scenicpickle
scenicpickle
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- scenicpickle
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Comments
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@Impailer said:
https://forum.deadbydaylight.com/en/discussion/342923/ds-buff
Relax, you have other perks to crutch on and carry you.
wow people so volatile on here im a killer main this my first survivor post and i get flamed really no room for discussion :/
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yes the customer always right
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good points i feel you should be able to still attempt escape especially with built in borrow as a last ditch effort i've definitely had a couple games where i didn't get to use my deliverance when i was last. in terms of struggle phase i feel like it should still be skipped but you get a bonus of bp for being the last one left in trial to make up for the lack of struggling.
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@WeakestNurseMain said:
... If you stop giving up on hook, I haven't gotten a single game in the past matches where my teammates have stuck through the entire game without giving up on hook, there needs to be some consequence for it. Despite what many people think, a lot of players are actually improving right now and learning to do gens, the problem is that perhaps 25-30% of survivors think they are entitled to their perfect game and give up at the drop of a hat when they think the game may be remotely difficult.
careful you don't want piss off 90% of survivors mains in this forum especially about the giving up when its remotely difficult part, might hit too close to home.
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ah yes let me get my degenerate hands on that domy mommy huntress skin XD
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interesting idea but i don't think alotta people would like that especially survivor mains
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It was so much worse on console i always got death threats but it was through consoles messaging system good times
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who said its a bug big ol cone head can ignore ds so can he, get over it
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3114463#Comment_3114463
Legion, one of the weakest killers in the game even with old thana, just now has some counter play?
I mean just spread out and whats gonna legion do? Nothing is what he is gonna do lol
XD someone here gets it. We got a red 1 in the chat
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@GoshJosh said:
Rework Plague and Legion, then we can talk about changing Thana again.
those killers are fine i'd dare say weak if you can't handle being injured run resilience , desperate, lucky break stuff like that doesn't warrant a perk to be borderline useless because people refuse to pick counter perks
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I love how 50% of forum complaints are about bad teammates XD welcome to the world of online multiplayer. Climb rank, get to red, get less new players simple.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3089311#Comment_3089311
I sincerely hope bhvr doesn't listen to anything you post about.
^^ XD
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imagine constantly making devs feel obligated to do something about camping and tunneling when the issue is almost none existent with good survivors learn to play properly don't complain. literally do gens and force him to leave. me and the boys do it all the time 95% success rate. make him want to leave if yall running around the hook no wonder he/she gonna camp why would he/she leave
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gens speed? have you tried killing can't do gens while your dead
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play trapper nerd
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i don't think giving killers a tier1 brutal strength and 2 stacks of stbfl baseline while reworking perks is going to stifle the ability of devs to make balance choices
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there are 3 kinds of players in this game, killer mains, chad surv/killer enjoyers and whining cringe survivor mains who put all of 30 minutes into killer because them getting teabagged by 4 ppl at the exit gate made them realize they hate killer. the first 2 groups either being victims of unbalance or simply understanding what balance is, love and enjoy this patch and like change and a challenge. then we got the last group, a bunch of whiny diaper babies wish this was dbd 1.0.0 and where they can 1v1 the killer the entire game
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Traps spawn close to gens
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@Zeidoktor said:
I don't have much to say on the addons. I've never considered myself a good judge of what is and isn't good there.
For trap spawns, an idea I've had is that all of the traps spawn already set. The RNG nature of their spawns becomes a double edged sword. You may yet need to go to since random corner if the map but one of those traps might also snag an unwary survivor early on and otherwise add some oomph to Trapper's early game pressure.
This might work on brand new players but trust me when I say the chances of random open traps being useful against competent survivors is incredibly low. trapper doesn't need more RNG he need convenience and consistency