supersonic853
supersonic853
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- supersonic853
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@ShinobuSK said:
Will the new OoO reveal killers aura even if hes undetectable?
No but the eye will lightup like spinechill kinda overriding the undetectable. So if its a ghostface with nurses and the eyes lighting up....run.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2145508#Comment_2145508
43. Which of the options for other licenses do you believe best fit the game?
43. Oh geez i forget some of them. I think probably it,jason, fnaf (i know i know), and alien.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2143216#Comment_2143216
42. Do you believe the recent survey they gave was good in giving us insight into possible licenses and how the game feels? Or did it show them out of touch with some of the questions?
42. I mean i feel some of the characters could come as skins but not actual characters (devil may cry) so im personally excited to see legendary skins work out. I don't think personally their out of touch id love to see them as skins.
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Im thinking even if they have the yes theyll wait till the anniversary for more hype.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2141746#Comment_2141746
41. The devs seem committed to their current release format. But there's been criticizim that they're running low on ideas. With similar powers or weak ones. Do you believe this? Or are they doing fine in killer creativity?
41. Im sure they have new ideas all the time its just stuff like ghostface acts similar to michael in lore. Trickster they even tried to distinguish him from the other ranged killers so he acts alittle fundamentally different. So unless they make a true carbon copy i think their fine.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2141370#Comment_2141370
https://forum.deadbydaylight.com/en/discussion/comment/2141746#Comment_2141746
you both added numbers in the last few posts.
this latest question is supposed to be number 38
Oh god i hate it.
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I hate haddonfield as much as the next guy but i don't rq everytime i see a offering for it. Its a very unbalanced map that's for sure but i just play the match and try alittle harder to make up for the maps bs.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2140508#Comment_2140508
39. An often proposed solutions to weaker killers are an add-on base. Wraith, Clown, Demogorgon. Do you believe this is a good way to buff killers? And if so what others could use this?
40. Id say demos middleground is good. Wraiths and clowns were definitely good. Other than those few i just see trapper getting bag basekit since it takes far to long to setup without one. Maybe legion could use 1 more second of ff? Idrk.
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Idk as a survivor i dont particularly like it when im on a hook about to go struggle and theres a blendette urban evasioning behind some bushes on the otherside of the map
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2140409#Comment_2140409
37. Are any survivor actions toxic?
37. I normally categorize survivor stuff under bm. Teabagging pointing sandbagging ect. (Doesnt really get to me but i know it triggers others)
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2140397#Comment_2140397
36. Do you consider any playstyles toxic?
36. Tunneling/camping before necessary (near late game). Bming unnecessarily. Just slugging everyone until they bleed out.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2140291#Comment_2140291
34. Content creators are often how players end up discovering the game. Yet there has been criticizim that they don't give a realistic view on the game. That they also make toxicity. Do you believe they should simply play how they want or set a good example? And should toxic people stop being toxic when Resident Evil arrives since those new players have no clue how to play?
34. Content creators are still players just with a following. The not giving a realistic view im assuming is like the 50 wins which to get that you need to be fairly skilled to even beat the 70% of teams that you get in those matches. They should play however they want to play they bought the game and if they wanna be a troll beeth my guest. The toxicity should be lessend when the new chapter comes out (but i doubt it will) . It paints the game in a bad light when a chapter releases and everyone's toxic.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2138247#Comment_2138247
32. Would people care about the grind as much if most offerings and perks were useful?
33. Probably still would. Even if the offerings and perks were good (some already are very) the grind is still abysmal and unnecessary. Doesnt matter how good they are if it takes you 5 million bp to get level 1 of ruin on hillbilly or something.
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@TripleSteal said:
From survivor's perspective it often indeed looks this way, but from killer's point of view - I'm gonna get at least 4-5 forms per match as Myers, and in 9 out of 10 cases I'll keep EW bar 99% untill I find someone out of position. It is kind of inevitable to happen sooner or later, and it's (mostly) not survivors' fault, but rather a generic pattern of Myers' gameplay.
....there was a survivor tbagging at the pallet looking at the myers....another one just stood there and had a staring contest with him. He then used the 99 tier 3 to oneshot me who was actually doing my job.
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@GoodBoyKaru said:
No offence but this is a no from me. With this perk facecamping suddenly becomes nigh-uncounterable and honestly I ain't in the mood to deal with that ever
Best perk "bubbas chainsaw" lol.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2138287#Comment_2138287
Tbh that’s more a problem of having an MMR system in the game
Gonna feel bad for otzs 50 wins in a row characters when mmr gets implemented lol. Tournament teams for days.
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I mean i havent played a game in the past week and a half without a deadhard or more. Lol
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@Phasmamain said:
I prefer playing slinger a lot more but it’s probably because of his chase music and the fact that he’s a cowboy
Pretty sure though huntress if your very good will always be the best ranged killer imo. Slingers zoning is insane though.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2138098#Comment_2138098
31. One the games biggest flaws is the grind devs have taken steps to reduce it rituals and challenges. But, what do you believe is the best way to reduce it?
31. Remove tiers next quest- im joking. But that is one of the best ways to do it. Also a lot of items and stuff in the bw is unnecessary. Would you like a odd stamp or a UNUSUAL STAMP? Stuff like moris aint worth it weight in bp and you find yourself using bp addons so much. Perhaps its time to increase the amount you get per trial? Not double but maybe 1.5. That or just make stuff cheaper in the bw. 3 options really that are major. Perk tiers removed. Amount of bp gained base is buffed. Or make the bw itself cheaper. Shouldnt rely on the challenges really.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2138015#Comment_2138015
30. What perk should the devs absolutely change next?
30. Monstrous shrine. Seriously devs its gone unchanged since 2016 and its been ######### the entirety of that time.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2137229#Comment_2137229
29. There have been a plethora of work changes major ones being Lucky Break, Borrowed Time, Open Handed, and Object of Obsession. Do you believe these were good perks changes or are in need of further changes?
29. Lucky break was to far im sure we can all agree on that. Smack a survivor recover from cleaning your blade and their just gone. Open-handed they just need to bring back kindreds hard cap of 24 meters and i think itll be fine. Object...######### yes! The perks been so stupid for so long giving a entire team wallhacks via one guy on a gen halfway across the map. Also is a great info tool now to test for like bbq. Borrowed...is very controversial i know that for sure. A lot of people will argue its cheesy at the endgame. Which it is. But id say the buff was necessary. Freddy for instance could proxy camp a hook and smack anyone who went for the rescue to force a tunnel. Bubbas camping with insdious. Ghostfaces hiding around corners stealthed. Wraiths camping while invisible. Its definitely a good decision to fix. Does it need its more abusive side looked at? Yeah it does, ive always been okay with making it so the enduranced survivor loses collision so they cant just bodyblock their teammate. Also making borrowed deactivate when going for unhooks for instance. Since weve all seen borrowed into borrowed over and over.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2136984#Comment_2136984
27. The devs also nerfed Twins do you belt this will counter what the devs call their slugging issue? Or does this fail to solve their core issues?
28. Nerfing them to prevent the slugging just really kills the character. The only reason they slug and camp is the characters ######### for lack of a better term. They lack in a lot of things and need to play cheesy to even have a fair chance. Buff charolette so they don't need to slug and stop beating around the bush by just punishing them for doing the one thing they have to do. Their core issue is charollete sucks for lack of a better term and victor is the main pressure tool they have. If we buff charolette and make both parts more appealing then we can fix the slugging and camping issue.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2136956#Comment_2136956
26. Do you believe the buffs Demogorgon received will boost his play count and viability?
26. On the ptb i woulda said no. But since they further buffed his shred which was his main chase tool i feel he will be amazing. Definitely better. And his addons have some good synergy.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2135581#Comment_2135581
25. Huntress add-ons were recently changed it got rid of the dreaded combo of Iri Head and Infantry Belt. And the last exhaustion add-on got reduced to five seconds. Do you think the devs made her add-ons balanced but still viable unlike others?
25. Iri head they coulda just fixed by giving it a range requirement. They killed it and made a very bad secondary iridescent that rewards you for having no hatchets. Other than that her others seem good. I woulda reworked the exhaustion one because 5 seconds is mostly worthless. The others are fine.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2136596#Comment_2136596
it simply isn't true that other killers were underperforming or that Billy was balanced. Billy's kill rate was ~77% at red rank in late 2019 and he was played second most at red rank behind Spirit. In a game in which the hatch always opens for the last survivor regardless of how many gens were done, Billy was averaging more than three kills in a match. That's crazy. People will quibble about the kill rate not being perfect due to hook suicides, farming, killers granting hatch, sandbagging, etc., and it's not, but when 50% is generally considered balanced, red rank kill rates in general are ~70%, and you're up at 77%, that's when you're due for a nerf. There's just no way that these factors have a net impact anywhere close to big enough to contradict how well he was performing.
And, at the end of the day, it was mostly just an add-on pass for Billy. The overheat mechanic is occasionally relevant, but it's rarely a factor with most add-on combinations. His add-ons are substantially weaker, but that was pretty justified. His charge time add-ons in particular were insanely strong prior to the nerf. In late 2020, a year after he was killing ~77% of people at red rank, he's now down to ~70%, which is only 1-2% above average instead of ~7%. This isn't to say he couldn't benefit from more tweaks, but he's in a much better place now.
Nurse's stats are notoriously unreliable because of how hard she is to learn, but it was widely accepted that she needed a nerf. Her range add-ons were disgusting and blinking up to 5 times was just overkill. It's saying something that she's widely regarded as a top 2 killer after having had significant nerfs to her add-ons and a cooldown applied to her power.
I didn't mention Trapper's buff because it wasn't really much of a buff - agreed. It was basically just smoothing out his RNG. I'm sure he'll be getting looked at too in the future.
Wraith has been constantly tweaked over the years. In addition to the massive buffs he just got, here are most of the other changes for the last three years. It's been nonstop buffs and QoL changes. 2.3.0 included a number of good buffs and changes to his add-ons that aren't listed out in detail.
https://us.v-cdn.net/6030815/uploads/91T4D2YUBZCD/image.png
I just don't see where the complaints are coming from. Nurse (everything) and Billy (add-ons) were too strong and both rightly got nerfs to compensate. Killers like Wraith, Clown, Bubba, and Freddy were too weak and all rightly got buffs / reworks to compensate. This is exactly what the devs should be continually doing; buff weak killers, nerf strong killers, and then nerf or buff killer as a whole as needed for balance. The devs can't fix everything in one patch.
To be fair with how things are right now if they just addon passed i think hed have dropped out with other killers becoming fairly strong so if he was still old billy with just the addon pass he might not be that strong. Probably still weaker than oni.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2136541#Comment_2136541
Bubba has many weaknesses...
Chain loops together, his chainsaw won't catch up towards a L/T into a small wall into a filter
Billy can stop that loop faster than bubba even with Bamboozle,
Bubba's hard counter is windows and bs hitboxes,
Billy is the same. cept Billy can still get that cheeky hit than bubba,
Bubba is a hard mid-tier 100%
Billy still is High A tier. sorry to burst your bubble,
Then idk how a high tier bubba got 2 downs before billy got his first (and both of the killers got to choose the map) lol.
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@Verconissp said:
Tbf. that hillbilly wasn't the Greatest so to say,
He was alright at best. messed up quite abit,
I'd still though want old billy back with the new addons.. to keep em fair,
Edit:
https://forum.deadbydaylight.com/en/discussion/comment/2135920#Comment_2135920
Bubba is not better than Hillbilly 100%
What Bubba lacks. Billy makes up for that,
Billy can speed across the map. Curve, flick, Feathering, Etc
What can bubba do..? ...Walk up and down.. that's it,
Okay so. Billy is basically a m1 killer in a majority of loops because the chainsaw is not good to use running tight loops (unless you go for flicks). But then ya have to worry about overheating and everything else. Bubba can use his chainsaw however many times he wants as long as he has tokens available and breaks pallets fairly quickly. So by the late game all the good pallets are mostly gone and if the bubba has bamboozle you literally are dead. Theres no way around it if the bubbas good. Bubba just by the late game is a way better pick. Being fast doesnt mean crap in billys case if he cant get close enough to confirm a down with the saw. Bubba has no such weakness. You see it play that way in the video. The survivors know how to exploit billys weaknesses very well. But bubbas weaknesses rely on him literally being bad for the most part (bumping into objects for instance).
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2136183#Comment_2136183
https://forum.deadbydaylight.com/en/discussion/comment/2136216#Comment_2136216
This needs to be suggested...lemme keep my items that I plundered.
When Appraisal was first in the PTB I totally didn't go around and get all the items from the chests and set up shop in the killer shack - I even did it on the "round the campfire stream" :)
The real way to solve dbds grind. Give people a backpack to store their items they earned lol. I wonder if a killer hit you with franklins would you explode with items like confetti?
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@Mandy said:
I run them when I'm running low on items and want to stock up a bit on good stuff. I only get sad that I can only escape with one item - shame I can't put some in a characters backpack Sadge.
Some characters have backpacks but we can't we use them!? This is a sham! Backpack perk needs to be a thing lol. Im tired of storing them all in the basement.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2135951#Comment_2135951
The effect is really powerful though. No add on should have such an impact on a killers kit. For example most people can agree that scalped top knot and to a lesser extent rubbing oil are OP
All this would lead to is inexperienced Billy’s becoming reliant on it
Honestly im on the boat addons shouldnt need like huge downsides. Thats why people hate the iri head rework. Great you got one hatchet....when ya coulda just made it long range and keep the stacking. If your afraid of a addon being overpowered with no downside (being another topknot) maybe tweak some numbers? Addons are supposed to mostly help the killer and having addons that have huge downsides with some little upsides is just horrible addon design. Thats why the best iris is the ones with no downsides mostly rn. Apex muffler for instance is up there.
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@Dabihwow said:
I got Adept Billy last night, and I was able to down a whole group in matter of minutes. But I do agree Bubba is better, the only reason i was able to win as Billy was because I'm a Blight main and I'm really good at blight but that's it. I do think He didn't deserve to be gutted to such a degree,
But did you know if you wanna down an entire team even faster try oni with topknot and infectious fright monitor and abuse! Down all 4 survivors in a matter of 30 seconds for free at no cost to you! Call 1-800-dats-a-oni.
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@EvilJoshy said:
Im not a billy main so can someone please explain to me why overheat is so bad? The only thing it seems to prevent is billy just looping you with the chainsaw reved until he gets in point blank range.
And if you think billy got screwed look at nurse. Shes still the best killer in the game but playing her is so damn frustrating with all her bugs.
Down a survivor, chainsaw cross map, break a pallet with it. Thats a overheat. Use 2 engravings. Chainsaw more than once. Thats a overheat. Want to run around a loop while revving your chainsaw for the right moment? Thats probably a overheat. Meanwhile bubba can eat pallets run through loops while chainsaw dashing and down multiple survivors. He's just the better option. Especially near late game when most of the pallets are gone and you have bamboozle he becomes a menace. Sure billy can cross map. But thats nothing compared to being a m1 killer in most loops. Youd want bubba because being fast is nothing compared to deading survivors.
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@Phasmamain said:
Reduce rng and make maps smaller overall
The average size of a map should be around coal tower and shouldn’t be any bigger than ironworks
On topic of ironworks. I hope they put a hook at the top because i had a squad that would always run up there and i killed one on the downstairs hook. Then of course i can't make it to any other hook.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2135622#Comment_2135622
The billy in otz video never overheated. I don't think overheat is the issue with billy right now.
Really? I can go into a match down a survivor chainsaw across map and break a pallet with it and overheat. Guess i abused the chainsaw by doing 3 things? Then slap engravings on there you get like one chainsaw then ya overheat. (The billy in the video managed the saw decently but you could see in some cases he didnt use it because he was afraid of overheating) and i think he does actually overheat once id have to recheck. Either way its just another thing on top of the other stuff they did to him.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/245049/username-change
your username is already RandomMarc?
You have been bamboozled lol.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2135703#Comment_2135703
I don’t blame them for wanting to have a big downside for such a benefit but yeah it’s too much.
The irony is when they were speaking about billy they even said "we consider billy one of the most balanced killers so we are only planning slight changes." then they murder him. Meanwhile huntress got nothing but a addon pass. If they really needed the overheat shoulda kept the ptb one.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2135680#Comment_2135680
Mothers helpers actually are pretty decent. Just run enduring and don’t respect pallets.
But yes spark plug and primer bulb were broken.what killer has a charge time add on that isn’t top tier?
Also whats that stupid purple that makes him saw quicker but he becomes 110%? I forget its name i just know its complete ass lol.
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@Phasmamain said:
I don’t know mate. I do just fine with him in most my matches.
Fact is his add ons needed a nerf. Overheat is debatable
The addons we got in their place was pretty bad. Engravings literally just have the side effect of "you will overheat" we wouldnt need the overheat addons if overheat actually wasn't so punishing. Meanwhile bubba overhere chainsawing from 25 meters away and still downing survivors because of purple chilli and engravings. Not to mention stacking up billys addons to onis. Oni wins. Topknot alone is better than anything billy has lol.
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@M1MASTER said:
Otz has recently made a 50 win streak with Billy, and even he expressed the thought of many people that while his current form is not necessarily weak, he became way less fun and straight up irritating to play; he's a shadow of his former self.
This video is a good demonstration of how much Billy has basically been outclassed by the competition and even a competent Bubba can perform as good if not even better, which is just...wrong
You should NOT make a game where you have easy to play/high reward and hard to play/low reward characters, that's just completely dumb and backwards logic.
So, will people here say that this guy lost because he's another boosted player or the truth is simply that even the old base kit Billy was never great, and you kinda needed help with some strong add-ons against competent teams.
If you still insist that you can effortlessy win with Billy and his new add-ons are fine because he doesn't need anything, i don't know what to tell you, you are not worth arguing with.
It's also very funny how Huntress remained essentially the same with her add-on pass, but whoever was in charge of nerfing Billy somehow thought he needed all of this. It takes some real effort to make nobody want to play a killer that comes free with the base game with such a fun and expressive power.
The overheat is a stupid mechanic that completely disregards why many people loved played Billy in the first place.
It might not be his biggest issue if you play "normally", but it needlessly extra punishes people using Engravings (especially double Engravings) and other fun builds like drift king.
It was announced that his annoying buggy animations will get fixed, which is a good step forward but it will not be enough.
Overheat, roar (survivors don't need an indication that you're coming and it doesn't even make sense with his stealth add-ons) and add-ons 100% need addressing.
But who am i kidding, it will probably take another hundred years for that to happen if not at all.
Posted this in a thread yesterday. Tldr billys throne has been taken by oni and bubba. Overheat sucks so bad.
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24. Definitely older perks should be getting updates (which they slowly are) they definitely should keep updating the older perks for instance monstrous shrine hasnt changed since 2016. And oh god it shows. And chapters are the easiest time to do it. And nah i don't think they need to prioritize certain ones. Edit: Actually probably older perks first they need it the most.
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@Aven_Fallen said:
"Do you remember the legion mending bug? Killers who used it by mistake or abused it got banned."
To be fair, there was an ingame-message which said that the exploit is bannable. And it was the only exploit where Killers got banned for, no Killer got banned for exploiting the Tinkerer-Bug a few years ago (for example). Killers also did not get banned for using Basement-Builds when it make Survivors getting stuck in the Basement (Survivors got set back into the Basement when trying to leave it sometimes, meaning they would be stuck the entire game in Basement).
The only exploit which was bannable was the Mending-Exploit. And they warned that it was bannable. If someone used it "by mistake", they did not read the Ingame-Message, which would be their own fault.
Actually like i said light speed nurse im pretty sure was bannable and didn't even have a warning on the main game. I don't remember for sure.
@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2135463#Comment_2135463
that nurse exploit was in fact bannable though, I recall several people getting a time-out for using it in public matches often.
Yes i know that was the point i was proving they banned for the nurse addon bug and didnt even give a warning on the main game. Imagine a new nurse using the addon and getting banned for "exploiting"
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2135540#Comment_2135540
23. What do you expect the format of the chapter to be like multiple maps, survivors, killers?
23. A double killer would be interesting for the first time but probably doubtful. 2 survivors,1 killer ,1 map is my guess.
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Im the opposite im fine with some of the weak af addons. But fix billys basekit! I shouldnt do 3 things and ovetheat!
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2135518#Comment_2135518
22. The biggest chapter ever is coming to DBD. Many see this as chance for behavior to redeem themselves after a few disappointments in a row. Do you believe behave will do this chapter well like the last anniversary or break us once more?
22. Oh this chapter will be probably lit. They always put on their big boy pants during the anniversary (wish they did that all the time but whatever) plus its resident evil like thisll be bigger than Silent Hill probably. Definitely my hopes are there.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2134747#Comment_2134747
21. Do you believe the devs should consider going back to the maps and give them more changes?
21. Definitely, they need to revisit some bws and pallet spawns on like the game. (I think theres a godpallet that blocks a whole hallway?). And groaning storehouse spawns a godpallet again which needs to be removed AGAIN. Most other maps just need slight changes imo. Autohaven seems fairly balanced but the lighting is horrid for instance. But only 2 of the maps probably need big changes which is groaning and the game.
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@MadLordJack said:
If it's a soft counter, as in it reveals auras or gives an action speed boost or something, sure. If it's a hard counter, as in negates the Exposed status or gives you a Haste effect, absolutely not.
I know a buff for vigil talked about a lot was any thing that used a exposed timer vigil would tick down quicker. So your exposed for less time from like haunted grounds or make your choice.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2135457#Comment_2135457
I don’t even remember those, do you know when those occurred?
March 2020
https://youtu.be/UDF1laqgsx4 -
@Mooks said:
Killers get buffs all the time.
And the Legion exploit was the only time an exploit could lead to a ban. Other exploits that killers could abuse were handled differently and we don’t know how they would deal with something like the Legion exploit nowadays.
but of course if you want to find proof that they are survivor sided you can find examples for this. The same is true for the other side though, just different arguments. overall the game‘s balance does not shift too much to only one side. If anything then the devs seem 4man coordinated SWF sided.
Actually the lightspeed nurse bug was bannable but didnt even have a warning on the main game it had one in the forums "bannable exploits" area along with like double killer.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2134884#Comment_2134884
Not very. Not unless you're going against bad survivors. I find Bone Clapper to be a little annoying but it doesn't really stop me from doing anything.
Really you don't hop off that gen incase that wraith could either round that corner and pull you off or be halfway across the map chasing a survivor?
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2134864#Comment_2134864
I have actually tried using the bone clapper with DMS, I only got it to work twice. It was very disappointing.
Huh well guess it won't work everytime. But either way it gives slight disruptions that you didn't even intend. I think one time i was chasing another survivor and saw 2 survivors healing with nurses. I rang the bell and they scattered so i downed the guy i was chasing and hooked him. Delayed their healing and ended up getting one of them right afterword.