redsopine1
redsopine1
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- redsopine1
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Non unless tunneling your mates when you hit the same lobby as survivors and killer
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I dont have lb or fd to use and its not that oftern but mostly the bully teams use that map and its worse for me as a survivor I like to solo to get better or I play kyf with a rank one killer so I can improve but how am I supposed to even safety pip with and this is just today 2dc killers after I escaped/lost them after a unhook a hacking doc (made a post and I have proof of it) and a lagging Freddy again proof out of 7 games in 2hrs only 2 I actually got to play without being lagged to death on the hook left for a hatch forced to dc as I knew I would just be tunnled by a hacker and had 2 items lost from dcing killer's heck I hate using swf but that's like the only time I feel.safe enough to play survivor is with friends
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Same here id love to be able to play red ranks safely but I'm getting to many hacker's ls 3man team's killing me and ch that I cant make it 2steaps without depiping I haven't been able to make it out of rank 15 without having to resort to SWF when I only want to use it to trophy hunt and that's itLowbei said:i stay rank1, and play solo, because i play this game for challenge, which is all the incentive i need. -
Points to the 4man swf teams queuing up to play nurse for a challenge * that's the reason most play her to counter them or for a daileythekiller490490 said:Also why is Leatherface 5 lethality and nurse is 1? 4 at the most on Leather Billy and 6 on nurse ffs she is literally the best killer and will never be beat in lethality. "It doesn't help in other categories," so literally ignoring every defense of the survivors using the teleportation is unhelpful in the chase seriously this is a huge flaw. -
Tell that to 3man swf teams that have the one solo screwed over by deliberately leading the killer to you as your healing hiding working on a gen or even nearby and they go and make noise to have you killed at lease a 2man team helps everyone and a 4man looks out for each otherthesuicidefox said:You are not teammates. You are survivors.
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Thanks I'm gonna head there as soon as reset hit's who knows if I'm lucky I could meet you as a survivor lol same to you vite if your deranked to purple we might get to match
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Dude congrats I'm stuck in the dead zone if constant SWF purple rank teams and cannot move past 7 because they save up church offerings and use the building for bs flash saves how are you supposed to escape a flashlight save when they are above you and hitting you directly for a minute straight and when they run out somone takes there place and if you go for then there gone and go back to it
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I know but half the time I run dh to counter swf teams and I'm sick and tired of losing it in seconds before a single hook
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You forgot swf has the mf bs effect of a single guy that's not in a 3mam swf team being tunnelled and camped because the 3swf team decides to blow your gen or a nearby hook so your targeted
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Try piping as a survivor when your alone and have to beeping deal with hackers people leading the killer to you dc killers because you managed to hide successfully after being unhooked or because you lost them sure easier to pip as a survivor when they actually play and don't try to fing f people over for fun or to waste there items
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Ikr I've only started to run it and I've been getting kills from over alturistic teams
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Exactly the reason sometimes the hex's are the only things that keeps a high rank swf team from decimating a killer repeatedly so making them work for it and having to do all totems would be a bonuspowerbats said:@redsopine1 said:
Zanfer said:People could still destroy the dull totems and no hex would spawn, so really nothing would happen..
I know but they would still last longer against teams that only go for the lit ones
At rank 1 totems are killed regardless if lit or unlit at least by the people that know what they're doing so this would only help at high ranks or against noobs.
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Exactly in fact the only two that should notify are ruin as its default obvious and tier 2dh as its a insta down after 3 unhooks due to exposed
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That makes sense or do both if the killer shuts it they have to check gens depending how close they are that's like 30-60 seconds for them all enough time to open a hatch at like 40 seconds if lucky
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Got one once forgot to screen it but had all dead lol they kept trying to save/hiding in lockers and ended up triple hooked 2 seconds and a 1hook
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True but still annoying how it can be voided by one lucky blow right at the end lol sorry for the complaint post
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And then get locked out by bw and killed by exposed lolVietfox said:Omg, that would just encourage me even more to wait at the exit gates and tbag the killer. -
See now that's a good fix for token hexs 3 and they light upOGlilSPOOK20 said:The only thing I agree with about this is that it would work wonders with Devour of Hope. Maybe it's a dull totem first until you reach 3 tokens then it becomes lit. -
True it just becomes annoying on the killers part if I se ruin as a survivor I will try to power through it so I dont waste my time with looking and its honestly quite fun to do
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You have to he the last one out try doing that when you got a camping killer or just as your walking out getting clipped halfway through the exit gate it should at least count once the animation starts and not be voided buy a lucky clipBlood_Coil_Viper said:Or you could play more stealthy near the end and run straight out the gate. The achievements are working as intended by the sounds of it. -
I love playing it on ps4 as its fun to play for me I've made friends heck I have 3-4 that are rank1 survivors and killers and we play swf sometimes with noobs and low ranks so we can get better without worrying (like we learn how to navigate maps how to avoid trap spots that u die in and we usually escape as were getting better * plus helps to try out new combos (like how if you mix the purple sharpening stone and the pink every 30 seconds a trap sets itself add-ons' together survivors down faster and you can guard your totems easier)
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The only time I do it is I use ti and have a basement hook and I stand at the stairs throwing hatchet's trying to slug the rescuer then I hit the basement to see if there hiding in locker (lol the amount of the time I've been accused of camping when I've caught them in one or when I saw scratches at near the basement and checked like a good killer lol) or if I see a heal or sc active with nc
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Wish list thisSilas said:Always thought they should make a separate game mode, in which survivors are also first person and there is no killer radius/blood stain. The only time you hear the music is when the killer appears in your field of view. That'd make some pretty badass jump scares.
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I like your style but id go for resident evil two the rpd station as the map Leon as the survivor or Clair (if they go for it do a poll and most votes get that survivor) and the killer should be the t-101 ( that's the original character name look at original animation from game) with 3 stages and 3 Mori animation's stage one it walks and attacks with fist's Mori is he grabs your head and crushes it stage two he can charge at you and if he hits you its a insta grab but if he hits a wall he is stunned and has to charge up by chasing you (stage two is active after 3 gens are done) Mori is the classic and original death by him from re2 hammer fist to the gut doubling them over then on the back finished with a skull breaking stomp (imaging seeing that body while running) stage three the power inhibitor (I.e the coat) is removed and survivors are affected with exposed after the 5th gen and his speed is increased expediently and he Can break through walls that glow (like the game lol) and if he downs you its a Mori as he is uncontrollable and the Mori is the most gruesome he slashes your guts out before impaling you through the neck and closing his claws decapitating youVoxy said:Nemesis from Resident Evil 3 with Jill Valentine as a survivor. -
Also should clarify if they do it 3times in a row they should do that not just the once
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See if they spawn next to them I dont mind just a lucky spawn (like the time I had a meg spawn in front of me lol) but I'm on about 3 hexs gone in the span of 4mins because they saw ruinDeadByFlashlight said:@redsopine1 said:
DeadByFlashlight said:@redsopine1 said:
SenzuDuck said:
I just don't think they should be lit at all.
Yes but then people will start running devour hope lullaby and ruin all together ruin is hard as it is add in lullaby loads of ruin checks with no warning add in tier2 dh 3 tokens instadowns and 5 you can Mori then your going to see people quit because they cannot find them
I just had a game with ruin+devour+haunted grounds
All totems were gone after 1 minute, will never do that again
Holds up a arrow pointing up sign saying * this * that's what I'm on about of you run ruin or lullaby you can kiss your totems goodbye I just want to be able to even the playing field on people
By the way, this was only rank 9 because I avoid high ranks now, but even low ranks know how to spawn next to totems.....

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My bad misread itSoylentPixie said:@redsopine1 said:
SoylentPixie said:@DocOctober said:
Often it's not the Killer who's the biggest threat to a solo-Surv, it's the other Survivors.
This right here. The way things are now when playing solo survivor, is that 80% of the time I'm more scared of my team mates than i am of the killer, for several reasons.
At the end of the day i'll say the same here as i did in the thread about NOED apparently being a noob perk. Like it or not, it IS a perk and it will be used. You can point and tell me that I'm bad at the game and that won't make a damn bit of difference to me. I'm not here to impress people with my L33T skillz, I'm here to have fun. Sometimes it'll backfire on me and i'll get caught by an enterprising killer with nurses, tough luck to me. If a survivor wants to heal me outside of an obvious danger zone, i'll gladly let them heal me rather than use SC, but the odds aren't always going to be in my favour on that score.
So am I a noob for using them at purple ranks as I'm trying to hit redrank?
Uuuuummmm since my point was that neither perk is a noob perk....no?
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So am I a noob for using them at purple ranks as I'm trying to hit redrank?SoylentPixie said:@DocOctober said:
Often it's not the Killer who's the biggest threat to a solo-Surv, it's the other Survivors.This right here. The way things are now when playing solo survivor, is that 80% of the time I'm more scared of my team mates than i am of the killer, for several reasons.
At the end of the day i'll say the same here as i did in the thread about NOED apparently being a noob perk. Like it or not, it IS a perk and it will be used. You can point and tell me that I'm bad at the game and that won't make a damn bit of difference to me. I'm not here to impress people with my L33T skillz, I'm here to have fun. Sometimes it'll backfire on me and i'll get caught by an enterprising killer with nurses, tough luck to me. If a survivor wants to heal me outside of an obvious danger zone, i'll gladly let them heal me rather than use SC, but the odds aren't always going to be in my favour on that score.
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I know but they would still last longer against teams that only go for the lit onesZanfer said:People could still destroy the dull totems and no hex would spawn, so really nothing would happen..
@redsopine1 -
Holds up a arrow pointing up sign saying * this * that's what I'm on about of you run ruin or lullaby you can kiss your totems goodbye I just want to be able to even the playing field on peopleDeadByFlashlight said:@redsopine1 said:
SenzuDuck said:I just don't think they should be lit at all.
Yes but then people will start running devour hope lullaby and ruin all together ruin is hard as it is add in lullaby loads of ruin checks with no warning add in tier2 dh 3 tokens instadowns and 5 you can Mori then your going to see people quit because they cannot find them
I just had a game with ruin+devour+haunted grounds
All totems were gone after 1 minute, will never do that again
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Exactly if.your gonna be a dick and not move and tbag then discorage tbagging by having the whole team affected besides the tbagger who gets a icon that marks them as the tbagger and the effects on the others only wear off when the tbagger diesMilo said:What if nodding activated a Sprint Burst effect for chased survivor?
Jokes aside t-bagging (the killer) is for survivors that don't have literally anything better to do
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So then adjust it when gens still need work its a bt but once there done it is affected like noed when charged * the amount of times I've had salty players tbag at the gates to walk out from itPhantomMask20763 said:I like the idea but why does everyone say to put them in a borrowed time effect. If you somehow get a headshot end game and the gates are powered and they're not injured they could just walk out, maybe I'm not looking at it right. Nice idea though it would be rewarding to skilled players. -
I don't even use it when running to hard it should be FP with the 4 exception's on a gen so you can see around you/if you decide to use fp when on it you can fix faster but at the risk of being caught unawares when a hag traps triggered so you can move away from it faster without being disoriented from a pov turn when in a trapper trap but like the gen you can go in to fp to break out easier and on the hook to see where others are coming to help/to see if a insidious camper hits youDeadByFlashlight said:This would turn DBD into an actual horror game, but ofc its never gonna happen because it would be a quite a survivor nerf
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Thanks for that good to get a proper answer to a question then just a no or nopePigNRun said:The Fog Whisperer feature is in its baby stages right now. So far, there are only 10 people accepted, but more spots will be available when it gets out of "pilot" mode. -
Id say buff for the pig is double the number of traps and release boxs but have it so if you get a second trap it's a Mori trap like the films Amanda gives no escape for failer (I e you failed if your tagged twice)
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Well think about it this way you would have to sacrifice a item for their one and 2 and tier 3 you would.have to go into the basement to get the knife which the killers would start running Ti to counter the knife users as you cant use a knife with a item
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Love the sarcasam but this would seriously helpCountfunkular said:Good Lord you mean a little Nerf that might actually make killer as a threat. Mostly due to the fact that survivors can look behind goddamn walls and Killers can't.
Now you're just talking Madness. The devs would never do such a balance change to make killers and actual threat in an asymmetrical game. -
Hrmmmmm and could extend the stub time on the killer as they have to remove whatever is in them if it's tier one lose your item but only the obsessions item is immune to Franklin tier two screwdriver adding a extra 3 seconds tier 3 extra 5 seconds from a knife
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True and would be fun to teach a toxic swf team a lesson sometimes (though one game I still got a pip because they was to alteristic)
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Hrmmmm interesting id say use the toolbox sacrifice thing for it hence high risk high reward and finding it in a chest for non toolbox carriers
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To op and rather sarcastic good sir id just say if you hit the gen lights when 3 people are working on it they get hurt from it and the regression speed goes up by %25 for each shock if your outside a 48meter rangeThetruth said:Yea or maybe even make it easier when 2 or even 3 survivors on a generator throw the hatchet at the gen shorting it out and electrocuting all 3 to death....
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Or let the survivors that are running ds and are the obsession can talk to the killer if there going for a trophy (I.e be the obsession and don't get hurt and be last out the tines I've made it all.game ok and get smacked at the last moment by a killer is bs)
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Or if they tebag there hit with exposed and (I have proof of this) they tebag on the hatch the hatch closes and moves (if you doubt it I can send a link if the devs are ok with it)
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I know but at least you can get a chance to use the power more then being obvious
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Sorry had a draft i never posted spamming meShrimpTwiggs said:Looks like this post is back from the dead.
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And I agree but it would still kill off players as most would dc as soon as someone at full health is insta downedSoylentPixie said:To be fair, it should be habit for survivors to take down unlit totems to prevent NOED. So not having them lit up wouldn't be all that big of a deal. It would also give hex users a fairer chance instead of loosing their totems less than a minute into the game.
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Yes but then people will start running devour hope lullaby and ruin all together ruin is hard as it is add in lullaby loads of ruin checks with no warning add in tier2 dh 3 tokens instadowns and 5 you can Mori then your going to see people quit because they cannot find themSenzuDuck said:I just don't think they should be lit at all.
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It is though because issues that affect pc wont necessarily affect console and it would.be good to be able to point out bugs that can appear on consol vs bugs on pc is why I was askingTizzle said:It isn't needed on console.
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Just saw the ptb info for joining they said it's not something possible right now
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Again more about looping just bring in a killer and map changes that allows the killer to block these areas off like pushing junk.piles over in MacMillan and auto haven allowing a killer to slow burn the corn fields on MacMillan have the cars explode in lampkin spring wood have flame geyser's when using Freddy allow the hag to flood the swamp maps with a offering slowly the survivors down considerably as well as slugging them means they drown unless helped that's the majority of maps that have mini to large loops that can be