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se05239

se05239

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se05239
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  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/509509#Comment_509509

    The design team is currently looking over the feedback and figuring out what changes would be best in the time we have left. I don't have anything to share at the moment, but we'll let you know as soon as we can. It's only been a day since the PTB has gone live at this point.

    @Peanits You could always NOT release Ghost Face on the 18th because he's so broken, so you can rework him and deliver something worthwhile.

    "A delayed game is eventually good, but a rushed game is forever bad"

  • I last saw "Us" when I was at the cinema with my pal.

    Awesome movie btw.

    Gonna see the Godzilla one, most definitely, as the critics are mad because of "not enough human drama" and "too much monster fights".

  • ..because they don't have any? Are you really expecting literal beginners to know the ins and out of the game already?

  • @Andreyu44 said:

    He will definitely get buffed on the PTB Im 99% sure.

    @Andreyu44 Such optimism.

  • @Skittlesthehusky said:

    honestly, as much as you guys are disappointed, i really don't think that insulting and bashing on the devs will make them fix things any quicker, at least for right now. this is just my personal opinion.

    @Skittlesthehusky You don't have to worry. The developers have a track record of ignoring PTB feedback given by killers because that feedback is taken "with a huge grain of salt" (as told by Matheiu during a livestream).

    Killer feedback will be ignored, as usual.

  • I think it looks.. odd..? Like, its so weird.

  • He's too mechanically broken to be viable.

  • The developers have told us on livestream that they don't want to make all killers good (because we have Nurse and Hillbilly if "we wanna win") but they always strive that all killers are "fun" to play as and against.

    You're seeing the result of that mindset.

  • Meh. I feel like he's going to be really underwhelming. We'll see, I guess.

  • @xllxENIGMAxllx said:

    @se05239 yes of course i understand your meaning sure he remove the goal of the bottles. Maybe it is too much but everything else are great ideas.

    @xllxENIGMAxllx Its a good idea, I just fear it being too overwhelming.

  • Just downing them and letting them bleed out without constantly picking them up and dropping them, that's not taking the game hostage.

  • @Janick said:

    Hello

    We are reluctant at the moment at modifying her. First we have other killers who are higher in the list for modification/balance needs. Second thing, our stats shows that she is top killer (4K) at rank one. It seems that once you've mastered her, she can be extremely effective. She definitely has a high skill curve.

    @Janick People would love to see some actual proof on that one because the last time you guys shared data she was one of the worst killers in the game in terms of kills.

  • Why'd you be willing to deteriorate your game with a Battle Pass when you're not even a free-2-play game?

  • Too many killers right now to have variants. Its better to have fun and engaging add-ons instead that rework how a killer's power work. Like Hag and her body-blocking Phantasms.

  • 30 this year.

  • @Peanits said:

    We are considering it, but unfortunately we don't have anything set in stone just yet. If we were to do that, we would need to make sure that it's never needed on any map first. Disabling it only on the maps with no strong loops wouldn't really be an option since that would be incredibly confusing for people who don't know exactly which maps it works on.

    @Peanits You'll have to rework ALL the maps and ALL their variants, properly playtest them and such, before you could even consider removing Bloodlust.

  • @xllxENIGMAxllx said:

    Simple fact to show how weak he really is.

    • Clown move at 115%.
    • Intoxicated effect last 2s when leaving the gas cloud.
    • Survivors ms is reduced by 15%.
    • Have 4 bottles.
    • Bottle toss has no purpose except with Redhead add-on and give extra BP without.

    Downside to it.

    • Have reduced ms while throwing bottles.
    • add-ons reliant.
    • reload speed by default takes 5,5s (estimated not accurate value).
    • Have no map pressure.
    • intoxicated effect only last 2s after leaving gas cloud

    Add-ons : notes

    • Intoxication effect by rarity : brown = 2,33 - green = 2,66 - Purple = 3s.
    • flask of bleach : increase hindered effect by 5%
    • sulfuric acid vial and kerosene can are the most useless add-ons for clown.

    Ideas to buff him right.

    • Make solvent jug in base kit at lower value like 5-10s or while they are intoxicated.
    • Redhead add-ons in base kit.
    • increase default intoxicated effect by 1s.
    • increase hindered effect by 5%(flask of bleach base kit or not)
    • reduce reload time by 1,5s from 5,5s (4s)
    • add 1 more bottle.

    As for add-ons.

    • Rework kerosene can and sulfuric acid vial (Kerosene increase blurred effect slighly, sulfuric increase gas cloud duration slightly.
    • change to cigar box due to kerosene can rework. current cigar box : Slightly expands The Afterpiece Tonic Gas Effect area + Slightly prolongs the intoxicated target's blurred vision. NEW : same but moderately increase the blurred vision

    Tell me what you think those are just ideas this make clown way more viable at current red ranks.

    @xllxENIGMAxllx I am not a fan of the Redhead's Pinky Finger add-on being a default part of his kit because have you seen how Hillbillys does it? Walk up to the back of a survivor, hit them and down them.

    The whole herding aspect of his power is gone when he's rewarded for being up someone's arse and knocking them in the back of their head with his bottles.

    Still, I added it to the list.

  • I honestly don't care too much about which killer I face, as long as they don't hard camp. The games become so boring if they do.

    I mostly just play Clown and Doctor nowadays.

  • @[Deleted User] said:

    Better solution: tweak the gameplay so Ruin doesn't feel necessary on every killer outside of Nurse/Billy/Spirit at high rank. There has to be some margin for error for killers at the start of games that doesn't involve relying on a totem spawn point. Simply walking to the wrong side of the map at the start can cost you two gens.

    @edgarpoop That'd require maps to be reworked so chases will be shorter for killers plus buffing most killers overall so their map pressure increases.

    in Ruin Comment by se05239
  • Camping is a mentality most of the time and even if you were to punish the camper so hard that they'd get no points at all, they'd still do it.

    So instead of trying to punish all killers for something a few will never stop doing, why not reward killers for actively hunting their prey so that we might flip the switch on those few who'd still camp?

  • Battle Passes use psychological triggers to make players want to opt in so they don't miss out on stuff and once they're in, they cannot just stop because then they'd feel like they're wasting their money.

    Its a modern day subscription service that doubles as a predatory way for companies to squeeze money out of their players.

  • I'm All Ears - Could be an godsend for low TR killers but I think the cooldown will bring it down too much for it to be useful.

    Thrilling Tremors - Actually gives a shitload of information to the killer but once again, the cooldown will probably be too long for it to be worthwhile. Still, its the best of the three perks.

    Furtive Chase - I fail to see how a reduced TR in-chase will help. It is kinda going to be an opposite version of Monitor & Abuse. Might be hilarious to use on Myers though. 0 TR T2 Myers in a chase.

  • Trapper - Let trapper reset traps that's on the ground without picking them up.

    Wraith - Vaulting speed while cloaked is increased.

    Hillbilly - Dunno.

    Nurse - Remove +blink add-ons.

    Hag - Dunno.

    Huntress - Increase the speed for a Huntress that's out of Hatchets by 5%.

    Myers - Multiple survivor stalking is now back.

    Doctor - Increase base range on shock.

    Leatherface - Let him chainsaw through dropped pallets and still keep momentum.

    Freddy - He's being worked soooo..

    Legion - Increase the speed of vaulting back to pre-change values.

    Pig - Increase crouching down/up speeds.

    Spirit - Dunno.

    Plague - Infected survivors infect everything within a 4 meter range of themselves whenever they puke.

    Clown - Increase the slow duration based upon how long the survivors are in the gas with 2 seconds being the minimum amount of duration.

  • If you're playing on Steam, you could always make your profile so that randoms cannot leave comments and then close the chat-box in-game, so you cannot see what people write to you.

    Saves you a lot of sanity.

  • There was a lot of wasted time with Mathieu ruining the moment, music intermissions, community user intermissions and dev intermissions. There were also a lot of cringey meme making attempts.

    The livestream was pretty ######### overall.

  • He's gonna be so gimmicky.. urgh.

  • Overall not happy. Battle Pass, a lot of wasted time (community bits, dev bits, music intermissions.. what a cringefest) and Mathieu being himself constantly interrupting people and being overall irritating.

    I am indifferent to the Freddy rework or Ghostface because neither look to be strong killers.

    Archive looks interesting but I am worried about the time limit and the grind. The grind that's supposed to go hand-in-hand with the Battle Pass garbage.

    Looping changes and map reworks look fine but like, it'll take far too long to implement to even matter so.. eh.

  • @Sonic249I am going to take a guess that you're a new player that never experienced being taken hostage for 30+ minutes by survivors who refused to leave the game, right?

  • @NuclearBurrito said:

    I'd say the gen blocker one is going to be meta depending on the cooldown (I mean it's almost on par with BBQ) the Obsession perk is going to be usable in specific builds but not otherwise and his new perk is only going to be useful if you are using the obsession perk and even then only kinda.

    @NuclearBurrito It'll boil down to the requirements of triggering the effect. In the stream, they mentioned you needed to "interrupt" a survivor, aka pulling them off generators and such.. and I mean, I can have many, many matches where that never happens.

  • @anarchy753 said:

    What happened to the early days of the store release when we were repeatedly promised that "anything added will always be available to buy?"

    I don't like the idea that if my life gets busy I may miss out on content for characters I like PERMANENTLY. It's more of these game companies exploiting the fear of missing out.

    Oh, cosmetics are optional BUT we've just added the highest quality skin we've ever made and you have to pay and play X hours NOW or constantly have it rubbed in your face as other players show it off!

    @anarchy753 Congratulations, you're now a prime target for Battle Passes monetizations.

  • The instant he appeared I just went "urgh" and I couldn't really appreciate anything where he was present.

  • Next year. Very nice..

  • @weirdkid5 said:

    You guys are mixing up the ARCHIVES and The Rift.

    The Rift does not add more lore.

    Battle Passes in general are a very anti consumer system. Also those that say "lol it's just cosmetics" downplay the players that play games to collect or 100% games, and Battle Pass systems with timed exclusives are extremely disheartening.

    If the cosmetics can be gotten from the shop afterwards, this complaint is null and void.

    @weirdkid5 Your words are wasted in this forum. Feels like the majority here welcomes Battle Passes with open arms, spreading the infection.

  • @thrawn3054 said:

    It's cosmetics. Calm down.

    Please don't normalize this #########. Its a predatory type of monetization that's playing on your fear of missing out. The fact that they're also locking LORE behind this..

  • @Visionmaker said:

    It said 'accessible via play time' underneath both Free and Paid.

    So I'm guessing you can purchase access through Iridescent Shards, which would be fine to me.

    @Visionmaker You're too much of an optimist. They put that on there, along with the "NO PAY TO WIN" to generate positive hype for it. It'll never end up as good as they make it seem to be.

  • @ClogWench said:

    Wait, new deathgarden? Did they remake it?

    @ClogWench Yeah, they did. Same sort of gameplay but more personalized now. Plus, now they even have progression.

  • Last surprise we had was pretty underwhelming and I expect whatever they're planning on showing tonight will be underwhelming as well.

    The livestream's gonna start pretty late for me, so I am not sure if I will even bother watching it.

  • It'll probably never happen because of corporate greed. Be a good consumer and consume.

  • I am prepared for major disappointment. Our developers have shown that they value "fun" killers over good killers.

    He's probably going to get gutted into some generic m1 killer with a gimmicky-as-######### power that's harmless.

  • Press these two arrows and the chat window will close, until you press them again. I never play killer without having that sucker closed.

    RedRingofInformation.png


  • It's not supposed to kill, that's the entire thing. It supposed to force survivors to abandon their objectives or face the consequences.

  • It won't happen until Dedicated Servers go live and even then.. there's a pretty low chance that the developers would like to make the game more exciting and/or fun with new gamemodes.

    I'd love to play a 2v8 mode though.

  • Sure, if survivors also get a stack for WGLF if a fellow survivor DCs. It'd be fair.

  • The level of frustration playing Solo is definitely much higher than playing together with friends. But its not impossible, of course.

  • It's impossible to be completely unbiased.

  • I've done a rework suggestion of the BP offerings. Here's a link to it.

    https://forum.deadbydaylight.com/en/discussion/46827/a-rework-of-bloodpoint-offerings

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