supersonic853
supersonic853
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- supersonic853
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Yeah i just reached 6k hours in this game 50/50 between survivor and killer and i pretty much know completly everything about this games mechanics. As killer personally i end most of my matches with a 3k because hatch but most of the survivors i face or get solod with are kinda potatoes. I saw a red rank survivor with like 100 hours in red before i think? Then as survivor i run the killer for 2 minutes and 1 gen pops. Im personally gonna fear the mmr as killer because i know im gonna get pushed to my limit but itll feel nice as survivor getting teammates of my skill level.
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I have no problems with noed in most cases being a detectives hunch gamer but the 2 times i dislike it:
1. Killers facecamping (mostly bubbas) they have enough time to facecamp 2 survivors to death before all the gens get done then smack a 3rd with noed. 3k for standing in one place most of the game...yay.
2. Nurses and spirits running it and already exerting enough pressure. This is just beating survivors while their down even harder. To barely get the gens done against a good spirit or nurse then get smacked with noed. You just feel defeated. Personally i don't run it on nurse and spirit but be my guest i guess.
In most other cases i make sure noed never activates in the first place. It just has its abuses for me.
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For me the fun is in the chase not looking for 4 blendettes on yomako. Also how fun the chase is depends on who im playing really and what the map is. For instance no matter who i play the game is a unfun experience. God pallet after god pallet after god pallet. Who finds that fun? Its boring for both killer and survivor. I like the loops where i can hide my red stain moonwalk hit outsmart the survivor. Loops should be about mindgames not just holding w to safe pallet after safe pallet. To bad those are far between.
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Its not his addons i hate even i feel some are good (besides beast marks if you use both youll overheat after one chainsaw).It's the animations, the roar,the fov. And in some ways the overheat being to punishing. I down a survivor go across the map and break a pallet and overheat. Guess i "abused" the chainsaw.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2109965#Comment_2109965
To be fair, it says "effectively unchanged." 100 vs. 101 could be seen as "effectively unchanged" while also being still seen as a (tiny) nerf to Rat Liver Demo (as opposed to Pig where her basekit crouch buff and Combat Straps nerf still resulted in identical crouch speed as old Pig crouch speed + old Combat Straps).
Assuming Mugombo's match checks out (which I can't confirm because I don't recall the percentages off-hand), they are technically right, which court of law legally dictates is objectively the best kind of right. :P (Of course, if their math is off, then you can disregard this whole post.)
They are correct it is 4.00 m/s but the devs have not offically addressed if it was a intended nerf. They said it should be unchanged so idk.
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Don't mess with the demo mains. They sleep and when they wake ######### gets real.
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@Moxie said:
Rat Liver was the only good add on and likely still is.
The problem with Demo is all of his add ons are varying degrees of trash. This add on pass hurt Demo a lot because he only had one good add on to begin with, which was gutted.
DEMO LIVES.
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@Palkia123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2109626#Comment_2109626
That just conbines WAY to many perks in one, IW, no mither, dance ect DS literally would be a god tier because it has like 3 perks in one slot (not to mention how small the text to read DS would have to be, lol)
Itd also fully counter tunneling. Since if you get stunned the survivors gone. Also its effects would be temporary 10 seconds on a once per match perk. If you wanted permanent of the other abilities youd just take their respective perks. Like iron will vs buffed ds. Buffed ds is 10 seconds while ironwills permanent.
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@IWasLeft2Die said:
DS doesn't need a buff.
@Palkia123 said:
https://forum.deadbydaylight.com/en/discussion/242782/ds-buff-idea
In either case, you looped the killer for one minute or he left you slug then go to pick u up, that's ONE FULL MINUTE wasted from the killer, your teammates should be doing gens, BAM, 3 gens almost done
To be fair though there are those killers (nurse,spirit,billy,wraith,blight) who tunnel take the ds then down you like 15 seconds later. So i wouldn't say ds doesn't need ANY buffs. Namely like i said maybe after dsing the killer you leave no grunts of pain blood trail or scratch marks for 10 seconds. Even against low mobility killers whats to stop them from refollowing after you after taking the ds. They now know your defenseless. 9/10 times i stun a true tunneler their back on me like 15 seconds later.
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I always thought the idea of a infinite ds timer working especially with the deactivate conditions. But maybe i just don't look to deep into it. Personally i love the idea since just because i looped the killer over a minute doesn't mean i stopped being tunneled. The better buff i always liked was for 10 seconds after dsing a killer you leave nothing. So spirit slinger billy ect don't get free tunnel passes.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2109478#Comment_2109478
now, clarification:
Sometimes killers and survivors DO mean going against a certain killer/playstyle is boring, because it is by the genuine definition of the word (e.g. if you can tell before the first gen pops the bubba you are facing will camp with insidious and pretend slugging makes him one of the best players in the world, that's genuinely boring)
But if someone who plays both uses it as a buzzword, it usually means
'I am aware that I am but one player and not everyone plays like me. But I demand they do play like me so I can know what to do to win before they even think of doing it. It is utterly outrageous that the devs allow that people play differently from what would give me an advantage'
Mk.
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@MeltingPenguins said:
'Boring' in this community usually translates to (if uttered by survivors)
'I know there's a big roster of killers all with more or less unique albeit similar abilities that all require different forms of play. But I don't want to play different no matter whether I am facing Doctor, Bubba, Huntress or Pig. I demand that I can win in less than 3 minutes by genrushing and looping and juking the killer. I demand the game caters to my ego and makes sure I will feel superior to the person playing killer, without showing any understanding of the mechanics. Therefore any mechanic or behavior that forces me to do more than click a single button is bad and ought to be removed'
And if uttered by killers
'I understand this game is extremely simple in its mechanics and objectives, which really ought to change for the better, but in the meantime I demand the game let's me win a match in less than 3 minutes by slugging, camping and tunneling, and generally abusing perk/power combinations the devs likely overlooked/ignored which give me an unfair advantage. I don't want to actually learn the killer i am playing or show basic human respect to the survivor players, I just want to feel superior to them. Therefore any mechanic or behavior that forces me to do more than click a single button is bad and ought to be removed'
And what if rare 50/50s talk about it? Lol. I know im a rare breed but id love to hear this.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2108597#Comment_2108597
If you do like OP said and camp 3 gens the ENTIRE match you deserve to lose , 3 genning is a good strat but it shouldnt be able to work in a brain dead sort of way like that , "just because I play trapper and camp 3 gens means I deserve more than one kill" yeah no thanks that sounds like a boring non interactive game for both sides, I wouldn't want to be the trapper Or survivors in that scenario
Well with trapper it is all about picking your battles i cant afford to go on a 40 second chase as trapper that's not his job. Obviously don't camp the 3gen the whole game but you should stay in the same general area. Hes not meant to beat people in chase as he has no real anti loop and he doesn't have high map pressure. Literally even otz has said "run corrupt and set up a 3gen in the early game and just make sure those don't go" which is why trappers considered a boring killer.
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@Phasmamain said:
I like killers I’m able to react to. Thatk’s why I like every other killer
Idk macro hag pretty terrifying. (The hags that have their key spamming tp then right when they tp they instantly smack). And personally i find it to react to someone like trapper in chase since if its a smart trapper and he pushes me into a hard trapped area.
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@Phasmamain said:
I’m not a 50/50 more of a 70/30 between survivor and killer.
I play killer mainly for archives and daily’s but sometimes I’m just in the mood
Ey better than 90/10 or 100/0 not talking bad about full on one side players obviously just imo.
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@The_Krapper said:
You said you spent the entire match keeping 3 gens locked down, maybe if you would've traded just a small amount of that time to getting other survivors you may have gotten more than one kill.
To be fair the rule of trapper (im assuming thats who he was playing) is to set up a 3 gen and force survivors into your area while slowly getting rid of pallets and trapping other loops. Trapper literally becomes strongest at last gen thats how hes designed kinda. Keys just kinda ruin trappers end game potential and its not like you can just plan around it since chests exist. Personally thats why i hope keys become personal if you wanna escape you just left 2 people behind against a 3 gen trapper. Dumb move. I don't personally think i should have to become aggressive trapper and like go for a slug everyone strategy to avoid a item from screwing my entire endgame purpose. Other option is to bring franklins every game and hope its not a swf.
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@ClownIsUnderrated said:
They focus way to much on STATISTICS, also if a killer gets a 3K or 4K way to much then that means they overperform and need a massive nerf. That's the reason why Billy got a massive rework, which still to this day nobody likes.
Waiting for the rat liver logic to come to trapper. "We noticed trapper bag was used in 90% of trapper matches so we made it so instead of holding 2 traps and starting with 1 you start with 1 more and can hold 1 more" (reverting the buff from long ago(
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Tf is that?!
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@Zozzy said:
Did the right people see that year old thread where it was agreed by a dev that rat liver should be basekit?
I was there when the thread was first made. Over a year ago. Good times.
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2105225#Comment_2105225
5000 Survival + 2000 Objective for hatch will ALWAYS be better than 1000 + (sometimes)500 for 1 unhook my guy
What if i get both? Unhook them they die on 3rd hook and i get hatch. Seems better for me.
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2105207#Comment_2105207
I'd rather someone die on hook if they're not having fun so that I can just hopefully find hatch and move onto my next game.
And id rather not lose out on altruism points because a survivor just suddenly doesn't have fun playing. This is a team based game. Imagine if a game of football half of the enemy team just said "you know what were bored were just gonna leave". Sounds kinda stupid huh? Unpopular opinion:i share tru3s side of "boohoo"
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Ill take another hook as killer. And im sure a survivor would take the same over the survivor killing themself on first hook.
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@Seanzu said:
Don't worry dude, you will one day be good at killer and 75% of your games you will 4k don't worry about it.
Not unless they learn nurse or spirit lol.
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It was necrod made back in 2019 which necroing a thread results in the thread closing. No exceptions i think? Idk the full rules.
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@OniWantsYourMacaroni said:
McLean (a dev) already said you shouldn't get used to it,meaning it will be fixed at some point in the future.
Idk a lot of survivors seem pretty used to using stretched the past 2 years. (Ey my 3,000th post!)
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Good, the meta hasn't changed for years. A perk that might actually throw a wrench into the meta and force it into a change is good.
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...idk why its happening without borrowed since thats just suicidal for both...? Then again dirty farmers have existed for forever. Best you can hope is the killer is semi merciful like in these cases ill go after the unhooker for being an idiot. If its near the end game though ill slug you hopefully a teammate gets you.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2104425#Comment_2104425
It's not tunneling if they were unhooked in your face before you were given a chance to leave. That's capitalizing on a survivors awful play.
Hit or down the unhooker that's what i do. Most times its not the survivor on the hooks fault. I would know at red farming is surprisingly common and i hate it when im unhooked while a ghostface is proxycamping with stealth to redown me. My solo teammate didnt know he was there so not their fault. Not my fault either for being unhooked. New borrowed shows itself in edge cases like these. Also the famous insidious bubba waiting to redown the unhooked.
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Kinda sucks they don't do more insidious changes. Like how they threw the mori change on suddenly to avoid a mori invasion.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2104821#Comment_2104821
Another prime example would be Hag - she can camp Hooks from a distance. If someone is hooked in the Basement, they are basically dead, because either a Trap is triggered or the Hag comes back. With the change to BT, you can actually get people out of the Basement against Hag. She will get a Hit in and maybe a down, but it is not guaranteed that the person who was on the Hook will be down again.
Basement hag with the iridescent was basically death since she could tp even if a trap wasnt triggered.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2104600#Comment_2104600
Fair play. Did not take speed boost from getting hit into account.
He is still a killer who will force at least hook trade even if BT is used, we can agree on that?
Of course.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2101688#Comment_2101688
BT works against Bubba? If anything he is the only killer now who won't give a ######### about it.
I actually tested this with current borrowed in a custom game. With the speed boost and hugging the wall and dead harding to the window i outlasted the saw. So in my experience yes it kinda counters him. Even without deadhard if you path correctly you should have no problems getting out of the basement.
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@Pepsidot said:
I realize the patch notes say that BT doesn't require a TR to activate anymore. Are people just presuming that there isn't another condition such as the killer having to be e.g. 12/14/16 meters close to the hook? Or is it confirmed that it does activate no matter where the killer is?
Think theyd have said if anything else big was added to it. So far it just sounds like a auto activation. Your unhooked no matter where or what the killers using their protected for 12 seconds.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/2102226#Comment_2102226
Lucky Break Iron Will will be meta, 100%, especially considering how much it destroys Spirit.
I thought spirits mainly dont give a crap about iron will because stridor exists? Yeah not having scratch marks now i guess does screw her over a lot. Ey spirit counter! And pretty much everyone else on a map like lerys. Except oneshots.
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@ScottJund said:
They definitely overbuffed the hell out of Lucky Break
Will it beat the current meta? Probably not. The meta hasnt changed for 4 years. Definitely strong though.
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....CHASE MECHANIC BASED STUFF NEVER WORKS MOONWALKKKIIIIIIINNNNNNNNGGGG
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@Yords said:
lol I really don't think it matters, he can just use iri flesh to make up for it, or go for the other person going for the rescue.
In fact, I think at base he is able to catch up to a survivor after hitting them when they have the endurance status effect.
At least i know i can make it out of the basement against one now though. The speed boost plus dh gets me to the window or the pallet either or.
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@EvilJoshy said:
The patch notes just said "removed tr condition". Does that mean BT will work off the killer's proximity to the hook? Cause Id be fine with that. I remember the days of BT applying to both survivors. That sucked.
No matter what whenever unhooks done 12 seconds. No radius at all. Automatic.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2101991#Comment_2101991
It mitigates the punishment for the whole team by making it so Killer can't just put someone back on the hook as punishment for a dumb save. The amount of leeway the unhooker gets is increased significantly, which allows these bad saves to not be punished properly.
Ah yes its totally my fault as the solo q survivor when the steve with borrowed comes up and unhooks me 3 feet after the killer left. I should be redowned and think of what I've done being on the hook how dare i.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2101874#Comment_2101874
It shouldn't, not completely unrestricted.
It should be restricted based on time, if I am turning to leave the hook because I saw someone on BBQ, I shouldn't be punished for camping when all I did was hook the Survivor. Surely, you can see the validity in that.
Should that be the fault of the unhooked though? Your saying you should be able to down the person through borrowed because someone made a dumb save. But the whole reason for this change is so that survivor gets a chance. They shouldn't be the one punished for this the hooker should be should they not? Which you can punish them by smacking then downing the unhooker when they finish the animation. Id argue i shouldn't be redowned because a teammate was a idiot. Because whos really getting punished especially if they get away scott free. Me who just got farmed or the survivor now running away.
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@Tsulan said:
BT is OP now. Or in other words, BT nerfs stealth killers hard. Stealth killers usually have it harder. But now it will be almost pointless to play any stealth killers/builds.
I guess people want to see Oni all day.
You mean it actually works against the bubba camping with insidious in the basement knowing bt doesnt affect him?
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Lucky break and iron will youll smack them on lerys and they are just gone.
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Michaels next for good reason to.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2101391#Comment_2101391
Blocks gates for someone that falls asleep for 10 seconds...lol
Thats halarious.
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@Profezia said:
so they went light on it, huh.
Well, at least some good news.
Simultaneously they turned freddy's black box in the the biggest and saddest joke in the universe
Whats black box do?
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@gatsby said:
When I’m looping, I want to be able to see what I’m doing not have my screen so dark its like I’m in deep wound just because of the map.
I know brighter maps have less of the “horror game ascetic” but they’re way more playable for me and I enjoy them more.
You have hdr? My monitors like that and it turns autohaven into darkness.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2100621#Comment_2100621
Iri flesh? Nah, barely get any value from it. Go vegetable oil, the cooldown is really helpful and it's 4k points cheaper and unironically funny
But forever chainsaw dash.
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@GoodBoyKaru said:
No, but just be aware you'll never reach your true potential as a Bubba main if you don't use Speed Limiter.
Speed limiter+iridescent flesh. Bubba: i am speed.
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2100557#Comment_2100557
oh no, survivor will be in a loselose situation in some rare exceptional case despite being able to prevent it in a numerous ways, you know what, you're right, totally and absolutely right, survivors should never and under no circumstances be in lose lose situation
Remember why pyramid head got nerfed? Sword into ground at every loop? You throw the pallet you get hit? You don't throw the pallet you get hit? Devs don't like lose lose.
