powerbats
powerbats
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- powerbats
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@GrootDude said:
@powerbats I find it funny when someone calls you toxic just because they don’t like your play style.
Yeah I'm a bad looper so I prefer to be sneaky and try and out mind game the killer and I've had fellow survivors call me toxic for not running blindly down the middle for a save. This despite me plainly seeing the killer camping them on the hook and in plain view.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/384019#Comment_384019
Nurse is the only killer I recommend you play immersed against, this nurse was a crybaby.
I play immersed even on characters like Jeff which is really hard to pull off and when I get away i get insulted for being toxic.
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@Incirion said:
https://forum.deadbydaylight.com/en/discussion/comment/383996#Comment_383996
Nobody asked you. >.>
Edit - i have a friend that uses the same name. turns out you arent them.
Nobody asked you if they could respond 1st, this forum belongs to BHVR and is thus subject to their rules not yours.
If when given solid advice this is how you react then you'll never improve.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/383765#Comment_383765
Of course I complain about it, if I get a 4k against a good SWF team is because they ######### up bad and not because I play good unless Im playing Nurse/Billy, I know I dont stand a chance playing Wraith, Freddy, Clown or someone like that. You said it yourself, they go super altruistic and play like potatoes.
You dont just play good against a good team of 4 SWF and at least get a 2k, you get an Entity Displeased because that killer just doesnt have the tools to combat that kind of players. Billy and Nurse are top tier killers because either they punish survivors mistakes way harder or you ######### them up thanks to your skill.
It's not easy at all, which is what OP was saying...
But that's not true, I've faced them and gotten wrecked and when I beat them it wasn't because they played bad. I learned from my mistakes before, I adapted, I changed strategies, pathed better etc.
If I get outplayed i got outplayed, I don't come here and make excuses for it, if I outplay them I know i still made mistakes and try and learn from them. If I played to my best and still lost then i did my best, no if's and's or but's.
The constant excuse making when people do bad is stupid all because they're ego's are so fragile they refuse to acknowledge it and get better. The excuses from the kiler side are especially funny because when survivors who're new complain they're told to git gud.
When killers complain it's excuse A to Z on why they did bad, it's never hey I played badly it's always something else.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/383692#Comment_383692
Pretty lucky or they werent really good survivors...
Do you even know what a good team of SWF looks like? It's a team which doesnt teabag or flashlights you to death and instead they do gens like ######### crazy, ruin or not. They know how to loop, where to hide and they always get your ruin at the first 30 seconds of the match because they know every single totem spot. They know how to counter killers and they know how to work as a team.
If Billy already does kinda good against good survivors... Trapper doesnt stand a chance unless survivors ######### up.
That's just it the 4 man swf swat team exist but are so rare and yet they just used as an excuse every time. I've faced good 4 man swat teams and also destroyed the same 4 man swat teams on later maps.
But the truth is most 4 man swf are over altruistic potatoes yet when you 4k you never come to the forums and complain about it.
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@tt_ivi_99 said:
There are no nerfs planned for Self-care...
I encourage you to play Trapper against any 4 man SWF or against any decent solo survivors team and you'll see how "easy" is to play killer. Anyone can get 4k playing against potatoes, just saying...
I've seen Trappers 4k against good survivors and same for other killers, they know how to path properly etc.
It's also hilarious how whenever a killer struggles it's because survivors are op but if the killer does well it's because they were potatoes.
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@Swiftblade131 said:
"ENDURING SHOULDN'T COUNTER DS"
Now we have come full circle, first they said "Just use enduring" when people complained about decisive. Now it "shouldn't work against decisive", because decisive is just such a horrible and bad perk now!
Don't have to deal with enduring if you don't run your crutch
The thing is that it starts on pickup animation so basically by the time the animation finishes you're now free. You'll get 1-2 steps if you're lucky which sin't how it's supposed to work.
While Enduring should still counter it, having the counter start the moment the pickup animation is done is overly strong. Since you're not freeing yourself off the killers shoulder anymore.
If anything it should still be a flat 3 second stun but from the time the stun goes off and you're actually free. But there's what a .5 second delay due to animation so you get 2.5 seconds in reality if it starts later.
You could even change it to be 3 seconds if they have DS, the next time the killer gets hit by DS 2.5 seconds, then 2 second then 1.5. If you somehow magically get a 4 man running DS.
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@NathanExplosion said:
For once we can agree.
But i honestly think that changing it so it no longer wake you up isn't that big of a deal.
Would be a nice QoL change for Freddy and would change nothing from the survivor POV against all killers except him.
Don't tell me Freddy doesn't deserve any love he can get, it will soon be 2 years that he is waiting for his rework.
I'd say if wounded it wakes you up but doesn't heal you and if asleep but not wounded you get woken up but get no speed boost.
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@Susie_ said:
https://forum.deadbydaylight.com/en/discussion/53760/we-need-a-watch-the-killers-perspective-option
No one is hacking your games.
Yet BHVR bans people for hacking the game which means your statement is false.
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I usually get it with Billy's and Nurses the most dcing.
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@ChesterTheMolester said:
Maybe bad luck or predictable behavior.
I don't need a perk to tell me how people act if they don't try anything to hide that.
There's a few that have Spiderman Sense though and video don't lie especially when with no addons they go from I to III in 5 seconds tracking 1 person. Then magically run to where everyone's at all over the map.
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If anything Adrenaline should speed up her Plagues progress bar since your basically making it progress through your body faster.
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I cleanse ones I see and go hunting for the ones I don't and quite often I get all 5 totems including the Hex or some combo thereof.
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If you're a flashlight master it's great, if not then don't waste bp on anything above Green rarity.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/380964#Comment_380964
Because you didn't lol
They got out without getting caught so yes they earned it, you're not entitled to a 4k just as they're not entitled to the hatch.
Again if you want the hatch gone get rid of all your aura reading and stealth detection perks, no spies/Whispers etc. No Mirror Myers effect or anything like that no Doctor shock etc.
Then you can play hide and seek for an hour.
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You win the internet for the day.
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/382268#Comment_382268
Maybe my memory is tricking me, but do you mind to tell me ONE SINGLE unsafe pallet on a map like coldwind farm rotten fields or auothaven blood lodge? I don't know a single one. Maybe 1 or 2 at best but only when rng is in the favour of the killer.
Hmmn lets see all the pallets on the outside of the map that killers can either easily mind game, then there's the pallets like on Springfield that are little more than take me I'm yours pallets.
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IT's better than it was on DLC launch I had so many 350-1k ping lobbies it was bad.
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@Skaraok said:
Killers already get punished for hard camping. They nerfed Chaser twice for that very reason. If you want to punish a camping killer, just wait out the hook timer.
A killer who plays fair and doesn't tunnel shouldn't be penalized if a survivor decides they don't want to play the game.
No, you'd just be rewarding killers for camping even more and you shouldn't be rewarded because someone decides to suicide on the hook. Perhaps they don't want to be WGLF farmed.
It's the survivors choice whether or not they want to suicide on the hook and move onto the next game. If survivors play fair but the killer doesn't do they get rewarded then as well?
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/382232#Comment_382232
But you are completely ignoring that maps like coldwind, auothaven or the new one is basically 90% of ultra save pallets and in general strong tiles.
Oh good fing grief, it's not 90% ultra safe pallets and you totally ignore every unsafe pallet on the map. There's also the fact that once those safe pallets are gone those areas become unsafe.
Lets not forget, Nurse, Legion, Spirit, Hag, Trapper, Doctor, etc and if you think it's all safe tiles that means you're not as good as you think.
Do you think Marth88 comes to the forums and complains about those pallets, no he removes them, mind games them and just flat out destroys. Now inb4 any of the usuals say 4k+ hours he got as good as he did by not complaining and improving.
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Can we make it so that if a survivor enters a new hook state 10 seconds after getting hooked, that counts as its own hook event?
Yes lets rewards killers for hard camping, I'm sure that'll turn out well.
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You're completely ignoring all the unsafe pallets that once the safe pallets are removed makes the map very friendly for killers.
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@Swiftblade131 said:
The only thing here that's amazing, is how you can play the game without bleaching your own eyes.
My guy coming in with a bank security cams resolution.
Looks like playing on an SNES
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/382044#Comment_382044
@powerbats More likely by mid chapter in May. Big things like that don't happen whenever anymore since they save it for their scheduled drops.
Agreed I do think they need enough data to make a change so it's not a knee jerk well tweak this issue. It might even go till late summer when Dedicated servers come out but that's probably a bit too long.
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As @FalseFroggs Said it's been reported and the devs are aware of it and working on a fix.
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The only real change it needs is a removal on the movement speed increase, perhaps changing it to a reduced cooldown on attacks for x seconds. So say 15/30/45 second reduced cooldown on melee attacks.
It wouldn't stack with say Unrelenting or other things like Fire Up though since that'd be broken
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@NathanExplosion said:
@powerbats "Posts this nonsense while ignoring all the toxic killer main nonsense and acts like he's morally right."
What are you disingeniously implying ?
Are you really still "debating"(baiting) with this ?
Tries to troll still fails, someday you'll learn you can't troll me.
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@Hoodied said:
@powerbats @Mc_Harty Honestly, I agree with you both on your ideas, I just want to pip again without doing well and magically depip from it
I think we might see a micro patch change before the reset but it's not even been a week so it needs to go on another week or so 1st.
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@NathanExplosion said:
@NeaJovovich "Dude, you're 45 years old. Stop trying to be hip and fresh with the kids."
That's indeed how you see other peoples when you constantly act childish.
https://us.v-cdn.net/6030815/uploads/895/7A9PEDS0O0FR.png
At least with this kind of answers peoples will not waste their time arguing with you.
Know i'm wondering why this kind of shits are always done by toxic survivor mains.
A real mistery.
Posts this nonsense while ignoring all the toxic killer main nonsense and acts like he's morally right.
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I don't think it should be reverted just tweaked to fix it's flaws and that probably won't happen till next reset which by then they'll have more than enough data.
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Translation I can't debate with you so I'll throw out more age 6 stuff and hope this time my insult works.
Your logic is because a perk might be used by all 4 survivors it must be balanced as being used 100% of the time. It doesn't matter the perk might be used less than 1% of the time excluding adept tries.
So perks like Vigil and Wake Up which most common sense people agree are trash would become even more trash because gasp they might actually be used once in a Blue moon by 4 people at the same time.
That's the very definition of illogical and why teh devs don't balance around illogical stuff like that because they know better.
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@Wolf74 said:
Please get rid of your "logical fallacy" nonsense. Every time you say that, you embarrass yourself, because your logic is in 99% of all cases a circle jerk around flawed arguments, still you behave like you think your Mr. Spock himself.
The only "logical fallacy" here is, IF something can get equipped by multiple survivor and the efficiency is multiplying, it NEEDS to get balanced around that.
The simple excuse "but not all do it" is just that… an excuse.
That's proper top down balancing like every other Pvp game is doing it.
The only circle jerk nonsense here is you yet again and the only one making a fool of themselves is you yet again.
Just because something can be equipped by multiple survivors doesn't mean it is or will be. I don't run DS and haven't since I got the adept, I don't run SB, or UE, I never run AD since I got the adept.
So that means your argument is yet again a logical fallacy because it isn't 100% of the time so therefore balancing it around 100% of the time usage is illogical.
Now if we want to use your highly flawed and illogically balanced reasoning because Mori's can be equipped 100% of the time or BBQ or Whispers etc they should all be balanced around 100% usage.
To show how illogical your argument is even more since Vigil can be used by up to 4 survivors it should be balanced around 100% usage. I could keep going on but the point is your arguments are so illogical no more proof is needed.
You keep on trying to insult me and like always keep on failing, when you actually want to have a logical debate then i'm here waiting.
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@Free_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/381802#Comment_381802
That is what I'm saying. Don't go down on an open area, go down on a pallet you can then drop to make space. You can see he has enduring before he downs you. Plan for it.
You don't get to decide when the killer downs you though so saying don't go down in an open space is a fallacy argument. You're also assuming another survivor hasn't already wasted that pallet.
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@dogepoop said:
https://forum.deadbydaylight.com/en/discussion/comment/381637#Comment_381637
Its because of the ranking system, all the players are in the same rank range. Ofcourse you get games with 0 kills and 4kills. You only sound stupid with that statement.
Oh here we go again, can't really refute what I say so you go with the tried and failed insult at the end.
When your facts don't add up make things up and throw an insult in at the end to try and make your argument look better.
So if all the players are in the same rank range why are red rank players still matched with red ranked players if they're all at the same rank range?
It's obvious who looks foolish with their statement and we both know it's not me, but thanks for showing us you're not worthy of debating with.
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If this isn't bait then I truly feel sad for this community that anyone believes Legion needs a buff is like saying Freddy needs a nerf.
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I'd say make it so that even with Enduring it's a flat 3 second stun but then each time it's used the stun time is lessened by say .5 seconds.
If you somehow magically get a 4 man game all running DS that 4th person gets a 1.5 second stun which gives them about 2 steps currently.
You could also change it to be that it has to be used before 3rd hook so if you're saving it for late game you can't be on insta death hook and try and use it.
One other change it can cause exhaustion to prevent all the whining about DS/AD free escape nonsense. Since it's only a free escape if you don't try and stop them from leaving.
The exhaustion change upon using it would be a good trade off for a flat 3 second stun so that if you use it and the last gen pops you don't get a movement speed boost.
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@Wolf74 said:
Do you even know what you are saying?
Maybe you should start listening to yourself…. EACH survivor once = x4.
This was a big point about all the DS complains since it got released!
We debated this for YEARS. Every time someone new came up with "just once" we have gone through this and you are NOT "new to the game", you have read this a 1000 times.
Each survivor can only use it once, it's not equipped by 4 people in every game so stop using that logical fallacy in every one of your arguments. The only one who isn't listening here is you again because you keep using the 4 man swf nonsense.
FACT: DS isn't equipped on every member in every game and quite often isn't on more than 1-2 people and with the nerfs it's even less equipped.
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@Leidenschaft90 For Huntress what I liked to do was stand super far away but in los of an open exit gate and play target practice with survivors. They'd enjoy it and because they figured out I wasn't coming for them would heal and I'd keep tossing hatchets till I downed someone.
I'd wait and let them heal up and keep doing it and both sides would have fun and get some points.
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I got booted mid game where I hadn't yet taken a hit but had done gens, totems, evaded the killer, got unhooks and heals. I was probably going to pip and cme out of the trial with 20-30k and bam disconnected and double depipped.
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If you want tea bagging to be reported then you might as well add camping/tunneling killers, killers smacking people on hooks, slugging etc.
When someone teabags you they want to get you tilted because then you'll play badly and they can win.
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Most survivors are cool people just as most killers are cool people, it's the idiots on both sides that ruin it for everyone else.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/381286#Comment_381286
she's one of the most bottom of the barrel dogshit killer in the game, she sucks
id hardly call her "up there"
I would say she's mid tier at least if played right and if really played right top 6, I don't usually see a lot of dc's against her unless she's camping or soft camping.
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Pair it with the Yakuyoke Amulet and have fun.
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@Wolf74 said:
"a perk (that can only be used once) "
We have been through all the "just once" garbage. This is not true, because each survivor can equip it and the killer can get hit 4x!
That was the main issue about the bad balance of DS to begin with, I seriously can't believe that we go back to that point of the debate.
No your logic fails again here each survivor can still ONLY USE IT ONCE, so after they use it if they don't get slugged for 61 seconds. You're also using that faulty logic that it's on every survivor in every game which we also know is false.
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@RSB said:
It was u/\/\FUn for survivors, so she is even more loopable and therefore a low tier killer.
But dare to complain about something survivor releated...
It's funny that everytime there's a qol change that doesn't make a killer op it's because it was ufun for survivors. I find it laughable that's always your comeback when you know it's a balance change and has nothing to do with survivor fun.
Since people are still 4king with her because they know how to play her and not complain she's underpowered because they can't play her like Nurse.
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@bannedvendetta said:
BHVR will just ignore this message since it doesnt contain compliments.
Gets accounts banned for being toxic, creates more troll account to troll.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/381046#Comment_381046
I still think Billy is probably above Spirit but I would absolutely put her at 3rd and not far behind him.
If it's any Coldwind map then Billy rules them all, But Spirit is definitely either #2 on other maps or really darn close. Nurse is op God tier especially if it's an Omega Blink Nurse played by a good killer.
The others if it's played by someone that can get the most out of them they're rank 1 viable except against the swat teams. But against the majority of the lobbies they can still do 2k at least every game on average.
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Look at it this way since even if the person you're carrying wiggles off you've just whacked 1-3 other survivors and if you're running Thanatobia you scored big time.
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This reminds me of the people that'd buy a huge flat screen tv for the super bowl and then return it the next day for a refund.
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@VomitGromit said:
@powerbats But if you do ######### too fast you also don't pip right?
Correct so both sides have to play the long game so to speak, and for the killer that means.
Chases
Hits
Gens damaged
Hooks, the more the better so no hook camping/patrol camping nonsense and you ant to avoid simply tunneling that same person off the hook. You need to play for time and keep gens from being repaired.
For instance if the game goes 9 minutes and only 2 gens are done you get more bonus points than say if it only goes 3 minutes and 2 gens are done. So going for that isnta 4k punishes you.
Pallet breaking
For survivors you want chases, escapes, unhooks (SAFE UNHOOKS YOU IDIOTS),
Full heals and gens preferably together for the cooperative actions.
Totems
Chest searches
Pallet slams.
Basically both sides need the other in order to pip and if the killer camps that person will probably just suicide meaning you're not pipping. But then neither are the survivors since they get no unhooks.


