scenicpickle
scenicpickle
About
- Username
- scenicpickle
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@VideoGameMage said:
Sounds like you think DH needs a nerf not endurance. They already nerfed endurance by making it so you can't stack the effects anymore (MOM is excluded, but you gotta run a marathon to activate it so it's fine).
they are one in the same but Dead hard is the most common cause of endurance. it used to not be a non issue because the endurance was mostly found in styptic agent but instead of nerfing dead hard they just buffed it. think about it deadhard was the strongest exhaust per k back in the day and what did it do it was a damage immune dash roughly 1 second of invulnerability now its .5 a second but if you hit it you get so much more space than the initial pre nerf dash which is a huge buff in the hands of good players. true to the name I believe endurance should allow a survivor to endure a hit not run of 2 miles cause they scared of the meat hooks. my main point being not all hits should give speed boosts healthy to injured is fine its a second chance but giving a third is ridiculous considering how valuable time can be when playing killer
-
@GoodBoyKaru said:
It's very impressive you've been playing with new DH for a year when it's only been out 6-7 months.
so in typical survivor fashion no actual constructive feedback just a stat check who saw that coming. sorry half a year of dead hard not like my argument was about endurance you know since it was in the title and its been in the game for years dead hard just made made endurance extreme common place in most matches.
The literal equivalent of the person who loses a argument online but the opposition makes a spelling mistake so the losing party just clings to that instead of addressing the actual argument
-
@AverageKateMain said:
It sounds like a good idea but in practice it seems quite abusable. We'd have another scenario with ptb Reassurance where you can spam and keep someone on hook long enough to do gens without actually having to be chased.
i think i should explain alittle more, you would still die after 2 minutes
but if unhooked if the killer chooses to go after them again it would only cost the team 1 of 8 hooks instead of the 1 player being on death hook next time
12 hooks total, last 4 are death hooks for the team but the first 8 are regular hooks for the entire team so if one guy gets focused he could potentially be hooked 8 times before dying but the rest of the team wouldn't get any chances also i think the removal of escape and struggle phases as well so they don't waste the team's hooks
does that make sense?
-
@BougieBlackChick said:
https://forum.deadbydaylight.com/en/discussion/comment/3288048#Comment_3288048
Thank you for being a prime example of the people I’m talking about in this post. Appreciate you taking the time to make an example of yourself. 🤣🤣
oh no I've been humiliated :/
well clearly with your 1 minute response time to this very important issue I've been enlightened, thank you and i appreciate your dedication and diligence on this very important topic that plagues the DBD community.
-
@BougieBlackChick said:
I said this elsewhere so I’m just gonna post it here too.
https://us.v-cdn.net/6030815/uploads/PMIFCHX9FXD7/b94544cb-ead1-4a59-bb9f-7df14655906f.jpeg
https://us.v-cdn.net/6030815/uploads/GEECP51RT06D/9ed62cb9-3b0c-4852-8e94-c62f3e49351f.jpeg
https://us.v-cdn.net/6030815/uploads/3P56BMGNGIXY/bd0868bf-a4e6-4373-8058-47d2132bd170.jpeg
I’m someone who is impatient and I don’t like to wait to earn shards to buy stuff so if I want something I’m just gonna use the auric cells and get it. 😆😆But I can still see the issue that people are bringing up.
why is this an issue its a skin go play the game or buy a skin why is this important
let bhvr market how they want stop complaining especially for something like a skin.
people make the biggest deals out of nothing
-
@AMOGUS said:
https://forum.deadbydaylight.com/en/discussion/comment/3287557#Comment_3287557
Nope, she's bad.
Reliant on 3 gens (which can be defeated with 4 survivors), needs perks in order to stop people from destroying her power (Franklin's), can still be easily shut down by a single survivor running over all of her traps, etc.
The amount of copium this community has regarding Hag is absolutely insane. She's Trapper tier and needs buffs.
say what you will doesn't matter the end of the day the chad hag enjoyer will play well with this strong killer and your right the cope is insane for people who can't play her and think she needs a buff
maybe on day you will learn the art of hag
on a serious note no one is having a nostalgia trip she is strong who in their right mind wouldn't want a buff on their main no one wouldn't but shes already so strong. the only real cope is when people can't play a character and claim they are weak.
like how does one cope by playing a bad character and claiming that they are good? that doesn't make sense what are you coping for? People cope when they play poorly because instead of realizing they need to get better they blame their tools
-
@luvcraft said:
the entire game has been balanced away from her. she can't teleport fast enough to actually catch anyone, and she walks so slow that survivors can easily completely outrun her.
Compare to Dredge who can catch survivors just fine.
Hope she gets a cube soon.
i play her all the time she strong you just don't know how to play her im guessing
-
@KerJuice said:
I’m wondering if it’s time for it to go? Seeing how advanced our player base is going into 2023, it may be no longer needed. Instead of nerfing/buffing perks, this could be the buff killers need to push the kill rate up to the devs desired number (65% was it?). Mind games at pallets/windows will be tougher for survivors.
I think at the very least this should be experimented within a PTB, like the removal of Bloodlust.
Now I definitely could see an argument for this being too tough on new players. Maybe if a player has less than “X” amount of hours played then they get the benefit of seeing the red stain, and everyone above “X” amount of hours does not.
What are your thoughts? Keep it or remove it?
beast of the hunt should do that all the time instead of in bloodlust
-
@BillsHere101 said:
It doesn't matter if killers or survivors use it, it's too convenient and easy to use. There are too many aura reading perks available. It makes the game way too easy and there are survivor bullies ready to grief other survivors with it by bringing the killer to them or other nauseating acts.
This isn't a horror game anymore when everyone sees everyone and everything. You might as well call this game Dead by Wallhacks.
agreed but screams seem fair brief visual cues of where their scream from when playing doctor seems fine
-
@Emeal said:
If they changed it to kills then a killer would use those strategies which survivors hate to get what they want. Tunnel and Camp.
i mean they do it regardless me included might as well give them the adept
-
@CBT137 said:
https://forum.deadbydaylight.com/en/discussion/comment/3278587#Comment_3278587
Judging by how my friends pc went to 11 FPS when all 5 of us brought murky reagents in custom, I doubt they would do this.
get better pc tbh
-
@danielmaster87 said:
I think it comes down mostly to quality of graphics. We'd need way more detailed/better shadowed models with a bit of motion blur as well.
this is true i saw a fan make a video of haddonfield with rtx and it was alot scarier
https://www.youtube.com/watch?v=DOPwjRIBQx8&t=189s -
@ShinobuSK said:
I havent seen more pallets on any other map than the new one. Just bugged tiles with jank in the way
? the game has existed for ever and averages 25 pallets with 5 being god pallets
-
@JustAnotherNewbie said:
The matchmaking doesn't work most of the time because there aren't enough players for it to work or else the queue times would be a lot longer to compensate for quality matchmaking. So yeah what you are saying is true, I could show a game where I had a Meg who did nothing all game but hide, she made it last but got caught and she still had less BP than the guy who died first...just imagine how bad she was. That game was perfectly winnable if only her spot had been filled by someone in my skillrange (I ain't even that good, just average at most). That's the matchmaking ######### up and it happens pretty often.
Is it frustrating? Yes, you simply have to understand that for the most part it can't be any other way with the numbers DBD currently has
sad times :( too bad my friends dont like this game but i guess i dont blame them
-
@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/356231/deathslinger-hit-detection
Seems that when doing actions the hitbox becomes smaller.Try to shoot at the chest.
i wish i took a video i directly shot the guy in the spine point blank at the gate and it went through i never got this with huntress but i guess the axes are bigger than a spear
-
@BillsHere101 said:
Boon here, boon there, boon every ######### where. Killers have no choice but to use Shattered Hope (or other perks like Hex: Thrill of the Hunt) to fight against Boon spam. This becomes even more detrimental against schmuck SWF sweat squads. Isn't it just better to give killers two choices? Either 1. break the boon totem or 2. cleanse the boon totem to a dull totem.
I actually start to feel bad. I might start using a cleansing totem build as survivor out of pity.
personally i think boon breaking should be baseline and shatterhope should expose everyone in radius when broken
-
@Trex_Crazy said:
Now I know you've heard every killer complain about the hatch, but honestly I think it is more detrimental to survivors than anything. If a team is doing poorly against a killer a lot of immersed gamers will just wait around for their team that is actually trying to die so they can get the hatch/door escape. I think having this system in place is an encouragement to not work as a team. I feel like an easy fix for this would be to make hook timers slow when a killer is within a certain range and remove the hatch as an escape option. More issues would arise to need fixing however I think overall this would improve the soloq experience.
agreed i have had matches where their are 2 of us left and ill run the killer around for 2 minutes just to find out he was crouching in a corner waiting for me to die across the map with 1 gen left
-
@RainehDaze said:
Not gonna lie, that's kind of annoying. Either you need to play him or need a particular perk? Guess this is where I stop clearing it, then.
its like 4 bucks and he's been out for 2 years just go ask momm for credit card
-
walls and map edges are knights best friend using a buddy you can pin them at loops but yes in the middle of the map gl cause hold W is good against power
-
i feel their are a few perks that would be cool if they could effect mending but maybe its best if the devs sort out other problems first before looking into mending
remember when it was a legion exclusive status now its just common to mend in every game good times
-
why? its a free win for the other 3. 120 seconds x 3 people = 360 seconds / 90 second gen time= 4 gens and considering the killer didn't get them instantly the other 3 probably had more than enough time for 5 gens especially if you run reassurance or kinship
-
nothing wrong with trying new things
-
https://www.youtube.com/watch?v=HXWT0IUnNhc
Nurses old one is poo
-
@Hexonthebeach said:
https://forum.deadbydaylight.com/en/discussion/350663/moris-and-skins
Which one you're talking about?
all of them go on youtube and see all killers have different moris' which for newer killers is cool but especially for the old ones like trapper whos moris' in the current game are garbage
https://www.youtube.com/watch?v=vA8aHxwgmGs -
@Marigoria said:
How do you know they were scripting dead hard?
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3216648#Comment_3216648
So them doing it good = scripting? We cant just assume everyone who plays good is hacking.
Sure, there a lot of subtle hackers right now, which are worst imo because you cant be 100% sure to report, some people are just good.
normally i wouldn't accuse people of cheating with something like this but i guess me saying 3 people did it in front of at the exact same time in perfect sync to a quick attack i intentionally missed while trying to body block while injured wasn't good enough
-
clown
-
@FreddyVoorhees said:
https://forum.deadbydaylight.com/en/discussion/comment/3215760#Comment_3215760
They already got their use before the endgame. Now NWO gets to see its use. Are you agreeing that NWO should have an active purpose during the whole game too beside the end ?
??? what XD DS is once per game your argument makes no sense if it is saved for egc then it didn't get used.
-
@FreddyVoorhees said:
So you are saying that that 4th perk that was disabled during the WHOLE game and was doing nothing should be disabled when it is finally supposed to activate ? No. If the killer played with 3 perks and counted on the 4th one to prevent anyone escaping it should absolutely serve him once it is time for it to do so. Like other have said there is still a chance to escape even if it is small. If you could not win against this killer who was running with one perk less , just accept defeat.
so you agree that DS and OTR should be enabled during egc? you know since your argument proves my point.
So you are saying that DS perk that was disabled during the WHOLE game and was doing nothing should be disabled when it is finally supposed to activate ? No. If the Survivor played with 3 perks and counted on the 4th one to prevent anyone from tunnelling it should absolutely serve him once it is time for it to do so. Like other have said there is still a chance to kill even if it is small. If you could not win against this survivor who was running with one perk less , just accept defeat.
Sounds familiar :)
-
@Kaitsja said:
Oh, so tunneling is fine because you get focused some games and that's just how the game is.
Sorry mate, but the game was clearly not designed around tunneling being the intended way to play the game. This is why survivors have two health states and 3 hook states, instead of just being eliminated from the game as soon as they're hooked.
It wouldn't be such a big deal if it wasn't for it happening every round. It's at the point where I'm actually surprised if a killer isn't tunneling.
but the game was clearly not designed around tunneling being the intended way to play the game.
^ok im not a dev so idk what was intended for the game glad you being all wise and knowledgeable found it out for me thanks
This is why survivors have two health states and 3 hook states, instead of just being eliminated from the game as soon as they're hooked.
^??????????? idk what the correlation between tunneling and health and hook states is but ok. People breath air because the sky is blue
-
I feel its should be lullaby while awake TR while asleep lullaby is trash it gives away location you don't know direction but you know distance also you cant go undetectable and TR perks don't work while asleep and maybe no skill check warning you are asleep after all i feel it should be annoying to do stuff while asleep
-
Hex: NOhEaD?
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3210649#Comment_3210649
another god complex trying to place his botched opinion on how the game should be
…?! another? I haven’t seen those around. Keeping in mind these are the official forums and the devs are encouraging giving feedback and suggestions here..
i'm just referring to the players who think they are better than the dev and propose biased changes based on lack of experience and are using the proposal as a way of venting then actually improving the experience, its toned down on the forums but these people i'm referring to are more likely to be found on reddit and YouTube (sometime in endgame chat) just nice to see someone whos changes seem unbiased and helpful. some parts of the community are toxic i was just surprised to see someone put in so much effort to actually improve the game. for a split second before actual reading this post that's what i thought, that's all no hate
EVERY CHANGE I WOULD MAKE TO DBD IF I WAS THAT PERSON IN CHARGE
I just saw this and rolled my eyes thats all but after reading i was mistaken
just thought it was another get rid of this perk or that perk kinda post
-
i honestly thought oh brother another god complex trying to place his botched opinion on how the game should be but honestly i like or/and agree with alot of this. nice job let hope the devs read this and improve the game
-
@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/348546/i-see-them-again-and-again
Maybe turn on crossplay buddy
? i alway use crossplay i have alist of user names of known cheaters i've played against roughly 20 now and see them over and over like the classic funbucket seen him 3 times today p100 dwight with straw hat
-
@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/3208364#Comment_3208364
Just because something isn't 100% effective doesn't mean you don't do it. There is no silver bullet, but phone verification can make things harder. We will likely see phone verification if the game goes F2P. Currently, they lack a mechanism to do this. If they made a Behavior Account a requirement to play would be a start. I wish they would, even without cross-progression, so we can quickly redeem codes on a desktop as a console player.
In order to play you should have to make BHVR account with email, and phone verification
-
@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/348542/phone-verification
Burner phones, Internet phones that you can change the phone number at will, nice try tho.
???
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3207761#Comment_3207761
Exactly. It’s Ghost Face stalking in reverse. 🙂
Actually the more i think about it the better the idea becomes think about this, a classic trope i know but slender man if they ever got the license would fit this playstyle perfectly its literally how he works in his game, don't look at him or you die, he may be a weak but fun killer based on how im thinking he would be made now think about this
He is like micheal myer a M1 killer at tier 1 but with normal speed
He has no terror radius maybe has some tv static noise when close
he will twitch and have similar movement to ornyo kinda gliding and sliding as he moves like a glitch and since he is all ways undetectable the only way to know where he is is to look for him but look to long or have in your fov too long and his power activates like pin head when someone attempts the lament configuration they get stunned in fear and he will teleport close by how that sound
-
@dugman said:
I want to see Medusa that inflicts negative conditions on survivors who have her in their field of view. So the longer you see the killer the worse the conditions get and you have to stop looking at them to get back to normal. I like it because not only is it a thematic killer but it also is a unique game mechanic that makes survivors actually anxious about watching a killer which would add quite a bit of tension for them.
I like it, so its like ghostface but backwards
-
@RaSavage42 said:
I want to see Killers be balanced right now
BHVR needs to worry about the state of the game and not coming up with new Killers and perks
Ya i feel sometimes games need a game health update instead of new content
like if they said for next chapter no killer or survivor but we reworked all the addons and balance all the old killers i'd honestly like that alot more
-
@Tony_ said:
It needs a solid nerf. It only awards you. My proposition is:
-Remove speed boost after uncloaking.
what? also which one neither are op they are solid but at the end of the day its wraith and he is still ass in chase so who cares if he sneaky or has gen info
-
@Steel_Eyed said:
Broken perk. M&A is one single terror radius reducing perk and only does -8 meters.
maybe it should be backwards the less people the bigger the radius also it says set to not reduce it meaning it cant be augmented by perks or addons
-
@Chocolate_Cosmos said:
https://us.v-cdn.net/6030815/uploads/D3T8VCMGO9AO/image.png
Thoughts? Feedback? Ideas?
Edit: Fully reworked version
i think hook interrupts should be removed altogether it's funny cause i play killer i just think its dumb that you can instadown someone especially when they face camp
-
@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/348462/killer-perks
What does Otz hate so much about facts that he has to spite them like that?
I assume you meant either 'spitting' or 'speaking'?
ya i meant spitting, typo mb
-
@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3207425#Comment_3207425
Not to me he doesn't. He's just a player with his own opinions on the game, he could have a millions hours dedicated to the game or 2 and still wouldn't do much to sway my opinion. I see a few perks that I would rank higher on the list....the way you call his opinions facts is the very reason why hate seeing so many posts about what the latest thing Otz said....he may have some valid opinions but at the end of the day they are just that opinions not facts.
spitting facts was more of an expression than an actual statement i meant i just agreed not that its actually facts clearly stats hold the most weight i just agreed with how he felt thats all
-
@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/348462/killer-perks
Sadly that's not facts that's His Opinion....
well ya i just think its a good opinion my list would have roughly been the same but im too lazy to make one
also he plays dbd for a living i think his opinion hold more weight then most
-
@MrPeanutbutter said:
https://forum.deadbydaylight.com/en/discussion/comment/3207048#Comment_3207048
I agree - they don’t seem to care that much. The only thing that will make them care is if people stop playing the game. It’s unfortunate, but falling player counts seems to be the only thing that motivates BHVR to act with any urgency
they care it's just hard and pricey to fix stuff like this.
-
@Lost_Boy said:
It's not even just survivors doing it. Seen plenty of suspect killer gameplay lately with people just knowing exactly where you're at all times when they aren't even running any tracking perks or having unnatural movement speed and ending chases very fast.
I guess because it's so common now and it's constantly being discussed on the forums and by popular streamers it's probably encouraging more players to try out these hacks, especially when people just seem to be getting away with it.
ya killers get it easy too they can have something as simple as just seeing everyone's aura constantly and no one would ever know it would just be rid off as a very smart perceptive killer
-
its how it goes friend. survivors have always had the stronger end of the stick since game launch go watch some 2017 gameplay and see, its been getting better but slowly but survivors bite and claw at every killer buff. I play both sides equally and i know survivor is easy to win stats get dragged down by low mmr and solo players but any competent player will have no problem escaping. Go watch popular streamers they all play both sides and its funny cause they rarely root for survivor buffs cause they know the games survivor sided. the reason all you see is complaining about broken killer stuff is 2 reasons:
- survivor players outnumber killers in terms of voices online its the nature of the game and community being a 4v1 and all there are going to be more survivors to complain that they didn't loop the killer for 5 minutes straight
- most survivors play by themselves and are casual players so they will always think the killers are busted.
-
@Huge_Bush said:
I had mentioned my idea for the Hawkins map to be re-textured with black walls, floors and ceilings could be mirrors with neon lights running along them and have the center of the map changed to be a stage and dance floor. The upstairs could have been redone to be VIP rooms and an office room.
Mandy shot it down and said Hawkins isn’t coming back in any form. I’m assuming it has to do with the license and Netflix.
@Mandy what happened to stranger things is it confidential?
-
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/348274/bloodpoints
Yeah, those numbers are undertuned.
Honestly, I'm not a fan of the new moris, they are going to lead to a lot of sweaty play.
i think they should give survivors something like the moris. do something significant and get i nice payout kinda like a rift quest