New perk : Strength
Strength: Your inner strength allows you to overcome many obstacles in your path - You gain the ability to reset "unbroken" slammed pallets while going into an exhausted timer of 60/45/30's While also notifying the killer if there in a 32/24/16m Radius around you.
Edit :you could even put it on a token system, making you actively have to for example cleanse totems/complete gens, in order to gain the "inner power" to reset a pallet
Comments
HAHAHAHAHAHAHA NO
Here lemme give an actual reason.
Survivors didn't have enough safety nets already?
If that happened Killers will just break every pallet anyway.
and if they wanted to keep bloodlust they would be punished for it.
n o
First of all, this belongs in Fan Creations. Secondly, it's not a very balanced idea. One time use pallets are one of the core principles of the game.
Someone sounds like a salty killer main.
and with the nerf to d strike and selfcare/healing coming i think its perfectly reasonable to add a perk to re flop pallets back up. i mean all it takes to counter it is to break the pallet (of which so many killer perks allow them to do faster ie Spirit break, fire up, brutal strength)
"Since Survivors are going to be more balanced, we have to even that out with more buffs"
And i didn't realise there was a forum dedicated to fan creations and suggestions, if a mod wants to transfer this to there i'd appreciate that then
Long answer: Looping requires zero perk investments from Survivors whereas historically Killers have always had to take Brutal Strength, or Enduring, or Bamboozle, or the Machinegun build, or a combination of all of the above to combat loops.
Believe me when I say that Survivors do not need to start getting perks to help them further with looping.
awww man remember when Brutal Strength was good?
and yet if a killer breaks all of the pallets in an area, your screwed? plus forcing them into an exhaustion timer, along with notifying the killer if there in a radius around you, makes it a far riskier play. hell you could even put it on a token system, making you actively have to for example cleanse totems in order to gain the "inner power" to reset a pallet
If you didn't complete all of the generators in the time it takes to waste every pallet on the map you deserve to be sacrificed.
Here i got a better idea.
New Perk: Decisive Game.
The Entity feels bad for you. broken pallets auto generate after staying within 5/24/56 Meters of it for 20/10/5 seconds.
welp thx for mocking my idea Shadowchao121
Well at first i gave legitimate reasons why it wasn't that great of an idea and you called me a "Salty Killer Main" So obviously you weren't ready for any kind of legitimate discussion.
Huh a hex totem for survivor.. that could be cool i mean that version of the perk seems "op" (due to it being meant as a joke) but yeah
Why would you think my horrific joke of an idea is good?
Did you read what i wrote?
It's a stupid joke perk that makes it so pallets just respawn for no reason. it's so survivors always win hence the joke.
Are you a human being?
WhAt a GrEaT IdEa!
I said the hex portion of his idea was good. having something the killer has to actively seek out to destroy besides the survivors. and for someone who says i wasn't ready for any legitamate type of discussion, you quickly rag on others, being extremely toxic. besides this is an open forum made for DISCUSSION not all ideas are good, and mine was just a suggestion, that you clearly disagree with. you've made your opinion very clear
So instead of a Survivor perk it's now a killer perk that randomly breaks downed pallets?
Well thats what he's saying, but i just made mention that a hex totem for a survivor is cool idea, ie something that makes the killer have more objectives, which is something that most people can agree on. Killers and survivors both need more objectives to slow the game down, due to the easy nature of gen rushing.
And to redospine1's idea it basically brings a hex into the game that gives pallets a trap like feel as if one were playing against the doctor
I had a similar idea
https://forum.deadbydaylight.com/en/discussion/21942/new-perk-idea#latest
Tbh don't get why its such a bad idea, specially if it makes you easier to be chased (exhaustion debuff) and notifys the killer if your nearby... i mean if it can only be used every 30s while outside of a chase, and makes it so you will be chased then i think its pretty risk reward