Which would you prefer?

People say how they dislike when the same perks are chosen for a long period of time. This last patch we got 2 perks that were mediocre at best and made them immensely stronger. (Boil over has its own problem on certain maps that is gonna either need map solving or just a full rework...it just doesn't work) but i'm gonna talk about DMS PR. This is finally a combination to beat out ruin undying tinkerer. And it's rewarding the killers for hooking and keeping the pressure up. Also...a blocked gen isn't regressing so you can do other stuff in the meantime. DMS is literally giving survivors the option to go heal,do bones,go on chases, and other stuff. I love it personally as killer because it let's me go on 40 second chases without worry of gen popping. (Some still obviously pop but it's not as much as before thanks to DMS). So i just wanna know if people wanna keep this meta or go back to ruin undying tinkerer. I feel like this is healthier for chases and hook rewarding. What about you?

Comments

  • DMS is issue on Artist, that's all. This combo is strong but okey on other killers.

    But if i know BHVR, this perk will get nerf with next mid-chapter. And Boil Over will nerf too ofcourse.

  • Little sidenote:DMS some people don't run because it prevents pop. Personally i didn't like going around after every hook and kicking gens over and over. So id rather the gen be blocked vs kicking it having to go away just to have the gen pop anyway 20 seconds later. So do with that what you will.

  • How about we nerf the strong perks?

  • @Phasmamain said:

    How about we nerf the strong perks?

    Because gen control/stall is essential in dbd currently because 4 survivors can be on 4 gens at once vs 1 killer? That's why perks like ruin pain resonance and dms (now) are used. I'm tired of the meta to but I'm more tired of the devs encouraging it by not addressing the problems of killer v survivor. I'm sorry as myers i need this build because survivors w pallet drop w pallet drop over and over and i can't do anything in my kit to stop that.

  • I like it, but Artist has a "funny" interaction with it

  • @Phasmamain said:

    How about we nerf the strong perks?

    Clearly not a choice, having more slowdown choices are much more fun and engaging, each with each own counter.

    And do note game should be balanced around SWFs now, those perks are fine.