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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1629527#Comment_1629527
I play them to but do i expect to win going into the match? Nope. I play the old killers with the full expectation to lose and see them as de-ranking killers.
If you want LONG and "FUN" chases at r1 with true r1 survivors, not the boosted rank 20s. Then expect only a single "LONG and "FUN"" chase.
There is nothing fun about chasing a survivor around a tile that you know there is no counter to, especially when many of the survivors are using stretched res to remove what little mindgame there is.
Does nobody realize that in the vid scott made about how to counter looping, he chased jendenice for 1 minute while "countering" the loops? In his own vid showing how to beat looping he just lost 3 gens from one chase!
I dont know man, i play R1 all the time and i have no issues to win with every killer. Sure you also loose games and sometimes you even get destroyed, but you are not supposed to win every game - there is way 2 much RNG in the game that this is even possible.
So you think long chases are not fun or exciting and thats the reason why you pick a killer who can end a chase instantly? You do it because you want to have control i assume? Gottcha, i think we are just very different persons and we define fun overall different. I guess thats also the reason why you see them as depip killer without thinking twice and i improved and 4K even the strongest teams with them now. I am not blaming you, not everybody can be that determinated then i am, but let me tell you, you are able to win even with bad killers against the REAL R1 teams.
And talking about real R1 Survivor... There are maybe 5 out there, and when i play killer, its down to 4, so you are very unlucky when you run into the same 4 players over and over again.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/1629531#Comment_1629531
Well would you rather verse a spirit that you don't see coming at you and making it a Hard 80/20 guess? if the answer is no, then Slinger is the killer here =D besides. hes rated Lower than spirit. Huntress. Hell even Doctor, (and Doctor is 100% More annoying than slinger...)
God no, Spirit is the same poop as Deathslinger. But that does not answer the question: Whats so fun about versing a Deathslinger. Just because there might be even worse killer does not make Deathslinger now fun...
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@xerav said:
I got (and play) every Killer but Deathslinger (cuz imo its a weak Huntress and his Perks are useless).
No idea why people think he is OP.. sure its rather easy to land shots but you will always waste time with this entire reeling mechanic and good survivor just drop palettes early and unlike huntress he cant punish em for it.
So if you got the aim and predictions your better of playin Huntress (personal opinion ofc :D)
Btw: LoL at the "killer x is unfun to play against" i kinda read this type of comments for 50% of the Killers and the others just dont get played.
Again, just for the record. Nobody, i repeat.. NOBODY is saying he is op. He is just so extremly unfun in the chase. Was Legion op? No he had the same problem as Deathslinger, he got hardcore genrushed. But the chase my man, the chase is so extremly boring. For me it is rather frustrating because i am a small little tryhard but thats my thing.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/1629512#Comment_1629512
Well think bout it like this. Imagine you're versing Scorpion from Mortal Kombat. everything he spears someone i just imagine "GET OVER HERE!!!" Plus wiggling your head no or yes while reeling / being reeled, (kinda hilarious ngl)
Okay but whats so exciting about that in a chase? I dont get it why anybody would think it is fun to be on a reel and there is nothing youcan do to stop that.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1629507#Comment_1629507
Answer this for me.
Why are people only playing these killers?
Are they? I play almost every killer beside Spirit, Deathslinger and PH :D I want to earn my victory, i want to outplay my opponents, i want LONG and FUN chases, i want a challange. Because i think thats the point of the game.. right? Thats how i define fun.
So i dont think your statement is true, but i try to answer anyway like it would be true: Because they are lacy. And because they want to be powerful and have full control of the chase.
Now answer my question: Why are they even playing the game when they want the most fun part (chase) redused to a minimum with almost no counterplay?
It is like a fisher would fish out of a small barrel. Yea... they get the fish, but whats the point of that?
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@Verconissp said:
So should every killer avoid playing "Boring" Killers and just strictly play Wraith?
https://forum.deadbydaylight.com/en/discussion/comment/1629507#Comment_1629507
Cause idk bout you. i get excited to verse slingers...good Or bad =D
Whats so exciting about it? Can you describe it please.
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@Zozzy said:
Did some popular survivor main streamer tell everyone to throw the game against Deathslinger or am i missing something?
This is what i call nursing a killer as this is what survivors were doing to nurse to get her nerfed (and succeeded) literally running to her and just farming each other in front of her for points and all being killed or quitting.
Almost every game today someone has quit the second they see me or they don't bother doing gens and just farm. The few times this didn't happen was against swf sweat squads that i lost against because they did gens and just treated it like a normal game.
Nobody uses D-slinger in the tournament because he is weak, so why the sudden salt fest?
Playing against Deathslinger is really unfun, just like versus the old Legion.
I play a lot of solo survivor and there are people who DC or kill themself when they see Deathslinger or Spirit. Of course that makes the game a lot harder for the rest of us, but can we really blame them? They came to play a decent, maybe even fun game and then they get a Deathslinger, Spirit or Pyramid Head... just great.
Its like going into a restaurant, ordering your favourite meal and then you get served a plate with a big pile of elephantshit. I would not like to swollow that either, would you?
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@MrLimonka said:
Survivor meta will change when camping and tunneling is not a thing. Period.
This is the answer of your question.
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Next up, Moris are cheap as hell. You get ebony and ivory mori like every 2-3 bloodwebs...
Today 15 games so far, 12 with mori, 11 red 1 green. Guess how many people used a key? None!
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@SCP_FOR_DBD said:
Moris and Keys are both on the list to be changed, its only a matter of time.
Yea a matter of time... when devs? Do we need another 3 years for that? Imagine this in CS GO - Autosniper with 150 DMG for 1.500$... after 3 years devs realised it could be a bit op...maybe.. Im exaggerating? No, we have the same in DbD with moris.
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@Kebek said:
Actually they were changed once already so just like other old OP ultra rares they were changed, just not enough.
Imao they aren't as bad as people make them out to be (they are very strong but it's not like I never managed to beat good mori killers as long as I had good teammates) but some medium size nerfs (not to trash them like last hook mori idea) would be fine.
No, you actually would never beat a killer who is on your skilllevel if he has a mori and he wants to kill you, so forget about that.
The ideal nerf would be that every survivor has to be hooked once. Still very strong but not broken op as now.
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@supersonic853 said:
Keys.
Read my posting first. They can change keys aswell, but if you really think that keys are even close as strong as moris, you only make yourself look like a fool.
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The sound in DbD is great, one of the best parts of the game. I liked everything they did so far.
Unfortunatly the new generator sounds are for me the very first really big missstep in my opinion. Just change it back please.
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@davidthyrat said:
what perks are good to help out run or trick killersSpine Chilll is the best and by far most underrated perk when it comes to looping. Knowing what the killer is doing and where is he is looking is incredible strong.
Iron will another fantastic looping and loosing the killer perk.
Dead Hard obviously
Lithe/Dance with me is a strong combo to loose the killer
Resillience givey you another 9% vaulting speed
Fixiated good to loose the killer, nice on Spirit
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Noob3 taught me that even mediocore players can be worshiped by a community as long as they are toxic enough to become entertaining.
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On top of that bugs like the DS Bug or that you can not hear Spirit walking. Combined with servers that are handsdown trash, this game is not looking to good right now.
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Crying about crybabys
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The answer is not "play the right killer and perk", the honest answer would be "play better".
And of course the game is competetive, every game can be competetive if you and others want it to be. And this community is definitly dedicated enough. Alone the debate here shows that it has a competetive invoroment.
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@crixus006 said:
https://forum.deadbydaylight.com/en/discussion/comment/1621159#Comment_1621159
Hahaha a baby survivor, so that 4 players with 5 k hours Vs 1 players with 5 k is equal?????? Hahahaha genrush is broken, all here know it
I dont know how to answer you properly without insulting you and your intelligence so i only say: Yes, it is fine.
"Genrush is broken"... well obviously it is not as broken as many think. On high level Survivor/Kill ratio is what devs want -> 2 kills 2 escapes and about 5-6 hooks on average.
If you think 3-4K with 10 hooks every round is what killer should have,then indeed it is broken and SWF are busted. But that is totally killler biased thinking.
dont get me wrong, i also want some killers to be buffed, i play a lot of killer trust me and i know how it feels to play against a strong SWF team, but assuming SWF is unfair after that event shows actually how biased some people are. They just want to see what they want to see and thats it. And if killers had only 4Ks then they would find sind stupid excuse for sure.
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@crixus006 said:
The final matches , killers got 4 or 6 hook and always survivors could escape, just ortz can do it well .. but even he got genrush, 3 minutes 4 gens?????!!!?? Really?????!!!! So we need to play 5000 hours as ortz to be a good killer? And survivor you can play with 1 hand!!!!
I hope Devs could watch it...
Good tournament 👍
Have i seen a different tournament? Kill/Escape was overall more then equal. If it proof anything, that the best SWFcan be beaten if the killer is good.
And those survivors you are talking about (also those he beat) also have 5000 hours on survivor so it was equal match.
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@KasumiFox said:
First, this is my first time posting on here. Second, I played both survivor and killer (though I love killer a bit more). I've wanted to ask survivor mains for a bit of a favor. When the killer is playing the best they can but not doing well and they didn't camp or tunnel, what's the point of Tbagging them in the end. Even worse, sending them nasty messages. I don't want to sound sensitive, but I've had to get off because it was too much several times. You don't know what someone is going through that day. I really just to ask everyone to be supportive and play the game fairly.
There wont be a serious answer by one of those toxic kids. But you can imagine why they do it. They obviously have minority complex, problems or any other handicap. What other reason should there be? A strong person does not have the need to bm anybody.
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Defnitly Badham.
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I like all of them but most fair and most fun for me is usually Chapel.
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I am okay with all of them, could not dicide which one i enjoy most so i more or less randomly picked Gas Heaven.
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While i think Midwich is not a good designed map, it is still more enjoyable then all the other indoor maps for me.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1618055#Comment_1618055
ALSO LOL
If you didn't see the differences between some of the teams in the tournament I don't know what to tell you. Feels like you need your eyes checked, but I'm no eye doctor.
Name the "bad teams" of round 2. I dont have to have my eyes checked, played against one or the other of them and let me tell you, all SWF teams on regular base players like you play against (and complain how op they are) are trash compaired with even the "worst" of those teams. Just makes me laugh how the "pros" here lay back and talk ######### when they probably are just some random noobs who will never reach skillelvel that is nearly on that level.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1617848#Comment_1617848
Oh boy here it is. Play Wraith into a team that clearly wasn't tournament-minded and all of a sudden Wraith is viable.
https://forum.deadbydaylight.com/en/discussion/comment/1617881#Comment_1617881
Basically this.
Plus the ruleset made no sense. "Let's kill ourselves because hook states don't count for points but gens count for 2! Let's bleed out on the ground because it awards no points!" Nice.
The tournament's been entertaining to watch from other perspectives. That's about it.
Oh boy here it is. Killer main running out of excuses so lets just play the "but they actually were trash" card. Holy ######### its getting really old. Just deal with it mate.
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@MadLordJack said:
Most of those teams were not actually competitive. Just saying.
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@Dzeikor said:
Survivors in general complains about camping and tunneling,but from what I saw,when money is at stake,the best strat you have againts survivors is,down 1 as fast as possible.Hook him,possibly camp him to death,bait survivors into rescuing,tunnel the survivor you hooked him so you can take him out of the game as fast as possible,even if he has ds,its still worth taking the risk from what I saw.Then snowball.If dbd will ever have a competitive scene I feel like this is gonna be the main strat if nothing is done about it.
You can check the tournament here and see for yourself how the pretty much all killers used this tactic.
While survivors complain about Camping and Tunneling which are both legit strats of course, Killer complain about genrush all the time. It goes both ways.
You know what my thoughts are right now after seeing round 2 (No suprise for me, but for many apparently):
The only argument killer mains bring all the time is "SWF is OP" but this tournament one more time shows that not even that is true. Killer are dominating, most games 2 or more kills. Even Wraith and Plague can destroy the best of the best teams on coms.
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@Walker_of_the_fog_96 said:
I love two things about this place, the scariest games I've ever had and the relationship the trapper has with this place.
May i ask what happend in the game you had there? Why was it so scary?
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@Maxwell said:
https://forum.deadbydaylight.com/en/discussion/comment/1598102#Comment_1598102
There is a reason why it is called Punishment of the Damned. It punishes you for looping, vaulting, and throwing down pallets. Without the ability to down people with Punishment of the Damned, Pyramid Head would become one of the weakest killers in the game
So the only 3 things survivor have for defense (pallets, windows and LOS) should be countered by Pyramid Head. Sounds like a very fair and extremly fun killer to go against.
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@OniWantsUrLocation said:
According to the Q&A stream Devs are monitoring PH. Most likely PH will get "minor changes" (still getting nurse flashbacks)...
Let us remember what so many people have complained about. I personally can only remember two specific things:
- Canceling Rites of Judgment (switching from M2 to M1) has a cooldown of 0.5 seconds. According to many people here this is much too low, because PH can simply fake his M2 without any punishment (0.5 seconds is not really noticeable). The legendary "get hit or get hit"-Situation was born.
- PH can negate a lot of perks because of his cages. Especially DS and BT users are NOT happy about that.
So what could they change to make people happy again? Increase the cooldown from 0.5 to 1 second? 1.5 second? 2 seconds? Yeah.. I don't know what they're planning, but a higher cooldown most likely means that he can no longer fake his ability. Since this is his TRUE STRENGTH, such a change would make him drop from tier A to tier C in no time (since I am not a friend of tiers this is only to illustrate that he would lose much of his viability).
So if the cooldown should be increased, then he should get something in return. I don't know what that could be, but just increasing the cooldown alone would kill PH. I don't even want to talk about the scond point. He has a unique ability and that is a good thing imo. But that alone doesn't make a good killer and I really hope that they don't mess him up.
What do you think about it? Will I soon be a sad PH main or will they find a good solution without ruining it completely?
In short: No, i dont think they will change to much but no matter how much they change, you will be unhappy.
I hope they dont touch cages, this mechanic is totally fine in my opinion.
The only broken stuff is the notorious (you mixed that up with legendary) "get hit of get hit" mechanic, which should be indeed changed. I can not say how many seconds they have to add to the 0,5 seconds, but another 0,5 is probably not enough. Overall 1,5-2 seconds cooldown look right to me when i imagine the situation.
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@Primalux135 said:
Each time devs tpuch something im more confident that they are surv sided as hell.
Oh year they clearly showed they are survivor sided with the last 2000 killer buffs and 3 killer nerfs.
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Adapt survivor in general is pretty easy.
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@Stuballs89 said:
https://forum.deadbydaylight.com/en/discussion/comment/1601377#Comment_1601377
You are a pompous ass. If you don't have the DLC just buy them...
Not everyone has a mummy or daddy to step in when they need money. Some of us have to work and have people to support. So maybe don't have spare cash for a video game.
You completely missed his point though. Some of the best survivor perks are free from the get go, whilst the best killer perks are all locked behind a pay wall.
So survivors get the advantage of headsets and always knowing when it's safe to do gens/unhooks, as well as the best perks from the offset. Whilst a killer who doesn't have rich parents or lack of responsibilities has to cross his fingers that it shows up in the shrine?
Yeah, definitely balanced... (<Sarcasm)
I am a pompous ass because of what? Buying the DLCs? Are you drunk?
If you want to have something, buy it. If you dont have the money for it, safe it and work for it and dont blow it out for whatever stuff.
When i was a kid / young adult back in the 80s and 90s, videogames for console costed about 100 Dollar where i lived. The value of this would be more then 200 Dollar / Euro nowadays. I worked for a single game during summer just to be able to buy this for my 8 or 16 bit nintnedo. A normal walkthrough was maybe a few hours. Was i complaining? Heck no, it was awesome.
Today you get a game you can spend thousends of hours for almost free. Dead by Daylight costed a few $/€ on sale ... and DLCs are the same. If you get them all on sale, you spend maybe 50€ for a game+DLCs... and you can play them for YEARS and devs still deliver and update content. Even if it would be 200 € Its an absolute joke to complain about.
And on top of it, you can even get perks and DLCs for free on the shrine. You can even buy most dlcs for free, so again whats the problem mate?
And to talk about "advantage" because the better perks you have to "buy"... so when they rework some perks what they do right now and all the best killer perks suddenly are "free" and for all the good survivor perks we have to spend money on suddenly... are we then complaining about the same but this time survivors are the kacked? Just pointless, sorry.
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@Yamaoka said:
Without slowdown perks gen speed was pretty much the same in 2018 as they're now. I still got an old clip of mine from early-2018 as Huntress where 4 gens popped in around 3 minutes if I remember correctly. That's exactly how fast 4 gens pop right now if survivors don't mess around.
Its obvious that you can do 4 gens in under 2 minutes but that is not what i mean. 6 minutes for 3 gens is the opposite of genrush, yet it felt like that for the killer.
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@DetailedDetriment said:
I would genuinely like to know considering many of the factors point towards the game being survivor sided.
1. Perks:
Many good survivor perks can be obtained for free. Adrenaline, Iron Will, and Bond are all free teachables.
Killers on the other hand have the good perks locked behind dlc. Barbecue & Chili, Surveillance, and in the case of PC, Ruin and Monitor.
Survivor is already easy enough that you don't need perks, but then you give them the absolute best perks for free. Killers such as Wraith and Legion will get dominated without perks, but the best perks to run on them are locked behind dlc.
2. Items and offerings:
Survivor: Keys; Styptics (which got buffed); Syringes (which are worse, but still incredibly powerful); BNP; Commodious toolbox; Emergency Med-Kit.
Killer: Ebony and Ivory Mori; Iridescent Brick; Iri Head. That's all.
3. Maps and tile spawns:
Ormond. Coldwind. Autohaven. These three realms tend to be extremely survivor sided. Ormond especially just has pallet after pallet after pallet. The only deadzone that can even exist here is one of the corners with a gen near the small building with stairs.
Now, the killer sided maps are Hawkins, Lery's, and The Game, but even these are only good for stealth killers, Trapper, and Hag. A killer like Nurse is going to have an extremely difficult time on these maps.
Tile spawns would be Cow Tree into Jungle Gym into shack (Coldwind). Safe pallet into safe pallet into main building with two safe pallets into Looping Gym into Safe Pallet into shack (Ormond).
4. Glitches:
You can me scummy for including glitches, but with how many sound bugs that exist in the game and several safe spots that can be reached, killer is at an unintentional disadvantage. No moaning, no breathing, no footsteps, and no dying noises are some of them. Iron Will, one of the best perks in the game, is bugged to not make you breath at all.
Falling onto the exit gate switch on Midwich so the killer can't get you without being Deathslinger.
There are just far too mamy issues with the game. They haven't even been fixed after months on end.
I would like to say that I find it quite dumb that the devs can fix pointing and crouching (which should a permanent feature) in a week, but they can't fix the detrimental sound bugs after several months.
Whether it be from perks, consumables, unfair maps, or glitches, this game is far from killer sided.
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I will probably make a follow up to this on the history of things being nerfed.
All in all íts your opinion and I disagree a bit with what you say.
Perks:
Who cares if they are DLC or not? Get them from the shrine or buy the DLC.
Items:
There are tons off extremly powerful addons for killer and not just Iri head. Iri head is extremly broken and by far stronger then any addon for an item survivors have tho.
Survivor have Spytic Agent, key and well.. thats about it... i dont know why you even mention Commodius toolbox, Toolboxes are useless now.
Then you say killer only have Ebony or Ivory mori... you know, offerings which are more powerrful then all the items and addons survivors have.
Maps and Tile Spawns:
Alone that you generally put autohaven as survivor sided gives me a good insight how much you care to look at both sides equaly. It is true that indoor maps are usually more killer sided, but those are definitly not the only ones. Just look at Saloon, Sanctum of Wrath, Shelter Woods, Chapel, Azarovs etc all killer sided without a doubt.
And about tile spawns.... lol icould also say deadzone after deadzone after deadzone... what you are talking about is rare. Safe loops into safe loops are really not that common anymore.
Ormond is true tho i give you that, they should remove a few pallets.
Bugs: For both sides...
You will make a follow up on the history of things being nerfed? Great, this might open your eyes a bit ;)
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Someone who tbags tries to tilt or annoy the killer.
Why would people annoy other people? I dont know, lets look at some examples who do it.
Ochido and AngryPug are good examples. Both do it all the time, both are pricks and unsecure. Both had big ups and downs during their life (at least they claim they had) and both seems to be pretty lonely, at least this is my impression when i watched them.
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@mostlyghostly said:
https://forum.deadbydaylight.com/en/discussion/comment/1600877#Comment_1600877
Well, I think it's quite obvious in the games otzdarva and ayrun played that the survivors were not playing optimally. When I have time, I'll go through the VOD and point out all the mistakes
Do that. Meanwhile;
What is your point about the 2nd game? That if a strong killer is facing a strong team, it can be a close game?
You refuse to answer the question why you open this thread in the first place. You dont have an answer?
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@mostlyghostly said:
https://forum.deadbydaylight.com/en/discussion/comment/1600850#Comment_1600850
https://forum.deadbydaylight.com/en/discussion/comment/1600853#Comment_1600853
I ignored the other games because the survivors weren't playing at top level. My point does not include survivors who aren't playing at the top level
Who are you to judge they were not playing top level? Maybe the Nurse in the 2nd game played trash too? Silly argument.
Also: Maybe the killer in those games with the 4Ks were just really good and showed that it is possible to destroy even the best when playing really well?
And finally, what is your point about the 2nd game? That if a strong killer is facing a strong team, it can be a close game?
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@mostlyghostly said:
First of all, I'm gonna ignore the games that were played by otz and ayrun, because the survivors there were clearly not good enough for tournament play. However, the first 2 games, the second in particular, show how unbalanced this game is.
In this game, the end result is a 2k/2 escape. The thing is, the killer was Volga playing as nurse. So immediately we already have a very good player playing the best killer in the game and they can't even manage a 4k against these survivors. Also, the survivors even 3 genned themselves and still managed to get 2 escapes.
The nurse also had to camp and tunnel to even get their 2 kills and managed to get lucky with a 3-gen.
This is why tournaments can NEVER be killer vs survivor and have to be teams of killers and survivors, like in hexy's tournament
"This is top level play"
"but we ignore the games where the killer dominated, because in that case, the survivors were just bad"
Seriously?
The tournament actually showed that the game is much more ballenced then most think. I dont have a score but it is probably not far away from 50/50 KD throught the whole tournament.
Oh and your 2nd game reverence. I played against that team who drawed against the Nurse and let me tell you they are freakin insanly good. This was supposed to be a hard fight and in the end the survivors got a bit lucky and could escape with 2 people.
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@slim0b said:
It's served its purpose, take it out.
I bet they are gathering data right now and it will be live in half a year... fully functional.
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ARRRR i like ships, but not in DbD. Indoor = yikes.
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@RizeAki said:
Why is it if the killer kills you it’s toxic but you going in their dms or end game chat threatening them or just being overly salty in general isn’t toxic? The difference between these two things is the killer was just playing the game and you had to go out of your way to message sometimes going as far as going to their stream to do so. Just had to ask the question cuz I’ve been seeing an odd spike of them lately in my messages every game. Yes I know I can turn off messages but not gonna lie some of these be too funny.
Camping and Tunneling is toxic. Abusing endgame chat is toxic. Pretty obvious i guess.
But according to your opinion, it is more toxic to write something insulting on steam profil or chat then playing toxic. That is only your opinion. I for myself would rather get called a pice of ######### on my steam profil then having a terrible game against a super toxic team or a tunneling headshaking killer.
Acting toxic is for me always worse then saying something toxic. I mean, who cares what they say...
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1600039#Comment_1600039
On top of that she wouldn't have gotten that 1 kill if the survivor had run into the gate without the turning radius of a truck. And even then the Kate could have denied the pick up promt by healing the Nea.
And Spirit Fury without Enduring was kinda funny as well. I was like "yeah that survivor's gonna make it to the window easily now... What kinda build is that supposed to be?!"
Overall 99% of tournament players played kinda... Green rank-ish to be honest. Only Otz and Ayrun played well. I gotta agree there witz @xenofon13
Green rankish you say? I dont know about that...
I think it also looks a bit easy when watching someone play. I had the opportunity to play against some of these teams from yesterday so far and i assure you they are far better then they seem. I have lost count how often i randomly versed Trapper and Legion Mains team (Kanapek) so far and i can not tell the scoring between us, but while i win more or less all of my games as killer, it is hard to get even more then 1-2 kills against them when not playing Nurse or Spirit.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1062153#Comment_1062153
How many survivors “crutch” perks are there ?
Many. What has that to do with Noed beeing one aswell?
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@Babyyy_Boyy said:
Now I wanna start by saying that I’m not trying hate or bash on umbra because I actually love her and lover her content and in my eyes she’s a very good killer on pc but some people that I’m really close with on Xbox played against her twice in one day around 3 days ago (,yes it was a SWF) and did a good job and managed to get 2 people out on 1 match and 3 on the other. Umbra is a very chill streamer so she didn’t really complain. But this is an example for the people on PC that you guys are escapable and killable. Ever since cross-play came out it’s disgusting how pc players especially the Some TTV streamers bash on console players for being bad. I play on PC as well and it’s safe to say that all platforms play the same way just cause you’re on M&K doesn’t mean crap.
Both have good and bad players ofc, but from what i have experienced, console players are overall worse. Call me biased or whathever you want i dont care, i am just honest.
@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1600214#Comment_1600214
Yeah dude it’s crazy you should of seen these forums the 1st week cross-play came out nothing but trash talk to console players from PC players.
You apparently missed all the "PC players are sweaty" and "PC players are aholes" threads.
@Pawcelot said:
There's bad and good players on both sides. The main advantage of PC is the generally higher FPS but I think Console players can and will adapt to their environment and play just as good, if not better, than PC. Except for Killers.. who's so gimped on Console.
PC players got an issue with.. elitism? Entitlement? There's a reason why PC MASTER RACE is a meme.
PC players are overall just more competetive and this results in a much more competetive scene. There is a reason why E-Sports is still irrelevant on console - compared to PC.
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@Unfun_Tunnel said:
This is a message to all survivor mains out there. I don't want to argue, I have just one request. Considering how unbalanced this game is and the very little time required to do gens, tunneling is necessary and it's the most effective strategy. Give me one good reason not to tunnel, I'll wait. (No "because it's not fun" accepted, genrush isn't fun to go against too)
I have a pretty sick argument for you: BECAUSE ITS A GAME and it should be FUN! Do you even remember what fun is? How it feels to have a good game without toxicity? I can highly recommend you play the game for FUN and not for "mimimimi they might genrush me so i play as toxic as possible" reason.
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Can somebody quote me please so i get a notification? Thanks
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@Khroalthemadbomber said:
https://forum.deadbydaylight.com/en/discussion/comment/1581832#Comment_1581832
To be fair though that kill rate was listed back when Forever Freddy was still a massive thing and people would suicide on hook rather than face it. I think that number's a tad skewed.
Maybe, but also keep in mind that those statistics were before the big killer buffs. Since then, maps are more killer friendly, toobloxes are more or less gone, godloops are history etc.

