se05239
se05239
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- se05239
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Comments
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Would she be a viable killer? Depends on what would her power be.
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People have been DCing against Nurse since her release. They don't like that she ignores their defenses.
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Don't rely on loops. Fake that you are relying on loops and then sneak off to another loop. Hug pallets and throw them early to avoid not getting caught in a cloud of gas and being an easy target. Most Clowns use Bamboozle, so don't rely on loops that require that one good window to work. Don't rely on exhaustion perks, as the Clown can use an add-on to give you exhaustion before you get a chance to use your perks.
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@Orion said:
If anyone did, they probably had to sign an NDA. If they leaked anything, they'd be sued to death.
I am hoping I'll get to record if I get chosen to attend. Doesn't seem much of a thing, just a "no items, addons offerings or swfs" thing.
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Mashing the spacebar faster don't make you last longer, it just stops you from instantly dying.
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Pumping up the numbers to the extremes are a super lazy way to "change" things.
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I've made a suggestion to rework the BP offerings a bit, to make them useful. Its easier to do than your idea, that's for sure.
https://forum.deadbydaylight.com/en/discussion/46827/a-rework-of-bloodpoint-offerings
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They already have a downside, its hard to rank up when you use moris.
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Please no restrictions like this, its stupid. I rather have a way for killers to opt-out of the SWF experience completely but get rewarded if they opt-in.
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..what. Camping is the ONLY thing that Leatherface's good at. He has no map pressure and his chainsaw is clunky to use.
You are not entitled to saving everyone who's on a hook. If the killer's willing to throw away the entire game to secure a kill, then you should punish that decision by pushing through generators and getting out.
Your change wouldn't solve anything anyway. Even if he can use his chainsaw x amount of times, he can still just afk at the hook and chainsaw when he needs it.
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@George_Soros said:
https://forum.deadbydaylight.com/en/discussion/comment/487954#Comment_487954
@se05239 thank you man. You feel my pain. It's not such a big deal of course. I'm more annoyed by the sheer stupidity of some people (Russian kids, mostly), than the actual nuisance of having to dodge a lobby and losing a few minutes of my life. I can deal with that. But stupid people should be sterilized.
@George_Soros Your solution would also solve the three-man bug somewhat, if you could rid the lobby of one player and thus let the matchmaking work again.
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Why? The effect is too short to be worth it. I don't even know why survivors get an audio cue that a survivor has been gassed in the first place.
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@Mushwin said:
@George_Soros woah, take a deep breath....just skip the lobby and move on to find another game?
@Mushwin I think he's thinking that he has spent an amount of time waiting for a lobby already and now its filled with survivors from Asia playing DbD on their potato laptops inside a McDonalds somewhere.
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I don't understand why they even reduced the vaulting speed to begin with. It was one of the positive things about playing the old Legion, you felt fast and agile. Current one feels sluggish and slow.
I guess it goes hand-in-hand with how Behavior design things. Nothing's supposed to be fun to play as.
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@Mat_Sella said:
Legion's power was meant to circumvent pallets altogether, guess not anymore.
@Mat_Sella That wouldn't be in alignment with the developers vision of killers being FUN for survivors to face. A killer you cannot loop isn't fun to face, so that's a no-go.
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yOu JuSt WaNt EaSiEr GaMeS
I ######### agree with you though.
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I am not excited at all. Behavior focuses on making killers FUN for survivors to face.. and that means the new and improved Freddy is going to be either gimmicky as ######### or nerfed TO BE WORSE than he currently is.
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Currently its so random if you're gonna get lucky with Autodidact stacks or not. We'll Make It is far more reliable.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/486531#Comment_486531
guess what they fixed in todays hotfix? (:
@Mister_xD I am actually surprised. I am sure they broke something else pretty badly to compensate.
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@Justicar said:
https://forum.deadbydaylight.com/en/discussion/comment/486942#Comment_486942
That would be the idea, I imagine. Killers can ban 4 perks, while each survivor gets to ban 1. I'm actually on board with this idea, since it would go a long ways towards preventing any sort of perk meta emerging on either side, leading to more variety. I'm pretty sure most survivors at this point are pretty tired of running into BBQ/Ruin/NOED every match.
@Justicar Your math doesn't make sense. If the killer can ban 4x the perks a survivor can and each survivor can ban 1 perk each, then the killer would be able to ban 16 perks in total ((1+1+1+1)x4).
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No thanks. I don't want to listen to some random screaming russian kid who's playing his game in the family kitchen while the dog's barking and mom's cooking ######### while yelling on the person playing to stop playing Dead by Daylight.
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Press these two arrows and the box will close until you press them again.
I've set my chat box to be permanently closed, so I don't know what people write to me.
And I honestly don't care if people know if I have it disabled or not. Doesn't make a difference.
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I made a thread a while back regarding a potential rework of the bloodpoint offerings, with most of them turning into something more akin to Puddings and Party Streamers.
https://forum.deadbydaylight.com/en/discussion/46827/a-rework-of-bloodpoint-offerings
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Just remove it from the game altogether. It serves literally no purpose other than making the grind worse.
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/486272#Comment_486272
to encourage not running. due to the nature of the item Passively decreasing the charges while just sprinting (something that happens constantly in dbd) it would need to work under different rules. certain addons would be destroyed upon use,
https://forum.deadbydaylight.com/en/discussion/comment/486406#Comment_486406
By the time hope comes into play, you would of likely run out of charges on your shoes to use. and do keep in mind the time limit for how long you get that 3% without addons. 60s so it would help to get you out of a chase with a 110% killer (huntress and hag don't chase though typically) and would only expand the chase with a 115% so it really isn't unbalanced at all like you said :)
https://forum.deadbydaylight.com/en/discussion/comment/486408#Comment_486408
The item charges slowly under normal gameplay due to the fact it doesn't activate under normal gameplay conditions. Do keep in mind running is a pretty constant activity a survivor is forced to due in dbd due to well running from killers. So outside of a chase they would regenerate at an incredibly slow rate (requiring two full minutes between chases in order to regenerate fully from one charge) certain addons would still be destroyed upon use such as the exhaustion and burst ones etc. I just thought it would be unfair to possibly lose add-ons to an item you can't "99" like a tool box/medkit. That being said I'm all for them being destroyed on the shoes being destroyed.
Also a 3% speed increase isin't broken as it adds around one extra loop against a 115% killer and 1.5 loops against a 110% killer. Also the exhaustion add-ons wouldn't give the speed bonus and would be limited in use. Using balanced landing 3x a match I feel is balanced for an item that is destroyed on use.
@Maelstrom10 Why would the item recharging when not in use encourage NOT to use them? I think you get it wrong here, mate. Imagine if a flashlight would recharge. People would use the living ######### out of them because they'd have no risk of losing them if they don't use it all in one go.
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I'd love a shop where I can sell my trash.
I also would love to see reworks overall of the daily rituals and bloodpoint offerings as such, because the grind's getting ludicrous. Made a thread regarding the offerings a while back; https://forum.deadbydaylight.com/en/discussion/46827/a-rework-of-bloodpoint-offerings
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@Mister_xD said:
yeah, thats really annoying.
they announced an upcoming hotfix though, so chances are they will get rifd of this soon! :D
@Mister_xD HAHAHAHAHAH
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All you've done is just to pump up the numbers on a bunch of perks. Nothing interesting.
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Would Plague lose much if the Corrupted Purge (damaging puke) was removed in favor of more potent infections overall? Like, more negative effects and gimmicks.
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@not_Queen commented on a thread I made regarding the same topic and she said she'd "ask around".
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Or you could, you know, just break some totems once in a while.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/480557#Comment_480557
I think it got nerfed because people would just farm for a lot of free bp.
Dont quote me on that tho
@Milo Survivors running WGLF used to hook dive, save anyone on the hook as soon as they could, tank a hit if possible (two tokens right there) and repeat until they had all four tokens before suiciding on a hook after getting chased a bunch. They still ended up with more points than even the killer for that little effort, thus making all games into a major pain for everyone.
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I am in a love-hate relationship with the Nurse.
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So do many killers. Clown and even the new Legion. Behavior's too afraid to make good killers nowadays in fear that they'll ruin the fun for survivors.
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Boil Over already does, doesn't it? Getting stuck on literally everything on your way to a hook burns precious seconds that can end up in you getting free.
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If you're so against those few cases where you might get slugged, get No Mither or Unbreakable.
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You did too good and was punished for it. You're supposed to play with your food if you want to rank up.
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She needs a bit of a rework in terms of her add-ons but like, she's otherwise one of the most balanced killers in the game.
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I used to have a blast with the Spirit before the audio got ######### up, so now I am just playing Doctor and Clown.
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Remove them all together from the game? There would be literally no loss from it.
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These sort of things would be perfect additions for KYF.
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@Skemooo said:
https://forum.deadbydaylight.com/en/discussion/comment/484030#Comment_484030
Then dont have to enhance it a lot for those op perks..
Then what's the point? Its all of them or none of them. I'd prefer it to stay as it is.
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Its desperation to counter-act the continuously declining player numbers. Not only do they make new content (which can be heavily monetized) and lure players back temporary with new content, they often add more cosmetics for already existing stuff too.
Its all about money. Makes sense, them being a business, but they ain't gaining player brownie points by being greedy douche-nuggets over and over again.
When the dedicated servers come, I expect there to come a lot of issues with it and those issues won't be fixed until many months afterwards. Why? Because Behavior doesn't fix things fast. Just look at the audio issues, the entity blocker not working.. It has been like that for many months.
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I made a thread long ago about changing the BP offerings to actually be useful. It's not much but like.. anything could be better than what we have now.
https://forum.deadbydaylight.com/en/discussion/46827/a-rework-of-bloodpoint-offerings
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On occasion. I have more fun playing survivor than killer, even if I prefer to play killer over survivor.
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@brokedownpalace Because of the memes, of course.
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@brokedownpalace said:
I think the only killer it's not good for is Doctor because it shrinks his static field when not in a chase. Ironic, since it's his perk.
It's not very useful on Wraith.
@brokedownpalace Unless you're doing a stealth doctor build, the M&A's amazing.
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So survivors taking games hostage for hours is OK but being "forced" to wait 3 minutes tops until the next game isn't?
Those double standards, yo.
