snozer
snozer
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- snozer
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Comments
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@LALYTHIA said:
Mmmhmmm. DBD is essentially going to be a SWF game only moving forward. *shrug*
You mean it isn't already a swf only game?
tell that to the lobbies i get.
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@Waffleyumboy said:
There's a difference between winning the game and ruining a player's experience. Don't blur the two, please.
Tell this to survivors using discord to gain unfair advantages.
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@Clevite said:
Dude, c'mon. Swf is not going anywhere. It is the backbone of the player base and probably the biggest draw the game has currently, playing with friends.
Not to mention there are not as many seal team swf as people like to suggest, and many skilled killers still mop the floor with them.
The devs are shrinking the maps a bit, making more dead zones which should shorten the chase. Which is really all a good killer needs. Quicker chases won. Then they start to put pressure on the survivors, and get that snowball going.
4 randoms is almost a guaranteed 4k. Watch some streamers and perfect your craft and accept the occasional loss. It happens to us all.
"watch streamers"
Shame the caliber of survivors you get depends on who lives closest to you. If you live in an area surrounded by casuals then you will think killer is a breeze.
Lets also remember to look what happens in the streams. how many times does the streamer hit through a dropped pallet? They seem to always have some fairly decent lag making things easier for them.
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should bring this to the main game actually. Trade vision of the killer for speed
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Called balance.
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thank the people who use the ini file to gain unfair advantages.
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Until killers start going to my steam profile and wishing me a slow and painful death because they had a single bad game. They will never, EVER! be as bad as the survivors.
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@Pigforever said:
https://forum.deadbydaylight.com/en/discussion/comment/1210701#Comment_1210701
https://us.v-cdn.net/6030815/uploads/147/BZ4APTHF1GI3.jpeg
As a rank 1 killer I get matched like this a lot. Hopefully the new mm their working on will be better
This is why peoples experience varies so much....
Where the hell do i need to move to to get lobbies like this?
i have gone from rank 4 to rank 11 and have had only TWO lobbies like this. The rest have been full red rank or 4 man red swf.
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@steezo_de said:
https://forum.deadbydaylight.com/en/discussion/comment/1205555#Comment_1205555
They got praise because it's a step in the right direction. You don't encourage change by being negative.
They made a literal infinite on mothers dwelling, in an update that was supposed to remove "infinites" or god loops. There is something wrong with their map guy if he can't fix something that is easy to do.
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i said it was a pointless update the second the image of it was leaked... but no, everyone lost their minds instead of thinking about the lay out and gave them praise...
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They should disable the entire file..
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@Yrakaz4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1194020#Comment_1194020
If you can down 2 more survivors in 60 seconds then you shouldnt complain about anything. Sounds like you've got a win in the bag. They nerfed it once already. Go on to the other survivors if you can down them.
you keep calling a buff a nerf. i think you are confused.
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1194215#Comment_1194215
It didn’t apply to Myers because that was supposed to be a special part of his power. He was the only Killer who had the power to overcome Spine Chill. Of course you were slowed down and had a shorter lunge, but it meant that the Survivors would have to always be alert if they didn’t want to risk you appearing out of nowhere and throwing you on a hook.
You do know they balance for rank 12 right?
This is why we went from no information, to a hud full of flashy warnings.
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@oh_0k said:
Hes fine but his dream snares suck fun out of him and he becomes boring and a lot of his addons are usless
Dreamsnares:
I would remove his dream snares and replace them with fake pallets
When chasing an asleep survivor all windows, lockers, and pallets gain fake red stains
This makes him mess with the survivors and rely on mind games other than just spamming m2 at a loop
Addons:
Kid's drawing: Gain 200 extra blood points when a survivor falls asleep but fake red stains when chasing an asleep survivors flicker
Fake pallet addons: Now just have the aura reading when survivors throw fake pallets
- Common =4 sec
- Uncommon = 6 sec
- Rare = 8 sec
Block addons: Brings back snares but only in some ways
Common = When a sleeping survivor enters a locker a dream snare spawns outside the locker
Unommon = Some fake pallets gain a dream snare but don't gain fake red stains
Rare = Some windows gain dream snares but don't gain red stains
Very rare = Dreams snares spawn at generators you teleport to only 2 gens can have dream snares
Without snares he becomes a loopable m1 pushover that falls to basic memory skills and swf.
So no... hell no.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1191113#Comment_1191113
Sorry to say, but even on the new maps you can loop for the entire game. They may favor killer yet that does not mean you will fail if you learn the maps. If your going down that fast it's a you problem.
Shack getting nerfed was honestly the biggest mistake I have seen. That truely was just making baby killers feel better. That structure if my favorite mindgame on both sides.
You need to balance around M1 killers because if you don't than only a small handful of killers are viable. Ya some become exceptionally strong this way, but have variety is better than having 3 killers constantly.
yes... mind game with giant holes in the walls that you can literally see each other through. SURE..
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No fps game i have ever played forces my aim down to 30% speed when i ads... it is disgusting and belongs on console, NOT pc.
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@Leatherbilly said:
This system is still absolute garbage that penalizes the killer for using their power, especially Leatherface whom is already one of the worst killers.
Can you show how many points you got in these games?
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Its a killer problem so.... 6-12 months?
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From my experience a GG is only said when x side wins. Otherwise you are met with crickets or abuse.
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@Deadman316 said:
https://forum.deadbydaylight.com/en/discussion/comment/1192303#Comment_1192303
All of you whiny, privileged killers need to read this, it's laid out for you on what to if you're looped.
sounds like he went up against 3 rank 20s and a red rank with a top tier killer that doesn't announce its presence with large terror radius.
Not much to learn from reading it.
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@Bellysmacker said:
https://forum.deadbydaylight.com/en/discussion/comment/1192268#Comment_1192268
It wouldn't be a nerf to solo. The player would still be able to see the yellow auras of their teammates there fore would know some one is coming to save them unless they were hit by hex third seal or some aura blocker. Plus it could have a time limit.
The point is to give a little time for killer to leave hook without their direction being given away by comms.
Why would they inconvinience the side that pays their bills?
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How is this fixed? this is essentially the same as the long pallet loops (made from a wall of trees, carts and rocks) you find on the farm maps that are actual infinites if the pallet is not broken.
They removed the junk piles at the end and the fast vault blockers, and the vault time is replaced by having to walk past the window, through the gap and back again.
I guess we need to see how it plays. but imo, very meh.
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all they are doing is forcing the killer to waste their time to theoretically take some chase time away from survivors, or suffer mini god loops all over the map.
It is a bad idea and the maps should just have these areas open from the start.
That loop still looks safe if that window can't be broken. The 2.5 second vault time is just replaced by making the killer walk past the window, through the gap and back again. Meanwhile the survivor is at the end of the loop watching to see what side the killer walks up.
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It should be about nurse so people are forced to play her.
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@mouse0270 said:
So spies is actually supposed to have a cooldown, but is currently bugged and very low priority for the devs I am assuming. So that is why you get so many explosions right now.
Now to be clear, I prefer the bugged version over the actual version, because the bugged version gives me a direction the survivor is running in. Which is a really good feature of the perk.
If we are talking about making the perk really good it should work as follows:
The Crows found in the world can communicate directly with you.
100% of the time, cawing crows give you a visual cue and reveals the aura of the survivor for 3 seconds when you are within a range of 20/28/36 metres.
Spies from the Shadows has a cool-down of 10 seconds.
"In the shadows they torment, scarring our minds with each scream."
Basically the great thing about the bugged version of Spies right now is the fact you can get the location a survivor is running, however, I understand why the devs had a cooldown built in... 8 explosions in a row is extremely annoying. With my change, I would want them to fix the bug, but add aura revealing to the perk so you can still get the direction the survivor is running. I chose 3 seconds as its short enough to turn and find the survivor and see where they are going, but I also extended the cooldown to make it take longer to trigger.
Looks like a text mistake rather than a bugged perk. Because if they did that it would be nurse level unicorn status.
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They do it on purpose for easy twitch games and nothing can be done about it.
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"My friends and i"
That there is your problem. SWF is basically "legal" cheating because the devs can't stop the use of discord, and it lines their pockets with cash.
The game was not and is still not designed for you to tell each other every single thing the killer is doing and to organise gen completion and team heals.
This is very evident to the killer and the entire feel of the game changes between swf vs solo.
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Sounds like a dedicated server issue. My survivors just watch me and if they see me move my arm, they start wiggling.
I can't even hit survivors through pallets like you see streamers do, because my ping is so low...
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1182414#Comment_1182414
Still had DS because it’s a one time use with a small skill check. You gotta think it does have its cons too despite the duration of its use. I think it needs every time off the hook though :/
it’s not fair to me I didn’t get to play longer than seeing myself on a hook because I can’t get off it once I go on it. Killers want ez hooks well, I want ez gens then. It’s only fair. Yet speed and perks is all I ever hear complained about. It’s entirely possible to control the map. Just get good lmao stop complaining. This is a killer sided game imo. Just take someone with awareness and map knowledge you’ll be OP in no time. Ebony Mori’s need a rework imo. As do survivor perks to ensure they can still play the game they spent their own quality time queueing up for :) just sayin.
And if the killer is TuNnEling then you will get to use it.
I just want the 60 seconds of god mode to shut off if the killer isn't doing the "wrong" thing.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/140429/grab-exploit
I got grabbed yesterday, so it definitely still works. Maybe it's your timing. Or maybe grab works with the same effectiveness as dead hard. 😂
They didn't let go so it wasn't anything to do with timing.
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I saw some console people on here complaining that it was too fast... i guess because they are survivors that bhvr bowed to them and obeyed.
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@immortalls96 said:
Yeah they nerfed his afs sense for some reason in a hot fix..still havent explained why
They made it even worse? I haven't played him for a while
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the devs can't be bothered to adapt the game for pc vs console
this means we get stupid console things on pc like the slow aim, while console gets restricted killer movement vs full strength survivor movement.
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i hooked someone as freddy and teleported to the only gen that showed someone with bbq. i downed them and they apparently still had DS.... all momentum was lost because i was TuNneLiNg
I have had countless moments where the ds survivor runs into me in the middle of nowhere, or SWF (cheat with friends) use it offensively to get easy saves.
They need to deactivate this perk when someone else gets hooked. The problem is that survivors are the devs paycheck, so no amount of common sense will make them change it from fear of upsetting the whales.
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@BattleCast said:
Nurse is still easily top tier. If you want a powerful ability that has potential to end chases in 20 seconds then you should be punished heavily for using it incorrectly. Plus other Killers are in a much more dire state than Nurse. Just look at Clown, like am I supposed to laugh or be scared of him I simply don't know.
She is so awesome that she is a unicorn.
The only time i see her is when match making screws up and puts a brown or yellow rank against me who is trying her.
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@ClickyClicky said:
And yet statistically the game is balanced slightly more in the killers favour.
Just because you aren’t very good at killer it doesnt mean that its the harder role.
Unless you mean all 4 on comms, in which case yes that is broken
just went from yellow to green rank killer and never lost a game. the stats are flawed and include the wrong part of the player base.
nobody does gens at these ranks, and the devs seem to be balancing around the assumption that nobody does gens at all ranks.
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Nurse players still exist?
I have seen a total of one nurse while doing the survivor challenges, and it was a new player.
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@Cardgrey said:
O.o yeah cause distortion isn't a thing right.
that would mean that they need to replace one of their second chance perks. We can't have that now can we?
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@finitethrills said:
Never understood why matchmaking doesn't at least use hours played in its factoring. Won't make much difference with smurfs, but would have helped a lot in the days of r1a deranking to kick in the teeth of fairly new players. Current matchmaking just sets that up on its own without even worrying about deranking now.
this would be horrible as killer. nothing worse than survivors that understand splitting up and doing gens solo will destroy all killers.
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Strong killers are always boring for survivors.
Iri huntress- boring
Old nurse- boring
other killers???? never seen "boring" posts about them.
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@Mikeasaurus said:
The true question is: Do these potatoes KNOW they're potatoes? Because I swear everyone I meet like this thinks they're the best ever
I know i am a potato, but i also know that if every potato holds m1 on their own generator, the killer can't win! Sadly solo survivors rarely hold m1 on gens...
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The physics on her vomit are terrible and designed to make it hard / impossible to get survivors hugging walls around curved loops.
She is tall so can't mindgame on any loops
she can only walk. So the terribly difficult task of holding m1 on a generator will destroy her.
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eh.. you can apply pressure against solo players.
SWF with coms just removes anything and everything from a killer so against that no, you can't
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@[Deleted User] said:
I'd like to see how much first hook deaths have increased by to see the comparison, because I do see people offing themselves instantly a lot.
People hook suicide when no gens are done in the first chase and they see survivors doing literally nothing constructive when they go on the hook.
It is better to die and move onto the next game in this situation than get tilted by stupidity.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/138480/this-outlier-situation-shouldnt-be-possible
Useless footage. Give us the whole game please.
Bye the way i just slugged all survivors within 45 seconds. Why not adressing this "problem"?
Because you should never balance the game on pure potatoes.
We are talking about the potential that a side has here. The potential for survivors is always 3 gens in 80 seconds and then 2 gens in 90 seconds because of the number advantage and how small their goal is. 4 survivors - 5 generators.
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They did nerf it, survivors complained, they changed it back while on their knees pleading for forgiveness.
PLEASE BUY COSMETICS!
WE ARE SORRY!
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@drimmalor said:
https://forum.deadbydaylight.com/en/discussion/comment/1168334#Comment_1168334
Absolutely this. Any killer that can essentially ignore pallets can be too strong if overtuned - that's why Huntress has a windup time and slower speed, as well as why Legion has gone through so many changes. I definitely prefer a conservative initial version that gets buffed later if there are areas that are lacking, rather than an overtuned beginning.
Deathslinger is just a different take on the ranged killer that we've seen in Huntress, Clown, and even Plague.
How does he ignore pallets tho? Once the pallet is down, his chain will be blocked by the rest of the loop and only last 2.5 seconds before breaking.. You can't even walk around a small loop before the chain breaks.
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@The_Bootie_Gorgon said:
Think of clown. You want to throw bottles to "herd" survivors where you want them to go. Now think more in general terms of late game for all killers. You want to try to "herd" survivors in to a 3 gen situation.
SWF don't get 3 genned.
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I 3 genned two survivors on the game and they found a key and sat near the hatch for 20 minutes...
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Quick games
Potato survivors
Easy BP gains
Things that ruin killer?
SWF removing all tactics and mind games that a killer can attempt.