Did Devs play killer?

NEVER!!!!!!!!!

@Peanits said:

https://us.v-cdn.net/6030815/uploads/ZO0S4PF93JB9/announcement.png

We’re back with another Developer Update, a series of posts going over the biggest changes coming to Dead by Daylight. This time around, we’ll cover a long list of Killer, perk, and quality of life updates that’ll appear in the upcoming Player Test Build (PTB).

Killer Updates

The Nightmare

For some time, The Nightmare has stood out from the crowd with a particularly high kill rate, averaging roughly 3 kills per match. With that in mind, we’ve made some slight tweaks to bring him closer in line with the rest of the roster.

We’ve decreased his movement speed while placing a snare to 4.0m/s (previously no speed change) and reduced the maximum number of placed snares from 8 to 5. Likewise, the maximum number of dream pallets has been reduced from 10 to 7.

A handful of add-ons have also received changes. Add-ons which previously reduced action speeds now make various actions louder (repairing generators, grunts of pain, and footsteps). Black Box also has a brand-new effect: When an exit gate is opened, it is blocked for sleeping Survivors for the next 10 seconds.

Alarm clocks have also received some tweaks to make their effects clearer and more rewarding. Using an alarm clock will now make you fully immune to sleep— including sleep caused by a Killer hit — for 30 seconds. This effect is now shown on the HUD by turning your sleep timer yellow and having it tick down.

With these changes, we hope to promote more strategic use of his Dream Traps rather than placing them constantly during a chase, as well as encouraging Survivors to seek out and use alarm clocks. We’ll monitor his performance closely and adjust where necessary going forward.

The Demogorgon

Our focus for The Demogorgon is to give it more mobility with its portals. We’ve made the following changes to base portals:

  • Increased speed while in a portal
  • Reduced cooldown after exiting a portal
  • Increased Undetectable length after exiting a portal

On top of these changes, we have done a complete pass on The Demogorgon’s add-ons to make some of the lesser used ones more appealing. Here's a sneak peek at a couple of them:

https://us.v-cdn.net/6030815/uploads/RQWF58IGC8D7/demogorgonaddon1.png

https://us.v-cdn.net/6030815/uploads/8110FTZU5IPH/demogorgonaddon2.png

The Huntress

Don’t panic: We have not changed The Huntress’ base kit. We have, however, done a pass on her add-ons to bring them up to modern standards. Yes, this included the infamous Iridescent Head.

https://us.v-cdn.net/6030815/uploads/HCEUQ8C7ECI4/huntressaddon1.png

https://us.v-cdn.net/6030815/uploads/AEXY9C0NQAL4/huntressaddon2.png

The Twins

Last but not least, we have a small set of tweaks for The Twins.

  • Increased cooldown after successfully downing a Survivor with Victor from 3 to 5 seconds
  • Camera control is now immediately restored when taking control of Charlotte
  • Silencing Cloth: Increased Undetectable duration to 20 seconds upon taking control of Charlotte
  • Iridescent Pendant: Increased Exposed duration to 30 seconds when a Survivor crushes an idle Victor

Perk Updates

Small Game

It has come to our attention that some of you really hate small piles of bones. To aid you in your totem destroying mission, we’ve made some long-requested changes to Small Game:

  • Small Game now shows the number of remaining totems as tokens on the perk
  • The detection range decreases by 5° for each totem cleansed
  • Small Game no longer detects Killer traps

These changes improve Small Game’s ability to track and cleanse totems while also removing the antiquated part that only applies to specific Killers with traps.

Lucky Break

Lucky Break now hides scratch marks in addition to blood pools to help you lose the Killer. To compensate, the total duration of has been reduced to 70/80/90 seconds.

Soul Guard

A small change here: Soul Guard now has a cooldown of 30 seconds after activating.

Realistically, this won’t affect the vast majority of cases. This change is purely to prevent stacking healing speeds and Soul Guard from getting out of hand.

Open Handed

Take two for Open Handed: We’ve slotted this update back in for the upcoming PTB.

Open Handed now has an increased effect (8/12/16 meters), but no longer stacks with itself. This makes the perk more appealing on its own without needing to stack it with other Survivors in the match.

Zanshin Tactics

A very straightforward change: Zanshin Tactics is now permanently active and also has a larger range.

Borrowed Time

To remove some confusing intricacies with how Borrowed Time interacts with some Killers and the Oblivious status effect, we have removed the terror radius condition from the perk. To compensate, we have reduced the duration of the Endurance effect to 8/10/12 seconds.

Object of Obsession

This PTB also features the newly reworked Object of Obsession: Any time your aura is revealed to the Killer, their aura is revealed to you and gain a 2/4/6% bonus to healing, repairing, a cleansing speed. If you are the obsession, your aura is revealed to the Killer for 3 seconds every 30 seconds.

This new version has a few benefits:

  • Being able to track the Killer
  • Being able to deduce which aura reading perks the Killer is using when Object of Obsession activates
  • Being able to attract the Killer and then sneak away before they can get there

With these changes, we hope to make Object of Obsession a more fun and interactive perk for both sides.

Miscellaneous Balance

Toolboxes

The chance to receive a skill check while using a toolbox has been increased. This change makes toolboxes feel more interactive while they’re in use and is totally not because the lead designer had a skill check challenge and got unlucky three matches in a row.

Hatches

Another small tweak: We have decreased the time the hatch remains open after a key is used from 30 seconds to 10 seconds. Like before, if the hatch closes naturally (is not kicked shut), the End Game Collapse will not start.

Please note that this is not the final change keys will be receiving. We’ll share more info on the future of keys as soon as we can.

HUD Update

For the 4.7.0 PTB, we have made some more changes to the HUD; this time focusing on the visibility of Killer powers on the Survivor portraits. In this update, we have made improvements to:

  • The Doctor’s Madness effect (also made it easier to differentiate between different levels of Madness)
  • The Nightmare’s Dream World effect & sleep timer
  • The Plague’s Infection meter
  • Stalk meters & Ghost Face’s mark

Additionally, we’ve also adjusted the Survivor portraits so they no longer obstruct the bottom of power indicators.

Struggle Update

In an ongoing effort to improve accessibility, we have changed the way struggling works starting in the PTB. Rather than needing to mash a button, Survivors in their second hook stage will now receive occasional skill checks. The success zones are fairly large as we’re not looking to make struggling more difficult/deadly at this time.

Missing one of these skill checks will remove a chunk of your struggle meter. If you do not attempt to hit two consecutive skill checks, you will be immediately sacrificed. As you receive skill checks, your struggle meter will gradually decrease at the same rate as before.

Our goal with this change is to make struggling more accessible to players with repetitive strain injuries while keeping struggling as an interactive mechanic.

Graphical Update: Coldwind Farm

https://us.v-cdn.net/6030815/uploads/EDCPLO9Z7L18/barn.png

I was going to put a funny intro here, but it was too corny.

In case you missed it, the next realm slated for a graphical update is the Coldwind Farm! Check out some screenshots from the upcoming rework.

https://us.v-cdn.net/6030815/uploads/3MF8JFEUU4AA/farmhouse.png

https://us.v-cdn.net/6030815/uploads/RMTRXSIHEP58/fields.png

https://us.v-cdn.net/6030815/uploads/4OAYHGTSUB0J/silo.png

On that note, we’ve reached the end of this Developer Update. All of the changes mentioned above will be available for testing in this week’s Player Test Build, starting April 13th. We look forward to reading your feedback once you’ve had a chance to try them out!


"For some time, The Nightmare has stood out from the crowd with a particularly high kill rate, averaging roughly 3 kills per match."

Do you know killers sometimes have ranking +0 result even if they have 4 kill in this game, so that mean if they let one person escape, they usually get the ranking +0, or even -1.

You don't remake the unfair killer ranking system, but you still want to make the killing rate to 50%? fair? bullshit.

Devs never play killer.

Come to Korea server* and play killer to red rank 1, and then talk the balance, devs have no any qualification to make balance, even they are not red rank killer in any server.

*Korea server has the most frequency of gen rush, camp and tunnel, both survivors and killers are strong, this is the hardest server.

Comments

  • The only reason to care about ranki g is if you are doing it for achievements.

    On the matter of ranking tho...

    It depends on how the game goes not just number of kills. You need to get multiple hooks on people and keep gens up for a while. Kill people to fast without spreading hooks will result in a brutal or displeased ending. The same can be said for only getting hooks/kills in the end game. Sometimes you have to baby the game if you want to pip up. If you one shot down everybody your chaser isn't going to be great. The ranking system is kinda there to entice people who care about rank to play more "fair/fun" for the other side.

  • If you're getting 0 pips from a 4k and some times even de-pipping, the only time I would see that is if you're playing Trapper, Plague or Trickster

    Any one else, you have nothing to blame but yourself

  • I genuinely don't think the nerf will do much. They just aren't really nerfing him in a way that makes a lot of sense, given the issues Survivors have fighting him.

  • @Shroompy said:

    If you're getting 0 pips from a 4k and some times even de-pipping, the only time I would see that is if you're playing Trapper, Plague or Trickster

    Any one else, you have nothing to blame but yourself

    Cannibal, Hillbilly, or Shape(he is harder), these one hit down killer also has the same problem for Chaser emblem, when they kill survivors fast, the ranking may be +0.

  • @zelda said:

    https://forum.deadbydaylight.com/en/discussion/comment/2104112#Comment_2104112

    Cannibal, Hillbilly, or Shape(he is harder), these one hit down killer also has the same problem for Chaser emblem, when they kill survivors fast, the ranking may be +0.

    I can easily pip most games as Cannibal while joking around, let alone playing properly. Just because he has one hit downs doesn't mean its hard to get a pip with him.

    Besides ranking doesn't matter too much in current dbd.

    Also, regarding the post, do you have any proof of your server having "the most" genrushing, camping and tunneling or are these just claims your came up with on the spot.

  • i'm fairly certain the devs play SWF and are probably yellow rank killers, that's what it seems anyway

  • @NoOneKnowsNova said:

    https://forum.deadbydaylight.com/en/discussion/comment/2104162#Comment_2104162

    I can easily pip most games as Cannibal while joking around, let alone playing properly. Just because he has one hit downs doesn't mean its hard to get a pip with him.

    Besides ranking doesn't matter too much in current dbd.

    Also, regarding the post, do you have any proof of your server having "the most" genrushing, camping and tunneling or are these just claims your came up with on the spot.

    Korea players want to win the game, not just fun, so they need to gen rush, camp and tunnel, and they accept them, so this is why the server is harder than Europe and America, but Europe and America always hate camp and tunnel.

    Chinese have no their server, they are playing P2P with long time, so they usually use VPN to travel global server, they experience different server.


    The article was written by a famous Chinese killer main player, it is talking about server.

    点击进入查看全文>

    He think the player strength (gen rush, loop skill, camp, tunnel) order is;

    Korea->Japan->Chinese (P2P)-> Singapore (Asia)-> Europe and America.

    However, this article is before the console crossplay version, Japan server are easier now because there has so many console player.


    Actually, bug factory should has data about camp, tunnel frequency and avg time in one round (gen rush) for all server, but they never publicize the data, so I need to rely player experience to evaluate different server.

  • @NoOneKnowsNova said:

    https://forum.deadbydaylight.com/en/discussion/comment/2104162#Comment_2104162

    I can easily pip most games as Cannibal while joking around, let alone playing properly. Just because he has one hit downs doesn't mean its hard to get a pip with him.

    Besides ranking doesn't matter too much in current dbd.

    Also, regarding the post, do you have any proof of your server having "the most" genrushing, camping and tunneling or are these just claims your came up with on the spot.


    Oh my god, the system has eaten my reply,

    Korea players play game not for fun, they need win, so Korea killer prefer camp and tunnel, but they also control gen when there are 3 gens with 1 hooked survivor, and survivor need to gen rush and better loop skill to win the killer. They accept camp, tunnel, and gen rush, also accept NOED.

    Europe and America players hate NOED, camp and tunnel, some killer accept the stupid rules which is made by survivors, so why Europe and America servers are easlier.


    Chinese has no their server, they usually use VPN to travel different server, there is a famous killer main player wrote a article to talk about servers.

    点击进入查看全文>


    The average player strength of global server:

    Korea->Japan->Chinese (P2P) ->Singapore (Asia) ->Europe and America

    However, this article was written before console crossplay, Japan server are easier now due to console player join, and Chinese player has no more P2P now, they join Singapore server.


    I try to google about Korea server, there is feedback of someone played the Korea server.

    https://www.reddit.com/r/deadbydaylight/comments/enut5u/korean_dead_by_daylight_100_campers/

  • @zelda said:

    NEVER!!!!!!!!!

    https://forum.deadbydaylight.com/en/discussion/241887/developer-update-april-2021

    "For some time, The Nightmare has stood out from the crowd with a particularly high kill rate, averaging roughly 3 kills per match."

    Do you know killers usually have ranking +0 result even if they have 4 kill in this game, so that mean if they let one person escape, they usually get the ranking +0, or even -1.

    You don't remake the unfair killer ranking system, but you still want to make the killing rate to 50%? fair? bullshit.

    Devs never play killer.

    Hahaha yeah they do play killer.

    In kyf 😅😂

    But yeah no matter what server, the balance is broken everywhere.

    I have had several games where I got a 4k with 32k points and what did I get for is?

    A blackpip 😂

    So having a "perfect" game (looking at kills and points) is considered as a draw? 🤷‍♂️

    Unfortunately they have little knowledge about their own game, let alone about the balance

  • They clearly don't since they actually put Trixter in the live game.

  • 50%~75% killing rate, killer rank -1 ~ +0.

    Survivors cannot escape , survivor are unhappy,

    Killers cannot rise their rank, killer are unhappy.

    No one happy, but bug factory is happy.

    Remake the killer ranking system as soon as possible, don't let red rank survivor meets the green and yellow rank killer every night.

  • @zelda said:

    https://forum.deadbydaylight.com/en/discussion/comment/2104112#Comment_2104112

    Cannibal, Hillbilly, or Shape(he is harder), these one hit down killer also has the same problem for Chaser emblem, when they kill survivors fast, the ranking may be +0.

    Any killer that just kills all survivors within 5 minutes of the game starting will not pip, not just them. Just like when survivors finish the gens in 5 minutes and leave, they dont gain any pips either

    Pips and ranking in this game are kind of a joke though so I really shouldn't worry about it, unless youre trying to go for the achievements

  • I'm not gonna go to the Korean server and have a balance between 190 ping and 400



    Peanits I know for a fact plays killer, same with Not_Queen, McCote does play DBD as well but doesn't stream it anymore I believe

  • The last time that a dev played DBD, a Korean premade stomp him and call him Noob Killer at the end Game chat.

    In that moment, they buffed hag trap speed and nerfed insta flashlights.

    So no, they do not play their game, they "Balance" the Game following the cries of 1000 hours premades survivors, not Fog whisperers or veteran players

  • @Swampoffering said:

    The last time that a dev played DBD, a Korean premade stomp him and call him Noob Killer at the end Game chat.

    In that moment, they buffed hag trap speed and nerfed insta flashlights.

    So no, they do not play their game, they "Balance" the Game following the cries of 1000 hours premades survivors, not Fog whisperers or veteran players

    https://youtu.be/R98e-Y4Lu8w

    Couldn't resist to share it.

    It's just to hilarious 🤣🤣

  • Nah, they have not any idea about playing killers.

  • That "Noob Killer" at the end game chat destroyed Mathew World xD

  • They do have a dev who plays killer...

    Its Almo... You know the guy who nerfed huntress' lullaby then tried to gaslight the community by saying it never said it worked on all skill checks(Despite saying it worked on all skill checks prior to the nerf).

  • @Swampoffering said:

    https://forum.deadbydaylight.com/en/discussion/comment/2105438#Comment_2105438

    That "Noob Killer" at the end game chat destroyed Mathew World xD

    Hahaha yeah i don't think he was smiling after that anymore 🤣.

    That's why they only play against lower ranks so they feel like they're doing a good job and can avoid another embarrassment like that hag game 😜😬


    But on a serious note.

    It would a very wise decision from them to have a good talk with higher skilled people from dbd.

    Preferably people who play both sides, or an equal amount of people who play just killer or survivor.

    That way they will get a better understanding of the game and it's balance.

    And can make better adjustments accordingly.

    But that's just my opinion and I would be very surprised if the devs actually do something like that, cause I don't believe that that will ever happen.

  • They focus way to much on STATISTICS, also if a killer gets a 3K or 4K way to much then that means they overperform and need a massive nerf. That's the reason why Billy got a massive rework, which still to this day nobody likes.

  • @ClownIsUnderrated said:

    They focus way to much on STATISTICS, also if a killer gets a 3K or 4K way to much then that means they overperform and need a massive nerf. That's the reason why Billy got a massive rework, which still to this day nobody likes.

    Waiting for the rat liver logic to come to trapper. "We noticed trapper bag was used in 90% of trapper matches so we made it so instead of holding 2 traps and starting with 1 you start with 1 more and can hold 1 more" (reverting the buff from long ago(

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2108561#Comment_2108561

    Waiting for the rat liver logic to come to trapper. "We noticed trapper bag was used in 90% of trapper matches so we made it so instead of holding 2 traps and starting with 1 you start with 1 more and can hold 1 more" (reverting the buff from long ago(

    The BHVR mindset

  • I know of two devs that play killer on twitch.

    They both camp and tunnel while survivors are on the forum saying please fix this. LMAO

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2107871#Comment_2107871

    Hahaha yeah i don't think he was smiling after that anymore 🤣.

    That's why they only play against lower ranks so they feel like they're doing a good job and can avoid another embarrassment like that hag game 😜😬

    But on a serious note.

    It would a very wise decision from them to have a good talk with higher skilled people from dbd.

    Preferably people who play both sides, or an equal amount of people who play just killer or survivor.

    That way they will get a better understanding of the game and it's balance.

    And can make better adjustments accordingly.

    But that's just my opinion and I would be very surprised if the devs actually do something like that, cause I don't believe that that will ever happen.

    They have Fog whisperers, But they dont listen them or their advices.

    We have a spanish Fog whisperer, main survivor with +8000 hours played with a lot of good ideas to improve the Game, and BHVR just ignore him.

  • Obviously don’t because they wouldn’t nerf already bad killers or keep releasing weak new killers

  • I really don't want to be that guy but peanits is actually pretty decent and does play killer a lot.

    The other dev that I know that plays killer........ Not going to point out names but facecamped an OoO with an Irri hatchet after telling us regular players to just "ignore them"

  • @ClownIsUnderrated said:

    They focus way to much on STATISTICS, also if a killer gets a 3K or 4K way to much then that means they overperform and need a massive nerf. That's the reason why Billy got a massive rework, which still to this day nobody likes.

    Yup and that is one of the thing I agree on with Tru3.

    If they go of statistics, then where is the buff to nurse?

    Cause statistically she is under performing and thus in for a big buff 🤷‍♂️

    They can't use statistics for 1 er and throw them out the window for another.

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2108561#Comment_2108561

    Yup and that is one of the thing I agree on with Tru3.

    If they go of statistics, then where is the buff to nurse?

    Cause statistically she is under performing and thus in for a big buff 🤷‍♂️

    They can't use statistics for 1 er and throw them out the window for another.

    Also where's the Pig nerf, STATISTICS say she's overperforming.

  • @ClownIsUnderrated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2110027#Comment_2110027

    Also where's the Pig nerf, STATISTICS say she's overperforming.

    Yeah that's one of them too.

    I just think they have a clue what they do or what they want.

    I think they just look at killers they don't like, especially with the comment on of the devs made during a Q&A about the doc.

    Where he literally said "and then I was thinking which killer do i not like to go against?"

    I don't mind devs aren't that good at their own game, but you can't make changes to your game just for you to get a bit easier.