th3
th3
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- th3
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Comments
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2204917#Comment_2204917
Those are pretty old stats. New ones would be nice.
Well those stats regardless of what they are will most likely be incorrect because I feel like I go against 4 man swf’s ever game -Some on the forums probably
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2204725#Comment_2204725
I'm wondering if we have more solo than SWF...
Yes 4 man was a very small percentage with solo making up half and 2/3 mans filling the rest.
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@ShinobuSK said:
Imagine using map offerings, yikes
It’s something achievable through the blood web why would it be a yikes. It’s no different from killers picking the best map for their build.
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I use BBQ, Whispers, Corrupt, Pop
Mainly focused on finding people since I zone them away from windows and bubba melts through pallets already so I don’t see the need to equip spirit fury
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2204330#Comment_2204330
But it would be funny as heck. Imagine turning around in 1st person only to see a Pig right behind you.
I don’t see the appeal personally. Would just make playing very annoying during it.
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I don’t bring light borne, noed, or franklins to start with.
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@BarbecueiChilli said:
In game? Survivors (but just a bit more). On this forum? Killers.
Definitely agree with this 10/10
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Well it would give me a good reason to not play during it if it was an event.
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It’s objectively the most fun exhaustion perk. You get to stun the killer with it and it’s funny making them fear lockers. Plus when I run it I don’t care about escaping, just stunning excessively.
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@Munqaxus said:
Why not buff it?
As much as it seems like it, the forums is a very small portion of the games players. Relying on the forums to base your argument that everyone agrees with you is foolish.
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I just imagine it would be even easier for hags to run thrill and ruin and just trap the totems than it already is.
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The main issue is that any balanced loop becomes killer sided after 15 seconds of chase. Which makes balancing loops inherently difficult.
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@Northener1907 said:
3 survivors will work on gens. 1 survivor will loop killer with god pallets and windows. 1 minute later 3 gen done and you have 1 hook.
Yes game is not survivor side, sure
Because all chases start at killer shack yes.
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@Aven_Fallen said:
- Happy that Bloodlust did not end
- talking about "no skill blinds"
Ok.
Glad that this Bug is fixed. Nothing worse than Killers just swinging at Pallets to not get stunned. The worst was some Wratih who hit me despite the Pallet already dropped, nodding his Head afterwards. Like, its one thing to get a undeserved hit, another thing being cocky about it.
Pretty happy that I dont have to experience that again.
Same, had it happen to me in the ptb and despite reporting it. It wasn’t fixed until the hot fix
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It’s very annoying because this would never play out the way it does in the video in an actual match. Don’t use the video as proof it needs to be balanced because it’s not meant to show how broken or unbalanced a certain thing is, it’s just a meme/content for Otz to use.
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I use corrupt pop to have less of an area to focus on at the start. I’m able to secure a down or two in the first 2 minutes hurting any gen progress the survivors manage to get. I like pairing whispers and bbq with pop and corrupt to maximize finding where the survivors are.
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/2200596#Comment_2200596
I didn’t know anyone actually used dead dawg offerings
I’ve had hags with thrill and the silent teleport addon. Mainly killers with totem builds.
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I’m not having fun when I prolong a match. If the killer can’t keep up I’m interested in just moving to the next one.
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Or maybe it just shows that decisive was not as common as killers complained about it and it didn’t even help more than half of survivors running it to escape.
Kinda deflates the killer argument that decisive was like a free win and was in every game.
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@SunderMun said:
I love the ironic ad hominems coming out.
It’s quite funny since you can see how biased they are looking at their comments.
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@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2200692#Comment_2200692
I'm thinking of it like this. You chase healthy "survivor A" in FF, you hit them and then a) cancel out of your power and try to down them while they have Deep Wound or b) Go after another survivor they see with killer instinct. Then, later the find that "survivor A" has mended, but hadn't healed themselves to full health and are then quickly downed. Maybe there are some other changes that need to be made in the numbers department and add-ons to take into consideration, but I don't see that as anymore overpowered than most other killers.
with your idea it would take the only defenses survivors have against killers and make them more useless than they already are against a legion.
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They don’t know why you are hitting them.
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I thought the perk did that to help killers who had cool downs/fatigue etc which would make it hard to see the highlighted location of the survivors. An example of this would be nurse downing someone and then fatiguing
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I don’t complain when a killer plays a map offering like dead dawg etc.
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@A_Skinny_Legend said:
There are less people using it but the escape is the same. So does this mean that it is now more effective?
Actually it would be considered less effective since out of all matches with only 16% having the perk equipped less than half of that escaped. Not that it was particularly effective before with only half of the 27% escaping with it equipped.
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While not getting any value out of your power is demoralizing it is also the survivors doing the correct thing to counterplay you. So it would lead to you using your power when you see a healthy survivor.
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I highly doubt even with dead hard being nerfed you would be able to beat a good team and then post another thread asking about more nerfs to make up for the lack of skill you have.
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This isn’t an accurate video depicting a normal chase, so making assertions about balance based off of this video is stupid.
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The killer has a reputation of being very boring, who knows.
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@nutmilk420 said:
https://forum.deadbydaylight.com/en/discussion/comment/2191825#Comment_2191825
Ya this is what I mean I just think they need to change what counts as a "missed" or "special" attack but leave the perk itself unchanged.
iirc this was explained as keeping the number of exceptions between basic/special attacks minimal in relations to perks. Which is why all attacks cause the perk to lose tokens instead of some.
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Isn’t this with every perk that isn’t obvious in the signs that this person has it. What makes games fun is determining what cards your opponents hold. In this case perks. Your idea would just make it extremely bland. If you can’t bear chasing the guy who unhooked and just want to tunnel then expect bt so you can change your play style appropriately. Being able to see the perks before the game starts with no guessing required would make it extremely bland and boring, but I imagine that’s no different from how you play.
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As killer the rank reset was gold going against rank 9’s who don’t know what they are doing. It’s very clearly rank has a real impact on gameplay knowledge and skill so I hope it sticks on people’s minds.
As survivor it’s been miserable.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2190546#Comment_2190546
Mending isn't meant to down survivors, it's meant to slow the game down a bit as it forces survivors to mend otherwise they get downed.
Plus any real changes to mending approaches the dangerous elements which were why legion was changed in the first place.
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Hi Sluzzy
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Learn what is actually toxic and what isn’t.
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I call them hackers since it takes more than 2 seconds to cleanse. Lol
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2190404#Comment_2190404
Not what I asked but ok.
You can have 6k hours and have never touched a killer.
It’s more to point out I got every achievement including Michael’s tombstone.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2189803#Comment_2189803
I just have a question... Have you actually ever played Michael while using a tombstone?
I just have to ask because it is much more common that most if not all gens will be done by the time he is actually able to use it. Which even then you can still counter it by simply hopping inside a locker. Because then that leaves Michael with 2 options A) hook you and lose his ability to kill you OR B) drop you and force you keep running, in which case I don't know why anyone would do that as the survivor would just find another locker.
Yes I know what I’m talking about.
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@whycantIwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2189797#Comment_2189797
sad you don't like it, but thanks for reading
I don’t think you understand the complaints about it. It’s complained about because it can delete a survivor from the game, without hooking them. Discarding it after already killing a survivor doesn’t change its impact.
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Like cool I guess, now I see blight players doing literal circles. Circles with their flicks so clearly bhvr doesn’t care. Great change and it doesn’t change that blight is one of the most boring killers to face.
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Yeah not a fan. The tombstone addons just need to go outside of the iri for the achievement.
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Yes the fabled I can't do anything because the entire team is good. This translates into survivor needs to be nerfed because when I go against survivors who are better than me I lose.
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It's in the premium section of the rift.
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@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2175618#Comment_2175618
ummmm... Is this serious?
Read the first part of OP's post.
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I've been having a blast with
DC
It's funny when the killer whiffs.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2177297#Comment_2177297
Weird. I don't use event cakes because Survivors always expect me to farm when I use it, then put me on blast when I don't farm with them.
They seem to think Cake = Farm & that I'm breaking some golden rule by playing to win instead.
Regardless of what side, whenever a cake is played it always ends up being a sweatfest.
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Its annoying because I don't want to bring event items since when I have before the killer has gone out of their way to snipe the medkit or toolbox out of my hands and camp it. Same reason I don't use my event cakes, since the killer just seems to go out of their way to make it an unenjoyable match.
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Nice resolution.
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Probably the rarest one which has been out for a while is the Adept Oni.
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The main issue is how do you define productivity? How long do they have to work on a gen or totem to not get crows. It’s too many variables to account for and honestly too easy to cheesy
