versacefeng
versacefeng
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3054272#Comment_3054272
You never answered what is wrong with Nurse; instead, you judge me simply based on my forum avatar, rather than factual evidence? Not that I expect anything less from someone who complains about one of the most balanced killers in the game.
Ok. Conversation over.
Don't tell me you think nurse is the most balanced killer.
You can say that she has counters and whatnot, that's cool, but she is NOT the most balanced killer.
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Killer: Spirit, Huntress, Sadako
Survivor: Kate, Feng, Mikaela
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She might just be one of the worst killers, which is ironic since in the movies she's very powerful.
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@Bartlaus said:
The Artist is the best designed range attack killer in my opinion. I dont know why so many people dislike her :(
Probably because her only viable counter is shift w. And using her as killer is stupidly dull.
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Oh so you'd rather RPD. Or how about The Game?
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3053414#Comment_3053414
but Ghost face could have some WILD extra kills that would make the effort to do a mori more satisfying
What "wild" kills could he do? All he has is a knife.
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The easiest and most obvious answer is to disable killer powers within a certain radius of the hook, like 10 meters or something. Maybe make it so that undetectable is nullified when you're in that radius of the hook too.
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@loothound said:
https://forum.deadbydaylight.com/en/discussion/333527/why-can-you-stack-pop-with-pain-resonance
same reason you can stack all perks?
I don't think you're understanding what they mean.
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@Sally_S_gay_son said:
I do not understand why people always go in the diretion to complain about her add ons
you still have to be good at Nurse to use them properly
Alchemist ring, mother daughter ring, pinky finger, tombstone and similar are bunch of actually BS add ons to go against and feel way more unfair
You don't have to be good at nurse to use double range addons efficiently.
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One where their counter doesn't involve pre-dropping pallets and w-keying.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3050511#Comment_3050511
False, the pallet breaking, gen kicking, and weapon swiping buffs do not buff Nurse, so no, the devs have displayed that they can buff killers in several ways without buffing nurse.
The Nurse is a killer. Killers are getting buffs next chapter that are improving the following things:
● Generator Kicking
● Pallet Breaking
● Attack Cooldowns
Since Killers are going to receive a change this patch that makes them more efficient at these things, they are going to be stronger, hence why it's called a buff.
And since the Nurse is a killer, these changes apply to her also.
So in short, she's getting a buff.
Do you need a more detailed explanation as to why the changes apply and buff her also or what?
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@Neltaxis said:
1 flashlight save is OK.
But when you have 3 survivors running with you during 2 minutes just to save their pal with a flashlight. This is toxic.
Same for body blocking.
Survivors must do gen, not bullying killer.
We do gens and then you come on the forums or reddit and whine about it.
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Hellraiser was a flop. Why is it up so high.
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@Babadook83 said:
i dont like the woke idea of having every walk of life being represented in media, esp. in games. sexual orientation or gender shouldn't even be a thing in a horror game.
If you don't like characters from backgrounds you are unfamiliar with you can say that.
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Stand still.
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Why is Dredge lower than half of B tier.
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Because our framerate is horrible and we still have those very frequent lag spikes that've been in the game since the Resident Evil chapter came out.
Oh, and playing as Killer on controller is objectively harder than using MNK.
It also could because console has more players than pc does. So that would create a bigger opportunity for you to get less experienced players.
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Anyone that isn't nurse, dredge, or artist.
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He's very unengaging and his only reliable counter is predropping pallets. His monotonous chases are also the reason I dislike Myers too.
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@Viridyan said:
https://forum.deadbydaylight.com/en/discussion/comment/3044594#Comment_3044594
I'm not here to argue. If you get facecamped, you deserve it for being bad. Whole point is to not get sacrificed. Be mad at yourself. :)
https://forum.deadbydaylight.com/en/discussion/comment/3044875#Comment_3044875
A win is a win whether it's deserved or not. If every survivor DCs, it's a win. If everyone dies on 3rd hook, it's a win. If everyone dies on 1st hook, it's a win. Hell, some killers are happy with ONE sacrifice. Who made you the referee? You don't get to decide what a win condition is. Keep telling yourself whatever you need to. If a facecamping killer isn't good and you die to them, what does that make you?
https://forum.deadbydaylight.com/en/discussion/comment/3044885#Comment_3044885
I'm not ashamed to say I've been outlooped, outplayed, and outsmarted by a slippery eel of a survivor. Some people are just good. Others get facecamped.
https://forum.deadbydaylight.com/en/discussion/comment/3044878#Comment_3044878
Good survivors never get hooked. Great survivors never go down. Exceptional survivors never get hit. Where do you fall?
Good survivors never get hooked. Great survivors never go down. Exceptional survivors never get hit. Where do you fall?
This is so untrue it hurts.
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@Pr0p3r9 said:
Sadako needs to lose her lullaby. I will not accept any counterarguments. Having a pure stealth killer with a lullaby is unacceptable.
Sadako is still good at catching survivors off guard. Lullaby or not.
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/3044993#Comment_3044993
I just don't think the sexuality of a character matters, that's just my opinion.
It may not matter to you, but to many other people it matters immensely.
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@Viridyan said:
https://forum.deadbydaylight.com/en/discussion/comment/3044578#Comment_3044578
Imagine crying about getting face camped. it's simple: If you don't get hooked, you don't get face camped. Argue with BHVR.
You say that as if going down as a survivor isn't inevitable.
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I don't get how people can commit to one side like that. It's honestly crazy.
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@psionic said:
She is difficult to learn.
She has a cool power.
She has a chance against skilled survivors and swf.
Every killer has a chance against skilled survivors and SWF. Stop using Ms. Fundamentally Broken as an excuse for being bad with other killers.
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@killer998 said:
No I think it's a good nerf. Especially when you're exhausted. It literally makes no sense in the slightest that when you're badly injured and then you're exhausted as well as injured that you're as silent as the night running around.
The amount of times the killer lost me just hiding behind something with iron will since Im making no sound in the slightest. You actually make more noise when you're healthy than when you're injured. It just didn't make any sense.
Not to mention poor spirit. The survivors took the standstill mindgame from her for themselves. Unless she was running cherry blossom and I didn't know it there's times she'd be going into phase and I just stood still and completely lost her. It was not balanced.
But it makes sense that you don't die instantly when being put on a hook?
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3041827#Comment_3041827
Ever since Pallet Validation, getting hit and stunning the Killer only happens when you drop the Pallet to late
Oh so bad internet connection and latency don't exist?
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@ThatOneDemoPlayer said:
If you got hit after dropping the Pallet, you didn't throw it down early enough
Not in all cases.
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@INoLuv said:
the killer is fun when easy to counter by holding w, being a m1 killer, vulnerable to crutch perks and braindead loops
Or they find them fun to play against for a completely different reason?
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Additional game modes would be nice and will be a nice way to attract players that aren't fond of the cat and mouse gameplay DBD.
I don't know too much about the other ones but one I can definitely say no to is the addition of guilds.
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It's more than likely a reshader. Though I do have to say, their game looks ugly with the filters they're using.
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I think Bamboozle is inefficient on him.
Once a good survivor knows you're running Bamboozle on trickster, they'll just W key to counter it.
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From what I've seen, it pulls in the most views. Specifically from survivor mains who find that type of gameplay fun to watch.
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@gatsby said:
Or they could just be more creative with stats.
Right now most movement speeds are 4.4m/s or 4.6ms. Why not have a 4.5ms or 4.7ms?
Most Terror Radii are 24m or 32m. Pig used to have 28m but it was changed pretty early on. Why not some 28m or 40m?
Things are most likely that way because of balance reasons.
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3038695#Comment_3038695
Just not true.
Like I said the only killers who can easily catch up are nurse and blight off mobility alone, and huntress because she has probably the easiest to hit ranged ability.
All the other ranged abilities are quite easy to dodge (or just avoid by hiding behind nearby map environment) and all the other killers are pretty much at the mercy of whatever loop you get to in that time. Which yes you can easily get to a loop, because maps are designed terrible and there is literally an over abundance of loops everywhere on every map.
And just like you said, maps are designed terribly. Which means that even against ranged and mobility killers that aren't as efficient with catching up to survivors compared to huntress, nurse, and blight, they'll still have an easy time downing the survivor that used DS on them since maps can also have an extreme lack of loops and pallets to use which happens just as often as maps having an overabundance of loops and pallets.
But overall, it really just depends on what map you get and what tiles spawn within them; though for regular M1 killers, not so much.
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@HexPleaseLetMeSpeak said:
Against nurse, blight, huntress? Yea not enough time.
Against literally any other killer? You can make it to a loop easily. ESPECIALLY since most people go down inside of a loop already, since they were trying to loop the killer beforehand. But even outside of a loop, with how bad the map designs are and the over abundance of loops? You can by far make it to a pallet before the killer reaches you.
Yeah all that stuff is good.
But the survivor is in an animation while the stun takes place. So the 3 seconds of stun time the devs claim you have is more so 2.5 seconds. And since half of the killer roster has some sort of ranged or mobility based power, you'd probably go right back down. Regardless of whether your at a loop or not.
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It's fine because next patch you'll have gens taking 240 seconds to complete and you'll get survivors downed in 2 second with nerfed DS and the new changes towards hits.
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/3038181#Comment_3038181
Brutal strength is 20%, basekit is 10%. And 10 gens added to gens is a joke along the 2 secs regression kicking gens does. Killer meta is destroyed, survivor meta still stays decent. Killer's 0.2% this and that buffs is nothing compared to survivors getting 5 stacks of armor.
You literally have builds on the PTB making gens take 4 minutes to complete. Stop your crying.
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You forgot to include the piss-colored tint over the image!
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3036066#Comment_3036066
Matches shouldn't be about "amusement" and bullying the Killer, they should be fun for everyone. That joke games where the Killer gets stomped is why you play DbD is very telling lol
Amusement and fun mean the same thing? And I wasn't just talking about survivor amusement, so it's weird for you to assume so.
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@GlamourousLeviathan said:
Maybe because it is the only viable killer in the game...?
Me when I lie.
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I agree. Amusement from matches are probably gonna be at an all time low with where the meta is heading
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@loothound said:
https://forum.deadbydaylight.com/en/discussion/comment/3035380#Comment_3035380
you can get up to 187 seconds alone with 4 man thana+penti and a cool 240 with penti+3 man thana+gift of pain
Y'know, I've always wanted to work on a gen for 4 minutes.
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I don't remember who made it but I think I saw someone making a comment on how there's a build that can make a gen take over 150 seconds with these new perks.
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Or they can not have survivors grunts of pain and breathing be louder than some or quieter than others.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3034131#Comment_3034131
Sure it does. Just like a screenshot of someone escaping vs nurse counts when the OP says "Nurse is unbeatable." When someone takes an extreme position, such that they leave themselves no room for an out, they also leave themselves open to be easily refuted by one off scenarios.
Huh?
Also, where talking about someone using a screenshot of them escaping against a spirit. Not whatever random made-up scenario you're babbling about.
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Who the hell even uses that perk?
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Started as a Feng main, went to Claudette for like 2.5 years, went hybrid for a few months after, and now I'm switching between Feng, Kate, and Mikaela.
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I'd get rid of Blighted Crow and make Alch Ring recharge his rushes 50% faster instead of instantly.
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@Seraphor said:
Yeah no counter.
https://us.v-cdn.net/6030815/uploads/7BDJIQO1T58J/20220617-215144.jpg
One game of you escaping against a spirit means nothing.