supersonic853
supersonic853
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- supersonic853
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Comments
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@SlightReturn said:
Yeah nah he is still D tier lol
idk if id say that hes definitely gotten to b probably now. 150% in cloak put on good perks and addons have a good wraith who can mindgame with the lunge and hes definitely a sight to be feared.
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The problem is nurse doesn't really play dbd. Shes enjoying her own game bypassing all rules other killers have to follow. Rn she is a necessity with how broken good teams can be but id rather keep only her then when we get some readjustments reworking her in the future to.
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Personally i never enjoyed demo but with his buffs im excited so im trying to learn em.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2127947#Comment_2127947
You bring shame to your username. C'mon, step it up. :P
Ey to be fair i had to type more!
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@Yords said:
Then show us your games since you are apparently really good with her.
Ah ######### you beat me! I can never be original because you all are so fast!
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...care to post a video of some gameplay? I gotta see your skills. Im working on my nurse personally i only have 500 hours on her. Rank 1 killer and survivor 6000 hours i am always looking to forward my skills.
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@dspaceman20 said:
I agree completely. We need to stop being so divided. Regardless of whatever side people like.
Also can we talk about the community making extremely hasty generalizations? A bad thing happened to a person and now everyone is a terrible person even the ones who aren't bad. It's so annoying to be lump into the "all survivors mains are toxic" stereotype.
Its rare you get both sides uniting under a common cause but when they do its interesting. Mainly when the ui came out.
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I mean i just laugh because im a pure 50/50 and i never talk crap on people for their occupation. Doesn't matter if your a killer or survivor what matters is your views for me. But if you do just call someone a "filthy killer main" or "filthy survivor main" im not gonna take you seriously.
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Idk i feel pretty nerfed as michael and ghostface lol.
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@AiresBattleblade said:
I have never heard of anyone saying myers is weak. Also the suppress ability just makes him more powerful for not much reason. If you play jump scare myers, you have to build and work around that, if not you build around teir 3 myers, giving him the ability to swap between them makes him a wraith with a powerbar who can activate NoED at will.
Um hes currently the contendor for weakest killer. Dowseys said it,otzs said it. Hes only saving grace is his bs addons like tombstone. Starts at 105% taking 20 seconds or more consecutive stalk to get out of it. No map pressure,no anti loop. Weak af addons (brushes,earings, vanitys mirror). The games evolved so much since he came out hes powercreeped to all hell.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2127240#Comment_2127240
Shadow Dance on The Game is one of the most fun experiences you can have, really satisfying watching people pre throw a god pallet thinking they're safe and breaking it in half a second
Then the serpeng uncloaks you after you break a pallet while cloaked. So its basically a quicker uncloak with a lunge and you remove a pallet. Lol. For so long though it was bugged so you didn't get the after cloak lunge after breaking a pallet with serpent once they fixed that and we got windstorm basekit ive been really enjoying it.
https://youtu.be/-VCpMyyCASk -
@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2127231#Comment_2127231
ohhhhhhhhh, well now i feel silly
Honestly id be more terrified of serpent and the one where you tremendously break pallets quicker while cloaked. Especially since they bugfixed it you still get the lunge after the uncloak. You throw pallet he breaks it in like .5 seconds and immediately smacks you.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2127217#Comment_2127217
Not really sure about that, Scratched Myers moves slower then you and has a non-existent lunge, Ghost Clapper Wraith is faster then you, has a super lunge and also has the benefit of being invisible
It ain't OP but it's really strong
I meant in spinechill and healing at pallets since if theres a pallet in the open theres no real way for wraith to sneak up on you.
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@zombitehdeath said:
Do you mean all seeing spirit(see the gen progress by their intensity) right?.
I get that he can be annoying (cough hate hit and run tactic cough) but he can be fun to play against.
I Do think some of his add-on need changes (blink and maybe windstorm) to do something out of cloak which would be a change of pace for him.
No its the jumpscare wraith build. Silent bell and your undetectable for 6 seconds after coming out of invisibility.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2127208#Comment_2127208
Ghost removes the TR for a few seconds after uncloaking i believe, basically lets you become a super fast Jumpscare Myers without the wall hacks, needless to say it's pretty nuts
Yeah i looked it up. Its got the same general counterplay as scratched mirror myers though tbf.
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@Dweet_Unfairfield said:
This, 3 slowdowns and BBQ(not op. I love bbq)
Just pointing out that this is all i see wraiths using now.
I get more wraiths than most Killers,even more than Blight.
But Despite the fact i used to live Wraith, I've bever understood who thought these add ons were okay.
They're dreadful to play against and all i see Wraith's using now. Turned one of my favorites into obe of my least liked.
Some add ons are absurd, Coxcombed, All seeing, Rusty Shakle, Mint Rag, Iri Head, And I know its controversial to hate Wraith, and my opinions are usually hot takes but after 7 all seeings in 1 night I'm just ranting. Its frustrating being told "just run spine chill"
Yeah sacrifice 1 perk to deal with a killer.. like iron will for spirit, calm spirit for doc, etc. Or Ruin and pop for gen rush, Stridor for bugged sounds, sacrificial ward because map offerings are an issue.. That's not valid and just points out bhvr is running out of ideas for perks and using them as band-aids for unbalanced features.
Not discussing balance or anything just expressing hatred for a couple outdated add ons that should be retired for something fun.
I hate add ons to begin with though. Docs obnoxious a** has better yellows than Any Oni add on but top knot.
Tis the life of someone who's mains have bad iri add ons or bad add ins in general. :/ I'm ready to be insulted by Forum killers who only want buffs gor one side though.
Seriously i hate All seeing Ghost and Coxcombed Clapper though.
I forget my minds blanking what addons are these? Coxcombed is silent bell. Edit:oh its jumpscare wraith! Love this build! Yeah no its not busted you can run perks like spinechill (which counters pretty much all stealth characters and the undetectable status effect in general) or heal near pallets with sightlines. He will get a few hits on you guaranteed like scratched mirror myers but you can easily outplay it. Basically i get smacked run to like a pallet kinda in the open and heal on it. You can also still hear his footstep and gurgle so keep your ears out. Also it is a iridescent addon but its argumentative whether its better than the bone clapper. Bone clapper gives you basically free map pressure.
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@Seraphor said:
^ this.
Pressing them faster doesn't give you any more progression.
About 2 presses per second is all you need.
I wonder if there's caps to how much you can struggle in other stuff like deathslingers gun. Because i think one survivor was using a macro or jusg had speed fingers once i shot them their body started shooting very quickly to the left lol.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2126432#Comment_2126432
Definitely not. He's already been buffed a lot.
I mean michaels pretty bad. Never been buffed since 2016. Starts at 105% and requires 30 seconds of stalk to get out of it. Has no map pressure, no anti loop. Is fully addon reliant. Even in stealth he gets hard countered by spinechill and just using your eyes. Sounds like weakest killer to me.
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Myers. To slow to get value.
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@Blueberry said:
If you're standing their deciding what she's doing during that standstill you already messed up. You shouldn't be in that position in the first place.
Even then, it has counter play if you understand how Spirit works.
What being injured at a pallet? I mean it kinda happens.
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@FrenziedRoach said:
I get the impression that most of the playerbase is completely incapable of noting behavioral patterns then adjusting accordingly.
What pattern?! Theres no counterplay! Its a guess game. If she is actually phasing and you throw the pallet she just hits you. If she doesnt then you got lucky. If she is and you run through the pallet and get lucky. If she isnt you run through the pallet and get smacked. You have no idea! I suck at spirit and at red i just throw a phase sometimes stand still others and just remain unpredictable and i pretty much win off standing still.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2125671#Comment_2125671
It's fine you can tell if spirit is phasing by the color of her glass shards.
git gud
Ha. Thatd be true if skins didnt cover the glass shards. (Which they do) so the counterplay is non existent by wearing a skin.
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As i put in my post i just hate spirits stand-still mindgame. Look at the first minute of this and tell me in all honesty its okay:
https://youtu.be/_U9SDIKEGzA -
@GoodBoyKaru said:
Saloon. Definitely Saloon.
first not haddonfield ive seen in a while lol. Haddonfield shows its bias hard.
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@[Deleted User] said:
The thing is that Oni and Blight are mechanically hard killers to play. You can't make a lot of killers on their level or we'll have another Freddy situation where you need very little skill to constantly 4k.
Killers like Wraith, Ghostface and Bubba are already pretty solid without being that hard to play.
Then there's por old michael labeled as the worst now clown and others around him got buffs.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2125401#Comment_2125401
Devs most likey don't have a way to disable perks.
They can disable maps because those can be controlled server side.
Yeah but telling people to suck it up and wait when people are knowingly abusing it is kinda dumb imo. This is on a way higher level then the wakeup bug. This is basically their immortal unless you slug them over and over.
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Hope they just disable it. Just faced a 4man earlier no mither breakdown unbreakable had to just keep redowning till they bleed out.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2125004#Comment_2125004
no in being a killer main.
Not to mention that devs are adding even more perks to help FINDING (which shouldn't be a problem for good players you guys claim to be) and destroying ALL totems.
Solos shouldn't have to use perks, items, or add-ons to get information SWF players get for free. I've said that so much that my phone automatically types it but nobody around here ######### listens (or reads), apparently. Mother nature gave you some eyes, use them.
But if you give solos that much info then killers get to weak!
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@Yords said:
We use perks like bbq or discordance.
Im more of a tinkerer boy myself. *silent saw billy sees your location* it procing basically infinitely because of ruin is nice.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2125053#Comment_2125053
I understand the point of the posts. And they're horrible and very situational. And don't warrant a NOED change. No clue what for groups you're running in. Mine never have issues with NOED and clearing bones and doing gens. But we don't go down like sacks of potatoes 🤷
Waste of time and energy. You cannot teach people who won't understand logic and reason. But if you don't see the true point of my posts i wish you the best of luck. If the other 2 want to entertain you some more they can be my guest.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2125027#Comment_2125027
Cooooool. So you're using some newb low rank face camping bubba as your basis on why NOED should be changed 😂
No i just want you to admit its mathematically impossible for the bubba to not 2k this way. Also bubbas do this in red.
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2124732#Comment_2124732
back up where? in whining about noed? this perk has more counterpicks & counterplays than all survivor meta perks combined. If you, him or anyone else are incapable of using these counters, it is their problem.
Not to mention that devs are adding even more perks to help FINDING (which shouldn't be a problem for good players you guys claim to be) and destroying ALL totems.
Saying noed is problematic because in one of 100 games many coincidental things happen and you won't have any chance to deal with it is the same kind of argument as 4 man tournament SWF.
https://forum.deadbydaylight.com/en/discussion/comment/2124731#Comment_2124731
"1,9k hours" let's assume you played at least half of that time as killer which gives us 950+ hours of killer experience.
You know that you should be 3-4king almost every match with that amount of experience unless you deal with rare top survivors? It's pretty expected to win against most survivors, especially when you are playing noobstomper clown and 3rd strongest killer in the game.
...okay...here we go again i hate doing this.
Generators take 80 seconds each at base. 80x5:400 seconds for all 5 gens.
Totems take 14 seconds each and theres 5 of them (72).
Lets say first survivor goes down in 30 seconds to bubba. START A TIMER FOR 120 SECONDS *bing* all 3 of those survivors say have 40 seconds left on their gens. 40 seconds pass: 2 gens left. Noones even done totems yet. Lets say it takes all the survivors 10 seconds to move to their next gens. Survivors almost halfway dead on hook and even if 2 people double team the one gen the other gen cannot be done before the survivor on hook dies. Last gen has 30 seconds left. Bubba downs that guy as last gen pops. Now he either hooks and facecamps him or uses his noed to get the other 2. Either way its a 2k or more. AND THIS IS GENEROUS numbers to survivors. Imagine if they had to travel to totems cleanse them and move for farther away gens.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124982#Comment_2124982
No, there mathematically is not enough time, particularly in solo-q. Unless you can break the laws of time or you're a hacker you physically cannot do all 5 totems and generators.
Hes gonna probably need a mathematical explenation which honestly i cannot be assed. Ive had to explain the math behind it so often lol.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2124631#Comment_2124631
New ds = tunnel? Please tell me how the thing that happened today meant I tunneled:
A Jane was saved during EGC. I got the unhooker, he was on 3rd hook. Then I find someone else injured and I hook them. 2 people left, one was Jane. She was spamming her flashlight. I knew she had dh, so I baited it. However, how can I bait a dh when she will get the distance from it in order to get to the gate. But I downed her 1 m before the end of the gate. I pick her up, but she still had ds. She then spammed the flashlight a bit more untill my stun ended. Now tell me - did I tunnel her? Did I have any way of countering dh, or was it earned? Neither ds or dh are earned. The killers have a perk that lets them do 2 health bars worth of damage.
Now look at this:
-A survivor that was just unhooked can get to 6 healthbars. How? For the people, normal hit, bt, dh, mom, normal hit, ds and a normal hit once more. Yes, those are 6 times you swing your weapon in order to down ONE person.
-The killers have perks and powers that help them do less hits. Maximum is TWO healthbars. Yet, we complain about that. Wow.
Actually 13 3 other for the peoples and all 4 of the survivors running the agent which gives endurance. Now how often will this happen in a normal game? Never. How often is instadown perks like noed? Very. On the ds thing i always said end game ds could deactivate but eh never really bothered me.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124838#Comment_2124838
Nah just carry better bro smh my head
Just don't go down and then you can't get facecamped. Who cares if its bamboozle bubba.
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/2124774#Comment_2124774
https://forum.deadbydaylight.com/en/discussion/comment/2124793#Comment_2124793
You have two choices....
You can accept that your team will let you down sometimes, or you can carry harder. It's up to you. But it's not NOED's fault randoms are going to random.
Me personally? I can't deal with teammates that don't pull their weight and I got tired of trying to carry harder, so I just play killer.
@GoodBoyKaru is correct noed with facecamping bubba. Totems take 72 seconds gens take 80 seconds each. If first survivor downs 30 seconds in chase you cannot do all the gens with 3 guaranteeing a 2 to 3k by facecamping with noed.
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@FrenziedRoach said:
NOED is not rewarding the killer for doing nothing - it's punishing the survivors FOR FAILING TO DO THEIR OPTIONAL OBJECTIVE
Yeah because me who cleansed 4 totems hoping my team cleansed the last is fair for me to get hit by it. Noed punishes solos mostly.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124715#Comment_2124715
I can back up @glitchboi but go off bestie
Nah 50/50s don't exist its a myth,A rumor. No logical evidence to prove it.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124649#Comment_2124649
Do bones. Good luck if you're solo though :)
Noed god nurse while being a solo player. Imma just... *hooks self*
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2124631#Comment_2124631
I didn't ask how to deal with those perks. I'm saying survivors get a LOT of second chance perks that award you for playing like #########. And let's face it. If you "stood still" until the end and got joes active. They had plenty of time to cleanse totems without you bothering them
Survivors have some of those perks so killers don't play like ass either. Its no fun getting unhooked then immediately tunneled is it? Or getting slugged for 4 minutes? Or being facecamped. These perks exist to give survivors a actual game. Personally i never run decisive because i can last longer than it in chase. Also the standing in place was just a example but as totem spawns get harder "do bones" becomes less viable. But imagine facing a stridor spirit and barely managing to do the last gen then bam noed hit. Sorry for not doing bones against the 2nd strongest killer in the game.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124627#Comment_2124627
Jackie is actually a 50/50 player and the 2nd best Blight player I know but please keep going on about her survivor entitlement
Im waiting for the call out on me personally lol. Since im just pointing out the flaws in noeds design. Guess if you just dislike a perk that makes you entitled to one side. I know so many killer mains that hate noed.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2124613#Comment_2124613
Again....See my above post. What do SURVIVORS earn.......? Dead Hard..BT..DS.... Unbreakable...All reward you for playing like ######### as a survivor
Dead hard: bait it out unless its for distance which they probably should fix in the future.
Borrowed time: hit the unhooker or wait out the 15 seconds. If you force a hook trade borrowed doesn't really matter.
Decisive: if you honestly get hit by new ds you are just proving your a tunneler because if they progress the game it deactivates.
Unbreakable:gives them one chance to get up so they don't just lay on the floor till death. Slugging is fairly boring gameplay.
Now lets compare noed and its "counterpart" adrenaline.
Adrenaline:rewards survivors for doing their Objective as when the last gen pops they get a health state and a 5 second 150 speed boost. They had to do all the gens to get this. Noed:...i mean...i stood in one place and they just couldnt find the last totem on midwich.
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Alright lets compare noed to devour. Devour: requires 3 hooks and for you to not camp. After the 3rd stack you get a instadown. 5 you can mori. Devour activates at the start so you can find the hex before it even gets any real value. At 3 all you get is the instadown no speed boost or anything. Noed:Activates at end of game, can only be prevented by cleansing all totems (72 seconds). Gives a speed boost, Is not earned whatsoever. Is insidious (you arent told if your exposed like rancor). Wonder why people consider devour the "earned noed".
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@Hoodied said:
"Some of you may die, but its a sacrifice I am willing to make"
Underrated movie.
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Just because the .1 is very rare doesn't mean it should be ignored. Take goats from overwatch for instance it was only run very well in owl and top 500. Every owl game i saw was goats goats goats. Do you know how boring it made watching it? Then when id watch streamers playing the game in top 500 theyd see the enemy team on goats and would just be like "well they went goats guess were going goats" commences a very boring match. Especially with dbd hosting their own tournaments now do you think people would be really interested in seeing nurse and spirit 4 man slugging because they lose if they don't? There is ways to balance the top level and bottom level for the most part it just depends if the devs can do it. Sure they can probably nerf spirit but id leave nurse as she is until we do rebalance that high level.
https://youtu.be/0OUo6CKy-qo -
Honestly i suck with spirit even with 6k hours. I play much better with like wraith since i like predicting with my lunge and lunging around an entire loop. Do i still lose against very good teams? Of course but i already know the games kinda unbalanced and wraith won't do as good as say a spirit. His buff makes it though i win most of my games since hes much more rewarding now for your skill. So most of my matches are a 4k. So far i got a 15 streak going.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2124313#Comment_2124313
My point was that finding them isn't the issue, it's cleansing them all whilst being a useful teammate and having other teammates trying to do the same thing without either knowing.
Ah alright.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124343#Comment_2124343
"If there was a major rebalance which buffed solos and buffed a few killers and rebalanced all the killers into a same general power level then maybe this game would finally be interesting"
We've been begging for years but the ######### small game change and the community's allergic reaction the reading the words "Survivor" and "buff" near each other despite the word "solo" before it means this will probably never happen
I know most people dislike a rebalance since theres really no way to balance top level swf. If we say did buff solos a good bit and rebalanced the killers to a same general power level swf would still just be as strong and beat out now every killer. Swf despite my hate to say it majorly breaks a game based around solo play.



