supersonic853
supersonic853
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- supersonic853
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2792704#Comment_2792704
Yes, they nerf 'anything' survivors cry about, while they are currently nerfing boil over and not DMS but please, King. Continue to tell us of these biased developers that bow down to survivors.
To be fair dms i feel is fairly balanced for m1 killers its just doc and artist who kinda break it. I feel its a healthy combination otherwise and something fresher then ruin undying tinkerer every game. That's just me though.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/308744/why-does-noone-do-gens-when-bubba-facecamps
Well unless the person has kindred, there’s not much info that he is camping. At this point you just assume he is. As for the gens part idk. I had a match against a bubba and he down the Nancy quick. I was working on a gen thinking “ok we gonna do 3 gens”. This was solo que btw and i didn’t know if he was camping but I assumed he was and I was right because the feng went for the unhook and she got downed. Both of them dced. And then it was just me and nea. Miserable. Bubbas use noed so they will camp the first one then get another kill because of noed. And if he has blood warden…. Yikes. Trust me I have been through that type of game it’s awful. The best counter to bubba when camping is just do gens and hope he doesn’t get you with noed since you don’t have time to do bones
Yeah i run kindred and i just see the other 2 survivors going around the hook while the bubbas revving his saw.
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@BenZ0 said:
Make it easier for the Killer to maintain map pressure so survivors cannot just slam gens in 6 min and the gates are powered. If the Killer has more time in his game the he has no reason to tunnel and camp that much simple as that.
This is why i like dms pr so much. Gens blocked for 40 seconds after a hook? Means more time in chase for me which is when the games fun. Id think survivors would think the same way especially when dms doesn't regress the gen. So they can just go back later and grab it after the chase. Artist just breaks it though sadly.
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@Phasmamain said:
How about we nerf the strong perks?
Because gen control/stall is essential in dbd currently because 4 survivors can be on 4 gens at once vs 1 killer? That's why perks like ruin pain resonance and dms (now) are used. I'm tired of the meta to but I'm more tired of the devs encouraging it by not addressing the problems of killer v survivor. I'm sorry as myers i need this build because survivors w pallet drop w pallet drop over and over and i can't do anything in my kit to stop that.
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Little sidenote:DMS some people don't run because it prevents pop. Personally i didn't like going around after every hook and kicking gens over and over. So id rather the gen be blocked vs kicking it having to go away just to have the gen pop anyway 20 seconds later. So do with that what you will.
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@RakimSockem said:
I don't even plan to use the perk but I just take issue with people complaining about something like Boil Over while having absolutely no issue with things that are more busted (Pain Resonance/Dead Man's Switch combo) or even worse, arguing about how "unfun" it is as if this community has even cared about "fun" in this game. If anyone here truly cared about fun, hey wouldn't slug or run things like "Sloppy" because it drags the game out or is boring to play against as most people are saying about Boil Over.
The arguments just fall flat because not many people here actually care about fun with the playstyles they encourage
For dms pr i just let go of the gen before pr activates then hop back on. It's not given me much problems. Boil over slap that on any map with a sabotuer user or someone with boon exponential it completly blocks hooking sometimes and encourages slug camp. (Which we wanna move away from toxicity not encourage it)
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Of all of the choices those are the ones you deem boring?...though its subjective so...
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2779386#Comment_2779386
I dont really know why they would remove the open Lockers Part. I will play a game as Wraith just now to check it.
Because opening Lockers faster is the most irrelevant thing on this Add On.
Maybe for some reason they thought it was overkill to do all that? Although yeah like you said it adds like no value so removing it is just...unnecessary.
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@PsychoTron said:
I could have sworn that using Shadow Dance addon also makes you open and check lockers faster when uncloaked.
But I don't see it mentioned in the wiki.
Confused.
It used to? I would know i did a build with it with iron maiden.
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Yeah like i said earlier it gives me OoO vibes everyone just hates your guts for even running it.
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Yeah I've been watching it go down. Hackers using a program to guarantee they get in his lobby and hold him hostage. And like they said "theres nothing he can do about it"
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@Nathan13 said:
I thought killers got sick of playing against the same second chance perks?? Here’s a buffed survivor perk to shake the meta up but nope killers don’t approve.
Im all for shaking up the meta but all 4 survivors forcing me to slug them to death on top of library is promoting unhealthy gameplay. We can shake up the meta without blocking an entire part of the game and making the game boring. Even as survivor being the 1 normal person not using the perk on rpd i get killed off because im the only one who can actually be hooked. You cannot realistically compare this perk and other perks that are just "strong".
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Hmm...i run it on high mobility killers so i can push survivors off gens fairly easily and i don't want that gen to be backgrabbed. So tier 3 is good at wasting survivors time. (Especially in some games where id push a survivor off the same gen twice and theyd sit through 2 dms to do the gen) and i don't personally run pop/ruin since the update. I prefer agitation/pr with dms and deadlock. So i still think tier 3 is better for me. But i can see the value of tier 1 because i find myself waiting to hook to reset the timer. So to each their own id honestly say.
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@Aven_Fallen said:
Funny that you complained a few hours ago about all Survivors running the same Perks. And now they are running Boil Over and it is not correct either.
You cannot win with Killer players.
I will say to be fair even with other overused perks like dead hard that get complained about a lot. Boil over is just dumb with its buff. They upstairs of library on rpd? Literally you're just forced to slug and camp their corpse. Because what ya gonna do...hook em? There should rarely be a position where hooking is impossible (unless obviously with sabotages and if you hooked 2 survivors in the same area). This ignores that entirely and all 4 survivors can just say "nope no hooking for you...bleed us or let us go"
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@RakimSockem said:
People just like being dramatic. The same people who will say a wiggle perk is abuseable (even though it's useless on most maps) will then go and defend Dead Man Switch, pain resonance, as a legit strat even though it's twice as busted as boil over will ever be. 🙄
Id have to light disagree here as survivors camping on top of library and just going back up there over and over again till they die isn't really what id consider progress. No gens are being done or anything else. Just abusing a perk to make the killer slug you to death. Dms pain resonance actually encourages hooks and progressing the game by downing and hooking people on scourge hooks. I won't disagree that dms pr is probably stronger then boil over. But remember old OoO? It wasn't a strong perk besides when? When ya had a 4 man swf with it and new boil over is the same way. So while id say dms pr is stronger its definitely less toxic then boil over rpd. It's so much a problem i find myself running sacrifical ward as survivor so i am not the 1 survivor not abusing the perk to die first. Which then gets a prompt dc at loading screen because they got outplayed by a offering.
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I still play out the match as killer and survivor when my teammates/opponents do this "strat" but it just makes the game overly boring. The killers forced to camp their slugs until they die and if im the one rando i get to be the lucky one whos actually playing normally and probably get killed off first because im the easiest to kill normally there. As killer i play to have fun with chases around loops. Not constantly downing people till they die on floor. I try to avoid slugging as much as possible.
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Had mostly erie of crows,disturbed,and rpd yesterday (offering after offering) and each survivor would just go to a spot they know i can't make. It needs to go.
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Oh really now *insidious bubba squeal*
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@Chimp said:
I think DMS is funner to use. PR may be a bit better, but it's more boring.
Well im running deadlock,dms,Pr,And agitation. What i was asking is which people prefer stall or ruin undying tinkerer?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2772878#Comment_2772878
Everyone gets 3K, you dont need to sit on a Gen to finish it. (I dont know if you get 3K if you dont use an envelope tho)
And this is good, I remember events where you only got the BPs if you were actually finishing the Gen.
The other events need the 3k for all treatment because holy crap is it annoying to be chased and don't make it out with much bonus points because you didn't get a chance to do one of the special gens.
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@GoodBoyKaru said:
Suddenly I feel blessed that I've just had Coldwind
Coldwind would be a breathe of fresh air now all i smell is sand.
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@Mew said:
hooks and gens do give extra bp, dont know abt the second one (but id assume its like the trick or treat pumpkins)
I think its any number between 1 and 32000. Because i got like 25k apparently from 1? (Nvm it was 2500 i forgot gen bonus
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@GoodBoyKaru said:
Welcome to hell how can we help
Yeah i miss my swf but their all doing their own stuff currently so decided to try the solo experience. Lol. Normally at least i have another person. So i kinda asked for this.
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I was coming here to see hillbilly...i am disappointed.
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@Mister_xD said:
BT is an extraordinarily strong perk, it should not just be basekit.
this would literally just encourage even more players to mindlessly unhook right in the killers face, because they wont be punished for it anyway.
To be fair nothing hurts more to bring bt and actually safely unhook people (unless the killers camping then i don't have much of a choice) but to be farmed myself and just die because my teammate can't return the favour or just doesn't have the perk. Currently you run bt completly selflessly.
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Honestly it gets rid of me being farmed off hook despite me bringing borrowed to help others. Always hurts to not have the favour returned. So i see this as mostly good as i respect bt anyway.
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Dead hard.
Noed.
Nough said.
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Im probably one of the only people that rememberd this. But old tinkerer plus two charge addons for billy or wind up addons for huntress. Machine gun or death. Your choice.
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@Yankus said:
Yes it's fair, the game looks much better in stretched res and doesn't give any benefits
Untruer words have never been spoken.
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What build do you use? Im trying to get a bp build up for doctor. Personally currently running bbq and distressing for obvious reasons but will take suggestions for other 2.
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@GoodBoyKaru said:
bhvr: reduces grind so new players can get to the point of old players faster.
community: BUT THIS MEANS THAT MORE PEOPLE CAN GET TO THIS POINT
why the ######### are people complaining about this
what the #########
My only thing is this "solution" for the grind helps the wrong people. The people who need all the bp they can get aren't playing like 6-7 hours a day getting to rank 1. And id think most people at rank 1 already have enough bp (heaven knows i do) so while its a good start other changes like perk tier removal would help a broader percentage of people.
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@AhoyWolf said:
What thing will they say if the PTB turns out to be just a few cosmetic bug fixes? (The most likely thing to happen, since it seems the "most important" things were already said in the Developer update)
Wait till live release because bhvr has thrown in random out of nowhere stuff for live release.
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@Raccoon said:
IE if I need to drop down to the basement to make it, do I lose the hook?
Does dropping from a normal hill grant 25%?
Juat trying to visualize how it will/won't change gameplay.
Probably anything that triggers balanced
Also gonna say gl to people on haddonfield with boil.
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You know...you can report racist names right? And clicky clicky...comeon man. Hacking is also reportable
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Oh no
Anyway
(Sorry karu i literally was posting it that same way lol)
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@PlayTwink said:
Did you guys literally buffed power struggle? A perk that literally has no counterplay against 4 man SWF?
To be fair. It already had little against them so this buff just makes that one solo/duo maybe proc it. Probably not though because every solo game even if i drop on a pallet the killer instant picks up.
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@RaSavage42 said:
I do like the idea but Consoles aren't getting smaller updates anytime soon
Cause in order to activate this you would need to check the yes (I do want to partake) and redownload the game (just once)
Im pretty sure the redownload is for steam compression which has nothing to do with the betas. The betas is just another tab in the live game.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2722031#Comment_2722031
Pre-nerf Undying was pretty much everywhere
The funny thing is with undying people said it took to long to do bones. Looking at boons now it doesn't seem like it woulda been that bad if people adapted.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2721956#Comment_2721956
So basically 'It's okay if we want to dupe because we don't think duping is a big deal'. Wow.
https://forum.deadbydaylight.com/en/discussion/comment/2721959#Comment_2721959
I don't, no. But given Survivors are so coddled that some are, in this very thread saying 'Who cares if we can dupe items?' as an argument to change White Ward; I'll stand by what I said.
Seriously, some Survivors are saying White Ward should be changed just because they want it so, and are 100% fine with the change adding the ability to dupe. How entitled is that?
Like i said just make it like the key addon. Item poofs away when you die and it shows white ward is active on said item when you have it in your hand. Franklins still gets to make the item useless. But survivor actually doesnt waste their offering if their m1d into deathhook. And no duping. This is coming from a mostly killer btw feel the need to iterate that.
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Simple fix:when white ward is ran if the survivor dies its just like the key addon. The item just vanishes from the trial. When you pick up the item itll show that white ward is applied on it. So you know that itll vanish when said survivor dies. No duping none of that. White ward does its purpose in letting you keep the item and addons. Franklins still does its job. And the survivor who picked up the item knew it was gonna vanish anyway so hopefully they got some use out of it. Why would you run the offering if you just want to give the item to your friend anyway? There...took me like...a minute.
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My thing with this is like that was stated above. A white ward is intended to allow you to keep the items upon death but if your final down is a m1 you just wasted a offering. It turns it into a situation where yeah i just have to jump into a locker and force the down that way. Franklins is intended to make the item unusable over the course of the match. Not cuck them out of keeping the item in its entirety. Which personally as a killer i don't care if they get to keep the item at the end (if it was the case) as long as its rendered unusable over the match. Id say once you pick up a franklins item from a teammate itll look like a flashbang does and once the original owner dies unless the items in the middle of a animation (which then itll wait till the animation is over) the item will be consumed by the entity and follow them out.
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@Tiufal said:
So basically no perk at all works on good survivors?
Lightbornes always halarious.
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I do feel like it should be like this. Its a perkslot i spent to sure safe unhook people but i do see allowing a perk i bought to actually protect me when the dwight unhooks me without bt infront of a huntress. Currently i run it to be purely altruistic but rarely is that feeling returned to me. So a rework where bt actually protects me when im unhooked so my perk actually does something for me isn't that bad to me. I safe unhook anyway if possible anyway so current bt isn't the most effective thing except for facecamp scenarios but then people can just run bt to prevent people from camping them.
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@Aven_Fallen said:
Easy solution - dont care about stretched resolution.
Sure, it should be fixed. But it will not be fixed, at least not anytime soon. So why should I care about stretched resolution? For most cases, you dont know if the Survivor or Killer used stretched resolution and there is no way of proving it. You can only assume. And why should I get worked up on something I cannot prove anyway?
The only way to know if someone is using stretched res if they are a streamer. And most of the time I just have a good laugh if I see that Blight-player with his Blight in the lobby who is more wide than tall and think "Oh my, stretched res of doom" and thats all.
IMO caring about this is just a waste of time. You will have a bad mood without any way of changing anything about stretched res or even knowing if they are actually using it.
Oh no as a ghostface player it's very easy to tell when someones got stretched. And it makes the experience that much more annoying. And yeah like was said by the other person they are constantly looking down.
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Id rather have all 4 survivors keep trying to flashlight save then them do all the gens wicked fast. Knowing when to push them off of the body and pick up safely is a valid mindgame. And I've won many games because of the survivors spending time on flashlight saves. It also just generally doesn't give me enough value as a perk. Most stuff with flashlights can be avoided and lightborne does nothing for like wraith since its a lightburn not blind. So I'll pass.
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@Nathan13 said:
His patch notes look game breaking.
Yeah actually shrinking big maps and fixing the money system so God loops like 3 windows into shack doesn't happen sounds like such a bad thing huh?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2676974#Comment_2676974
No because now I'm curious as to what you said originally 🧍
Tldr i thought those examples where you basically saying the same thing for billy. People only played him for the addons. Which probably a lot did. But some others really just liked his base power. And after removing the addons the problem would be solved. But they just wanted to go further. And hit him hard. So billy unlike those examples lost so much power and playability. He can still be as strong. But hes just boring and buggy. Like people always meme about reverts. But i fully stand behind a billy partial one.
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@GoodBoyKaru said:
This happens every time something terrible players used to think they're good gets nerfed.
Multi-blink Nurse? Nurse got a massive swing of the Hammer and down she went, taking both good and terrible Nurses down with her (good players couldn't deal with the bugs, bad players couldn't be asked now they no longer had 4 blinks without downsides, or old OmegaBlink:tm: to basically guarantee wins).
Forever Freddy? Down went his add-ons and you saw a lot less people stacking every possible slowdown. Some even used chase perks. Then he got hit again- perhaps a bit too hard- so off he fell.
Old Old Spirit? Remember when everyone said them adding in a vault animation and removing collision would kill her? Then Stridor went and she was still incredibly powerful? Then the most recent change happened and she's s t i l l incredible, just god forbid you have to use brainpower now.
Whenever there's something obviously overbearingly good then bad players will flock to it like moths to a lamp to make themselves feel better. Then, when it's taken away and they're faced with the reality, they figure out they only enjoyed stomping people and migrate to the next thing that takes the least effort for the greatest reward. It was Spirit, it was Freddy, and it was Nurse. Who it is now I genuinely don't know, I haven't played enough to see it yet.
(Message deleted because i misunderstood what you were saying. Ignore me lol)
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Claud...idk why but i like her outfits the most i guess?
And honestly? Me and artist have a unhealthy relationship. Shes a strong killer that i can play on console. Doesn't need to aim using a joystick,Doesn't require playing my headphones at full volume,and Doesn't require muscle memory and max sensitivity and hours of gameplay. Shes honestly the character I've been waiting for i guess? I love the design. Hopefully they don't gimp her.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2672223#Comment_2672223
Who tf was asking for sbmm again?
Solos who wanted competent teammates from what i gathered