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twistedmonkey

twistedmonkey

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twistedmonkey
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  • Sounds like a whine post complaining about whiners tbh.

    The one part of the buff they planned was op there are multiple videos showing what was happening, they are still getting two out of the three buffs being tested.

    If you bought something to to it being on the ptb well what can I say, nothing on the ptb is ever guaranteed so its a lesson learned.
  • I do wish they could seperate the queues between solo and swf so a solo player can see the end screen.

    It should be pretty simple to do you join in two seperate ways if you join by x you see it if you join by y you don't.

    Since the best way to report is after the match if something looks suspicious you either report instantly or wait it out to see if a perk makes it viable to report, it would be nice for them to put some thought into how the userbase is split and how they want reports done as I can see reports going up wasting the devs time.
  • So what if they reported you? Nothing will hcome of it as they had the power to chase you out , it's just a waste of time when someone isn't interested in doing so though, just leave next time.
  • Not always an easy 4k... gens can be done extraordinarily fast and good teams will just power through ruin. It’s just survivors generally don’t want to sit and do skill check simulator. They’ll run to the facecamping killer and tbag, etc... which wastes time and ultimately results in their death lol
    Actually it probably has more to do with the new system, bp and pipping, you gain little of anything just doing gens and getting out and you can earn more than the 5k from escaping by getting bold and altruism so they of course a lot try to get chased and save.
  • It all boils down to forgetting what games are all about, fun! And also wanting everything handed to them on a plate.

    I don't know what happened to change people's mentality but I would hate to see how these players would handle the old zx spectrum or Amstrad cpc464 games, loading each level with a cassette deck and if you died you went back to the start, three lives to complete the whole game and it was so much fun just to try.

    Now the players seem to blame everything on the other players or the game, they can't handle aspects of playstyles or mechanics and want everything changed to suit how they wish to play, I can't see anything ever changing as it has been getting worse over the years.

    What I truly don't understand is why these players play something which gets them so worked up to talk in such a way, maybe it's a sign of society, it seems a lot are happier when they have something to complain about.
  • They need banned for acting in such a way there is just no need for it at anytime, thank you for reporting them as they all need weeded out.
  • Eninya said:

    You're not going to get banned. lolz I see people suicide and disconnect versus Doctor all of the time.

    You will get banned for dcing a certain percentage of games but it's not instant it's done In ban waves every so often. 

    Killing yourself on the hook is definately not bannable though.
  • My post is about clicking on the names in the scoreboard to open the steam profile. Not sure why u mention this now, has nothing to do with my issue 
    Because I was replying to what the person said above my post.
  • Most of your post sounds like the controller is having input lag, it could be due to the engine update of its only been happening recently.

    The ping is a hard one as the lobby showing green doesn't mean anything apart from its stable at that point but it's passing the least amount of data between you all, when in game the data increases dependong on what is happening, the ping will go up at times especially when you are interacting with the killer.

    One thing I notice is when in a lobby if someone is joining your ping will go up while they are connecting, check how long this spikes for as it's not too bad of an indication on how it may get worse in game.

    They could do with an in game ping indicator or stress test in the lobby before the match starts even if its something you have to press a button to do.
  • Normally in any game forum talking about moderation is a no go so those threads always get locked and deleted it's common practice.

    Always remember this is a community forum with rules, you may not like or agree with some of them but it is what it is, stay within the rules and your posts won't get deleted.
  • When we finished telling him how bad he was for playing so scummy because keep in mind i think he didn't get any of us. He used addons on a killer which, those addons you don't even really need. So when we were telling him that his playstyle was not only toxic but complete garbage he then went all out. Also, the other members of the team weren't with me, this was all solo.

    And the only reason i say this community is so trash is simply because it is. And anyone who tries to sugar coat it by saying that this is such a wonderful game is simply trying to put themselves in a forced positive mindset. And they think that everything in every game is alright, when it's not.

    Yes they went way past the point of being normal trash talk and something should be done as someone can take what they said seriously

    Your post just reiterated my point, you chose to say what you did after the match for no reason, you are part of the problem which makes this community so toxic.

    It costs nothing to be nice and civil, so what if they did not play well, so what if the nurse doesn't need those add-ons, do you think this justifies yourself and your friends personally attacking how they played?
  • Nothing condones what they said in the chat and it needs stamped out and reported.

    However it sounds like you and your friends were the instigators originally, why did you feel the need to tell them how sweaty and toxic it was and also how bad they were? You then go onto call the community cry babies and how anything is fair game so why is what they did then toxic? Why did you simply not just leave and move on? 

    It sounds like you may be just as bad without the use of certain words, never be that person it shows you to be no better than the rest of the toxic players and now someone has taken it further than yourself you dont like it, two wrongs don't make a right.

    One thing for you to think about, is this normal behaviour for them or was it how you acted that brought it out.
  • DarkGGhost said: 

    That why i say remove perk for every survivor in SWF

    It's something I thought of as well or lowering th tier of perks, giving a 4 man more gens to do, 3 man starts as normal with 3 people, 2 man can only be started with 2 solos.

    Personally giving them more objectives depending on the team size seems the more logical after a bit of thought since a 4 man with no perks is still really strong.

    Some things they could test and play around on the ptb, some may work or none could.
  • Poweas said:

    Nope. Just give a built in kindred and a 20m bond. We got alert to know where the killer is. No point in adding more. Also you can't remove SWF, that would kill this game. Comms seem boring listening to 12 year olds scream into the mic when a Nurse kills them. For how much totems are there, to combat the inveitable NOED which is everywhere right now, let small game show you the number of totems left. Who tf cares about hook placement. A built in kindred would fix getting saves and running perks to compliment each other can be done by talking in the pre-game chat.

    Those 2 buffs would just fix it all. I'd be fine.

    Also this seems to be a common misconception, not all SWF are ruining the game, I play it a lot and me and my friends are just there to have a laugh. So ruining the experience for the chilled out SWF players is not very good for the game.

    What you are saying still needs solo to use some perks to give overall the same info as swf so its not a buff, this is already in the game but it negates the fact swf has all these perks with comms that is the issue with swf what advantage comms brings nothing else.

    Giving kindred or bond doesn't change or close the gap between them at all as I said see gives much more info than just those two things.

    I never said remove swf but swf itself needs fixed not everything around it, buffing solo to give them all the information ruins the experience for those players who like not knowing and having to use knowledge of the game to survive, why do you think ruining that is ok but not nerfing swf? 

    Playing swf and using comms is a choice and can be more adaptable with the comms advantage, solo don't know how the others will react in any circumstance, swf can communicate what to do where as solo have to think the others may do it and try and adapt each to what they do.

    If you chose to play in a way which breaks the game then you are part of the problem, unfortunately that's just a fact, the true solution to any problem is to fix what is broken not what is working. 
  • Buffing solo to try and get to see levels won't ever work, I don't see how anyone can still think it will and some calling other brain dead can't see the wood for the Forrest.

    To put it in perspective solo players would need much more info than you think, it's not just about kindred or seeing where your other team mates are.

    Swf can tell where the killer is at all times, the can communicate totem placements, pallets which are dropped, gen placement, hook placement, coordinate saves and run perks to compliment each other, trap placements plus many many more.

    Swf don't just have an advantage in game but they can pre plan a match out and they know how the others play making them even stronger.

    So to bring solo to that level the above would need to be shown at all times, do you think that would be fun in anyway to just know everything? The only way to combat it would be comms for everyone which is also a baf idea as some simply won't use it leaving the players at a disadvantage so they get punished due to playing the game normally.

    Why change the game for those playing it as it was intended? Why not change the game for those breaking it? Instead of trying to fix everything around the problem why not fix the actual problem.
  • Self care slows the game down, it takes 32 seconds to heal, that's almost half a gen, without it gens would go even faster.

    Deliverance needs a safe unhook, if the killer finds someone and hooks them it nullifies the perk, if they hook and then do the same to a second that's two who can't use it, it should only have a 50% use rate.

    DS well that's a perk I agree should be removed it's just a troll perk imo.

    Borrowed time well you can thank camping killers for that, yes camping is a strat but it's not fun to be the hooked person and since games are meant to be fun you can see why the devs implemented the perk, it only affects you if you camp and tunnel to be fair and is only really a major issue when the gates are powered.
  • They guy was on his last hook so why would a killer camp a first hook when they have a confirmed kill also I am fussing it was a team since no one made a attempt for me
    Putting it simply because you were already on the hook so they could secure a kill with no need to chase and risk everyone getting away.
  • It seriously is one of the scummiest plays to make but it's not bannable as the game is still progressing.

    8 minutes blocking someone is not right and it would be nice if it could be prevented but to ban someone for it would be wrong, yes it stops someone playing the game but so does a one down and camp the hook, downing someone and letting them bleed out for 4 minutes it's all a matter of perspective it's just part of the game.

    Now if they didn't down them and hook them at the end it would be different.

    I am not justifying what happened I am just saying how it is unfortunately.

    They used a strat to secure two kills, a scummy, silly and boring strat but unfortunately its a strat none the less.
  • No, technically they could be trying to get them to give chase and leave the hook it's just not a very bright move.

    A lot of killers will camp the person on the hook in this circumstance as it's a way to secure the kill.
  • Survivor activity

    1 - no as you can make them leave so its down to you both.

    2- yes bannable

    3 - depends working with the killer to farm teammates is bannable any other farming no.

    Killer activity

    1 - yes as it's holding the game hostage.id no one is hooked and the game cannot progress, if others are alive doing gens then it's not in theory.

    2 - yes if they do it too much but it's automatic so no report needed.

    3 - only if they are extreme like death threats.
  • Boss said:

    I promise, just for you, i'll keep it to a minimum. :p

    Thank you boss 😁
  • They may kick and scream but screw them lol if they chose to play with high ranks it's up to them, right now the killer can be punished with matchmaking for a choice the survivors make which is wrong.
  • There is a very simple fix which BHVR should have implemented already.

    Matchmaking should go off the highest ranking member of the team as it's a choice to play in an SWF with higher ranks.

    It may also help with high rank queue's.
  • I've seen it happen a few times, it doesn't matter if you are a main or not it's just someone remembering if they played versus you and they want revenge.

    Most streamers change names frequently for that reason, it wont just happen if they play killer versus you either, trutalent killed a 3 man SWF and the next game as survivor he was in a lobby with them, they trolled him and didn't save him off the hook.
  • I say play what makes you happy and have the most fun.

    The only thing that bothers me with mains is that everything that happens to what they play is wrong and it's never fair, then they come to forums complaining constantly and jump onto any thread defending any post their side makes.
  • It was done long ago well over a year, if you want a source search the steam forums, you used to be able to see killer and survivor profiles in the lobby then they removed the killer.

    As i said this was done due to survivors not only seeing what killers they played most but the fact people could block the killer in steam for various reasons and dodge.

    MLGA then became a hot topic as more people started using it and they then added a way to block people which the devs then stated it is no longer whitelisted. It's not rocket science to see why both were done as players blocked for tunnelling, camping, playing nurse etc normal things in the game.

    It used to be useful for file hacks for clothing as these were stored on your own hdd but these should now be caught with save files being on the dbd server, yes some can work around for a while but they will eventually be caught I'd hope.
  • They removed it from killers as survivors could block them in steam and check if they were in the lobby also they could see if they played certain killers due to achievements.

    I hope this is an intended feature for a test as there is no reason to see a steam profile it just breeds more toxicity, they should remove the option to see them on both sides and when you send a report it links the profile to the devs only.
  • To be fair if a survivor was being toxic and wants to crawl to a corner where they know I can't hook them I would probably let them bleed out as well even if I would have given them the hatch anyway, its akin to giving them what they seem to want in my eyes and I get the points.

    If it was myself I would crawl towards a hook to end the game, if I died I'd say ggwp and if they decided to give me the hatch for it I would say the same and thank them.

  • You're acting as if this game has a skill ceiling and killers aren't limited by the game itself.

    Drop a pallet bam the killer cant touch you. He either has to kick it as you run to the next or try to mindgame. Both are time waste and gens done.

    No online game such as this has a specific skill ceiling it's only as easy or as hard as the people you are playing versus.

    You know that's how pallets are intended to work? To give a survivor more time! You truly are one of those playing the wrong game it seems as you don't realise how hard it is against some killers to lose them with scratch marks, audio, aura perks plus more.

  • The devs have always stated the perfect balance is around 2 die 2 escape, if you think the game should be balanced on 4ks well this is not the game for you.

    Some players kill 4 most of there games, some players escape most of there games but those are due to personal skill, time played, awareness, knowledge etc.

    If a good killer can 4k most of the time with an array of killers does that not mean your simply not good enough? The same goes for survivor if you dont escape that much. 

    Not everyone is meant to be great at the game Its time some of the user base realised this and either put more effort in to getting better or accept they never will be in the top bracket.
  • I personally think it has more to do with players thinking they should all be amazing at the game.

    It's a game the more you play the better you become and in a lot of cases some simply won't ever be that good at this game but they feel they should be.

    I don't know if its a mentality thing where everyone feels like they should be great at the game against every other player or if it's an entitled feeling of having things handed to them when they dont want to invest the time to learn.

    A lot of players on both sides seem to think they should win all the time, it's a game, some people seem to forget that games are meant to be fun and in any game you win some and you lose some but it's the journey that matters not the end result.
  • I cant help as i play on PC but maybe @not_Queen or @Peanits can help.

    Ignore the above poster, some people just can't be civil.

    Merry Christmas hope it gets sorted.
  • Killer vs solo should be the way as any other removes the feel of playing dumbing down the game as we know what is happening all the time.

    Imo SWF needs to be brought into line with the above and they should hinder them to remove what comms gives them depending on how many are in the group, yes some aren't as good but they need to learn and adapt to get better which will come over time.
  • She is one of the strongest killers in the right hands, I don't think she needs a buff.

    So many buff this or nerf this threads when they dont do as well when the players should really be asking how do I learn how to play them better instead.
  • It could work but they would need to add walls into the more open parts otherwise there would be no line if sight breakers or juking points.

    Personally I don't mind the corn as I can see it move when survivors are going through it, no movement and I know they stopped.
  • Each time they try to buff solo they inherently buff swf.

    It would be better if they first seperated buffs for how someone joins a game so joining via swf queue you get hindered since you already have a list of perks via comms.

    Giving solo players all this information just dumbs down the game and removes any need to be aware of what's going on in the game like it was in the past, personally all the information they are giving is not making the game more fun, it is making it less fun by leading us by the hand and telling us what we need to do in a situation.

    Bring back the dbd where we had to think and be aware of what was going on, using our knowledge of the game we built up by playing.
  • The problem is the players, both sides will dodge what they don't like instead of just playing the game.

    To simplify it remove survivors profiles and names from the lobby, lock survivors in at 15 seconds and each time a change is made before this it adds 15 seconds to the lobby.

    Once the lobby is under 30 seconds if anyone leaves for a reason other than ping being x amount which includes erratic spikes then either side gets a time out strating at 1 min and increases the more they do it, dodge too much and you get locked out of playing that side for 2 matches which you must play till the end so dcing would not count.

    It's not meant to be a punishment just something to deter both sides from cherry picking matches.
  • They already removed seeing the killer in the lobby as people could not only tell what achievements they had and saw what killer they may play but they blocked them in steam so they could dodge.

    They should remove the option to see survivor names and profiles too as killers use that to dodge lobby and see if its SWF.

    They also dodge for items when it's there to chose a setup to help with what survivors have,  also certain clothes so if the ones who do this keep dodging I fear they may alter that one day screwing over the ones who don't.

    Both sides are as bad as each other when it comes to someone using a built in mechanic what they deem not fair, they want others to play the way they think they should and try to defend why they do it, this all shows how it would be a terrible idea to be able to block people in this game.



  • MLGA will never be banned by EAC as they cannot scan for it without asking permission as it does not interfere with any game files,  it's a simple java based ping tool showing the ip of who you are connected too which you can get via windows task manager it just simplifies it into a program.

    Once dedicated servers come online it will be useless as it will only see the ip of the server you are connected too.
  • I played with my friend the other day and he got hooked in the basement ( 1st hook of the game ) the wraith just stood at the bottom of the stairs so i did gens, the wraith left when he was dead. I reported him for unsportsmanlike behaviour, this is bannable right?
    No that's not bannable, the game was still progressing.

    The only thing bannable is holding the game hostage which stops the game progressing and the side being blocked is stuck with no way out of the situation other than to leave the game.
  • I understand what @not_Queen is trying to say but I dont think the simplest of concepts is being grasped and that is the killer simply isn't very fun to play or verse.

    Yes he has some fun mechanics when you are legion but it's more like a free running simulator vaulting windows and pallets for myself they don't feel like a killer but more of a very tedious gameplay as a troll killer, the6 just don't fit into the game for the role they are given imo.

    Playing survivor it's like you wanted a killer to be an anti gen rush one but in reality doing gens and getting out it what you want to so, the chases are boring as there is no outplay no frenzy if you are found, mend is not a fun mechanic and doesn't waste time it just makes it a very tedious experience and one where you just want out the game asap to get a killer which is fun.

    Freddy is in the same boat, it's not that he is bad or hard to play versus it's just an unfun experience, learn from the feedback, rng is not fun, making something tedious and annoying is not fun, its why I took a break from the game as I am not having fun waiting in a queue as killer for 20 minutes or having to play survivor and getting constant legion games which I dont enjoy, I love this game but right now I am not enjoying playing it.

    Please think more about future mechanics and don't rush into things to meet a deadline, I would rather you broke the schedule of releases than to make something which saps out all the fun.


  • Extra BP has bren mentioned many many times as compensation but it's not enough as some don't need or want it.

    What the players want is a fun experience which SWF removes for a lot of the user base, you just have to search here and on steam for a huge amount of topics regarding SWF to see many would simply prefer to not play versus them.

    They have been playing around with buffing solo but with all these aura perks, notification it not working, all it is doing is removing aspects of the game, you don't have to think as much, hunt as much, be aware as much as they are leading players by the hand to the objective more and more.

    It is not working the gap stays the same and they are buffing SWF with each change also, instead of trying to change everything around the problem they need to look at that problem directly and fix what is broken.


  • The real reason is that mend is just not a fun mechanic.

    Playing a legion you run around wounding multiple players for no real benefit as you still need to chase at a slow speed afterwards negating the effect on the other survivors as they are out of mend before you know it and on a gen without healing.

    As survivor you have to stay away from others or its hit mend, hit mend over and over with no need to actually heal and your better off just rushing gens.

    It's not exactly fun gameplay imo, I'd say it's more frustrating than anything else, I like the devs but sometimes you have to think how they think some aspects would be a fun addition.
  • Afaik it's limited to the 32k max in a jormal game with no event you can earn and each one adds o to your final total and they do not stack ontop of each other, so if you earn 20k in the match it would end up like this

    1 streamer 40k
    2 streamers 60k
    3 streamers 80k
    Etc 

    You can use WGLF or BBQ and add another possible 20k ontop of those.

    The other offerings like 25% more in a category I also believe adds it at the end so these never worked to help with pipping.

    So you could possibly earn if maxed out in all categories with 5 party streamers used and WGLF or BBQ stacked full 224k in one match.
  • The only thing the devs really mentioned was a 2 die 2 escape scenario and making the game fun, apart from that the word balanced is rarely if ever used.

    I do recall McLean streaming a while ago and people in the chat kept asking about balance for killers, his response was "who said the game was meant to be balanced" it caused quite an uproar on the steam forums at the time.

    Personally I think too many players are overly competative and get upset when they lose on either side and blame the game, games are meant to be fun and not taken too seriously if the fun aspect goes so does the user base, right now survivor is just as much fun as it has always been it's just not as rewarding as playing killer.

    In terms of balance for a game like this I believe they need to make both sides simply have a fun experience and also come out of it feeling rewarded for what they did in the game, killer is more rewarding and with the game being such a grindfest they need to fix that.
  • The same thing happened with the last engine update, I went from 60fps on high to 20fps on low and had to upgrade, the reasons they upgrade at times is more of a need than a want and unfortunately some people can no longer play but there isn't always a fix that can help.
  • They did try the stun out but it created a gap between solo and swf play, swf could easily coordinate for a flashlight save when they were stunned.

    The could make it so it just slows the killer down so you can use it to wiggle out and is easy to use, once they use it the killer goes into rage and has Insta down for the duration so no body blocking by swf, it notifies that the players used it under their name.
  • The issue: The problem is that by stating that a form of bodyblocking (keeping the survivor hostage) is a reportable issue

    Try again. You just keep mentioning other topics.

    There's also no "Shifting" of the issue. There is only elimination.

    And you are too single focused on one way to hold the game hostage by body blocking, by removing one way and leaving the others it does not solve the issue, all it does is change how those players decide to do it, hence it SHIFTS the problem from body blocking to another way.

    You have to open your mind more as right now you can't seem to see the Forrest for the trees, the banning rules will still need to stay in place so what overall does it accomplish? In the whole aspect of being able to take the game hostage nothing really.
  • No I understood fine and if you had read what i wrote I acknowledged it only solves one issue, blocking is only one scenario nothing more it also need adapted to suit different killers like the pig.

    As I said what is to stop a killer at the basement downing someone, letting the wiggle so they can fall onto the stairs getting stagger, downing them again rinse and repeat, there are many ways to hold a game hostage maybe not indefinitely but for a very very long time, and your way only fixes one small problem, players will always find a way and in no way does this solve the OVERALL problem so the rules for banning will need to stay in place.

    Just because you think it's a great idea does not mean it is, shifting a problem does not fix it, it simply creates another, in time hopefully you will learn realise this.
  • @twistedmonkey

    So to reiterate it once more, it does not solve the overall problem of being able to take the game hostage by killers 100% it simply removes one of many ways.

    If you manage to name even 1 of the many ways, then I'll abdicate.

    If you as a killer can keep me hostage and I cannot prove that through my code I can bypass you then you'll be right and I'll be wrong.

    If you fail to do so it'll amount in the opposite. Go~

    I already did, read back the posts as at this point it seems your trolling.
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