thrawn3054
thrawn3054
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- thrawn3054
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Comments
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2871655#Comment_2871655
I was hoping to see some perk updates.
Same.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2871629#Comment_2871629
what were you hoping to see?
I can't speak for the OP, but I'm bummed there weren't any survivor changes.
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@Mr_K said:
Is this a bit early? Chapter was 17 days ago. Mid chapter would be 1.5 months after the chapter release.
You gotta factor in the three weeks between ptb and release.
@topic can't be excited when we don't know what is changing.
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@Huge_Bush said:
Power Rangers with Rita Repulsa and Lord Zedd as killers would be so much better than FNAF. It would also bring in players that are more mature and less annoying than FNAF fans.
That would make zero sense. Now shut up and take my money.
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It's solid. Hardly OP.
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@Rivyn said:
Did they remove the fences, or just remodel them with ivy?
It looks like they're gone. I thought I could see a break in the bushes.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2865905#Comment_2865905
looks a hell of a lot like the myers house im ngl
full disclosure: i have never seen any halloween film
If you are referring to the house with the balcony, that isn't the Myers house. That's the Doyle residence.
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/2864367#Comment_2864367
A lot of the times he plays fair the first 4 hooks after that the bets are off and he hooks whatever. Which to me is fine. I'm not against tunneling when its needed. If the gens are flying there just isnt enough time to be nice about it.
Played some killer yesterday and i did some testing. I played how i normally would play which is fair and nice and yeah if the survivors were altruistic or potatoes i got 3-4 k easily playing nice, but if i got competent or SWF survivors i had no chance of getting more than 1k. I did few games where i played a little nastily and i got way easier 2-4ks that i would get while spreading the hooks nicely. So i understand if killers don't want to be fair but i personally don't undertand heavy tunneling at 5 gens at all.
That's what the majority of killers claim is needed to stand a chance. It used to be if you thought about it as a survivor you could see why they started to tunnel in a game. Now it's just the automatic strategy.
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@GannTM said:
She’s not as oppressive as Nurse and Blight but she’s still very strong. Also Furin still lets the survivor when she goes into her power which was the only nerf she needed to begin with.
100% expected to see you as the OP lol.
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/2863215#Comment_2863215
I watch streamers too. Even Otz tunnels now and proxy camps sometimes. Lets just be honest the game is badly broken balance wise.
I dont tunnel or camp but i have plenty of matches with me getting 1-2 hooks with that playstyle. If i had tunneled 1 person down from the beginning i might have won or gotten 2-3k
Also the game should never be balanced around people that are just hiding and urban evasioning in bushes. The game is broken when it comes to SWFs and survivors that know more than just to hide when spine chill blinks.
Otz plays to the situation. If he feels he needs to play a bit scummy to stay in the match he does it. If he doesn't, then he plays in a nicer fashion. The argument you keep hearing is playing scummy is the only way to compete now. Which is just not the case.
@topic I can't see BT being made basekit. However, if they did make it or something akin to it basekit I'd like to see killers get Whispers. I think it's a great perk that could really be a help to alot of killers.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2863314#Comment_2863314
So do you honestly think that the nerf CoH received lately hit close? According to your way of thinking this nerf, that many players think was laughable, should have already catapulted the perk into the realm of near uselessness: now We'll Make It heals faster and even a brown medkit would provide the same utility and self heal, without costing a perk slot.
If we are real, no, its all not even close. The whole package is so damn strong and tasty. I remember a lot of discussions were some survivor players state "if you could snuff the Boons permanently and break the bones I would eventually end up with only 3 perks. This would kill the perk for me", showing a deep divide and entitlement issues between the power a cool perk should have for survivors and any Hex perk available to killers.
Yeah, yeah, I know "Boons and Hexes have ABSOLUTELY nothing in common, besides that they coincidentially use the same vehicle to function, ie bones. Please stop comparing the two, its beyond silly", I got that one thrown at me often enough, but frankly I believe that Hexes and Boons are the same medal, just different faces, and so should at least somewhat play by the same rules. If boons could be permanently snuffed that would still give you a very powerful effect up to 5 times a match, yet would reign in its power in a way that you wouldnt mindlessly spam it at every totem you come accross, but at least consider your options.
Just as a thought experiment, imagine if a Killer could rekindle a moderately powerful, yet irritating and annoying Hex like Blood Favor, Crowd Control or Thrid Seal over and over, just by going back to its remains and pressing a button. Pentimento comes close, but even that is just a one shot and if a Pentimento gets cleansed it stays broken. On a side note, that would be a fun buff to Pentimento, right? Letting you rekindle remains ad infinitum; it would change the flow of the game profoundly and face survivors with a conundrum: cleanse and boon or leave the bones alone, giving a killer no ammuniton for Pentimento, yet opening up a NOED later in the match. A single perk could change the way a match plays out fundamentally, and 30% semi-permanent repair and healspeed debuff doesn't even come close to +100% healspeed buff, so it would be balanced, right?
I already feel they're overrated. So I honestly don't care what they do with boons.
@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2862892#Comment_2862892
i actually agree. In solo, i had people break all totems before i could even apply CoH. (ok, maybe due to a challenge, because it doesnt happen often, but it does happen).
so, what we need is an swf indicator so killers can avoid CoH in an swf, since you identified that as the main issue, do you agree?
No, because every killer will just dodge swf's. Que times would become an absolute nightmare. They need to close the swf/solo gap and buff killers accordingly.
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2863258#Comment_2863258
It shouldn't be in the game, that's why. Why should a team wide heal perk that costs 1/16 perk slots, be better than every other self heal perk in the game?
Gut it or change it to do something else. It has ruined the game.
That is more than a little over dramatic. The perk itself isn't the issue. The way it interacts with swf's is.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2863314#Comment_2863314
Give it 3 charges per bones then it dies, and killers can also stomp the bones.
It gives it a lifespan, which is the issue. I don't mind that you can heal everyone else, i mind that you can do it endlessly. 1 CoH in it's current form isn't the end of the world, its annoying but 2 or more CoH's is just #$%!, you can't remove it from the game, and on small maps the boons can cover 70% of the gens and hooks.
I had 2 on Dead dog, one was at the water tower, one was behind the saloon near the basement steps, thats nearly every hook and gen covered by CoH. Stomp one other is up, stomp the other first one is back up. If you really love tunneling and face camping bring 2 CoH's.
That's actually an interesting thought. Maybe make it where only one of a given boon can be active at a time.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2863258#Comment_2863258
Like I've seen suggested. It should be a better self care or we'll make it. Not both. So either in the boon effect you can heal yourself in the normal 16 seconds. But remove the ability to heal others 100% faster. Or vice versa. I am of the opinion it doesn't need both. Healing yourself in 16 seconds is giving your whole team basically medkit level healing.
Which would make it pointless to run. If it just let you heal yourself then you're better off with a medkit. If you can just heal your teammates then We'll Make It would be better. There's honestly no way I can see to balance it. It'll either be annoying or trash tier.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2863258#Comment_2863258
Good.
It's a badly designed perk and it could be dumpstered for all I care.
Where as I think it's vastly overrated. Ultimately I don't care what they do with it. I'm just tired of the never ending complaints.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2861626#Comment_2861626
Anything that helps the killer win, gets complained about til it gets nerfed. The survivors are always saying, "I'm so tired of the same killer meta." You generally know what perks they're talking about.
Nobody complains about Corrupt though. The main killer perk that gets complaints is Noed. Since it's basically the killers DH that's understandable.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2862879#Comment_2862879
So its still an issue, even after a token efort to "nerf" it. And it doesn`t matter that they nerfed it pre-ptb and that they nerfed it more recently, its powerlevel was way above the curve to beginn with, so its not the number of nerfes that matter, but the quality (or lack there off). Imagine if something started of 500% of the powerlevel of everything else around it or in its class and they then took 15% off four times, it would still be way stronger then anything else, no matter that they nerfed it 4 times (BTW this is not a real number to reflect CoH power, its just used as illustration of a concept).
With CoH BHVR seems to miss the point entirely, its not the healing speed thats the problem, even though healing speed factors into it, but the way you can spam it and how every single survivor can benefit from it infinitely, leaving the killer between a rock and a hard place: leave it or snuff it. Even if they reduced the healing speed bonus to 25% or something, heck, even if they took the entire healing speed buff away, the perk would still warrant a spot in most loadouts. The nerf they did was laughable in the truest sense of the word and not worth the effort to modify the two lines of code.
The perk isn't even 6 months old. It's going to take time to find a way to balance it without making it utter garbage.
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2862892#Comment_2862892
The dev's know what it needs but don't want to do it for some reason. There are countless threads across all forums about how strong it is and how to nerf it.. or just delete it entirely. There are many youtube videos explaining how powerful it is and they got plenty of feedback during the ptb.
They ignored it all.
It is a large contributor to the decline in the playerbase.
There's been tons of suggestions, but realistically every suggestion I've seen would render it so worthless it may as well be deleted.
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/2862879#Comment_2862879
The fact that the perk is allowed to exist in this form after 4000 threads of justified complaints is simply saddening.
People complained after the ptb where boons were introduced. The devs nerfed them pre launch. They complained after launch. They nerfed CoH again saying that it might be nerfed more if needed. So what is sad exactly?
They've listened to the complaints and adjusted the perk. Not in the way some people want, but they have been working on it. To me the perk is entirely overrated and only becomes an issue when you have a 4 man swf.
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Thread number 4,103 complaining about CoH.
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I've always hated Franklin's.
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@GeneralGrievous said:
https://forum.deadbydaylight.com/en/discussion/comment/2861631#Comment_2861631
thats true i guess but yeah the term is WAY overused
Far to often it's used whenever survivors actually do gens instead of aimlessly wandering the map.
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@GeneralGrievous said:
https://forum.deadbydaylight.com/en/discussion/comment/2861629#Comment_2861629
i dont think genrushing exists. its the survivors only objective at the moment
If they are playing normally no. If you have all four stacked up with strong toolboxes and BnP that's definitely gen rushing.
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@GeneralGrievous said:
https://forum.deadbydaylight.com/en/discussion/comment/2861126#Comment_2861126
"gen rushed" lmfao
While the term is overused it does exist.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2861151#Comment_2861151
I bet it'll get nerfed soon.
Why would it get nerfed? I've never seen anyone complain about it.
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If it stayed up, it would be broken. However, maybe change it to be like Corrupt. Have it as an active effect for the first two minutes of the match.
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It's not that hard to fool Spine Chill.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/315076/bruh-who-tunnels-as-huntress
Well. That sounds like they are playing skillful and out played you. Get good.
Because you see.. playing huntress is a lot like playing hockey.
I laughed too hard at this.
@topic I've noticed for some reason Huntress players are really susceptible to getting tilted easily. Obviously not all of them, but a high percentage in my experience.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2859835#Comment_2859835
Oh I never got to play collision Spirit either. I discovered this game way later than I should have!
It's a large part of why people always said Spirit took no skill to play.
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That was really bad. Especially as she still had collision.
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I hate the constant whining about it.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2844097#Comment_2844097
Tell me this tricks please.
The most obvious is breaking Los. Double backs, and any other fake out you can think of. The key with Nurse is figuring out that players style. Are they ambitious and try to predict you? Do they blink to where they last saw you and adjust from there? That's what makes her fun to vs in my opinion.
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@GannTM said:
Yeah they juked you because you missed. It has nothing to do with the survivors being good or not. Saying Nurse is balanced is like saying a test with barely any material taught in class is fair.
I have to disagree. There's tons of tricks you can use against Nurse. I actually feel like she's the most mind game able killer.
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@BubbaDredge said:
https://forum.deadbydaylight.com/en/discussion/comment/2833873#Comment_2833873
Actually you kind of do, that's how the game is set up. Did you think it was accidental that the killer can see survivors and their equipment? By trying to get an extra edge, you're playing dirty. Also you're admitting you need an extra edge. Most survivors do.
But like I said, I like a last-minute swap, makes me camp and tunnel with even less remorse.
I admitted to nothing. I don't last minute swap because I don't care enough to bother. They still have no need to hand you information.
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@GannTM said:
This is why you all should play Spirit. She can counter it very well.
I've missed this.
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2838713#Comment_2838713
https://us.v-cdn.net/6030815/uploads/9F1ZBZS19OVN/image.png
People are saying it was normal for a game to lose players in 1 month or 2 months then on the holidays , people were saying it was normal to lose players because they are coming back to work or school.
If DBD loses players for 6 months straight is that not a concern?
A downward trend doesn't equal a game is dying. Resident Evil brought in a ton of new players. Realistically many of those players weren't going to stick around. Add to that the steam charts are only one metric.
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That's really overstating things.
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If you mean the I'm quitting DbD posts alot of people have forum friends they'd like to say goodbye to. Add to it those people usually really loved this game, so there's probably a part of them that hopes it might get the devs to see the issues that they see.In the end there are alot of reasons why.
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I support this message.
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Not particularly. I have no attachment to the license. Add to that the perks all feel pretty meh, and there's just not much for me to be excited about.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2833535#Comment_2833535
You feel like to attack someone over a post. Oh man you must be strong.
Survivors try to play dirty before the match even start, Killer can simply drop the lobby. I would play through it because I dont really care, but I dont blame other killers.
How is it playing dirty? They have no obligation to give you free information.
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/2826679#Comment_2826679
And besides debating a moot point like the OP what exactly is your case? You're really going to sit here and argue that greeding isn't a thing? 😂
No, I'm arguing your ridiculous definition of "greeding" is just flat wrong.
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/2826539#Comment_2826539
Cool story bro. If you wanna get your team snowballed because you 'felt' its right to travel across the map to force a save against a face-camping basement Bubba be my guest. You're free to do so and enjoy it as well, doesn't change the fact that making overly-altruistic plays at bad times so your teammates get punished for it is one of the things in DBD that can be considered greeding
Yeah, not like you just used to most obviously bad scenario to make your case or anything.
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/2826266#Comment_2826266
The point eludes you then even when the Killer and I just explained it to you. You're looking way too deep at this.. Greeding is any time a player makes a sub-optimal decision for the sake of getting a neglectable set of extra points, being flashy or just for the sake of being bold regardless of the risk it comes with. It doesn't make you a bad person or a bad teammate either but its as simple as that. Altruism even by other Survivors has always been looked at as greedy in the wrong scenarios for a long time
Example of Greed: You're running a killer with 5 gens remaining and you go down unnecessarily early because you wanted to loop the safe pallet an extra 2 times which led to a bloodlust...that's greeding a pallet. If you just threw it down as you normally would you would be safe and probably alter the outcome of the game, instead the killer now has a fast first hook and can go pressure your teammates
Example 2 of Greed: A killer slugs a survivor with unbreakable/medkit to go attempt a down on the last survivor thats across the map. Survivor #1 gets up and opens the gate and then takes a protection hit to save the other person. The killer greeded and gets punished for chasing the 4k instead of securing the 3rd kill first
You willingly turned a 1k loss for the killer into a tie because you wanted to force a save across the map with little to no time left and also ignored the risk of BW... you went out of your way in a lose/lose scenario when you already had the W. I do it myself sometimes so I'm not judging you I'm just letting you know what people consider that
Or, and this is just a theory, people may just do what they feel is right. I'm not leaving someone behind if I think I can save them.
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@Crit said:
https://forum.deadbydaylight.com/en/discussion/comment/2824261#Comment_2824261
No just like 3 toolboxes
The time spent in a locker is a full counter to it imo.
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I wouldn't blame you lol. It would be so dumb.
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Do you mean 300% speed increase, cause that's impossible. Or do you mean charges with Built To Last? If the later, no. I say that because you have to spend time in the locker to regain charges which balances it out.
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2823869#Comment_2823869
180 charges on a commodious toolbox
it still gives me nightmares
I miss my old Commodious's. Could you imagine them with Built To Last? Lol.
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@CryptFriend said:
I'd say Predator.
Its regular effect is surprisingly detrimental and the option to make something like footsteps louder would at least make it interesting.
I actually suggested a similar change sometime back. Predator making footsteps louder and Lightweight making them quieter.
@topic I've suggested it in the past, make Insidious trigger after a hook. It gives you the undetectable status for 30 seconds during which you can still move around. I think it would be a really interesting perk.
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@hailxsatanxeveryxday because I don't think putting on an item last second is scummy. There's no reason they should advertise what they're bringing. Tunneling and facecamping them over it just feels like a child throwing a tantrum.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2823003#Comment_2823003
No, if you want to see what throwing a tantrum actually looks like, I highly recommend you employ this strategy and then watch their reaction. You will learn the difference very quickly.
Really, how is it any different? In both cases it's someone throwing a fit because they don't like what their opponent did.
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@hailxsatanxeveryxday my point is it's a ridiculous over reaction. It's basically throwing a tantrum.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2821653#Comment_2821653
Of course they can, but how does that make me want to tunnel and camp them less, exactly? They freely make my decision of who to remove from the game easy, so maybe you should ask them why they freely do it. I have no clue, thrawn3054. You are asking the wrong party.
If I recall correctly tunneling and facecamping is what you do every game. Or at least you've given that impression. So I don't think it matters what they do.