tenoresax
tenoresax
About
- Username
- tenoresax
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Comments
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@TheLastHook said:
https://forum.deadbydaylight.com/en/discussion/comment/3065911#Comment_3065911
I guess you like to end matches with 0 kills.
All stealth killers generally suck so I rarely play them anyway.
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Ghostface and Sadako are kinda tied but for now I decided to have Ghosty.
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Hillbilly has the worst effort-to-value ratio in the game.
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Console Blight is tough work, but it's an honest livin'.
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Demogorgon.
Sometimes you just gotta shriek at the top of your lungs to let out all that repressed anger built up by this game.
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@[Deleted User] said:
Can we talk about how Dredge is actually worse than Sadako in a multitude of ways?
please elaborate, I'd love to hear
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If you turn off cross play, you only get matched with other people with cross play off, which on PC is usually the biggest sweats ever.
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3049384#Comment_3049384
Haven't people been saying it's literally worse than before? How is this the best they can do if it's worse?
BHVR's best does typically just end up being worse, eg the "75% grind reduction" that made it worse for newer players.
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shes got pockets like a gta character
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/3041980#Comment_3041980
https://forum.deadbydaylight.com/en/discussion/comment/3042094#Comment_3042094
I really hope that OP just means perks. "Damaging a survivor to procc whatever the perk does"
Exposed is some whole another thing. Its not tied to a perks function but a seperate mechanic that only teiggers on normal attacks.
Trickster doesnt deal damage with knives, they add x% laceration which will damage survivors when it reaches 100%. So even if it was affected by exposed, it'd only deal double damage once the bar is full.
Im split on the topic. Most perks could surely work with damaging survivors/changing their healthstate, but exposed would be questionable because its somewhat perk-unrelevant. I guess nobody would complain if demo shred worked, but other abilities might be too hard.
I'm aware individual knives don't count as damage, I was just correcting the other fella cuz he got the wrong name.
Looking back I probably should've also clarified that instead of just correcting the name.
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@sulaiman said:
So, i think about artist with an active noed. So one knife is enough to down a person, and he he finds mulitples even at a distance, they just go down? Yeah, doesnt sound op at all.
Trickster*
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/3007179#Comment_3007179
Again this crap comment.
She doesn’t ignore every game mechanic. 🤡
Ok
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As long as Nurse has the ability to ignore every game mechanic, she will still be the strongest killer, this would just make her more tedious and less fun to play as.
Also making blink hits count as special attacks would just encourage people to run slowdown perks instead.
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I haven't seen what nightfall looks like to survivors with bright shaders, but you raise a good point.
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@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/327454/legion-chase-music-is-too-quiet-now
Better quiet so that you can hear Footsteps,Breathing,& Grunts easier
Who needs better tracking when you've got a banger in your ears to get your blood pumping?
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@jakubr21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2990111#Comment_2990111
A bug is not a tech.
I genuinely dont think I've ever seen you say anything but "I don't like hug tech". Find something else to complain about man, can't be healthy fixating on hating hug tech like this.
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Glup Shitto
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Maybe they're working on the rework? Atleast I hope they are, I can't stand the swamp and it's terrible collision, spawn parameters, log loops etc etc.
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Do not bring back Hawkins, it was cool aesthetically but in terms of actual map design it was one of the worst.
I'd be more than happy with the same theme of map with an entirely revised design and layout.
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Please don't make me think about it...
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I typically find it's usually the one person I didn't want escaping, is the one that escapes and t-bags whilst everyone else is either about to die or already dead.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2985662#Comment_2985662
Given the reactions in this thread, doesn’t that strike you as a bad idea?
That's a good point now that I think about it.
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@supersonic853 said:
Aw i missed the original title.
What was the original title?
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SH 1, 2 and 3 are some of my favourite games ever.
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@Regulus47 said:
They'll probably just be removed. Can't wait for all the sweatlords to spam use ebonies every game. Fun times lol
Why would ebonies and ivories be removed? The rework only allows you to kill the last survivor.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/326135/trickster-console-vs-trickster-pc-not-balance
What if they remove recoil?
That'd just make him kinda braindead to play I think, a consistent and practicable recoil pattern would work better me thinks.
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Do not ever disrespect Shadowborn like that.
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Would you rather all Nurses just stack slowdowns every game then?
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they do not all spew blood by base, just on the off chance there may be someone on the gen they're faking they can push them off to scare em and waste a couple seconds.
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@dspaceman20 said:
I would probably be ok with the hug tech if it had a counter.
I'm not sure if it does so the question is does it and what is it?
Same counterplay as with old j-flicks, if you see him looking down at a loop, simply move away from the loop, Most times they won't notice you run away so you can get big distance. Very few people do this atleast against me and it typically works out for them.
Or you could always just DH it.
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I feel like Origins could totally work if you just cut out the Gen 1, 2 and 3 areas and only had the Excavation site and Church.
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@JonathanByers said:
https://forum.deadbydaylight.com/en/discussion/comment/2973724#Comment_2973724
I wanna see the tank as the killer representative for L4D.
I feel like Tank is just too big, how would he fit through normal doorways like Léry's?
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we need a Witch or some other special infected as a killer.
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@Impailer said:
https://forum.deadbydaylight.com/en/discussion/comment/2971956#Comment_2971956
In matches can’t hear survivors grunts of pain, hitting them, other survivors removing them from hook/getting hooked. Ect
I had that happen once or twice a couple months ago, no idea what causes it.
Don't think it's been addressed yet either.
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elaborate?
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@Leatherface1990 said:
Killers can body block hatch and hold the game hostage forever. fun fact.
No they can't? Literally just go do gens and they're forced to either let you do it and leave or come stop you and kill you.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2964742#Comment_2964742
yeah thats why shadowborn is S tier right?
I'm glad someone else agrees.
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@SMitchell8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2961517#Comment_2961517
So you rely on perks then?
I rely on Shadowborn. Nothing else matters.
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Not sure, but I know for a fact I will be running Shadowborn on more killers now that I don't have to worry as much about metaslave survivors having a huge upper hand.
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Perhaps one day, I'll finally be able to use all 4 perk slots on half my killers.
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I'd drop the game.
Shadowborn only once every 3 games? You couldn't pay me to play like that.
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@jakubr21 said:
It was a bug, a fun bug that does not give you advantage, unlike hug bug.
This has nothing to do with hug tech, why bring it up?
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@NAERUUU said:
https://forum.deadbydaylight.com/en/discussion/comment/2954670#Comment_2954670
The hug tech was really powerful.
and that was a bug, the difficulty of how to perform this tech doesn’t count because … it’s a bug not an mechanic
Many games have taken bugs and embraced them as new mechanics like League of Legends with Riven's basic attack lock in and Overwatch with Mercy's superjump and I see no reason why hug tech shouldn't be the same. It has simple counterplay (literally the same as old J-Flick counterplay), raises the skill ceiling and makes Blight more enjoyable.
Hearing people say "it's a bug, so it should just be removed" all the time is getting tiring so I'm beggin you, give me an actual argument please?
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2954660#Comment_2954660
If you want hug tech and moonrush removed admit your bad.
I don't, I'm a devoted Blight main.
I just think comparing hug tech and moonrushes to dead hard is beyond scuffed because hug tech requires skill and can be countered whereas dead hard is the complete opposite.
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@_AdamFrancis_ said:
If your gonna remove hug tech, remove locker saves. If your gonna remove moonrush, remove dead hard too
I dont think I've ever seen such a scuffed comparison on the forums.
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@BadZilla said:
Blight needs a rework he is only viable for high end dpi switch mouse users they can abuse him in ways he wasn't meant to so you have 0 counter play but the average players and especially console gamers they can't play him.
blatantly incorrect, I've been playing Blight on console for over a year now and been doing more than well.
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Michael, he is disrespectfully weak considering he is literally Michael Myers.
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any killer that relies on aim is just fundamentally worse on controller than on mouse and keyboard.
this is just a law of the universe, no way around it.

