supersonic853
supersonic853
About
- Username
- supersonic853
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Comments
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@Phasmamain said:
It’s not about fun it’s about sending a message
To be fair even under the old system people would still use these builds to just troll people and get a reaction. That's just trolls in video games for ya. So even with the mmr system i don't think popularizing builds like these to spite the devs is a good approach. It's troll gameplay and gives access to people who will just do it to be "that guy". Like how under old ranking system bubba was punished for facecamping. A lot of bubba's did it just for their own enjoyment.
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I mean i think it will impact kills in some way. Because one good dead hard for distance can buy up to a minute. (This is in good hands but its hard to mess it up imo i don't know how people do it so often) i also play at pretty high mmr so dead hard is fairly constant as it allows survivors to greed pallets. And when they get mind gamed E to "outplay" the killer so survivors i feel will go down more often.
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Insidious into monstrous shrine? So monstrous shrine can actually be used? (In all seriousness id do monstrous shrine and territorial imperative since neither are really used and theyd maybe work together.
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Dead hard is getting reworked because of overuse. This is pretty much confirmed. CoH needs to just be either a aoe we'll make it or slightly faster selfcare. Not both. Or reduce the range/give it a cooldown.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2849283#Comment_2849283
If you purposefully advertise a bug to a large audience on a day you know the developers are not working you absolutely deserve some form of sanction, yes. Especially because of the influence they have, they therefore have a much higher level of responsibility.
I mean didnt he say the reason was so that bhvr would killswitch it asap because of dowseys influence? Theyd see it quicker. I just think he didn't realize they don't work on a weekend so all it did is make life hell.
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Tried this combo once to see if it actually works. Never doing it again. I feel unclean.
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@GeneralV said:
If they did, then it took them long enough.
My only thing is imagine 5 of those stacked now looking at 1s intensity. Noone will see a thing lol. Im gonna hit a survivor and play marco polo with them for 4 minutes.
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@tesla said:
How would you feel if a blink attack was considered a special attack? Maybe in return, Jolt could be rework into triggering whenever a survivor goes into dying state.
Itd be inconsistent. Wraith and spirits are not special attacks are they? Even though they use movement speed abilities they do m1 at the end of the day.
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@ThiccBudhha said:
I do really enjoy the feel of her manifest/demanifest. Really glad I never had to play the prebuff version. I really wish she didn't have a lullaby though, I want to use Monitor and Abuse on her.
I run the one addon that reduces the range of her visibility by 6 meters (down to 18 from 24) sucks it doesn't reduce the lullaby as well.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2840021#Comment_2840021
second one, was confirmed as unintended by mandy
Huh i thought that was intentional. Though looking at the perk description it does say whenever you become injured. Which i guess deep wound isn't really injured if you were already. Maybe i was thinking it applied on any hit or something. Idrk. Thanks.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2839910#Comment_2839910
oh so it's a bugfix
Im kinda confused is the bug when you get unhooked you get overcome instantly? Or is if it your hit with bt you get the speed boost which i thought that was intended? (Since your going from injured to deep wound)
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@EntitySpawn said:
Not worth imo.
Iv found my favourite and best combo which I dont see many people doing, ones a brown ;)
The one with longer invis? I love that one for mindgaming on loops.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2839921#Comment_2839921
The thing is, 5% is too much. This would equal the difference of a Survivor to Tier 1-Myers, when it comes to 110%-Killers.
While those have abilities to make up for their lack of Movement Speed, if they cannot use them, it will be very hard for them to get hits.
Ah so what would you suggest if they made it so it at least didn't have stacking potential? I'd hope more then 2% would be fair?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2839925#Comment_2839925
Survivor Bitter Murmur. See the aura of the killer for 5 seconds after a gen pop, 10 seconds when all gens done.
Ah i see...i got nothin.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2839906#Comment_2839906
Bestie you're on about Deja Vu x
...oh....whats dark sense do again?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2839857#Comment_2839857
I dont think that such a niche build will even be used. You would need to have so many specific requirements, and honestly, you dont need the Boon for it anyway, because with Hope and Bloodpact you get 114% Movement Speed, no Killer will be able to catch a Survivor anyway, despite them being a little bit faster.
But this Perk is just designed in a way which says "I have to be weak and I can never be strong". I get that they want to bring Boon-Perks with different effects, because it is a new mechanic, but I just dislike that they make super-weak Perks which will not be able to be buffed.
But overall, I guess the Pickrate of Circle of Healing will go up now. Because there is an achievement to increase the Movement Speed of other Survivors, so you will need the Boon for that and at this point, you can run CoH as well, to have an actual useful effect on your Boon when you set it up.
The only thing i think they could do. Which might be good or bad i don't really know. Make it so hastes don't stack and and the largest is instead applied overriding any lower. Then buff this boon to 5 percent maybe? Then it's good on its own id feel while also removing that annoying "faster than killer" combo. That's the only way i see this perk becoming useful.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2839878#Comment_2839878
Sluzzy bestie things like Buckle Up, Exponential, Dark Sense, Guardia, etc all exist and you think this is the worst?
Dark sense who has single handed prevented so many 3 gens:"i sense a disturbance in the force"
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@Aven_Fallen said:
This is the thing with stuff that affects Movement Speed. You cannot ######### around with that too much, because it becomes imbalanced. So something which affects Movement Speed (and is not NOED, lel) has to be weak.
So, yeah. You get 2%. The Perk is crap. It should have never been created because it will always be a weak Perk and cannot be made a strong Perk by any means. Terrible gamedesign.
And to be honest, if someone like myself can get to this conclusion within minutes, I guess the designer of this Perk did not think about it at all.
Yeah i wish theyd move away from movement speed perks. Because besides the niche ones like maybe blood pact (in some builds) and breakout (and of course exhaustion perks) you gotta make them so low because of stacking potential. This boon was probably made with such a low number because of stacking fear. If they are that afraid of this+hope+bloodpact (the faster than killer build) they should never make more in the first place. Let the few have their niche uses but we don't need more. Because then the perk is so halariously bad. Good with a swf mess with the killer for 2 minutes build. (Like we needed that)
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Its intentonally low because of if you stack it with others. So no.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2837948#Comment_2837948
Well, I mean, killers cannot flash a strobe light at survivors. If and when we can, I will join you and decry these foul us versus them posts. For now, sounds like survivors are borderline criminal. They deserve to be in prison and see how their flashlight fares irl. Hope they can get an animation lock flash or it is not going to be pretty.
Yeah the closest i guess for killer is sadako and doctor. Doctor used to be very bad but they turned his down a lot (which is good) and sadako they confirmed for live release they lowered the intensity of her lighting.
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People can make even serious posts with actual scary stuff a us vs them arguement. Can't say im surprised though.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2837380#Comment_2837380
Let's better not go there. As already mentioned in this thread dead hard and decisive strike also are "earned" by failing. Not completely aka dying but either being found and injured or even losing at least one hook state.
I can't come to dead hards defense since i hate the perk. Hate it as survivor because it teaches bad gameplay. And hate it as killer because it inflates chasetime in a bs manner. DS personally i feel is one of those necessary evils especially with the current "tunnel 1 out=easier pressure later" meta. Ds now only exists to actually give tunnel killers something to worry about. Which even then most of them just eat the ds and chase them more anyway. So that's the only reason i defend ds even with it rewarding failure (which it does i won't deny that). Can you imagine the tunnel wave if ds was removed vs the amount of kills that would be lost by noeds removal? Id feel thered be a dramatic difference.
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@Tsulan said:
Endgame perks should be game changing strong. Since the killer is playing the whole match with 1 less perks.
I assume all the people that asked the killer to jump through hoops in order to earn NOED, also want survivors to earn Adrenaline.
Don't survivors technically earn adrenaline by doing all the gens? The killer on the inverse earns noed...by all the gens being done? Kinda counterproductive since the goals not to let the gens be completed (hence the arguement noed rewards failure while adrenaline rewards you completing your objective)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2835388#Comment_2835388
Please note that I am only discussing Tombstone Piece and not Judith's Tombstone.
There's a reason that Judith's isn't up for discussion. It takes a long time to get it, even with J. Myers Memorial but most people run it with Fragrant Tuft of Hair.
Tombstone Piece does not take all that long to proc, especially with J. Myers Memorial. I believe you only need an extra 25% Stalk in order to pop it and once you do, the game is basically over. You should be, realistically, popping it with 3 gens left.
The ability to instantly murder one of the Survivors without needing pretty much any build up is insanely strong.
I mean there are counters like jumping in lockers or jumping onto a gen or spam vaulting pallets (basically animation locking yourself so that myers has to instant down you. Which does at least give you some option.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2835343#Comment_2835343
love ya buddy but sometimes things do need to be changed.
i certainly support your crusade to return the game to how it felt in years gone by, but some changes were just good for the games health.
for example, old BNP's and old Mori's.
I mean whats your problem with it? Tombstone piece i mean? Spark some discussion ya know? Personally i play around it by jumping into a locker. It's no different then getting instadowned.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2835344#Comment_2835344
What?
I can have my opinion on this, can't I?
Of course im just used to people hatin on it.
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Dang lol.
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@GeneralV said:
Everything about Myers is fine.
Even tombstone piece?
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@hex_uwu said:
Really wish BHVR would change BT (or at least make this a new perk) so that it instead just protects the person running it. I'm so tired of bringing BT to solo queue and getting teammates who don't bring it at all and so I get farmed and die meanwhile they're guaranteed a safe unhook from me.
Bt im pretty sure is intended to be a selfless perk on purpose. I agree it feels bad to unhook with bt but get farmed in return. But thats a price i pay as a bt runner. It's supposed to make the unhooker the killers suitable target since chasing the person with bt on them wastes time.
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I suggested this as a option for survivors to make the game scarier on themselves as a choice. Just like no mither after all. I don't see why it's not a option for you. It'd make the game a lot more interesting to me for a little bit at least. Maybe give some horror ascetic back.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2833197#Comment_2833197
Old Iridescent Head was balanced then, right?
Pretty big difference as iri head still has its uses especially with the current iri. Huntress doesn't move slower than survivors and wouldn't have her entire power made useless because of the addon on maps like lerys because nurse couldn't blink through objects. The level of power between them is a lot. Nurse may be overall stronger but iri head was way stronger in value then nurses 3rd blink ever was. Just as a reminder:
A white and pristine piece of ribbon once attached to a sacred book. Serves as the symbol of a dispute.
- Adds 1 Blink Charge.
- The Nurse is unable to Blink to a Target location she does not have direct line-of-sight to.
The longer recharge is its own drawback as well as it allows survivors plenty of time to get away from the nurse even when stacked with the green. Adding a longer cooldown to nurse blink changes how the game plays believe it or not. And if you look back my opinion on iri head was a more popular alternative to make it like slingers coin and let you oneshot past 16 meters. To reward huntress for snipe shots. So my overall view on iri heads level of power currently is not good.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2833185#Comment_2833185
Nurse got a 3rd Blink Add-on, I think we're past that point
As a iridescent...which is supposed to be strong. Even if a killers strong that doesn't mean their addons should be garbage. The original iridescent 3rd blink was utter garbage and made it so nurse couldn't blink through objects. Now it's actually worth its placement as a iri.
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@Phasmamain said:
Buffing nurse would cement how inept the devs are
Original circle of healing tought me me that lesson. Considering self cares popularity before circle of healing. Then releasing a perk with normal healing speeds (unlike selfcares 50%) that but 100% more healing as well.
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I've played with sluzzy...down to 3 people left very fast. Went against @Yords oni a very fun match. I might have played against @Nathan13 if he is on console or i just faced someone with a similar name. It's been a few months since that though. I actually played a game against almo. And have played vs dowsey tofu and tru3. If i remember anyone else ill edit this.
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@prion11 said:
Plague is very fair, even moreso right now because she completely invalidates circle of healing
I understand that but its not just that perk. We'll make it for instance is already underused because of bt but it's even more unhelpful against her. Other underused perks as well like renewal as well. And my poor brown medkit lol.
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I don't think your "counterplay" to dh will ever work if its a semi decent survivor using it for distance. Noed destroys solos so hard because unless you run small game (which only gives you info its possibly coming) which then you have to solo save your team from it. It's not the easiest to work around.
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@I_am_Negan said:
Because you rushed the match you didn't do anything besides camp why would you get more BP?
I mean according to a dev by playing afk pig and getting 2 kills i won. Id be all for getting my 32k bp since i won in the mmrs eyes. That's just me though.
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I play billy still religiously he's one of the only killers i have fun playing as. But i agree the 7 chainsaw hits against good survivors can be a nightmare. Map choice loop creation and just overall survivor looping can make getting 7 so much of a chore. Im lucky if i get 5 some games. A survivor will take a m1 any day of the week over a chainsaw hit. So im personally not a fan of this challenge. It gives survivors to much power over whether you get it or not.
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Sad thing is im sure some people here and i myself don't use our forum name for our actual. So if i did it'd be hard for me to remember and they probably wouldn't know. Im sure i have though sometimes.
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I've given my support for this for a while. Obviously he cant be copypasted like he used to be with how strong stuff is now. Id keep his teleport tweak the sleep numbers maybe while your falling asleep your Incapacitated so you cant just commit to stuff and ignore the sleep? Stuff like that.
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Is it? I havent played it because killers mostly quit at loading. And personally i don't blame them if im billy/blight/oni. But i just play the match normally and enjoy the pain.
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@Kira4Evr said:
I wonder if people will start complaining about game filters now
Nah sucks for us console players though who can't see more than 2 feet on like autohaven. But console has always been on the backend despite im pretty sure being their biggest playerbase.
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I do find it weird other games i don't remember having to go to a support website and wait 2 weeks for a reply to get action taken. I hit report and that's it. But im assuming theres some reason dbd is different for reporting.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2810374#Comment_2810374
You imply that :) , self-defense won't help you.
The solution is simple, learn how to play against all killers. Nurse is not a killer that is uncounterable, but you need the skill.
I could defend all killers in this game. My problem is seeing people complaining and not trying to get better so if I may ask, what is YOUR point in this thread? trying to showcase that you couldn't care less about a killer and just wanting it removed so you can have more fun?
I think they personally just mean nurse doesn't play dbd. She plays her own game where loops and pallets don't exist. Then she is also a balance nightmare for perks because some perks get nerfed or are broken just because of her (Starstruck nurse anyone?) I won't knock on good nurses i give them credit for mastering a difficult killer. But said character doesn't really play dbd and is a balancing nightmare. And for any big balance changes like making maps smaller you run into nurse becoming even stronger. Because shes kinda the queen of mobility even on very big maps. She doesn't even worry about maps like rpd. You want a early game collapse? Against a good nurse running into corrupted gens loses you the game instantly because it stalls your early game progress against her.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2810119#Comment_2810119
I could make a nurse main flow chart at this point tbh. Fact is she has a choke hold on killer balance and makes perks harder to balance through her existence alone
I mean when she has the weakest kill rate of all the killers which is what the devs look at they are probably just like "well she's only accessible to very good players" like twins now are. So i guess thats balanced in their eyes.
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Yeah i feel this even on ps5 so i can't speak for last gens but on certain areas i can't even move. Midwich i can't get out a fricken door to save my life. Sometimes i just can't do anything but get drug to the side over and over unable to outpace the wiggle pull. It's so bad.
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@GeneralV @GoodBoyKaru @Orion @C3Tooth @WishIcouldmain @TheGannMan
Probably interacted with these the most the time I've been here.
Generals a nice lad and we see eye to eye on a lot of things. IWish was nice enough to see my views on things. Orion i didn't personally interact with a lot but they were very active and engaged. C3s artwork is glorious. Karus nice to see in a few forums and i like their viewpoints. Gann made spirit not seem so bad to face.
Id say the mods to but i know you can't tag them if they aren't already in the conversation so let it be known if they see this i respect them!
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Eh im all for reducing the grind and it sounds decent on paper but then it creates a charm tierlist. Personally i wouldn't care much but ik some people would dislike being "punished" for wearing a charm with say a Passive they don't want.
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Welcome back!
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@Brokenbones said:
There are two possible answers here I think
Either there was a cheater in your game who auto-filled your wiggle bar
Or an obscure bug I think I heard about relating to Boil over, did the Leon have Boil over?
The david had breakout. The leon was with me and he was running boil over so idrk.