th3
th3
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- th3
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I'd say its most likely because there is not the support there to guarantee you can view your stats, especially since they aren't saved to be viewed that way. IIRC when they did dedicated servers, the data from before couldn't be used.
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@GlamourousLeviathan said:
Even if the killer AFKs or fails to put any pressure on the map, can we all just agree that completing 5 gens in 4 minutes is just ridiculous? I mean, normal games last about 15 minutes, being able to escape in such a small amount of time is simply unfair.
Flipping this on its head, is the killer eliminating everyone from the trial in under 4 minutes ridiculous or fair considering normal games are around 10-15 minutes.
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I've been having this issue on NA servers as well.
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/2238915#Comment_2238915
Oooohh, you're one of those people that think that killer is super easy and that survivors need buffs.
That explains it. I would suggest playing killer at higher ranks if you want a better understanding of how hard the game really is for killers.
OP, I think this is a great idea.
I play plenty of killer and get easy 4k's almost every single game. I don't need to cover my self in some sort of cloak of entitlement to see that this would just feed into making the game even easier than it already is for killers. You people get like 49 games of pub stomping wins and the one game against competent survivors you cry and complain on the forums about how unbalanced the game is. Cry me a river with these terrible suggestions that "The game would be more fun for both sides". Even with the old ruin and undying "promoting a healthy playstyle for killer's" there still was slugging and tunneling. Just admit you want to pub stomp and always win when thinking up these moronic suggestions and then this conversation can continue elsewhere.
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Mechanical counterplay to spirit is to waste every pallet.
Psychological counterplay to spirit is to not get hit by wasting every pallet.
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@BRPlagueMain123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2237032#Comment_2237032
I don't think so, if you're on a gen, you're exposing yourself, so there's no point in making you basically invulnerable. And you'll not be "useless", you will do gens and stuff, but slower, as a punishment for being found and downed. Today, your teammates can just unhook and heal you in 20 seconds (or less) and you're in the game again as if nothing happened until the 3rd hook.
The punishment for being found and downed is you are one hook closer to being killed. There is no need for an additional slowdown which will make the game even easier than it already is for killers.
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The only way I would think this would be fun is if DS didn’t cancel when performing interactions. Since that happens I really don’t want 60 seconds of being slowed so regardless of what I do I’m useless.
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It’s annoying since I can get farmed by my teammates before the second skillcheck even pops up so I just don’t hit my ds and indicate to the killer I want to get out of it.
If I get annoyed enough I might dc but I take that as a sign to play a different game.
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Interesting, every ghostface I have faced has been a toxic degenerate.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2236225#Comment_2236225
And it would make people not believe baiters like Sluzzy.
a person named sluzzy apparently has a crap ton of blinks on nurse. I’ve also played with a survivor named sluzzy who was pretty dang good.
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Perks are not a toxic thing.
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I’d like more fog and darker maps. Also less dead zones.
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@Blueberry said:
And how often does this god tier Spirit show up? Almost never.
I mean I’ve been running into a couple more often then not. Most of my spirit matches are the same people with thousands of addons for her and spend thousands of dollars on headphones for spirit.
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Just to explore this line of thought. Wouldn’t the killer after mastering the kit be oppressive. Just like a good survivor will seem untouchable because they know how to play very very well.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2233161#Comment_2233161
I find playing against survivors so boring. I can tell the exact same sweaty builds one min in to the match. Dead hard, Borrowed Time, Spine Chill, Unbreakable, DS
Typical response on these forums. Maybe try something wittier since someone else beat you to the punch on this particular vein. Nothing like rehashing spilt milk. Besides I thought this thread was talking about why survivors hate blight, not the daily annals of killer mains complaining. Really off topic, waste of brain cells
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I find blight boring because they all run the exact same build. Not op but just very boring when I can tell the exact sweaty build 10 seconds into a match (ruin undying tinkerer bbq)
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Good thing such content doesn't have a direct impact on gameplay. Compared to other games you do not have an incentive to buy cosmetics for any sort of advantage. Since you don't have to buy the cosmetics to gain an advantage that means they can price it however they want honestly, people buy the skins and if you are uninterested due to the cost (too bad?).
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I get more consistency out of other perks than one that is up for 45 seconds and goes down while I heal. That's why I haven't touched it outside of testing the change for about a week.
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@Zozzy said:
https://www.youtube.com/watch?v=y2YvtWLgtFw&t=4s
They charge the developers money based on how much they predict they will lose.
While not confirmed as what Sony officially does, its pretty safe to assume they have some form of deal given how Sony's handled other games.
@ShinobuSK said:
Cant BHVR just copy-paste my progress on their servers and let me get an access to it from different platforms on their own? Or its now property of Sony since I gained that progress on playstation?
Wish it was that simple :(
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The UI icons are not game files, so eac wouldn’t flag you modifying that for an intake advantage. I’ve been using custom icons forever and have never had any issues. They definitely keep the appearance fresh because I can choose from so many different ones.
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People get mad over stuff like t-bagging. That should indicate some people are very fragile and don't want their worldview interrupted by something else.
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This is why Sprint burst is more annoying for me than Dead Hard.
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I like the experience of being chased.
But this post is just baiting a reaction, reminds me of Lord_Tony. Probably his alt considering the quality of posts.
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@LazyPayday said:
Have you taken into account you're playing on servers you shouldn't be? Your suddenly horrible ping could more easily piss survivors off and give you the advantage in comparison to when you're normally playing on the servers you're supposed to.
This 100% lol.
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On the ptb I didn’t have any anniversary items/offerings on any of my characters.
Also I never use my items because of franklins and item teching hags which make it impossible to get your item back. I’d bring more if that wasn’t a thing hags can do. (ADD AN ANIMATION TO PICK UP ITEMS WHILE CROUCHED)
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@Northener1907 said:
I thought Lord Tony banned lmao
Same, little surprised it wasn't him.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2217579#Comment_2217579
He's still plenty strong in tier 2.
From the 15 games I played today after work, he’s only dangerous in tier 3. Tier 2 is similar to a regular 4.6 killer. Given that you just don’t want him in tier 3 denying that infection by letting a zombie get you is similar to plagues counterplay before her buff.
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That statement was more in reference to the mori’s before the change. Making them more of a natural part of the trial would change the perceptions of toxicity since it’s something achieved through normal gameplay. As for what it would be I’m excited.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2217278#Comment_2217278
So you'd want potentially 12 3 hit chases from Nemesis?
You do know why old Mettle of Man(MoM) was nerfed right?
Because your just asking for old MoM against Nemesis/ effective immunity to his power.
The real counter is just get infected by a zombie so it denies nemesis his boost from the first infection. He’s only threatening in tier 3 so denying him the extra boost from infecting survivors is crucial.
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I’m sure this will be as game breaking and op as lucky break. Since the update every game has had lucky break equipped and the meta has shifted. Watch it actually get changed and then these same people complaining about it will also complain about why survivors don’t run different perks.
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Grind is easier for killers whoop de doo. It doesn’t help that most of the survivor perks are bad anyways. How is this a problem?
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That’s why it is better to hide your hours to avoid killers not wanting to go against you for that. Plus it foils the occasional swf check. But imo dodging high hour players isn’t fun since everything else is easy in comparison. It’s like a learning experience.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2210142#Comment_2210142
Of course. Because Survivors would sit on the Gen until the last moment possible, just to Sprint Burst away into safety. (Which I find more annoying than someone using Dead Hard for distance) IMO Sprint Burst is the better Perk, because if you 99 it, you can use it everywhere and make it to a Pallet. While Dead Hard can only be used for a little bit of distance, which is meaningless if nothing is around.
However, I use Dead Hard, because I just dont like Sprint Burst, lol.
About a month ago I had a full 4 man using sprint burst and that was way more aggravating than dead hards. All they did was leave gens the moment they heard my terror radius. I only won because of a 3 gen but barely. It took so much pressure away when they would just sprint burst away and I don’t want that to be the meta of dead hard gets nerfed. Mainly because then killers will complain about that.
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@glitchboi said:
DBD should just use their money to make their own anti-cheat, if possible. If not, then EAC will do, I guess.
EAC isn't actually that bad, people just found a way to bypass it, I guess. I really hope EAC does something about it.
I’m actually talking with someone about a lightweight anti cheat which would focus on server side implementation to allow suspicious activity to be flagged or even banned automatically. An example like being under the map, doing actions at a rate which would be impossible.
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Sprint burst would be the next big thing killers complain about as being very boring.
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@GeneralV said:
Ok, I think I have a solution: Hatch Grabs. Just bring them back.
Yeah 30 minute hatch standoffs were the best I really miss not being able to go make ramen eat it and walk my dog before still coming back to my face off with the survivor.
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Same thing happens on the survivors side. It’s called latency.
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Never more than 10 minutes max. I have an i9-9900K with an nvme m.2 1 tb and it updates like butter. Plus other benefits to my system.
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@Lord_Tony said:
the game is fine, swf is unhealthy
Judging on your vods I’d disagree.
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@DemonDaddy said:
It's sad your so bad at Survivor that you believe this.
He’s just trolling on the forums so I wouldn’t take him seriously. Plus I played a game with him and he was actually kinda good as survivor. Ran the killer for 3 gens (rank one)
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At least he is consistent. Compared to the equivalent killer posters his posts are more funny than anything else.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2206789#Comment_2206789
So your becoming the thing you dislike?
Also why have you brought that fourth when I've never said such a thing.
I guess that would be because I didn’t even respond to you, I merely provided a reason why I said what I said as a play on how the community responds when devs release stats, by cherry-picking what looks good in their arguments and ignoring what disproves their complaining.
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@Akito said:
Imagine being tired of being bottom score if you did all 5 gens on your own. And the objective category isn't even maxed out.
How do you feel about that?
If you can’t hit 6 great skillchecks on 5 gens maybe there is a larger issue about skill instead of bp gain.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2206796#Comment_2206796
I mean has to be,I refuse to believe this level of entitlement exist
You’d definitely enjoy watching his twitch vods (I can never see him when he’s online) but 10/10 I’ve never laughed as hard except when watching Dave chapelle (comedian).
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I also like when the hit misses and plays the missed animation but is suddenly connected to me despite missing. Can we fix that exploit called inconsistent connections.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2204931#Comment_2204931
These are PC stats by the devs, and It doesn't tell you spread . That could mean most 4 man's are in red ranks, so maybe 1/5 (saying 2% outside red ranks) (because red ranks are meant to be top 25%) in red ranks are 4 man swf. Or you could be extremely unlucky. Anecdotal evidence doesn't beat documentary evidence, and so just saying that you see this more isn't enough to say that a stats wrong. If you have a blue and a red ball in a bag, you could pull the blue ball 27 times to the red ball 12 times, even though it's a 50/50 chance. And this can go to the extremes.
These are also the newest set of stats we have, that are released by the devs (to my knowledge, I could be wrong) so that's the best we have. October 2020 is only 8 months old.
https://forum.deadbydaylight.com/en/discussion/comment/2204920#Comment_2204920
I’m mocking the typical forums response to stats. “I see this more often so I think these stats are false” when it suits their argument.
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Or sometimes you join the server and when it loads on your end it takes a few seconds to display all the survivors. Lol pathetic
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I’d take that to make killers fully commit on their powers. It would mean huntress/trickster/pyramid head/deathslinger would all have to commit on their throws, trapper/hag would have to commit to setting their traps, Myers can’t 99, wraith just uncloaks immediately instead of repositioning to try and bodyblock me, billy can’t feather, pretty much any killer who has mind game potential with their power gets that taken away. That’s a great trade off for having to commit on unhooks and gen progression.
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I dunno, I’ll suicide if the match is already lost. But I’ll try to stay in for my teammates but when I’m not having fun with a strider spirit I find it hard to stay awake and engaged.
But if we are already down a person at 5 gens I’m more inclined to just dip especially if my team isn’t doing well or not trying at all.
Other than that I usually just am residentsleeper while getting chased.
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Nice bait sluzzy