skylerbound
skylerbound
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- skylerbound
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Comments
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2100892#Comment_2100892
Sometimes Maps look darker for some people. Like, for me, Brightness is always fine, IMO the Maps are too bright already. I am perfectly able to see everything. In fact, I find Blendettes funny, because I can see them while they think they are invisible.
However, when I see videos or Streams, I notice that some people have really dark Maps. And it is not because of Settings, currently I have to play on Medium because of my graphics card and the game is around the same brightness as it was on Ultra, what I had before. Only on low the game is brighter by default.
Console’s can’t change brightness setting and are stuck with default settings. PC gets an advantage in this regard
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1 and he face camped me at 5 gens lol
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2091217#Comment_2091217
Survivors who have sense, when they realise you have discordance, will split up and do generators, which is arguably worse in a way depending on the killer and/or map.
Or they start the match by running to separate generators anyways. I used to run this perk until I got so many matches where I’d make my way toward a cluster of gens and all four survivors were on the gens closest to each other separately.
I’ve found tinkerer more consistent
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I’m in the same boat as you and my advice is to find the gens close together (3-4) and keep a close watch on that area as you patrol. And tunnel someone out quickly and slug. It’s the most effective way and it’s the way I hate playing to be efficient because green ranks on, survivors are glued to delegate gens(of course they’re not at all when I’m playing soloq but I don’t get this matches as killer)
sometimes this works for me but it’s not my fave way to play. I hear sticking to one killer is also good, but I like variety.
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@SammiieK1991 said:
https://forum.deadbydaylight.com/en/discussion/241061/why-are-people-so-mad-with-trickster-buff
Not gonna lie to you he is pretty strong in sense of he starts the trail with 60 knives 😂 I mean even playing him as a killer that's mental and can see why survivors are going mental.
He either needs a nerf on the knives or a buff on speed. To have both skills would be ridiculous.
I mean you have 8+chances to avoid being injured.... huntress only needs 1
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This is an ok starting point.
he still has map pressure issues at 110 with none of the lethality of other 110 killers. You have to think extremely low of survivors to not think they can easily dodge these knives and they have to get min 8 hits to get injured and I’d they loop long enough then it’ll take the killer more. It’s significantly more punishing for the killer and makes one use their bat instead.
if the goal is the get players to utilize his knives over his basic attack, then there needs to be a reason too. Chases need to end quickly for all killers but especially ones at 110 speed and slower if using their power.
if the goal to to be more like ph and both his basic and knives are both situation then he needs mobility to utilize his basic attack and to zone at loops when not using his knives.
I know the worry is of him being too oppressive for players but he has no map mobility or lethality.
laceration decay itself is a problem, amount of knives is still a problem and basic speed needs to be 115.
lastly, I know these tweaks are centered around PC players but as someone on switch, I was hopeful that this would be a killer that would be made in mind with controller users. Making aim itself more difficult with recoil and spread out knives was only further pushing the skill cap for controllers and it felt punishing. I’m hoping these changes are able to close that gap.
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I think making minor tweaks, buffing perks and giving high rank/skilled survivors more things they have to do in order to accomplish their objective(acquiring parts at the beginning of match before a gen can start to be worked on, having a 2 second animation similar to kicking a gen before a gen begins to gain progress) can beneficial.
I put high ranks/skill on there because for lower rank and skill should start off with how the game is a bit now.adding more objective the higher you can in skill would be good)
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2089077#Comment_2089077
Usually though the person who unhooks immediately vanished and leaves the person to get tunneled. Am I going to search everywhere else to find the vanished fully healed teammate? Or go for the injured survivor? Btw, the person unhooking was a fully immersed Claudette.
You should absolutely down the person injured and punish the Claudette by denying her points to pip for unhooking. People want to call that camping but what it actually is , is sandbagging. If you don’t have bt, or ds or won’t take a hit... that’s a bad teammate.
ive had to do an unsafe unhook plenty of times but I always take hits/aggro
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If someone unhooks or tries to heal the person under the hook, I punish them by downing the person. They don’t get any points for the safe unhook and they just sandbagged their teammate.
that’s 10000% on them and their teamwork.
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This was one great thing about sbm, bully squads were kept out of new killer matches
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I think if they kept him 110, they need to look at knives need to injure, laceration meter and recoil. All 3 of those things needs changes.
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Noob wannabe Nea’s because they’re incredibly annoying and bad at the game. P3 Claudette’s because of how selfish they are against their teammates.
of course not all - but they are common. I get a lot of de-ranked high ranks as a low rank killer so the Nea’s that can’t do anything with the killers at the skill level really do show they asses.
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Literally had a Kate hover constantly by the killer shack in case I may come near her. When I hooked her remaining teammate, sure enough she was there at the shack in case I threw any knives. It took way too long as he’s so slow but I got her down with just the bat.
imagine throwing a match just to show how “skilled” you were against a slow non-lethal killer.
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@Zozzy I can see myself doing this, not to tunnel but to end a match that’s been taken hostage.
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Only twice but it was mainly because I couldn’t tell which bunny feng I hooked, twice in the same match. There were four matching Bunnies
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Oh absolutely. I’ve had one toxic survivor to both the killer and teammates that constantly kept clicky clicky, teabagging the killer and us and sandbagging. The two of us still alive motioned the killer to follow and we brought him to the Claudette urbaning in the bushes at dagwood
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It’s hard to judge why a killer is afk. I’ve played matches were I’ve been matched up against red rank swear squads and their smurf account as yellow/green rank killer.
if their fun is bullying baby killers then they can move onto the next queue and I shouldn’t be punished for being forced against them when they are trying to rig the system.
also as killer, I’ve depiped quite a bit from survives dcing at the loading screen.
if they can fix that and matchmaking it would solve a lot problems
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I played him quite a bit this weekend to make sure his kill rate isn’t too high by the 5 or so 4k+ killer mains still playing him lol 0-1k matches will help the data.
had to switch him out tho to finish the killer tome challenges
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I still think playing him effectively is not using his power or using it very rarely. I’ve seen ppl use it to down after hitting m1... but I also saw at several points where another m1 would have ended the chase much faster.
I want to play this character but he needs some work
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@Mandy said:
Switch should have the Update already, it came out on all platforms (except Mobile) at 11am EDT. You may need to completely restart your Switch to be able to download the update.
The DLC is due out at 12pm EDT (so around 7 minutes time), but not for EU/JP - we do not have a confirmed date for those I'm afraid.
That’s not true as it did not happen and I’ve restarted system multiple times
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Same and I’ve restarted system multiple times
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@Crypticghoul said:
I think they just need to look at second chance perk stacking (4 people with UB/DS/DH/BT is ridiculously difficult to deal with) and notify the killer that they're facing a SWF in the lobby so they can at least decide whether to be sweaty or not for the game.
I agree with this. Limiting a 3-4 stack swf to only 1 second chance perk each would go a long way.
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I meant their daily done in one match. Two matches total
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Dwelves, mostly bald ones... they get in my head as I remember first starting out as killer and I got back to back nonstop toxic ones that would follow me around and troll the whole time.
I still tunnel them to this day
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2042547#Comment_2042547
Technically no, it was never meant to be released today. But following DBD patterns, releases etc. It should of been... but like I said new chapters really don't bring alot for vet players. Maybe it's all a later date due to the numerous changes they're making
I believe it’s been pushed back because they didn’t get approval for the patch from Sony or Xbox in time.
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If they actually buff trickster then I’m all for this. I did have everything lined up for it but understand. Guess I’ll take a week break entirely then.
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If the 4th person is my 4th stack and has been immersive, letting their team down, then I slug. Usually I’ll let the slug have hatch tho unless they bleed out.
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I main Legion and Spirit. I play a lot of Myers as well. I’m hoping Trickster becomes more viable is buffed cause I want to play a lot of him.
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18 is not bad! The Spirit we demolished didn’t even break 10k.
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Had the same thing with a r17 spirit and a deceiving r20 gf that was clearly on par with red ranks.
was funny against the gf because I think he expected a super chill match, and I felt bad for the spirit cause she got 1 hook and only 3 hits.
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I would love love that for killer. My rank 15 killer would love a way to dodge a lobby full of red ranks.
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@AJStyIez said:
https://forum.deadbydaylight.com/en/discussion/comment/2028141#Comment_2028141
He didn’t say they’re new, he said they’re obviously not new because they’re running meta SWF builds and coordinating bully strats. Somebody coming back from a break doesn’t go from red rank to grey 20 in one monthly reset, you only go up one color each time. The chances of somebody leaving the game for 4+ months and coming back to perfectly abuse killers in a coordinated squad is lower than the chances somebody decided to take a handful of hours with their friends to suicide and pose as low-ranks. I hear and see it in the Dead by Daylight Discord SWF channels regularly
The majority of the Killers who “derank” are farming points to spend on somebody because even a semi-afk or level 8 baby killer with 1 perk earns way more BP than a survivor that throws a match by suicide. As survivor you don’t get any incentive to derank other than to bully OR to get less sweaty Killers/teammates which is more fun for certain people. As killer you at least get a higher ceiling for BP and can grind much more efficiently
There’s a couple streamers I know that keep two accounts to keep themselves in green/purple rank to avoid red rank killers. They’re very skilled and should be in red rank. It’s very common and why I, a green/purple killer, don’t play at peak times as well as bad mmr. I’ve played countless matches of ppl my rank where it felt fair even if I’m losing but then, I’ll get a match with one person following me around, clicky and knows every single loop. They were the yellow rank to my purple and had way better perks than all the other survivors.
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with doc, I understand cause sensory wise it can be overwhelming for me.
ive only dc’d recently when my solo teammates were farming hooks, injured and bringing the killer to the hook ... while healthy me was going in for a safe unhook. Did it 3x in a row and I bounced
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After I want to say 9 est it gets more rainbow-y. I’m a purple rank survivor, and I get to be the only purple in a sea of red. Or me and three brown ranks with a red rank killer... or me, with another purple and some green survivors vs a brown rank killer lol
I play killer, yellow rank, and I get nothing but red/purple rank survivors with an occasional brown rank thrown in there. So I tend to not play killer at night as during the day, I get survivors at my rank.
it’s a free for all and a self fulfilling prophecy of why there’s not as many killers
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Unless they lower the amount of blades needed to lose a health status and up his mobility... none of these changes will him stronger.
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I’d rather not be called homophobic slurs in game like f13 tyvm
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Plague, I just like vomiting on ppl lol
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Blight on is very very difficult on controller
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Brown medkit I’ll bring or yellow. Otherwise, unless there’s a challenge, event or I’m doing a meme build, I won’t use anything.
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It’s stupid easy. How it did it... match loaded on LERY’S and I’m in the most predictable spot. Immediately drop and pallet and pick it up. As I finished Oni turned the curve swinging, dropped the pallet.
done.
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@WiiFitTrainer said:
After about 9 pm est, playing as rank 1 killer, nearly every single game I get is mostly green and brown ranks who don't loop and install throw pallets. It's like clockwork and so bizarre. This has been happening for months now.
Can agree. I have to stop playing survivor after around 10 because I can’t carry 2-3 yellow ranks with a red rank Stridor spirit or a forever freddy.
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Killer: Legion
survivor - this one is tough, I think if I go by the amount of ones I want from a survivor and versatility tho- it’d have to be nea at this moment.
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I have a couple
bond/prove thyself/decisive/dh - used this for the event and it was very good
iron will/dh/decisive/spine chill - is my typical
and my bp build wglf/bt/prove thyself and dead hard
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@Amy095 said:
https://forum.deadbydaylight.com/en/discussion/comment/1980098#Comment_1980098
Whats your rank? And what killers do you mainly play?
rank 12 - spirit and legion
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@Amy095 said:
There this amazing perk called corruption..
i wish that would work but when I use it, they hide till it’s over or go hunting for totems and chests. By the time I find them the scenario mentioned above happens all over again.
Im at the stage of just going to the opposite end of the map with corrupt.
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It definitely doesn’t hand you a 4k. Good survivors will be separated and never huddle up in one area, and survivors can make it very difficult for him to get stalk. Add the fact that when with J Myers add on, it still takes a bit to accumulate the stalk.
And you can still loop Myers even in t3 to waste time. I’ve had matches where it took the Myers 4 gens to get infinite t3. He only got one down and ended with a 0k.
Huntress opens a locker.... bubba just uses his chainsaw on command.
Myers needs some buffs not nerfs.
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Blight mains. I love playing him but I’m hot garbage. I’ve come across 3 very godly blights and incredibly impressed and terrified.
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@Hex_Salt said:
As killer some of the 'As any means necessary ' plays have been hilarious. On survivor side I agree that the sabo hook challenge just irritates me.
It’s kills me because there’s clearly an add on that prevent notifying the killer but after the match I always see the person didn’t use it
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Nancy Downs from The Craft. Honestly, truly, if bhvr really wanted to show support during Pride... this is the way.
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Was able to buy Steve’s but not Nancy’s.