se05239
se05239
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- se05239
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Comments
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/492931#Comment_492931
Thank you for the feedback, it was really helpful.
You're welcome.
But in all honesty. Nurse is the only killer in the game that scales with the player playing her, in contrast to the other killers that must react on what the survivors are doing.
Your "rework" would turn her into just anther gimmicky killer that's punished for using their power.
I know that you're probably frustrated beyond imagination for getting owned by a Nurse in this one match you probably had before posting this "rework" but think of it this way, the Nurse you faced EARNED it. Nurse is not an easy killer to pick up and most Nurse players get bullied constantly.. UNTIL IT CLICKS and from there, it's journey to outplaying survivors they find and thinking ahead of what the survivors are doing.
I'll say it again, please don't murder the most unique killer of DbD.
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No. Please don't murder the most unique killer of DbD.
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I'll never understand why people willingly accept a "fear of missing out"-based subscription style monetization. Yeah, go ahead. Normalize this #########. Why not.
Voted No.
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But a nerf to BT is a buff to Legion! We cannot have that. Nope-nope.
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In order to get permanently banned from disconnecting.. you'll need to disconnect a lot. Like, a shitload.
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Why would you want to be toxic? Its not like our community is toxic enough already. Is it really worth it?
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Even good players end up having a bad day, once in a while.
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Its amazing on Nurse. Also doubles as a way to fight motion sickness from the constant blinking.
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No. Never. Never ever, ever. The old DS is gone and it'll never come back.
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I'll never stop recommending Grim Dawn. It's a solid game.
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I signed up as a killer but wasn't chosen. Shame. I'd have loved to use the Clown.
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They're just gonna announce how much new monetization options there will be for players in the upcoming updates.
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No pumpkinhead? No vote.
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Why?
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So much this. Have an upvote.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/491092#Comment_491092
I can always count on someone @NMCKE Apparently NOT @se05239
You're always a disappointment in someone's eyes, so there's no point for me to try and appease to everyone.
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One missed great puts a 3 second "cannot work on the generator" delay on the generator for everyone working on it plus disabling that 2-3% boost whenever you hit a great skillcheck.
It means that it takes a minimum of 80 seconds for a single survivor to repair a generator, if they nail all skillchecks that comes in their way.
Not to mention that most survivors see Ruin and goes "welp, gotta go and spend minutes searching for it!" instead of just pushing through.
That's the strength of Hex: Ruin.
As long as generators can be pushed through so fast as they currently can, then Ruin will remain a must in many killers' builds.
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Killers camp because it works, survivors cannot let their friends be and rewards camping by trying to save their friends.
Tunneling works because getting a survivor out of the game fast is currently the best strategy to slow the game down.
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Charge bar powers feels like powers handicapped out of fear that the killer would be too good otherwise. I mean, we know that Behavior is afraid of making another Nurse or Hillbilly tier killer.
Imagine if Spirit could enter Phase when she wanted but the duration was heavily reduced. She'd be a beast.
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I'd advice against using MnA if you're using Nurse, due to the constantly shrinking/increasing FoV. I also suffer from Motion sickness with Nurse and Shadowborn has helped me a lot.
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No thanks. Europe is a clusterfuck of different languages and I really don't want to listen to a bunch of kids screaming gibberish at me, each-other or the killer.
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@FireHazard I don't meme, sorry.
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Tough #########, dude. It's happening. Every other company's doing Battle Passes, so Behavior must too.
Its like our boy Jim Sterling tend to say; that companies are not happy with some of the money, they want ALL of the money.
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@legion_main said:
@se05239 its either they are gonna hit a homerun with this rework for freddy or its gonna be a foul ball
@legion_main What do you expect, knowing of Behavior's track record?
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@BloodyTapp said:
@se05239 I've just read it and it's a nice idea too! We'd have more offerings that work for all players in the trial. But I'm curious what rarities would each of these have
Brown - Yellow - Green - Purple.
Probably. I dunno.
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Another gimmicky charge-bar style power. Yay.
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Why am I expecting disappointment from this? Feels like I should be feeling excitement.
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Problem lies in the fact that the current matchmaking system is peer-2-peer. Aka, one player is the host and server, and everyone else are matched to them. Hosting 5 players can be straining for some internets but being the host for 10 people would make those internets unresponsive.
With dedicated servers 2v8s would be possible.
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No thanks. It'd worsen the character meta even more.
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Too much effort.
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@not_Queen You shouldn't try and excite people with the promise of "surprises" when the last big surprise was some ######### skins that made people upset. Learn from past mistakes and stop generating hype for stuff that'll disappoint people.
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Sounds like a pretty dumb idea, tbh.
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I made a thread regarding BP offering rework a long time ago.
My idea was pretty simple, t'was to reduce the total bloodpoint offerings from 15 (16 for survivor) to 7 in total by making all offerings affect all different categories.
https://forum.deadbydaylight.com/en/discussion/46827/a-rework-of-bloodpoint-offerings
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Bored to death by Leatherface in the Bates Hotel.
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@Peanits Are you there, we'd like some clarification in the matter. Have the emails been sent out?
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Charms probably going to be some new cosmetic garbage that Behavior hope to shove down our throats so that everyone can feel the pride and accomplishment.
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Because its fun for survivors!
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You're being matched with your fellow Chinese players, who are all playing DbD inside a McDonalds restaurant.
You're assuming that dedicated servers will solve everything.
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Since each map has its own unique layout and shape, put exit gates at specific spots. Kinda like how it is on Lerys and Game. No randomness, guaranteed to not be too close.
Adding more doors solves nothing.
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Suffering. Sweet, sweet suffering.
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Hire someone to translate something? Oh please, they're using Google translate for such trivial things. Its cheaper.
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@BACKSTABBER said:
U feel lucky by working for free for an unspecified reward as beta tester many hours???
Reward will be mostly a lazy cosmetic, don't expect coins or smth physic like merch
@BACKSTABBER I am mostly interested in the novelty of it. A no nothing free-for-all? Sign me up!
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So.. have they been sent out yet? I've received nothing.
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I don't have one yet. I hope they send one out to everyone, even those that didn't get picked.
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@TheShape78 said:
Agreed, but you can also buy them with shards. Of course, it takes an eternity to earn enough of them to do so. I'd just pay and be done with it.
@TheShape78 Please don't support their ######### business practices. You can have cosmetic stuff for sale and still be costumer-centric. Just look at Warframe.
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Fixing stuff don't generate revenue, DLCs and Store fodder do. So be good cattle and consume what they feed you with.
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Hey, at least they cannot take the game hostage anymore. So there's that.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/488272#Comment_488272
Will there be a notification if you received one or not? If no, will we get a post on the forums to know if its up?
Cause this doesn't have a time, just a date.
@FireHazard @Peanits This. I hope everyone who wanted to join get an email at the end of the day, even if they weren't picked to participate.
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Eh, people have been disconnecting against Nurse since her release. Now they've just noticed that Behavior ain't gonna punish them for disconnecting until the Dedicated Servers drop.
And when that drops.. I doubt Behavior's gonna retroactively punish players who disconnected a lot.