versacefeng
versacefeng
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- versacefeng
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Comments
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@Cameragosha said:
Hope they will reverse nerf thanatophobia like they do to mettle of man.
We need old thana return.
Mmm no.
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Something that'd help is removing the amount of nodes in high level bloodwebs and getting rid of perk tiers. Also removing most offerings like luck, fog, chest, hook, hatch, basement offerings. So much missed opportunities
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3145314#Comment_3145314
These survivors are not doing anything fancy, just basic loop skill and actually trying to win (repairing gens).
https://forum.deadbydaylight.com/en/discussion/comment/3145321#Comment_3145321
You can delete Nurse already I don’t care. Most of the killers have no mobility or lethality.
Most killers do have mobility and lethality?
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wbk.
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@Mister_xD said:
Funny how they literally just gutted the hell out of Deathslinger to make him more fun to go up against, yet everyone still hates him.
I for one actually enjoyed facing him back when his power wasn't primarily for zoning purposes, but whatever floats your boat BHVR. We all know how much people looove playing against zoning Killers after all.
Funny how they literally just gutted the hell out of Deathslinger to make him more fun to go up against, yet everyone still hates him.
I mean yeah. Just because Deathslinger was gutted doesn't mean he's fun to play against. There's more factors to having fun than just being weak yknow.
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Yeah but there's not much you can do about it. And the old prestige system allowed you to do the same thing.
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3 cheaters? Or the cheater making other survivors do the same as them?
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This has been a thing for like 3 years now? I don't know why it's still a thing.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3143342#Comment_3143342
And ? You're meant to get hit and go down eventually. You're not mind gaming an m1 out in the open either.
Okay?
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I rather get rid of the big hook bubbles when you get hooked. I also want the explosions gone too, whenever I use floods of rage it blocks the unhooker’s aura.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3143342#Comment_3143342
Objectively incorrect. Good players have done so just fine.
This is a complete lie. Survivors, regardless of how good, aren't juking nurses in open area let alone any other killer. Do you even know what open area means.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3142293#Comment_3142293
You can still mindgame her in open area.
You aren't mindgaming nurse in an open area.
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Coolio
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I didn't realize how much killers rely on anti-loop abilities until now.
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@soloqdweet said:
https://forum.deadbydaylight.com/en/discussion/comment/3142168#Comment_3142168
You play around vision and los? And how are nurse blinks unpredictable? If you try to loop against a nurse like any other killer then you're the one that's doing something wrong
Losing LOS isn't viable. Most maps are outdoors and lack that factor. And even if you do lose LOS, she's going to catch up because its Nurse.
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Blights who are actually good and not wannabe comp players.
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@Dead_Harder said:
Some are just dumb. Heal tech for example makes no sense imo and im not saying that to be salty, i have seen players attempt heal tech against me but never escape with it yet so im not at all salty about it.
Its just, the killer cant pick some one up when they are being healed? Really?
Yeah. That's simply how the game works. Who ever interacts with an object/player first prioritizes.
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Make it increase vaulting speeds. That way it could be actually be viable in the eyes of some and not overlooked by most of the community.
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Oh no we've gotta get their skulls checked out man.
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The Nurse - No need to change
Me when I lie.
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Don't know why either, he's boring on both sides.
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@tendyhands said:
It's hard to pull off, stop being such babies. And if you are going to say "no it's so easy", you almost rarely see it in games, so if it's so easy everyone would be doing it.
Locker FL saves are not hard. I get them consistently.
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@steamed_hamzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/3063268#Comment_3063268
“Tell me you’re not a console killer going against PC survivors without telling me you’re not a console killer going against PC survivors”
Me when I didn't know standing still was a thing.
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I'm betting you died first.
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Makes no sense why Wesker has a 40 meter TR while Nurse and Blight are stuck with 32 meters.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3138178#Comment_3138178
The counters to tunneling:
- OTR.
- Teammates.
https://forum.deadbydaylight.com/en/discussion/comment/3138180#Comment_3138180
Shrug. And sometimes I'll bring streamers on killer, and have three people deliberately DC and type 'no BP 4 u' postgame. This isn't a partisan issue.
This is a playerbase issue.
That said, people are exaggerating here (on the internet? Wow).
The recent HCS series - some tunneling, almost no camping. They generally got away fine.
OTR and Teammates aren't reliable nor are they surefire ways to counter tunneling as the killer can still chase you after you use your OTR and after teammates take hits for you.
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Why is no one saying old SB, Saboteur, old self-care, old we'll make it? All of them literally made the game unplayable for killer.
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If I feel like it.
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@Tsela said:
https://forum.deadbydaylight.com/en/discussion/comment/3138041#Comment_3138041
how many times you ended up in the basement? have you ever considered that if this happens quite a lot to survivors, it might be their fault also? It's a situational mechanic so it remains in the game. It's not like killers can carry you to the basement from very far away.
Killers can very much take you to basement very far away with perks. And while I may haven't ended up in basement as much compared to other people, there's many times where my teammates end up in basement which creates a constant 1 for 1 for the entire match which is unengaging and repetitive.
It doesn't help that basement has a guaranteed chance of spawning and also has an elevated counterpart that has the same effect and is on almost every map; aka hooks on hills.
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Ada is hot so yeah.
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@AnchorTea said:
https://forum.deadbydaylight.com/en/discussion/comment/3138041#Comment_3138041
It shouldn't go honestly.
It's an outdated mechanic that makes the sudden camping epidemic more annoying and unfair to deal with. It needs to go.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3138099#Comment_3138099
Did you intend to sound that defensive?
Don't understand what I said was so defensive.
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I don't see how that proves anything since streamers take up a small percent of the player base.
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Basement should go honestly.
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@HugTheHag said:
If killer could open the door at any point during the game, killer could start EGC.
These situations with 2 remaining survivors are, in my experience, almost always two separate survivors knowing there is no way to do the remaining gens and hoping the other gets caught first, so that they may have hatch. It's not with the intention of trolling or griefing.
When this happens in my games, I generally end up as the one who does the grown-up thing and goes to find killer so that they can kill me and end the game. It's ######### and tanks mmy mmr, but otherwise the game could last any amount of time. Despite that, I do respect the right of people not to want to get caught in a desperate situation.
If killer could start EGC, it would spare everyone some time.
If killer could open the door at any point during the game, killer could start EGC.
That'd simply open a gateway for killers to quickly tank their MMR and deny survivors from getting a lot a of bloodpoints.
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Waiting for the day that devs allow players to toggle on old lighting and whatnot.
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@GeneralV said:
The position of certain tiles varies between them, but there isn't really much to it.
Badham Preschool 1 is the original layout, before the others were unnecessarily added.
Badham Preschool 1 is the original layout, before the others were unnecessarily added.
This.
Now people are gonna be like "Oh! You can say the same thing for Azarovs, MacMillan, and Coldwind!" yeah, to an extent.
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I don't see the point in it.
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Can we as a community shut up about calling everything toxic.
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It’s always the ones that wear rift recolors too.
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Unpopular opinion, but I find myers stupidly boring. It’s either “stalk you while in chase with no intention of committing” or “haha I’m gonna chase you while your conveniently out of position and pop my T3 on you”.
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Nothings lowkey about survivor being garbage now.
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I don’t think she’s telekinetic. And while the perks Power Struggle and Deception make it seem as if pallets and lockers move on their own when using them, I think it’s only that way for gameplay reasons. And if it were the case that telekinesis was involved, that’d mean that every survivor is capable of it which wouldn’t make too much sense since something like telekinesis would most likely be inherited through genetics rather than being taught how to do it.
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Because I’m the only feng player that knows how to dress her.
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I don't like having two of the same survivor in a match because it kinda ruins the immersion and feels unrealistic, but at the end of the day it's whatever.
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Range addons should go anyway. Killers as strong as nurse and blight should have addons that change the way the you play the killer, not addons that buff their basekit.
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Cya!
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@BrokenSouI said:
Blah blah blah. Something about nurse.
Nurse broken. Nurse easy.
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/3116516#Comment_3116516
No that's just survivors being entitled there is no reason to DC unless its a irl emergency they just didn't get a killer they liked, when you hit that ready button you know what your getting into be it a nurse or ghost face them DC is them just having a cry.
Believe it or not, there’s some survivors out there who don’t think they deserve special treatment in this game and dc against nurse because they simply don’t like her and don’t think much of it afterwards. Do everyone a favor and stop throwing around that godforsaken word ‘entitled’.
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I like chase perks as survivor and info perks as killer.