versacefeng
versacefeng
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- versacefeng
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Comments
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@nam said:
In every game, these are killers have to do:
find survs,
stop gen rush,
find bones,
defense hex,
clean plate and walls,
think about DH, plates, and windows while chasing,
at the same time, you can't miss your power.
I mean, all "have to do" in a game is pushing to killer, it's a 1v4 game, you can't push all things to the "1" side, that's so unfair, that's what makes the killer experience terrible. No matter there are so many plates on every map. You have to give some "have to do " things to survs. Now gen rush is still a simple thing, survs can always be relax and no worries, while killers are always keep thinking, never get relax, even there's only one left——you have to stop hatch for 4ks.
In my recent matches, survs dies not buz killers are strong, it's buz their own mistake. If they certain perks combo, survs are still OP, no matter there is new DH.
Yeah, that's because the Killer can't rely on anyone else to get them kills besides themselves.
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Even in SWF survivor most survivor matches are stupidly dull now.
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Nemesis games are a different type of unengaging and boring.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/3102980#Comment_3102980
I’ve played against some great basement bubbas, it can be thrilling to coordinate and escape against it.
face camp bubba not so much but when you hug the circle round the hook just right to get a tantrum so you can get the save, it’s a big thrill.
too many players just give up or get angry over it but it’s just another playstyle to overcome.
I don't see how it'd be fun for solo queue players or swfs that aren't on comms to coordinate facecamping bubba unhooks, and while I do see the excite in doing it with a swf on comms, the outcome of unhooking against a facecamping bubba is almost always gonna be the same because of his instant down ability and will quickly become stale.
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/3102980#Comment_3102980
It's how I met my wife
It's also how I met the DC penalty!
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Dredge and Blight.
Default music has a special place in my heart though.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/3102885#Comment_3102885
Not every game but it’s not the end of the world when it does happen and has lead to some very fun interactions.
So if that’s the only argument you’ve got… well… what else you got?
What fun interactions has getting facecamped at 5 gens lead to?
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@pseudechis said:
Because they can and that’s fine.
Just look at the replies making assumptions about players just to demonise them because they chose to play that one game in a way their opponents may not have liked.
Even the OP refers to them as insecure.
If found first you may be camped it’s just part of the game. It’s up to the team to play around it. 5 gens or 1 gen doesn’t really matter.
Oh so I'm gonna assume you find a bubba facecamping you at 5 gens every game enjoyable then.
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The hag picture is probably the most realistic cosplay I've ever seen. Imagine how long it must've taken to get everything perfected.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3099239#Comment_3099239
same perks with different names? make no sense what you wrote tbh since as far as i know perks weren't changed regarding their name (the last things that were changed were the demogorgon's perks alongside the ones that steve and nancy had and the most recent was monstrous shrine that was renamed "scourge hook: monstrous shrine")
It seemed to have made sense with everyone else.
It's probably a you problem.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3099251#Comment_3099251
styptic agent perhaps? Anti hemorrage syringe? Brand new part? purple medkits? just to name some of them... i guess that you are lucky with the map rng then, because i found them pretty much often.
Styptic agents and syringes are completely fine now and were rightfully nerfed. BNP's are currently broken and even though they give 15% of progress on generators, the new gen perks that were changed/buffed turn that 15% of progress into nothing. Green medkits are also better.
Not sure how your finding these items/addons in the game so often, especially since you'd have to be running ace in the hole to even find some of them in chest.
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Anyone with numbers in their name is an instant dodge.
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@Tostapane said:
map design, SFW and certain survivor items are also busted if we wanna talk about unfair things... try to do a match aganist decent survivors in the fractured cowshed (the one with the stable) as trickster for example and you'll see why people defend nurse in a zealous way... she's the only killer in the game that will ignore all the bullshit stuff in the maps (double pallets, safe buildings that normally are near infinites for normal killers, ultra safe pallets and strong loops linked to each other).
What survivor items are busted? Also Double Pallets aren't a common occurrence and hasn't been since like 2018.
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@Tostapane said:
at this point i wonder what's the killer meta, you know? everything that could be useful was heavily nerfed and honestly i don't consider CoB and Overcharge meta for the simple fact that if people are able to hit great skillchecks those 2 perks are essentially useless
The killer meta is the same perks but with different names. It has not changed at all.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3098890#Comment_3098890
AHS hasn't been relevant for like 5 years
AHS has always been relevant?
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PLL Sucks, AHS or new gen horror films like A Quiet Place would be better options.
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@danielmaster87 said:
Balanced and Overcome are better. Those are the ones I'm bringing every time.
Balanced and Overcome are not better than Sprint Burst.
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@DbDPlaya said:
Idea: Make unbreakable basekit. Crazy, right?
You can't just make unbreakable basekit and expect everything to be ok.
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Sprint Burst has done more for me than dead hard.
Don't know why, probably because I'm on console.
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They're a hit or miss right now. Most are a hit but not by a lot.
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Feng, Kate, and Mikaela ofc.
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/337524/nurse-doesnt-fit-into-modern-dead-by-daylight
"no longer possible to break LOS on most maps"
Yes, it's still possible. If you want to prove us wrong, show us a video of you failing to break a nurse's LOS.
"In short every countermeasure is disabled vs Nurse."
Wrong. The nurse has a counterplay, as do all killers.
If you want to prove us wrong, show us how you play against her. Before you say, "She has no counterplay", show us how YOU play against her. Then we can see what it is.
"Is it really good argument letting her to stay extremely overpowered just because she is hard to learn?"
It has been a long time since the defense of the nurse has revolved around this argument, but around : "At worst ... Challenge yourself and improve?"
Conclusion: show us how you play the nurse.
Because if what you say is true, we should see, in your videos, a survivor with an innate talent against the nurse, not being able to do anything, strictly nothing, being put down in 2s, with a 4K - 0 gens.
We are waiting.
Nurse's "counters" aren't counters btw especially since after you do them the first time she'll make sure not to fall for whatever you did again because that's how stupid nurse is.
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Booboo in solo queue, goodie goodie in SWF.
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@NightmareKT said:
https://forum.deadbydaylight.com/en/discussion/comment/3088544#Comment_3088544
Why are you taking everything so literally?
There are still plenty of maps where if you don't want to waste time with blood-lust or mind games, you have to break it because minimal mistakes with mind games will mess up your game
You said safe pallets, aka pallets that are unable to be mingamed or bloodlusted. Not pallets that you don't know how to run. If you don't want to be misunderstood when using exaggerations make those exaggerations clearer.
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@RatbasterdJr said:
Here’s a solution… here me out… don’t give the killer a 3 gen… so many survivors just jump gen to closest gen. You create a 3 gen this way. Skip over gens, go to the over side of the map, etc. A 3 gen can be influenced by the killer, but ultimately decided by the survivors.
Even though you can prevent a 3 gen, solo queue survivors are more likely to struggle with doing so. They have to rely on their teammates knowing how to prevent it which is also unlikely since preventing a 3 gen is heavily reliant on communication which solo queue survivors can't do.
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@NightmareKT said:
Survivors tend to over exaggerate about any buffs that killers get even though the buff is minimal. At the end of the day, hitting a survivor, the still reach to a safe pallet and you need to break it again and again. Don't get me wrong I love the patch but it's not as OP as you survivor mains think it is. Y'all already ruined overcharge.
Most maps don't have safe pallets anymore. What are you talking about?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3088342#Comment_3088342
He's being hyperbolic, but he isn't wrong.
DH was allowed to be busted for far too long, and people came to rely on it. It's going to take some time to adjust.
Yeah DH was busted since release and people did crutch on it and it truly does show, but people aren't actually mad about generators taking a few seconds longer now, they're mad about the fact that killers got an incredible amount of buffs all in one patch which is something that shouldn't have been done.
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When are you guys gonna stop using the "survivors mad cuz they can't bully killer lol" standpoint as a reason for survivors complaining about the killer buffs when that's not the case.
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@fulltonon said:
Macmillain has one of strongest tiles across all maps, probably that was not the map needed a new loop lol
The tiles on macmillan are the same as the majority of the maps in this game.
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This but with old animations and graphics.
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I just don't like broken doll and how much other addons can increase the charge rate of it.
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@feruis said:
Ofc killers will get nerfed, do you even see the outrage on the forums? It's full of whining and crying because they can't bully anymore
Oh so bully = escape now?
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@Tsulan said:
All i get from this thread is, that Artist and Twins need buffs.
Don't get where you're getting that from.
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@Murgleïs said:
Tunneling is a strat and anyone (survivor and killer) can use the perks, addons, and offerings they want.
Let go of your survivor rulebook. Killers don’t care, they are not responsible for your fun.
What happened to using the term survivor rulebook ironically.
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Blight.
When they're not wannabe comp players and are actually good.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/3085568#Comment_3085568
Except I specifically said "I will not go out of my way to tunnel you but I won't go out of my way to not tunnel you".
As in, I'm not going to exclusively focus on the person who did the quick switch BUT if an opportunity arises where I have the choice between going after the flashlight switcher or going after someone else, I will choose the flashlight switcher.
You said you'd go for the unhooker if a survivor gets unhooked in your face, but you also said that if the unhooked survivor quick switched you'll tunnel them. Am I correct?
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@tippy2k2 said:
Switching to a flashlight at the last second is a quick way to end up on my "No Mercy for that person" list. By default, you no longer qualify for the Hatch if I have the option to do so as a killer and while I still won't go out of my way to tunnel you, I will no longer not go out of my way to not tunnel you (like if someone is unhooked in my face, I go after the unhooker instead of the unhooked because I feel bad for them but if you did a last second switch, I'm going to do the "smart" play instead and drop you right away again).
If you're gonna try to do me dirty, I will respond in kind
Now your chasing the only survivor who is planning to go for flashlight saves. Meaning 3 survivors are working on gens now instead of 2.
Not very effective…
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@Tryharder said:
https://forum.deadbydaylight.com/en/discussion/comment/3084405#Comment_3084405
what do you mean there is a killer every game? You want games where killers don’t exist and survivors just stare at gens?
Why are you twisting what they said when they clearly don't mean that?
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@ThiccBudhha said:
Predrop your pallets...
We do that and you guys whine.
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No, but things need to be looked at. Mainly bloodlust, generator speeds, and tunneling and camping.
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Blights fun wdym.
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It's not plague, its insane amount of gen perks and the fact that generators don't have a penalty cap.
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Just use the 5 seconds of basekit BT that the devs think will help you not get tunneled.
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@Oscarnator said:
https://forum.deadbydaylight.com/en/discussion/comment/3079903#Comment_3079903
Do they also still have the MMR calculator where 1 kill equal a win for the killer and the system thinks it was a “skilled” play lol? So can you go up in MMR by literally just face camping and guaranteeing 2 kills?
Yup!
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How many times are you gonna boast on the forums about killer being stupid easy now because of the update?
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Because devs have made camping viable now. You can probably average a 2K per game just by sitting by a hook.
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I threw dead hard away as soon as I heard it was getting nerf. Sprint Burst has saved me a lot more times than dead hard has though.
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@ThiccBudhha said:
Off the record. Nothing else really matters at the moment, it will take time to figure it out, but realistically, they did a pretty good job of shaking up the meta... Besides off the record. I mean, I guess it is technically new, but why they thought that would be balanced?
Perk meta is the same as before. Only thing that got shaken up is that the perk icons are different.
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Just stack the many gen perks the devs gave to killers this match and then you'll mindlessly get 4ks.
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@Mozic said:
https://forum.deadbydaylight.com/en/discussion/comment/3074448#Comment_3074448
Bring a toolbox and gen-speed improving perks 👀 Like, there are resources to offset this. Toolboxes have been considered second rate items compared to the sacred medkit for such a long time merely because gens did not need the help. Now they do.
I shouldn't have to bring builds to combat a gen taking almost 3 minutes to complete. The way that there isn't a repair debuff cap yet is ridiculous.