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Bellysmacker

Bellysmacker

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Bellysmacker
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  • @Splinterverse said:

    https://forum.deadbydaylight.com/en/discussion/comment/1508791#Comment_1508791

    I've been playing for over 3 years. Well, then I'll amend my statement to they haven't been changed in a long time.

    People always bring them up together, even though moris allowing skipping of 2 hooks per survivor and hatch only allows skipping of gate (and must have spawned first). I don't see them as the same since moris are far more skipping of time than keys.

    Well then it seems you don't play killer at red rank much but maybe you do idk. I agree that moris need a change but keys are just as strong. It is not hard for a team to spawn hatch.

    There are so many games where i play what survivors see as fair you know, don't tunnel camp ect. Play fair and get super frustrated by mechanics in the game but maintain good pressure where it looks like i am going to win with a good 3 gen situation. 1 survivor finally dead. Last three do nothing but creep for hatch and escape. Brutal killer. Whole game lost because of one key.

    I also hate waiting 5 to 10 mins for a match as survivor on ps4 just to be tunnelled off hook to get moried. It sucks. There are a lot of crappy killers out there that play like crap.

    I would like to see people have a discussion and stay on topic without saying what about this. People need to acknowledge that yes moris are broken and yes keys are broken to.

    Good thing i heard both will be getting some changes soon!

  • @Splinterverse said:

    https://forum.deadbydaylight.com/en/discussion/comment/1496285#Comment_1496285

    The point is that it CAN be a nerf to keys if the killer sees one in a lobby and wants to do something about it. There is no such thing for moris (other than DC'ing). So, more has been done to nerf/counter keys than moris. Yes, you may view it as a small counter/nerf or nothing at all, but the point is that something has been done while moris have been untouched.

    Not sure how long you have been playing this game but when the game was released, you didn't even have to hook to mori. Just down then and mori. Your statement that nothing has been changed isn't completely accurate. I dislike moris as well. The topic we were discussing however was keys. I don't know why people always have to do a comparison. Moris and keys are both broken.

  • @Splinterverse said:

    They just nerfed keys with the Franklin's buff. So they best be doing something with moris real soon!

    The first response to this thread had some good ideas, but here a few I've had over the years:

    • Make moris only work if you are on death hook
    • Make moris only work if another survivor was hooked between your first and second hooks (this prevents tunneling)
    • Release a counter to the mori (a perk, an item or something)

    If and only if they have changed moris, they can then address keys:

    • Escape keys can't be found in chests OR they can only be found in chests when 1 survivor remains
    • Escape keys only allow the key holder to escape
    • Alongside any changes, the dull key needs to have a different model than the escape keys OR be changed into an entirely different item such as a pocket watch or something.

    Idk if i would call the new franklins a nerf to keys. It still takes 90 seconds for an item to disappear. I have tried it out in red ranks ps4 and i think i have had 1 pink map be consumed so far. If you really expect franklins to work you have to waste a lot of time around the item to ensure no on gets it especially if any swf playing but then gens are just getting done. I don't really think i would call it a nerf to anything honestly. Also franklins only works on basic attacks. This perk is also base kit for a killer who uses an instadown chainsaw. How does that make sense lol?

  • @TheGhostFaceMain said:

    Pros: My queue times as killer are really short.

    Cons: Can't grab. Goes through the animation on my side then stops when the survivors is suppose to start their animation. They instead just run away while I don even get a hit.

    Haven´t played survivor yet so I can´t comment on that.

    EDIT: Spelling

    This happens to me all the time. Also when i down a survivor, they are usually not down where i hit them. They usually teleport a meter or two away. I end up looking like a fool trying to pick them up where they should be when they aren't lol.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1192557#Comment_1192557

    Fog is an asset that would have to load and I don't think it's possible to do that in Unreal. It'd be more practical to have a blur effect. Same result, but nothing needs to be pre-loaded or rendered, if that makes sense.

    I don't know anything about the program so will take your word for it.

  • @blue4zion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1192603#Comment_1192603

    Yes lol teammates can be the worst.

    But personally, I never find it pointless to struggle. I base my wins off of points, so imma milk the hell out of every entity arm i have too,

    Oh, I'm going to struggle to. Get my points and hopefully buy the killer some time to go find that last p3 claudette whose crouching and urban evasionning around waiting for me to die.

  • @blue4zion said:

    I like this idea, I've thought there should be something like this anyways, I've also wanted them to lock the camera when you're on the struggle phase, but i don't think ppl would like that.

    I think the struggle phase needs changed some how. I wouldn't say lock the camera though. When i solo survive, i would like to be able to see the p3 claudette's aura to know if she is going to save me or if I'm annoyingly tapping x for no reason because she is crouching in a bush or behind a tree waiting for me to die. Dang claudettes lol.

  • @ChirpingCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1192389#Comment_1192389

    TBH: Struggle is one of those things that I'd love to see removed from the game and replaced with something that keeps hooked survivors busy, in a way that doesn't present a means to throw the game whilst escaping a disconnect penalty.

    Totally agree. I'm over tapping X these days. Then you get that one click after 100 taps the sticks or doesn't press right and the entity just had me for desert.

  • @ChirpingCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1192268#Comment_1192268

    Correct. Solo players rely on the ability to look around for decision making on whether or not to attempt to unhook themselves. The fact that Kindred allows the hooked survivor to see the other survivors is testament to the fact that people do look around for this reason. Hence, removing the ability to look around constitutes a nerf for those solo players who need to be able to quickly asses whether or not to attempt an unhook.

    https://forum.deadbydaylight.com/en/discussion/comment/1192293#Comment_1192293

    Kindred usually gives the Killer's walking direction away, that and knowledge of the Killer's perks (BBQ / Nurse's) helps players understand which way the Killer is likely to go... I don't think voice comms plays as big a part as you might think.

    But I do know the yellow auras are only useful if you can see them. If you're forced into first person or otherwise not able to look around, you won't see people coming to rescue you from behind.

    I didn't say it should be first person. Liked a 10 or 15 second fog better. You could still see auras no matter what and look the same radius to see other auras. Aura reading would be exactly as it is now. You don't need kindred for the hooked survivor to see the others survivor auras.

    Unless you were hooked farmed, i don't see how a let say 10 sec fog set you back any.

    Also if I'm playing with my friend on comms I'm not bringing kindred. If the killer heads straight their direction I'm going say the killer is heading straight towards you. I do feel comms plays a role especially swf. I don't see swf using kindred when they can just use comms.

  • @SoylentPixie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1192333#Comment_1192333

    Really? I've been seeing it an awful lot in my survivor games. I even run it myself because it's so damn useful. Not disputing your claim at all, but your experience is very different than my own. Not counting my own kindred, 3 out of every 5 games i'm in seems to have it.

    I will run it when i solo survive because it is a benefit. When i play at red rank killer on ps4 i hardly ever see kindred. Maybe it is mostly swf at red ranks on ps4 idk. I just know i couldn't name the last time i saw kindred used. Not disputing you claims just stating my experience.

  • @thesuicidefox said:

    I play SWF a lot and I could see this as being a good feature.

    https://forum.deadbydaylight.com/en/discussion/comment/1192300#Comment_1192300

    Nah, just add a focal point blur effect to everything beyond a certain distance, maybe 20m. That way they can still call out if the killer is camping or staying close, but won't be able to give much detail beyond that. Also I would say have auras unaffected by this blur, because otherwise it would be really lame for solo survivors.

    https://forum.deadbydaylight.com/en/discussion/comment/1192326#Comment_1192326

    While this may be true, the fact someone is nearby means the save will be made almost instantly so whether the effect is there or not is irrelevant. The idea here is to prevent the guy on the hook from providing too much information to the others.

    A blur at 20 m i feel would be ineffective. The point is give the killer like atleast a 10 to 15 second chance to leave the hook without direction being given away then the fog could vanish and then hooked at usual.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1192280#Comment_1192280

    It matters because if I can tell NOBODY is coming for me, I'm not wasting my time waiting. I'm dying on hook and moving on or trying to Kobe.

    It would literally make the SWF vs solo gap wider . SWF couldnt "see" everything, but since when did Hex:The Third Seal or Knockout stop SWF from performing optimally? Callouts before you go down or get hooked, even if just a general location, is helpful.

    Not being able to know if I'm wasting my own time or being used as escape bait is a horrid idea.

    The idea was if it fogged for say 10 to 15 seconds, it would allow the killer to leave without direction being voiced out. You could still see the yellow auras like usual so you could tell if some one was coming for you.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1192317#Comment_1192317

    That’s what I meant by theory v reality.

    Swf do tend to be close enough to go for the save especially in a 4 man. It’s very easy to hide from any killer if you are smart and don’t want to bait the killer as some do. Yes they can check close by but you don’t need to be in the immediate area to relay the info you just need to be able to see them. A Killer checking the area around the hook also leaves the other two to do gens freely in a 4 man.

    If you look at this on paper it doesn’t affect those on comms really as this shows they will work around it with how they already tend to play.

    It also only takes One person in an swf using kindred for that info to be known by all.

    I see your points. I don't really see on red rank ps4, kindred being ran and i doubt they will give up a meta perk for kindred. Also, per the Devs, there aren't suppose to be that many 4 man swf.

    The map also effects this to. Not all hooks are completely in view or out in open so there could still be some benefit.

    And again, even if its a 2 or 3 man swf, still feel it would help out more than hurt.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1192293#Comment_1192293

    That’s assuming the killer leaves the hook completely.

    A killer leaving yes they could say which way they went so maybe a small time frame of having a blocked view could work in theory but in reality what is to stop someone else in the swf being close enough to then tell the others where the killer went?

    If it’s permanent then it would certainly nerf solo or even a 2 man more than the rest as they wouldn’t know the best way to run once unhooked if the killer is returning or have info to plan a direction where a pallet may be while those in a larger swf could tell them that info.

    That's why a time frame was suggested. I wouldn't want insidious camping to be mainstream. The time frame would also prevent the hooked survivor from being screwed without being about to plan a route.

    If a team is near by then they will communicate. The fix was more for the hooked survivor from communicating. If a second wants to camp to watch killer then that's just two people not doing gens. The second couldn't state with as much accuracy as the hooked survivor can as to where killer went say with bbq or thrilling tremors.

    Also a decent killer usually has some idea if another survivor is close to the hook or not either through perks or environmental awareness.

    I still feel something could be worked out around this.

  • @snozer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1192293#Comment_1192293

    Why would they inconvinience the side that pays their bills?

    Because eventually they are going to need killers. I'm on ps4 and survivor wait time is to long but hey low rank killer is instant!

  • @ZoneDymo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1192268#Comment_1192268

    yes and? what does that matter for their situation...they are on the hook.

    @OP I think this is a good idea, like BigBrain said, first person view, or the entire image obfuscated by fog or something

    I would go with fog idea over first person unless they obstruct view some how. If not they could still give killer direction over comms. Even if fog blocked view for 10 or 15 seconds then goes away, it would help killer out.

  • @Mistikus said:

    it would be nerf for solo players , they wouldn't be able to see if anny survivors is going to save them

    It wouldn't be a nerf to solo. The player would still be able to see the yellow auras of their teammates there fore would know some one is coming to save them unless they were hit by hex third seal or some aura blocker. Plus it could have a time limit.

    The point is to give a little time for killer to leave hook without their direction being given away by comms.

  • Nurse turn may be slower than on pc but I feel the nurse gets a bad wrap on Ps4. She is still good and can get the job done.

  • @Freudentrauma said:

    @Bellysmacker said:

    @Freudentrauma said:

    @Orion said:

    @BACKSTABBER said:

    @Orion said:

    @BACKSTABBER said:

    @Orion said:

    @BACKSTABBER said:

    @MegChicken said:
    Just played a match with a Legion that attacked you twice and would walk around you until you were downed. You can’t counter it, because then they hit you. 

    Never understood the hate, but after multiple franks mixtapes and this? 0 counterplay, and require 0 skill.

    absolutely, legion should be erased, and customers that spent real money on it, compensated

    Will you be the one to refund them? There are people who enjoy the Legion.

    one thing is enjoying the legion as a killer, other is the ontopic thingy, extremelly un-enjoyable to play against as surv

    You still haven't answered my question.

    offtopic answer: obviously behaviour snould be the one to refund

    i seen tons of matches with survs DCing when see killer is Susie

    But why, if you're the one who wants to deny people the thing they paid for and enjoy? I'm just trying to understand your logic here. You want people to be denied access to content they paid for because you don't want them to have it, but you don't think you should bear any responsibility for it?

    It wouldn't be his call to do so. It would be BHVR's. Of course it would never happen and we will most likely see a huge rework of Legion instead, which will be the best way forward.

    @The_Crusader said:
    I'd still take a Legion over an expert Nurse any day.

    I wouldn't Nurse is always more fun to face and a truely game changer in chases compared to Legion. The only thing which might be annoying are certain AddOn combos, but well they will be reworked anyway one

    This isn't meant to be sarcastic or rude but if your expecting a legion rework it may be a long time I mean freddy who is suppose to have a rework and a perk called DS that was being reworked but yet nothing. Maybe another year or two before legion gets a rework if any.

    I know it will takes some time. But I think they will do it at some point and we will have to deal with Legion in their broken current state. The thing with DS is, that they are actively working on it, but they had to scrap it twice and start new. Similar things happened to the endgame rework/changes.

    @Bellysmacker said:

    @Freudentrauma said:

    @The_Crusader said:

    @Freudentrauma said:

    @Orion said:

    @BACKSTABBER said:

    @Orion said:

    @BACKSTABBER said:

    @Orion said:

    @BACKSTABBER said:

    @MegChicken said:
    Just played a match with a Legion that attacked you twice and would walk around you until you were downed. You can’t counter it, because then they hit you. 

    Never understood the hate, but after multiple franks mixtapes and this? 0 counterplay, and require 0 skill.

    absolutely, legion should be erased, and customers that spent real money on it, compensated

    Will you be the one to refund them? There are people who enjoy the Legion.

    one thing is enjoying the legion as a killer, other is the ontopic thingy, extremelly un-enjoyable to play against as surv

    You still haven't answered my question.

    offtopic answer: obviously behaviour snould be the one to refund

    i seen tons of matches with survs DCing when see killer is Susie

    But why, if you're the one who wants to deny people the thing they paid for and enjoy? I'm just trying to understand your logic here. You want people to be denied access to content they paid for because you don't want them to have it, but you don't think you should bear any responsibility for it?

    It wouldn't be his call to do so. It would be BHVR's. Of course it would never happen and we will most likely see a huge rework of Legion instead, which will be the best way forward.

    @The_Crusader said:
    I'd still take a Legion over an expert Nurse any day.

    I wouldn't Nurse is always more fun to face and a truely game changer in chases compared to Legion. The only thing which might be annoying are certain AddOn combos, but well they will be reworked anyway one day.

    I disagree. Legion has to respect pallets and walls, unless he uses Frenzy in which case you can take a few hits while he messes about activating it and de-activating it.

    Nurse just teleports through and hits you. She can down 100 times faster than Legion can. Plus nothing in the game sucks as much as a Nurse who just blinks across the map to tunnel on every unhook, it's so lame.

    Nurse is all about prediction. She has to predict your movement. Walls are sightblockers, which make it harder for her and even though she doesn't have to worry about pallets that much, she can't relentlessly blink into them, because she is stunable after coming out of the blink.
    Like I said only problem with Nurse are certain AddOn combos and that her blinks are probably very vulnerable towards latency. A bad blink can make her hits look really awkward. And only Omega Blink nurse downs survivors really fast. And that's an AddOn combo, which I'm sure will receive a Nerf with an AddOn rework.

    Well i don't think it would be well received to nerf the nurse even more by changing some of her few good add ons. If they rework her add ons then by changing omega blink nurse add ons so it's not so omega blink then what change will they make to make her other add ons good. Most of her add ons have negative consequences to the her. If they buff other add ons then players will start complaining about those ones. What then, change those as well. It would turn to a never ending cycle.

    A Nurse AddOn change would be a huge rework. Like you said her AddOns are a mess in a a lot of ways, because her ability doesn't work like Hillbilly's chainswas etc. Changing values of it messes with the consistency of it. And that's bad for learning the killer, or playing her with different builds. But also makes it harder to learn playing against her, if you can't judge her movements etc.
    Nurse AddOns really need something like it's own thread. It's quite complicated rework them and let's put it that way, that I don't think it would be a complete Nerf. It would be a buff in some point.

    I hear what you are saying. I feel though that nurse won't see much anytime soon since they have been talking about a rework for freddy and DS for like what over a year now and it hasn't happened. I don't think a nurse add on rework is even being brought to the table anytime soon. I feel freddy, ds, legion are first and i feel the end game needs a rework as well. Will just have to wait and see if anything ever gets done.

  • @Freudentrauma said:

    @The_Crusader said:

    @Freudentrauma said:

    @Orion said:

    @BACKSTABBER said:

    @Orion said:

    @BACKSTABBER said:

    @Orion said:

    @BACKSTABBER said:

    @MegChicken said:
    Just played a match with a Legion that attacked you twice and would walk around you until you were downed. You can’t counter it, because then they hit you. 

    Never understood the hate, but after multiple franks mixtapes and this? 0 counterplay, and require 0 skill.

    absolutely, legion should be erased, and customers that spent real money on it, compensated

    Will you be the one to refund them? There are people who enjoy the Legion.

    one thing is enjoying the legion as a killer, other is the ontopic thingy, extremelly un-enjoyable to play against as surv

    You still haven't answered my question.

    offtopic answer: obviously behaviour snould be the one to refund

    i seen tons of matches with survs DCing when see killer is Susie

    But why, if you're the one who wants to deny people the thing they paid for and enjoy? I'm just trying to understand your logic here. You want people to be denied access to content they paid for because you don't want them to have it, but you don't think you should bear any responsibility for it?

    It wouldn't be his call to do so. It would be BHVR's. Of course it would never happen and we will most likely see a huge rework of Legion instead, which will be the best way forward.

    @The_Crusader said:
    I'd still take a Legion over an expert Nurse any day.

    I wouldn't Nurse is always more fun to face and a truely game changer in chases compared to Legion. The only thing which might be annoying are certain AddOn combos, but well they will be reworked anyway one day.

    I disagree. Legion has to respect pallets and walls, unless he uses Frenzy in which case you can take a few hits while he messes about activating it and de-activating it.

    Nurse just teleports through and hits you. She can down 100 times faster than Legion can. Plus nothing in the game sucks as much as a Nurse who just blinks across the map to tunnel on every unhook, it's so lame.

    Nurse is all about prediction. She has to predict your movement. Walls are sightblockers, which make it harder for her and even though she doesn't have to worry about pallets that much, she can't relentlessly blink into them, because she is stunable after coming out of the blink.
    Like I said only problem with Nurse are certain AddOn combos and that her blinks are probably very vulnerable towards latency. A bad blink can make her hits look really awkward. And only Omega Blink nurse downs survivors really fast. And that's an AddOn combo, which I'm sure will receive a Nerf with an AddOn rework.

    Well i don't think it would be well received to nerf the nurse even more by changing some of her few good add ons. If they rework her add ons then by changing omega blink nurse add ons so it's not so omega blink then what change will they make to make her other add ons good. Most of her add ons have negative consequences to the her. If they buff other add ons then players will start complaining about those ones. What then, change those as well. It would turn to a never ending cycle.

  • @Freudentrauma said:

    @Orion said:

    @BACKSTABBER said:

    @Orion said:

    @BACKSTABBER said:

    @Orion said:

    @BACKSTABBER said:

    @MegChicken said:
    Just played a match with a Legion that attacked you twice and would walk around you until you were downed. You can’t counter it, because then they hit you. 

    Never understood the hate, but after multiple franks mixtapes and this? 0 counterplay, and require 0 skill.

    absolutely, legion should be erased, and customers that spent real money on it, compensated

    Will you be the one to refund them? There are people who enjoy the Legion.

    one thing is enjoying the legion as a killer, other is the ontopic thingy, extremelly un-enjoyable to play against as surv

    You still haven't answered my question.

    offtopic answer: obviously behaviour snould be the one to refund

    i seen tons of matches with survs DCing when see killer is Susie

    But why, if you're the one who wants to deny people the thing they paid for and enjoy? I'm just trying to understand your logic here. You want people to be denied access to content they paid for because you don't want them to have it, but you don't think you should bear any responsibility for it?

    It wouldn't be his call to do so. It would be BHVR's. Of course it would never happen and we will most likely see a huge rework of Legion instead, which will be the best way forward.

    @The_Crusader said:
    I'd still take a Legion over an expert Nurse any day.

    I wouldn't Nurse is always more fun to face and a truely game changer in chases compared to Legion. The only thing which might be annoying are certain AddOn combos, but well they will be reworked anyway one

    This isn't meant to be sarcastic or rude but if your expecting a legion rework it may be a long time I mean freddy who is suppose to have a rework and a perk called DS that was being reworked but yet nothing. Maybe another year or two before legion gets a rework if any.

  • @NoShinyPony said:

    @HatCreature said:

    @ShyN3ko said:
    And survivor need only 2 offering for 4 vessels.
    Killer need all 5 offering for 45 points.

    Right there, the Killer points are too dependant on the Survivors throwing down Envelopes.

    Correct.
    And the survivors can't bring an offering to every match since there is only one offering per bloodweb, but one bloodweb at lvl 50 costs like 50k bloodpoints and survs don't earn that many bp in one match.

    The devs should really increase the event points for killers. It would not only be fair but also encourage more people to play killer and therefore help with lobby times.

    I feel your pain. I played killer and used an envelope, 4k and only got 5500 addition points for event now having to get to new blood web at level fifty. The envelopes aren't worth it. So might as well play event with out them.

  • @will_i_am_14_85 said:

    @Bellysmacker said:
    Yeah this event is total hogwash. Pandered to the survivor side. Tried to play survivor but q times to long on ps4. It's about a joke to use offering as killer especially when it takes forever to break a vial and then it's not even worth the blood points. At rank one and swf will finish this event in no time.

    I was hoping to play this event purely for the BP gain, I played survivor and realised there isn't much BP gain, is it the same for killer as well? Do you remember the extra points you got?

    I just used an envelope and played as nurse. I was the only one who used an envelope but that put three lanterns. I had a 4k and only got 5500 extra points from the event. Pretty lack luster.

  • @will_i_am_14_85 said:

    @Bellysmacker said:
    Yeah this event is total hogwash. Pandered to the survivor side. Tried to play survivor but q times to long on ps4. It's about a joke to use offering as killer especially when it takes forever to break a vial and then it's not even worth the blood points. At rank one and swf will finish this event in no time.

    I was hoping to play this event purely for the BP gain, I played survivor and realised there isn't much BP gain, is it the same for killer as well? Do you remember the extra points you got?

    I am low rank ps4 and swf are a common and this event is made for them. There are a few matches where I can get into 20 points but usually it's in the teens when killer. Survivors just need to finish gens and bam 20 right there then if escape with a vessel another 25. One i played a few survivor games it was pretty easy to get 45 pionts. This event may also favor high rank killers since it's so much easier to kill high rank survivors.

  • @will_i_am_14_85 said:

    @Bellysmacker said:
    Yeah this event is total hogwash. Pandered to the survivor side. Tried to play survivor but q times to long on ps4. It's about a joke to use offering as killer especially when it takes forever to break a vial and then it's not even worth the blood points. At rank one and swf will finish this event in no time.

    I was hoping to play this event purely for the BP gain, I played survivor and realised there isn't much BP gain, is it the same for killer as well? Do you remember the extra points you got?

    Killer gets 1000 blood points if you hook someone carrying the vessel and then 1500 bloodpoints if you find the vessel and break it while its red. Sometimes it's hard to find the vessel to break once you hook survivor because it depends which one they were carrying so if you cant find that one then your screwed (this is scenerio if all the lanterns are grabbed by survivors in the beginning which is usually the case). Points for golden coins is just a joke for killer but que time to play survivor is just way to long.

  • It's hard to get to a vessel when vsing swf because they tell their friends where it's at so when hooked the other person knows where to grab it. They have to wait for it to turn white but it's worth it. I just played a round as survivor and I got the 45 points and all I did was escape and didn't have the lantern so it must count for whoever makes it out. So i got 55 points and didn't have to sweat my butt off to get them. After I got my first coin the 2nd is taking 200 points instead of 100. This will be a grind on the killer side.

  • Yeah this event is total hogwash. Pandered to the survivor side. Tried to play survivor but q times to long on ps4. It's about a joke to use offering as killer especially when it takes forever to break a vial and then it's not even worth the blood points. At rank one and swf will finish this event in no time.

  • @Sinner said:
    You guys aren't seeing the big picture. Considering how huge the DC problem got, there is clearly something wrong with the game, not with the players.

    My money is on the ranking system. Balance wise it seems okish. I'd just nerf nurse and billy.

    Go ahead and nerf nurse and billy and this game dies. Hope that comment wasn't serious and just bait.

  • @LegitAdventurer said:
    Orion said:

    @LegitAdventurer said:

    So this is basically why you all dodge SWF groups. Understood.

    If you ignore everything that's been said, then yes.

    PS: Next time, just say you're not really interested in anything anyone else has to say. Save everyone the time.

    Lol what? I'm not even being rude my guy. The general consensus is that "they're cheating" and that you guys are unconfident in your killers. That's what you all are saying.

    It's not really about being unconfident. Certain killers don't even stand a chance at low ranks especially if survive with friends and comms. Killers have their limitations and skill level of the player can't extend that. Pretty much have to really on survivors messing up and failing the loops so time isn't wasted. If killer was so much fun to play then survivors wouldn't have a problem with que times or have to worry about lobby dodges.

  • If survivors hate being dodged or hate long wait times then switch to killer. More people that play killer would decrease survivor pool and increase killer pool there fore decreasing survivor wait times. If not then I guess deal with it for now. Also who is to say that killer hasn't already played several survive with friends and your lobby was the one they decided nah I want some randoms for a bit. Guess it's a luxury the killer has.

  • @Gorgonia said:
    I am fed up.
    Honestly, almost every single lobby I got in the past hour was dodged. You want to play killer but you chicken out because... I don’t know why to be honest. If you can’t take it, go play something else.

    it’s really frustrating.

    If you don't like being dodged, you can always play killer. You get a lobby in like 10 seconds flat. Maybe when you get to lower ranks you will start to understand why some killers start to dodge lobbies after a while when they have played against to many SWF.

  • @Arxaion said:
    I mostly play survivor, but I have Nurse, Leatherface, and Legion all up to level 40 (with other killers ranging between 15 and 30). If I see a full lobby spawn at the same time, or I see a full lobby of invisible Claudettes, or I see everyone equipping a toolbox, I leave. Why go into something I know won't be fun at all for me? It takes ~10sec to requeue.

    Exact;y. Survivors need to think at why the killer is dodging. Its because the survivors have so much control especially if they are a SWF group. SWF makes so many survivor perks useless because you can just talk and coordinate way to well. Can't blame a killer for dodging that especially when you don't know if the killer has already played several games against SWF and your lobby happened to be the one they drew the line at. Play killer every once in a while and play against several SWF in a row and see how enjoyable it is. The game leans more towards balanced when there are no SWF but low rank solos can still destroy a killer.

  • @rafajsp said:

    @BigBadPiggy said:
    rafajsp said:

    That's the screenshot.

    Ok, that’s on purpose without a doubt. There is no way you can “accidentally” get there.

    edit: Even if it was on accident, they stayed there after 3 crows appeared. They are still exploiting a bug and can technically hold the game hostage. This person deserved that report.

    Yeah he deserved and so i did.
    But honestly i know it changes nothing but i did to clear my mind and do my part.> @Bellysmacker said:

    Been in a game for 30 minutes now because I killed three of the survivors and the last one is on their last hook but just sitting on the rocks. Like seriously the hatch is near them and they don't leave. Such a waste of time. The end game need to change soon because the hostage situation is just ridiculous especially when they use the rock exploit.

    Indeed.
    And they cry on forums why queues are so long.
    Pog.

    Yup. The game took 45 minutes all together. I'm just sitting in one spot waiting and they finally did a gen and took the hatch even thought the hatch was open. Such a waste of time. I just read a discussion people complaining survivor wait times are 10-20 mins for them on ps4. They were blaming matchmaking. I told them maybe it's because killer is more frustrating and stressful to play and there are to many survivor players and not enough killers. Killer lobbies literally take 5 seconds to get 4 survivors. I play both but once it takes 5 to 10 mins to get a solo survivor game I just go back to killer.

  • Been in a game for 30 minutes now because I killed three of the survivors and the last one is on their last hook but just sitting on the rocks. Like seriously the hatch is near them and they don't leave. Such a waste of time. The end game need to change soon because the hostage situation is just ridiculous especially when they use the rock exploit.

  • @Freudentrauma said:
    Hillbilly is fine as he is right now. Mostly because Survivors are still way too strong. Only if they will ever be brought down to a Level on beatable level for most killers, then they might have to touch Hillbilly and Nurse. But that will take a long time until we hit that point.

    I would think Hillbillys base speed at 115 isn't reasonable. He can sprint across the map faster than anyone and even one shot with the chainsaw. Other killers like hag/huntress/nurse/spirit all get speed reduction because of their ability because the devs say they want you to use the ability and not just chase. Seems fair for hillbilly to get a 110 movement speed since his ability is basically sprint burst and an insta down.

  • @friendlykillermain said:

    @Wolf74 said:
    Grab some popcorn and wait for the next "so many nurses at rank 1" complain thread. XD

    yeah at least on ps4 nurse games are fun if rare

    I love playing nurse but there are far to many games where the FPS drop when teleporting that you can't hit a wall in front of your face. I am rank one and some games she works but many games its just a frustrating disaster. I have even been experiencing problems with hag with fps drop during teleport as well. Huntress was having some issues today to making hatchet throws pretty useless. I am hoping its related to this event because that's when huntress/hag lags started. Nurse has always been a hit or miss for me.

  • @MisterCremaster said:
    Have you tried turning it on and off again? I'm not joking... I get improved performance when i close the game sometimes. The PS4 going into rest mode doesn't close the application. I suspect DBD has a memory leak somewhere.

    I believe this could have been it. I had it in rest mode the last couple days. I restarted the playstation and it seems to be working better. Thanks!

  • @TheLegendDyl4n1 said:

    @Bellysmacker said:
    If a killer would be punished for dcing while being bullied by swf then u would end up with killers standing in corner until game done because dcing would punish them. It would allow toxic swf to be even more toxic.

    dcing is not meant to be something you do just because you arent good enough to kill a group of friends. no one should be entitled to dc with no punishments.

    Well I am not sure what side you play more but I play both about equally. When you say the killer isn't good enough to kill a group of friends is ignorant. If the SWF group is actually good then the killer stands a very slim chance to kill people no matter how good they are. Most killers have a cap they reach with skill and no matter how good you are the killer can only do so much. SWF control this game. If they aren't organized then they won't do well but if organized they will stomp the killer. Look at how many perks are useless all because survive with friends can communicate. If you feel a dc punishment would work that's your opinion but I feel all that would do is decrease the amount of killer players and increase wait time for survivors. It may also just increase the amount of killers that go stand in a corner until the game is over because by the time they got their first hook there were 3 gens done already and if dc they are punished. You can say git gud like a lot of others do but all that is doing is causing the killer pool to get smaller and smaller.

  • If a killer would be punished for dcing while being bullied by swf then u would end up with killers standing in corner until game done because dcing would punish them. It would allow toxic swf to be even more toxic.

  • 2 man swf is fine. Even two sets of them. 3 to 4 suck because certain builds i like arent viable like knockot and third seal combo. I do play swf 2,3,4 group so as killer i dont lobby dodge but have to change loadout and expect a whooping especially at low rank. Also expect tbagging n holding game hostage at end because u dont go to the door to chase them out. Also expect salt if someone dies. On ps4 here.

  • Shes been nerfed to many times so nah

  • The nurse has been nerfed so many times already so nah.

  • On ps4 and there are a lot of camping wraiths I've come across lately. I think the biggest thing is even when other survivors know hes camping they still go for the unhook rather then gen rush. Survivors need to just gen rush and punish the killer for camping. it sucks for the person who is hooked but no point in running in for the save to give the killer so many free points.

  • @xxaggieboyxx said:
    @WhateverIGuess literally all I was saying is that a lot of perks "reward bad gameplay" and some more than others. Nothing else, I even said I didn't mean them to be op or not used but you still replied just for the sake of arguing. Both of our points have been made just drop it 

    I think problem is you refer to any one being caught as bad game play. The point of the game is for people to get caught, do gens escape etc. Even good players get caught because eventually the killer is going to catch them if they know what they r doing. You might as well run perkless characters then all the way around that way no one has any advantage to bad game play because it seems good players who dont end up with bad game play wouldnt need them, killer n survivor. Perks are there to make the game interesting and you can pick up on alot of the perks being used and can adjust your play accordingly