supersonic853
supersonic853
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124091#Comment_2124091
Actually, there is. The Nurse is by dictionary definition completely, utterly op to the point where she doesn't play DBD, she plays The Nurse: The Game. However a lot of people (not all, a lot) are more okay with Nurse than other killers due to the rarity of actually good Nurse players and the skill it takes to get there. Comparatively more skill than Spirit will ever take in her life.
Onto a serious on topic note. This is a 4v1 game so obviously the 4 will always have the advantage in most situations if they are of equal skill unless the 1 is very strong. This is why theres a threshold at high ranks where all killers but nurse and spirit will drop off they are the only 2 with huge map pressure AND anti loop. Normally other killers have checks and balances. Billy for instance huge map pressure but his anti loop is none. Pyramid head the opposite. So a very good team will yeah eventually if mmr comes out like scott,tru3 and dowsey said "will beat out every killer but nurse and spirit at the highest level of play" is that a bad thing? Kinda because it shows the lack of diversity at the highest level that you should try to avoid. People don't want to see the same old thing at the highest level its what killed owl goats was played match after match. Also streamers bring in a lot of people and we saw what happened to dowsey when mmr was implemented. If there was a major rebalance which buffed solos and buffed a few killers and rebalanced all the killers into a same general power level then maybe this game would finally be interesting. A tournament level swf may be a rare occurrence but it should still be acknowledged. I personally hate spirit but i understand their reluctance.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2123395#Comment_2123395
"Nurse and Spirit are the only ones who have a chance at high ranks" correction, they're the only ones who can beat fully stacked, completely optimal tournament teams. I've faced one, one tournament team in my 3 years at rank 1 killer, and they weren't that bad. As Pyramid Head, without tunneling. 2k. Saying that only Nurse and Spirit can play at high ranks is flawed because the percentage of high rank survivors who are actually good is so unbelievably low that the chances of us getting Scooby Doo as a chapter are higher.
Ey don't doubt my boy Scooby-Doo we will get the chapter eventually i believe!
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@MadLordJack said:
I like to play with Inner Strength/For The People and a totem hunting perk, and I can honestly say that I have never cleansed all 5 without losing the trial. I've cleaned like, 3-4 and still been NOEDed. And more often than that I've only had time to do one before either I die or the gens are done.
This math really explains why.
Next small game might make that kinda easier? I personally use detectives hunch since in one proc you could possibly see all the totems. And it adds them to a map
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I saw a basement bubba last week but thats pretty simple to predict if i haven't seen the killer at all i don't go into the basement. Normal facecamping bubbas pretty rare.
NA East, Ps5
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2122171#Comment_2122171
The Tombstone Piece does not need that much Stalk. You can easily use it quite early in the game combined with the Memorial.
@Topic:
I would not mind changing it in a way that it does something completely different. Gameplay above Lore, yes, it is fitting, but it is really busted and outdated.
However, if we want to keep the Insta-Kill, maybe only allow it on fully-stalked Survivors. Those at least fed Michael so much Stalk that he was able to do the Insta-Kill. The most frustrating thing currently is that Michael can get his Evil on any Survivor and the guy who did not see him the whole game will be killed because of a 99ed Tombstone.
To be fair thats a problem with michael in general. He gets 99 from a teammate then i get oneshotted because my teammate was a idiot.
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@konochivu said:
https://forum.deadbydaylight.com/en/discussion/comment/2121829#Comment_2121829
First of all: decrease overheat when hitting survivor with chainsaw
Second of all: The more overheated chainsaw is the more quickly it will rev up
Third of all: rework addons and remove penalty from some addons.
Fourth of all: Speed limiter should increase revving up speed or decrease overheat.
Fifth of all: Lopro chains and other iri addons should decrease in rarity because their value is very map dependent.
Idk apex muffler seems pretty iri to me. Run it with tinkerer and you got a silent saw.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2121722#Comment_2121722
^ this. The Killer should be responsible for slowing down the game. Not any Perks or game mechanics. And every Killer is capable of doing so, every Killer is viable for the vast majority of games.
I really wish people would stop blaming the game when they had a bad match and finally accept that it might be them who messed up.
Idk when im any killer with no speed ability on red forest and before i even cross the map 3 gens are almost done lol. In cases like that it really isnt my fault since i think tru3 counted and it takes 50 seconds to cross the whole map pressing w. Its pretty widly known maps are at fault for most speeds since not every killer can afford taking 30 seconds to cross a map. Then you have maps like haddonfield or the game which allow chases to go on far longer then usual.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2121108#Comment_2121108
Ooo, do I have community standing?
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2119708#Comment_2119708
I don’t think many people understand that Sluzzy is actually a killer player which is really evident by their earlier posts. If they decide to actually take it seriously, peeps may stop falling for the EZ bait for once.
Yeah sluzzys just riding the train till it dies. (Which it will eventually)
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2120698#Comment_2120698
they don't ban for perks. add-ons and perks are two different things.
they also have been requested to ban for the pallet-no-stun-bug, however refuse to do that one too.
To be fair though imagine a person picking up nurse (the nurse addon didnt have a warning on the game) for the first time and just get banned before they even knew what they did. Sucks for them for cheating i guess.
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@Nicholas said:
They aren't going to patch this today or tomorrow, so idk why people are proliferating this info so MORE people bring Breakdown. And it won't be bannable, at least not until they announce using it as of that point is an offense. They aren't going to retroactively ban people for simply using a perk.
But they banned nurse players for using a addon?
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@BrokenSouI said:
I uh...Thought shadowborn was horizontal POV. Stretched res gives you a vertical POV
I just meant it makes seeing through fatigue easiser.
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@DOWSEY said:
https://forum.deadbydaylight.com/en/discussion/comment/2120131#Comment_2120131
All consoles have virtual audio (spatial sounds), it's just labelled differently on older-gen consoles (PS4 / Xbox One). Its not a windows exclusive thing.
Ah alright 👍 didn't know that. Thanks! I do know people like to throw stretched into the same boat as filters since "its just changing your display" but ones considered a exploit and ones accepted.
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@Canas said:
It's pretty crazy how Wraith is far better than Trickster at this point. He's surprisingly effective now after that much needed bug-fix.
I play trickster and hate my life then swap to wraith and just go ham. Poor trickster
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Bhvr:*breakdown makes it so you cant hook all survivors as a glitch basically* i sleep.
Also bhvr:*nurse has a bug that might make it so you go faster by blink hitting* THATS BANNABLE.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2120103#Comment_2120103
The Add-Ons reduce by 8 and 4 meters. So in theory, you should be at around 2 meters, but thats probably the same as camping with Insidious, since you will be super-slow when doing that (67,5% Movement Speed while aiming).
Wow a smaller tr then michael surprising.
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@TTV_WAWAbyWibWib said:
https://forum.deadbydaylight.com/en/discussion/comment/2120061#Comment_2120061
Nah, it's not QOL, you can actually see things and get information you wouldn't have had either. Other survivor's movement, killer's movement when they are looping someone else. You see over gens, especially the ones next to hills and get good information for it. Unless you're going to say stuff like Kindred's walls doesn't matter if you're not directly in chase or considering the unhook.
I'm not going to say you can't just auto pilot, brain off and relax as survivor but if you want to Min max survivor gameplay and be as good as the people who play as well as some of the best killers do then stretched res isn't even about "Helping you loop" it's literally about everything else.
Thats my thing even if a exploit gives the slightest of slight advantage people will use tf out of it. Any advantage for free is better than none. It aint even slight though if a nurse uses it they don't need shadowborne. Its a free perk. I know spirits who can't play her for crap unless spatial sound is turned on which is a windows exclusive feature that i think is basically free stridor?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2119722#Comment_2119722
Oh, thats fine. You can think that only 4Ks are a win or open a Gajillion Threads about the BT-Change that does not even change that much.
But this does not change the fact that most of your examples in your opening post are basically just proxy-camping and not some "Skillful Endgame Actions". Like, using Deathslingers 16m-TR (obviously everyone will use M&A on him) to be near the Hook without triggering (current) BT is not really a mastermind-move. It is camping. (And this is just one example)
Honestly wonder how small his tr can get since slingers can use both his addons to. So far myers i think has smallest tr at 6 in tier 2. Literally he can facecamp by backing out of lunge range lol.
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@Xpljesus said:
https://forum.deadbydaylight.com/en/discussion/comment/2119517#Comment_2119517
Again, background stuff is just quality of life (as I referenced earlier, one of the reasons I really like stretched), actually tracking the killer in a chase is not different and still doable just fine on native, in both you can clearly see the killer. Maybe we differ in what constitutes an unfair advantage, I do not think stretched is cheating if you can attain the same actual gameplay benefits on native, which from a year of usage and hours of testing, I am thoroughly convinced you can.
I just follow the general rule of exploits.
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.
Is it a exploit even if it gives a slight advantage? Yes as not_queen said it was on stream. Am i against making something like stretched base? Of course not as long as the game balances around it. Does it suck consoles can't do stuff like this? Definitely just like filters to brighten up stuff. I know their main reason for keeping fov restricted is killers like michael you could see coming from further away and maybe there are actual loops you can only see over with stretched? Idrk. Its why they made the coldwind loops bigger in the ptb.
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@Beelzeboop said:
In my opinion, QwQw, Yords, ClownIsKing, HugeBush, GoodBoyKaru and maybe Boss seem like the only people on this entity forsaken site that deserve this level of attention that I've seen. They seen to be the nicest and most level headed veterans of the site.
I didn't really mean anything by that, just wanted to voice my opinion.
Also, why are random commenters getting more upvotes than the person being actually interviewed?
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@himheart said:
I personally enjoy him as a hit'n'run killer. I use BBQ, Sloppy, Nurses, and Bamboozle/Thanatophobia. Sometimes I use "Blind Warrior" instead of Sloppy.
Actually, he has quite a variety of addons that can be combined in different builds. "Shadow Dance" + "The Serpent" + Brutal Strength is so fun.
But his "Coxcombed Clapper" + "All Seeing" - Blood is his strongest combo imo, especially on small maps.
Agreed on serpent brutal strength its fun. Although everytime without fail i put it on people just run through pallets wjthout throwing them.
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@Xpljesus said:
https://forum.deadbydaylight.com/en/discussion/comment/2119466#Comment_2119466
it's funny because the clip you took the second one from actually proves me right.
Okay This
Vs this. I can see still definitely less then the stretched user can. Also holy crap why did it take 15 tries to get that loop to spawn. Mines also on console so i can't get a stretched comparison.
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@Xpljesus said:
https://forum.deadbydaylight.com/en/discussion/comment/2119295#Comment_2119295
Next time try it ingame yourself rather than taking others screenshots and pretending they are yours.
I mean i don't need my own screenshot to prove ya wrong but if itll make you happy. Because ive had to prove this multiple times.
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@Raz_ said:
when will dedicated servers, sync and hitboxes be fixed, killers are unintentionally cheating with the free hits they get because devs dont fix it?
im not even playing on stretched, but if you talk about on side you should consider also talking about the other side.
...i have numerous times. Thats just not the topic of this thread. For instance im a firm advicate for j-flick being fixed. And matchmaker being fixed for both sides. And of course the de-sync issue. This thread was even coincided with someone putting a post "when will the j flick be fixed, people are cheating"
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2039997#Comment_2039997
Bold of you to assume consoles could even hit 30fps let alone go above it
I mean my ps5 actually runs great. My ps4 on the other hand lol.
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@Xpljesus said:
https://forum.deadbydaylight.com/en/discussion/comment/2040111#Comment_2040111
I tried it out initially solely for the gameplay advantage but ended up sticking with it (1440x1080) because it genuinely looks nicer and at the time helped FPS. Don't even think it gives any unfair advantages either after using it for over a year, it just gives quality of life improvements as you have to move the camera less and can see more background - anything you can 'see over' with stretched can be achieved by rotating the camera with native, it's the most misleading thing about these comparison screenshots (and in every case, the people posting these screenshots have done no research and don't even know this, they just want another excuse for losing because they suck). This kind of thing is what happens when you prioritise balance above UX. I had a friend who got the game and just couldn't play killer without feeling like throwing up because of the FOV and then refunded, if they just discarded the 'we limit user experience because of balance concerns' mentality, the game would be much better to play. I'd like to see Wraith get an entire new perk set in general honestly, make Shadowborn a menu setting, make Bloodhound into haemmorhage, replace Predator beause the perk is abysmal anyway.
Just going out on a limb here "you can see just as much on native as on stretched by just moving your camera" okay so moving my camera to the best position gives me about this:
Still cant see completly over the loop. Meanwhile a stretched user (see above) can see completly over the loop,And say could see a michael myers say coming from the back left corner.You can even see inside of the building!"Not a unfair advantage" my ass. Stealth killers are meant to use cover to their advantage but if you can just see all that then there goes the element of surprise.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2118419#Comment_2118419
Yea i just saw it. Didnt read the other comments before, but it would be nice to include them in the main post so we dont have to read every comment, which can ne kinda hard if it gets many of them.
I think its to prevent a giant essay and some people like karu said he was answering the questions while doing other stuff. Itd be a pain to have to write that all down in one take for both sides.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2118048#Comment_2118048
Would you do it now?
Sure, but looks like ya got a good bit to go. Lol.
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@GoodBoyKaru said:
I'd suggest doing it too, as the 2nd to be interviewed. It was fun.
https://forum.deadbydaylight.com/en/discussion/comment/2118053#Comment_2118053
II wouldn't say it let's people understand you better when I got called survivor main scum earlier today despite the fact I said I mained killer 😂
Guess thats one of the advantages to being a 50/50 you don't main either lol. 50/50s are apparently a rare forgotten race though.
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@QwQw said:
Do I count?
I think last time he said anyone over 1k posts. So probably. Only reason i denied last time is there was a long line of people who wanted a interview so i feel its nice to let them go. Im not going anywhere anytime soon.
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@dspaceman20 said:
I have no clue what your talking about
know how people will cancel heal on accident all the time so you just restart healing them on instinct? Well swap item and heal are the same button. So people will pretend to game lag and drop their item on the floor. Normally a brown toolbox. Then when you swap on accident they yoink your item.
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@SkeletalElite said:
I've literally never fallen for an item tech in my life and I find it kind of funny
Yeah ive only fell for it twice but its not something i expect people accidently cancel heal all the time because of game lag so normally i just restart the heal on instinct. Guess i gotta pay 100% attention now. Sucks.
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@lagosta said:
Have you ever showed a key to a teammate only for them to steal it and proceed to die? Source, done that in my early days :P
I laugh when survivors do the tech just for them to die later and i take it back and survive.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2115298#Comment_2115298
Mr X can bust through a cement wall and were suppose to believe a wooden pallet can stop him? Wesker can do some Devil May Cry/Bayonetta #########. Chris can push a boulder the size of a garage. In RE you can kill almost anything that's chasing you. In DBD your not meant to be able to fight back. Your suppose to run away. While you do run from Mr X but that's not because you can't fight. It's because it's a waste of ammo. Just because both games are horror does not mean they are the same.
To be fair. Michael Myers got hit by a car. Shot by a entire malitia. Fell off a balcony. Got blown up at point blank range and walked out of the exploshion.Got shot with a shotgun point blank. Got injected with acid. Can lift people over double his size with ease. I could go on. But he gets hit with a pallet and shits himself. Not impressed? Pyramid head: entirely de-skins people with ease. Lifts a noteable 120 pound weapon with one hand. Smashed through 2 metal doors. Is labeled as completly immortal. Killed one of the strongest monsters with one hit. Rules silent hill (everyone hides when he appears). Can teleport seemingly. Demogorgon:oh here we go. Busted through a concrete wall. Busted through a metal wall. Survived continous gunfire unscathed. Can form portals which requires more energy than mankind has ever generated. It took a giant telepathic blast of energy to fully kill him.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2115286#Comment_2115286
I was being sarcastic what the #########-
I literally main Pyramid Head. I've said and will say time and time again he's incredibly strong and the more everyone underrated him the better I can do.
You...sarcastic??? NO! CAN'T BE. Lol.
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Honestly it wont be me that kills it for them both ways. Itll be the grind.
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@[Deleted User] said:
Yeah but possibly not because....
R E A L M R E M A S T E R S
Man I want either the mansion or Raccoon city police department so bad. Thompson house is basically the RE7 house now anyways.
They did say in the last q and a wed get new realms "Soon tm" never directly said itd be after all the realms remasteted. So im assuming they won't waste an opportunity to jump on giving RE a map.
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This is also the silent hill and stranger things devs. Even better with the graphical rework.
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@Midori_21 said:
Nemesis is a giant monster with a rocket launcher that can leap buildings in a single bound, so he seems unlikely to me. He'd probably just walk over pallets honestly.
Mr. X seems the most likely to me. The other smaller mutants are less iconic, and the bigger mutants seem too farfetched. I know the devs will do whichever one they want and make them work somehow though.
The entity does nerf the killers though case in point freddy.
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Its basically a pretty much uncounterable bubba facecamp. You WILL die by the beartrap and theres not ######### you can do about it. And it just sucks because the person being "chased" gets no points or anything they just die. Its a waste of time,gains the survivor nothing in the long run. And just feels ass.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2113510#Comment_2113510
I don’t get it they listened to feedback they admitted they were wrong and buffed shreds speed and reverted the liver back
Shouldnt have nerfed it in the first place based on pickrate.
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@Chilli_man2400 said:
It wasn’t just because of data Freddy was literally to easy to play and his forever addons were so boring and cheap.
"Our data showed rat liver was used in 80% of demo matches so it must mean it should be nerfed" *1 day later*"OKAY OKAY WERE SORRY WE BUFFED HIS NATURAL SHRED"
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Nah there is one thing which screams i have no skill from the rooftops. When a teammate hides all game to get hatch at end. No gens no saves no nothing.
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/2113335#Comment_2113335
"What would you think if the killer could instantly kill survivors in the EGC?"
There's a perk for that, it's called Rancor.
I mean its not base. Killers don't have their own hatch basically where even though they lost they get a chance to at least secure a kill. Say a killer could do that? Would it be any different from hatch? "Killers shouldnt always want 4ks" yeah and survivors shouldn't always want 4 escapes.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2113287#Comment_2113287
Are you asking "Should the ds deactivate if the survivor touches the gates?" (Not trying to be rude, my english skills genuinly fail me a bit here)
I kinda don't know? If the gates are the only thing you can go to in order to safe yourself while you are being tunneled I honestly think no, it shouldn't deactivate. In mid-game you are not forced to do generators while being tunneled in order to save yourself.
But I understand both sides
I mean looking at this game in base value the game is very much in the survivors favor in most situations. You lose and wanna confirm a kill? The survivors could have bt, deliverance, ds,adrenaline,unbreakable. Or have items like keys to escape. Even in the case where the survivors lose the devs are like "we can't be to mean" so they give them hatch. Then you close hatch and the devs are like "well then the survivor can just get gate" like alright... So in my opinion at end game if the killer wants to confirm a kill itd be only fair if stuff like ds and bt wouldn't activate to stop them. Could just be me though. Everyone knows how it feels to just want 1 kill at end game and theres so many ways to stop it.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2113264#Comment_2113264
DS just got nerfed idk why you killers are crying for more this is ridiculous eat the stun early so they can't use it at EGC... end of discussion.
Always love it when perks like ds or bt is complained about people jump to "wow must all be just killer mains". Shush with the generalization. For instance do i find bt or ds bs at the end game since the killer can't do anything to prevent the survivor from pretty much escaping unless they have like a instadown? Of course.
Go ahead call me a killer main i have 6k hours and im a 50/50 player. At the end game survivors can have adrenaline,unbreakable,bt,ds, dead hard. Or others to basically guarantee a escape. Survivors have always had so many outs. This is the only game where i can literally destroy a whole team but still not get my max points because survivors get hatch. Then when you close hatch they get doors. Maybe the devs should crack down on it a bit?
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@[Deleted User] said:
I mean, it still does what it is supposed to do. Punish tunneling. Yes, you have a very good reason to tunnel when the gates are open, but you are still tunneling and it's still what this perk helps you with.
Annoying? Heck yeah but I don't think it needs a change.
I mean would say opening a exit gate be considered "advancing the game state?"
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2111521#Comment_2111521
The difference being that on the Survivors screens they can often see the grab animation start, both the one getting grabbed an any observers.
The grab bug that confuses me the most is when your just stuck there giving them a pat on the back as they do the gen in your face.
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@Moxie said:
I know Demo is a beloved Killer compared to the gruesome twosome but it seems like Twins are butchered now with no real reason why.
Because demo mains are scary lol. They are like a sleeping giant that when you wake them ######### happens.
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I miss when iris changed a killers entire style. Like michael with infinite tier 3 you can become a high momentum machine with infectious and m and a. Huntress with both of hers is kinda interesting. Billy has one that makes saw silent if your undetectable. Wraith has silent bell. Can we have more like those pls?






