redsopine1
redsopine1
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- redsopine1
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Also ruin is pointless because if you run it people hit any glowing totems and as I'm a devour hope user that fs me over immediately as I'm trying to have a fun game to make them take time and hide not just oh we got ruin theres a lit OMG not ruin lol (though its easy to tell somone is running dh if they religiously defend a totem)
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Finally another huntress main lol and I agree with you on that I just find the insta thing over long range's to be cool but what about a charged shot being able to cause a borrowed time timer on a survivor and removing the hatchet takes help to dothesuicidefox said:I play Huntress but I say no only because the hitboxes are so unreliable you'd get way too many instances where it clearly is a headshot but doesn't count, or it wasn't a headshot but does count.
The only thing I want for Huntress is 4.5m/s movement speed or decrease to base wind-up time.
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Nice idea with the longer it goes the harder it gets like for the hag the longer the match the more traps and range you can use them on or with the pig if a certin timer is hit any traps you have on you become insta kill ones or the box's dont remove the traps anymore but instead hit the wrong box and it triggers the timer (just like how amada is on the films no chance to survive her)Grimbergoth said:@slingshotsurvivor said:
Not sure of PC but on console even if you had comms in game would it not be a waste anyway since you have chat ability?
the game was designed for pc and then ported to consoles . I would hazard a guess and say there are probably more pc players because of this . the trouble with voice coms is the game isn't designed around it and it makes balancing a huge issue . as people get more skilled at the game and the voice coms ability to organize and strategize as well and communicate everything they can about a killer it takes balancing to a whole new level . As killer learn to play other then getting better at playing a killer there is nothing they gain beyond skill to have to balance around . This is why the swf groups are lobby dodged and get so much hate , as they get better there is no counter balance for it .
I think the devs need to take a page from evolve , as the game goes on the longer it goes the stronger or faster the killer gets . those few perks tht are like that you start seeing played more and more , like noed , fire it up and so on . the "end game" killer perks are becoming more the standard because the 5 min of looping is just a waste .
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I think that's a good idea or at least if its close range to the face you got to quick throw which are easier to dodge fromxxaggieboyxx said:I think if you pull off a fully charged shot from like 45 meters away or more it should insta down. Or maybe a headshot at a range of something like 24 meters because if you could insta down really close it would be op. And yeah hillbilly can do that but he can't do a lot of things huntress already can -
She's my Main so yap from me to that but add in a charged throw stays inside them making it like borrowed time but longer to down them and you cannot self-care to remove it and if you go down while its stuck let the huntress yank I out of them as a kill animation and as for the head make it Mori style death especially from a distance imaging hitting a survivor in a exit gate from the other end of the map that wants to tbag and they die in a movie style eyes rolling back as they scream before the entity's claws reach out and drag there souls from them
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Ikr one game I helped save a guy from a camping hag and then I got ditched to die on my first hook or another game saved one from a camping doctor they come back to same me get hooked yet they had more time then me and I'm ignored again because its a swf team unless I'm in a swf team my motto is I dont give a flying feather if your hooked or not (also in most swf teams we dont use come because half I play with don't I do so I let them know if any die on the hook tell the rest what's running or if being camped on first hook (though its also useful to catch hackers when you broadcast the audio in a chatting swf team is hilarious but as a couple of examples one game against a Michal I have footage of him lag switching us as I froze over a vault twice and in mid air and caught him teleporting around the map or a spirit that was not running tinker still finding our last man on a gen nowhere near themDocOctober said:What about unreliable team mates or toxic SWFs?
I often run Self-Care in solo-queue, otherwise I could equip No Mither and have the same effect since a lot of those stupid team mates won't heal you or get themselves killed before chance arises.
Often it's not the Killer who's the biggest threat to a solo-Surv, it's the other Survivors.
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I reworded is that bettersixty4half said:No, that would discourage people from making reports on real issues when they aren't 100% sure it's a legit issue. Like if I see a game where something questionable happens, but I dont fully know, like maybe it was sheer dumb luck on the other players end, so I decide not to report it because I dont want repercussions for filing a false report, but then it turns out the dude really was cheating. -
Ok I need to reword my question I meant can the person that us reported be banned from fake reports
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Or if your the hag lets you teleport behind them and there exposed meaning by by or if you use huntress your hatchets for any throw on the tbagger is a iridescent head meaning sure you have to relaoad but they die for it or if your any killer and run devour hope each triple tbag gives you a token or reactivates a destroyed hex on a dull imaging peoples faces when they think there safe then oh no I'm exposed run then there dead or letting a trapper trap spawn under a tebabbger trapping them
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I will admit I've started running noed because I'm reaching close to red ranks and I need it just to saftey and I run whisper if I see a 4man team otherwise I just run nc unrelenting ti So I can make rescues harder and dh (I dont run ruin as I've found running it and dh just nurfs your dh as they hit it thinking its ruin)ZombieGenesis said:I don't buy into these ideas that if you use perk X you are, by default, bad at the game. That's true of SC, DS, and SB for survivors and NOED or BBQ for killers. I think there are actually perks that are worse for hampering your ability to get good in this game than those, perks that hurt you as a player more than they do your opponent. Mostly Whispers for killers and Premonition for survivors. These perks teach you to rely on them to tell you where a killer/survivors are instead of allowing you to learn to develop awareness and detection skills.
Even then I wouldn't say someone is bad for using them, I would just say that they may not be doing themselves any favors for using them.
In short, bad players are bad players regardless of what perks they use. You want frustrating? Play against a good player who uses DS, SB, and SC(though I honestly think Lithe is better than SB).
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Implement a rank tracking system to see if they hit purple/red ranks and make it once you hit them cannot depip past rank10 and rank 5
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You got a point imaging what could happen to people that earn these and they lose all there progress and are banned because it looks like legacy make it deep gold or black like the evil of the entity has infected them so much its bursting from them
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Nice though id also add in a feature to track trophy's/achievement's earned so people that depip after redrank still face redrank/purple and not bully others heck add in trophys and achievements for reaching ranks like one for your first game as a killer or survivor one when you hit rank 15 and enter the white/yellow ranks one for green ranks one for purple and the one for red rank1ChesterTheMolester said:I love his ideas but i have 2 criticisms:
1. First is his weekly system, i think it should get a decent reward but without having to pay for them, the grind is insane enough without having to worry about having 500k in BP to spend on it.
2. His rank reward idea, the problem is that ranking isnt so hard in the first place. It'd cause people to derank for over 3 weeks and smurf and still get the reward.
There are 2 suggestions:
Reaching the red ranks gives players Dailies with a shard bonus on top of them, lets say 100 shards per Daily as long as they stay there.
The other suggestion is to give rewards but give requirements that prevents them from smurfing. Say complete atleast 10-14 Dailies in the Red Ranks and you get a gold token at the end of the season.
A gold token can be used to recolor a piece of cosmetic into gold, for example a gold bolo machete or Trapper mask. -
Or just implement point cuts for 4 man teams meaning you have to play harder more reckless but a solo can pip easily because there points are not shared (also there should be double points for anyone hit by lags so they can safety pip against them) and have it set the highest rank is the same rank of killer you face have now for solo as casual and stick 3-4 man teams as hardcore
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Nope sorry but dude right now I'm a purple rank 7 soo soon lol unless your cool with a depip or a kyf match I'm gonna work up to play against a pro just one thing dont do the 360 people that do that or tbagging tend to be tunnled and since I have started running noed and dh I mori them
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Also to clarify they was not in my game at all I was broadcasting it
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And they knew it they then said only joking because they new for a fact it was pissing me off enough I was calling there mags out and I was going to call out there names so people know to dodge them never play with them and block them on console that's why I was worried as ######### because sony don't block internet they ban your consol itself meaning your cut off from.onlineChesterTheMolester said:Dont worry about false report. But yeah its still should be punished if its intentionally abused just on principle. -
Meant hacking not hatching
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What's your name maby we met as you.ranked up and if not I hope we can play sometime you.wpuld be a good.challenge either way to play againstVietfox said:
@TazareTazare said:@Vietfox if you read the sentence after the "rank doesnt matter" youll see that i said "it tells me youve actually put time into the game" just confirming that you werent a newb before responding to you, but now i know that nothing you say is really credible or useful so ill just ignore you for now

Okay. -
Dude try the original ps1 game when hes dropped it says t-101but they had to change it because terminator came out four years later and trademarked t-101 for themselves also id say mix it up have original tyrant slow as tier one tier two you can sprint attack tier three claws come out and you can create 3 moris for them tier 1 chokes them and breaking there neck tier 2 the original kill were your punched in the gut hammer slamed to the ground then head smashed by the boot tier 3 grabbed by the claws and ripped in half also teor 3 could have exsposed ass a perk or power addon for a timer obviously while survivor id say add in sherry (I mean honestly no way to be more scared then as a little.kid in the game but her perks could really powerful but the strongest cannot be a teachable perk as it would be a massive op one tome use perk biohazard your exposure to the g-virus allows you to one time fully heal after escaping from the killers grasp and for 60 seconds you cannot be healed or hurt now the downside would be having a timer put on you before you die meaning useing the perk will kill you unless you.find the antivirus which can only spawn in a basement lockerSovererignKing said:
Resident Evil. Mostly Tyrant-003. Most want Nemesis, but I feel like he just doesn’t fit as well cause he uses weapons a lot. Normal slasher Thrant seems more fitting. -
Tbh if its briefing then yes its banable but if the target is know to.go.put there way to.be a jerk then tech them.a.lesson I say also what you.play on id love yo game against you for fun and get better
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Sorry just saw the 2week thing and nice work what's your tag name for all we know we.might have lobbied sometime as you.was heading up to red rank
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######### who put a hole.in.the wraiths chest
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Dude how old os the hag pic if your player lv is 45 but 75 for fengVietfox said: -
What about the people that are cocky or deliberately move up to the church window for a easy blind I mean comone that's a abuse of game mechanic's especially when the killer cannot look away from the light
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Ok
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Well again I've said on lots of posts if you want to implement voice then make it a proximity chat say 5-10 meters for both killer and survivor then a killer ca hear if there nearby by a smallest of things while also being able to freak people out and make.them bolt by being near and saying * I'm behind yooooo
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Thanks guys I got them earlier £14.97 it came to for all 3 any other licensed killers or was it just them and the walking nurf
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Haha I've been called a camper and a gen camper before one basement hook Sa a scratch near it so checked in case they was there was not I got accused of camping and one was gen camping (I lobbied onto my game and I was in a party chat with some survivors I met earlier in the day they was on there alts and lol once we realized we was in the same match we started mind gaming each other and even they said 3 gens in a row is not gen camping if I check each one regularly for people on it
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Maby but I hope not would be nice to not worry about having my 1 hex always tanked I want to keep my dh so I can Mori peopleDeadByFlashlight said:@redsopine1 said:
Just do to them what you have with hooks either a perk/item to cleanse them that way people.cant just go and kill them in 5-10 seconds they have to actively work for itThe devs wanted to rework the hex perks, but I think hex haunted ground is their "fix" to the broken spawning locations etc
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If a killers runing dh then they wont camp because they get stronger by non camping add in the speed boos and insta downs to the Mori as the tier goes up people become less ob gens and more get that totem or we are gonna diepowerbats said:@Tsulan said:
Killer is doing his objective as the survivor does.
As long as survivors camp and tunnel a gen that is nearly finished, the killer can do the same.Wait so now survivors are camping a gen instead of gen rushing? The killer has a choice to leave the camped person.
The survivor has to stay on that gen to finish it or get chased by the killer coming near it or to save that person. If there's a Devour hope up or the gates are powered.
There's a huge difference where 1 has a choice while the other in order to complete their objective has to stay and focus that 1 thing down.
When a killer moves around they can freely decide where they want to go in order to do their objectives and can roam the map taking a direct route to a gen.
The survivor can't always go the most direct route,e specially if it's directly in the open.
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Where the hell did the noed troll argument cone from I was just on about making cleansing active totems harder for people I mean I could care less about ruin its just to get noobs of gens what makes me very annoyed is they take out my dh regardless of them taking out ruin (though dh is by far the only hex I feel should be classed as a true hex at tier 2 and 3 considering at thoes lvs 2 hooks 10 second boost to get far away from hook 3 hooks insta downs 5 Mori)
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Ikr like it can spawn in the shack or the killers lair meaning the killer might be able to get in a easy hook but only if people are willing to risk it or have to in the case of tier 2-3 dhDarkWo1f997 said:
I think a special toolbox found on-site that is the only way to cleanse totems would actually be a fantastic idea.redsopine1 said:
Cool but I meant survivors either finding a item to cleanse them from the bloodweb/chest or having a perk on the chance any are being run dulls can be clensed but any active you need it to clense themDarkWo1f997 said:I think totems should have ruin skillchecks built into them. On one hand, a killer who is applying pressure flawlessly can manage to keep his totems for at least a little while, when on the other hand, it’s so situational that it can be gone in the first few seconds.
I think this is a difficult issue to tackle, but the totems are too vulnerable. I don’t like the idea of totems taking he place of perk slots. But I have a thread on that already. -
I use dh so the only camping id be accused of is guarding my totem like a wraith does a hook
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Cool but I meant survivors either finding a item to cleanse them from the bloodweb/chest or having a perk on the chance any are being run dulls can be clensed but any active you need it to clense themDarkWo1f997 said:I think totems should have ruin skillchecks built into them. On one hand, a killer who is applying pressure flawlessly can manage to keep his totems for at least a little while, when on the other hand, it’s so situational that it can be gone in the first few seconds.
I think this is a difficult issue to tackle, but the totems are too vulnerable. I don’t like the idea of totems taking he place of perk slots. But I have a thread on that already. -
The times im in a party chat with friend's and they enter my lobby and I'm a killer and I call them out on items character outfit and name and there like oh beep I'm gonna die
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I like it because people.act like dumdum's and just assume killers wont use nc on them I mean hello we know you have sc so were gonna abuse the heck out.of you having it to find ya ass and kill ya
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Nice need to do that i work better on small.maps to large ones
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Ah I got tired trying and just stuck f13 on for a while
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Why didn't any of then search chests for.flashlights or tool box's then all thee work on a single gen doc has to grab one or waste time hitting 6times during which if any had unbreakable they get up keep working and finish the gen then leave its not that hard to counter a situation like that you have to take the hits and ignore the killer you either die or escape not run and hide every 2 second's or have one work as a gen decoy and have the other two on the most hidden gen or hardest to get two
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So that's why when I teleport to them I can smack a person half the time
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And have it only certain perks or items can cleanse them like hook breaking
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What about checking a basement hook because a survivor left red marks near it as the ran for the hatchDreamnomad said:Hard Camping / Face Camping - staying within 8 meters
Camping - Staying within 20 meters
Soft camping / Patroling - Moving around, but staying within around 32 meters rangeThat is how I define it.
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I wish people would just ignore it like that lolFeelsVeryBadMan said:Sometimes, though good survivors can still work through it. When I have more perks that help me in a chase it's better for me.
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Or add in a perk system where its needed to clense them
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I do use it recently with hag it's a very good combo with dh slows them and if I can keep my dh and get 3 token's insta downs 5 mori
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Not randomly its a hex perk that when active pallets break in use at yellow level any 4 pallet vaults on the same.pallet breaks the pallet green 3 vaults purple 2 vaults and once you vault it at the breaking number your slugged its to make it harder to vault pallets in a mini loop while also meaning as a killer you can apply pressure on them because they wont know if its rubbing it not and they have more chances to mess up and be hooked for it
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I got the joke shesh I turned your joke.perk into a viable perk that will end chases or looping around a pallet as it will slug a personShadowchao121 said:@redsopine1 said:
Because it changes the dynamic of lopping over a pallet adds in more mind games and means survivor's have to choose screwing over there team by risking a pallet breaking on them.and when you got two different people in the same direction one will be forced to take the long route to escape meaning you have more time to kill themDid you read what i wrote?
It's a stupid joke perk that makes it so pallets just respawn for no reason. it's so survivors always win hence the joke.
Are you a human being?
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And to clarify I mean most chases end with the huntress with a well timed throw taking out the survivor and if the hag has a addon to block people then let said addon hit the survivors or hold them like a bear trap hitting to get out
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We need more range powers or a addon for the hag that if you cannot teleport to them (severd hand) then the construct chases them and swipes them down if to close

