versacefeng
versacefeng
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3006953#Comment_3006953
No her powers are special and you can't do the same cookie cutter escapes like with others. She has counter plays just people don't want to learn them and instead want nerfs
Name 3 VIABLE counters to nurse.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3002993#Comment_3002993
No because that's not how we operate in DbD we refuse to learn counter plays but instead we must Nerf everything that we deem op!
You say that as if nurse doesn't defy the game's chase fundamentals.
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/328876/returned-after-a-4-month-break
Just play on console- rubber banding ain't a thing on console
Not everyone has a console...
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You'd think the devs would make event accessories separate from regular cosmetics but no.
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Borrowed Time - (nerf) - if a Survivor takes a protection hit with endurance, the endurance effect is ignored.
So BT is gonna be useless 90% of the time?
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Hook spawns have been stupid since 2019.
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@ColonGlock said:
You know how most survivors hang out in the gate for whatever reason they need to justify it and you don't want to interact? Each locker lock broken is 200 points besides the normal points for breaking pallets and walls. That really adds up as long as you don't have the addon that breaks locks when the last-gen pops.
I totally ignored the 2 survivors who were at the gate and just popped thousands of BP worth of locks while they stood there tea bagging.
You probably could've made more bp by forcing them out and moving to the next match.
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This challenge is ridiculously specific and literally encourages throwing the game. Especially since your reward is 1/7 of a bloodweb and some rift fragments. 💀
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/2999302#Comment_2999302
You have a point the second we talk about removing the red light from a killer like Blight, Nurse, or LF who is extremely dangerous in a chase.
Pig and all the stealth killers generally speaking are exactly not that. Because they do not have anti loop or any real method of dealing with a pre drop pallet they are extremely weak.
Imagine for a moment if we removed the mori offering and instead changed it to force survivors to play in first person. That would be really interesting. In some ways it would have a similar effect to removing the red light because you would not be able to move as survivors are accustomed to doing.
Let's be perfectly honest for a moment and talk about something; the red light makes sense in some ways but generally speaking most of the tiles in this game are silly because the red light exists.
Removing the red stain off of stealth killers while in chase won't help them. If anything, more survivors would just start to w-key away from certain tiles, knowing that the killer has no red stain. What should be done instead of removing one of the game's core mechanics is to buff their anti-loop capabilities/give them one.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2998630#Comment_2998630
Its not like a match starts with 2 survivors.
Oh, I must've misread what you said.
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@DBDVulture said:
All of the "stealth killers" should have no red light in chase : Pig, MM, Wraith, Ringo, Ghostface, etc.
I see no balance problem with making killers that dont have an active antiloop power move at 120% speed.
But where do you draw the line? Does trapper get faster move speed? What about Doctor who has weak antiloop?
The red light is part of the game's fundamentals. Removing it without a drawback or when certain conditions are met would cause chaos.
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@C3Tooth said:
I have this one.
Gates require an A number of Gen complete to powered
A = number of Survivors still alive +2
Which mean, 4 survivors alive requires 6 Gen complete to power Gates. If 1 survivor die at 5 Gen done, Gates powered instantly without the 6th Gen completed. This may solve both Gen rush & tunneling.
2 survivors alive requires only 4 Gen. This may solve the problem where there are 2-3 Gen left and 2 survivors, make its impossible for survivors to make any comeback. Cause 2 survivors hide for 30min.
You think that 2 survivors are capable of doing 4 gens alone?
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I don't see how people enjoy playing with people worse than them.
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Haddie, Elodie, and David in that order.
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@Regulus47 said:
4.4m/s. Blinks don't go through walls. There, she's balanced and still really strong. I literally came up with that in seconds, it's a joke how they haven't nerfed her in 6 years.
I'm all for nurse getting a complete rework, but this idea literally sounds like a worse blight.
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We all know it isn't but the devs and MMR say otherwise.
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2994639#Comment_2994639
Option one : Spread hooks evenly and get DS'd at EGC
"Why didn't you get someone out earlier?? Bad killer"
Option two: Get someone out of the game fast to take care of any DS and help slow down gen progress
"Dude!! Tunneler!!"
Who cares if they call you a tunneler? If that's a problem than just close end-game chat.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/2991919#Comment_2991919
But she does look like nea. 20 years in neas future. I think Charlotte looks like nea also.
She literally looks nothing like Nea.
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2991447#Comment_2991447
People are trying really hard to be racist in here.
Who's being racist?
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Then you'd just have everyone using sprint burst all week. And honestly, sprint burst is way more tedious to play against than dead hard.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2990959#Comment_2990959
I said nothing about a character's skin color, so not sure how that idea got brought up. All humans are "POC" by the way.
White people don't classify as people of color.
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So what's your point?
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@foxsansbox said:
Stoooooooooooooooooooop. There's one of these threads every day. Stop.
Just like how there's 5 dead hard threads a day.
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@Leonardo1ita said:
I don't know why, but it seems that the more time passes the more survivors are becoming more sadistic, tbagging, flashlight macroing, rage quitting when a bully failed, slurs in chat. Even when you play fair and you don't camp or tunnel.
Do you have any idea why?
Also, for some reason the word "sadistic" is banned from the in game chat. Why BHVR?
EDIT: also this happens with killers too, with some Nurses mains using rage add-ons, or Blights, tunneling, eating DS and then hitting you on hook even if you played super fair without Dead hard.
It didn't happen this consistently in the past, I swear.
I don't think people that do these things actively get pleasure from doing it. Most of the time it's to put you on edge or there just a ######### person.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2979323#Comment_2979323
No we need to farm upvotes remember :o
Seems like something a lot of the people here do.
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@MilManson said:
Survivors complaining about oni now. XDDDDDDDDD
They won't be satisfied until the killers can only auto attack.
huh
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The stupid trend of mid-ranged anti-loop M1 killers.
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@GannTM said:
Ever thought of taking a break?
Take a break for a while just for the matches to playout the same way they did when you stopped playing.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2977602#Comment_2977602
He has not any anti-loop, true but he is still better than killers like Freddy, Trickster etc. But i understood your point. Most killers feels weak against competent teams, that's not just Wraith.
Freddy has decent gen pressure and anti-loop abilities in one kit yet hes worse than wraith?
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Pinhead, Pyramid Head, and Deathslinger.
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Anything past DBD 2020.
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I agree with all of them besides Deathslinger's. The whole point of his TR being increased is so that he can't get free hits from afar when using M&A.
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@Tsulan said:
Can´t wait for the next chapter to release. When survivors get a perk that guarantees a flashligh in a chest.
Killer will either feel forced to always equip Lightborn or suffer the consequences.
Or look at walls or fake a pick up. It's really not that hard to avoid a flashlight save and you exaggerating the difficulty of playing against flashlights is embarrassing.
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@Chiky said:
https://forum.deadbydaylight.com/en/discussion/comment/2967321#Comment_2967321
sounds like skill issue to me... As it is right now survivor is boring af when you can see your back when fixing a generator. Like, where's the part where survivors struggle?
Struggle while fixing a generator?
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Probably because of all the RNG. Losing because of something you can't control sucks and it happens a lot in this game.
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@Katzengott said:
All i see are filters and comms. But let's not talk about that.
Oh so playing with friends means you can't have fun ingame? Also, this person is playing on XBOX, pretty sure you can't use filters on console.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2933981#Comment_2933981
I mean is SB really a problem. I think dead hard is the only real one.
SB isn't a problem in most cases. But it can really mess with a killer's pressure when a survivor knows how to utilize it properly
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He's unfun when he gets his power 15 seconds after it ends, which is like every Oni match
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@PlaysByShady said:
How about you just get good instead?
Yeah, I'm just gonna get good against a character who defies the game's fundamentals.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2930485#Comment_2930485
Sorry, it’s about all those homophobic reactions to the reveal that David is gay. Some people hide behind the argument they aren’t homophobic and only have a problem with how it has been announced while those people still make homophobic statements.
Oh, your previous comment confused me but now I see what you're talking about.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2930472#Comment_2930472
anxiety, fear, discomfort, and/or major jumpscare inducing.
Sadako then. She's the only killer that consistently jumpscares me and makes me somewhat anxious while playing.
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@Mooks said:
I am certain they didn’t have a problem with you being trans but the way how you have announced it. You probably shoved it in their face and all.
/s
Huh.
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@MinlerDemon said:
Devs should remove perk boon dark theory , dead hard , sprint burst , blood pact , fixated , balanced landing and lithe.
Why do you suggest that devs should remove all those perks besides dead hard.
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What are you classifying as scary?
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2929801#Comment_2929801
That was not the point,....If this game causes you real anger IRL, walk away, you know the way people say "tbagging is just hitting ctrl don't let it make you angry"
The anger caused by a bubba facecamping is justified to an extent. The inability to play a game for enjoyment would anger most people. You comparing the anger caused by tbagging and the anger caused by being unable to play the game is incomparable.
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@DrDeepwound said:
You can see real anger in this thread, people get so upset over pixels. Come guys, its just like being tbagged....
"Don't get so worked up over a video game dude"
Except that tbagging has no real effect on the gameplay, unlike bubbas facecamping.
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I don't really have any killer perk types in mind, but I would like to see more killer perks that activate as soon as the match starts. Like lethal or corrupt.
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It's not THAT uncommon but MYC
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@[Deleted User] said:
There is another option and that's to tell the people who dislike her that she has been reworked already and this is how Nurse is going to be.
Cope.
A reworked power doesn't mean that she doesn't need changes
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I thought those things were extinct.
