! One is long enough for all 4 survivors AND the killer to stand inside shoulder-to-shoulder. It's deep enough that ground-level is over the survivor's head. It's important for the killer to be able to get into a grave to attack survivors who are trying to escape.
We may see strategies develop like dropping slugged survivors into graves for later. Their buddies have to drop in to heal them. Carrying a survivor into a grave just before they wiggle free could also be effective.
Oh yeah, and the mori! I think the killer should dig a grave, throw the survivor in, fill it with dirt, and then stab his shovel in deep, followed by some blood bubbling up. If the survivor is in a grave with the mori begins, then the animation fast-forwards to the "fill with dirt" step. The grave where the mori takes place is filled in to ground-level for gameplay purposes.
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@MiniPisa said:
Yeah, they could have it under the progress bar (like when you kick a gen, or repair one) so if you're doing a "complete 4 generators" challenge, as the bar is filling on your gen, so is the archive challenge. Once it's done it could flash and disappear. I could draw it up if you wanna see a better example.
I like the idea of seeing progress. That way we know what actually counts toward the challenge and what doesn’t. Sometimes the wording on the challenge description is a bit murky. (Like on the stealthy Dwight challenge. “Without being caught”. Does “caught” mean “hooked” or “seen”?)
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@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/1266098#Comment_1266098
Imagine constant temper tantrum bubba XD be so funny
Or constant pallet stun Huntress! Lmao! That would be hilarious!
Btw she is by far my favorite killer to drop some planks on! Sometimes when I play AS her, I’ll eat a pallet or 2 just so I can hear it. Cracks me up every time!