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  • @Master said:

    Macros are indeed bannable, but still unlikely you willget banned.

    What I dont understand however is how you can macro M1 hits, there is a cd after every attack where the survivor can jump in and you cant change that with a macro

    There's also an exploit where you can charge up to 50% or just above it and swap to punishment and the charge has already passed the point of going off. So the charge goes off and shocks them while you're in punishment mode allowing for the dual move.


    There was something like that back in WOW where you could cast Ice Lance and Frost bolt at the exact same time.

  • I was healing someone last night and my hands were touching thin air about 2 feet behind her rear and the grass was moving as I did it.

  • I'd like to see him get some more on the largest maps but not so many that it's excessive, 5 more at a minimum would be nice.


    One possibility that's never been discussed and would actually help him have the element of surprise some is to not have them spawn on the map. Instead he'd be like hag and he starts with a set amount, 10 for regular maps 15 for the biggest maps.


    Once he places one his counter like hag goes down by one and once placed if he runs out of ammo so to speak he has to lose the oldest one he placed. Now if his trap gets sabo'd he can't use that as a refill until the auto repair timer comes up.


    Once that happens he can freely replace it someplace else and the advantage is that survivors don't spawn in seeing traps on the ground.


    @Peanits You're a Trapper fiend what do you think of a Hag like treatment for his traps?

  • @MandyTalk @Peanits The forum spam filter is acting up and flagging accounts for spam even if you report 1x within 240 seconds.

  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/390497#Comment_390497

    Ironic given multiple changes to DBD were scrapped cuz, *GASP* survivors were exploiting it. Not like there has been multiple map exploits survivors have been banned for abusing or anything. Only killers do it. Those sweaty killer mains grrrrrrr.

    Also, inb4 you're a BH exploiting moonwalking Legion, booo! Nope, play Legion addonless and don't moonwalk. I play as if I had double cd. Get a hit, then chase at 110. People still #########, but you went down to a 110 killer slowly walking up to you, you really aren't helping yourself.

    So survivors get banned for exploits versus a killer not being banned for abusing a mechanic that's an exploit is the same how again?


    Also I never once said the killer only moved at normal speed to M1 me did I, In fact I've stated before I've faced Legions who'll only down you using M1.


    But I've also stated they'll use Frenzy to move across the map quickly and during chases to close the gap.


    Also @MhhBurgers I'm not referring your gameplay but most of the Legions in general who can't play without exploiting. I've faced perhaps 15-20 Legions since he came out that never exploit.


    There's 2 that refuse to use Deep Wounds because they've stated it's broken with his current kit and issues. The other ones will use Deep Wounds but never cheese the mechanic.

  • @Plu said:

    I don't think so, people uses macro in DBD, some do it to gen tap and others to spam flashlights so....

    Macro's are against the rules so since you're using an outside program in this case a macro to automate a game function.


    I don't remember where the quote is but the devs/mods stated that the use of macro's is against the rules and considered cheating. This was in relation to a flashlight spam macro discussion.

  • Master tier level Bubba's a force of terror, they know how to path well when to cut corners, stop chases etc. They will generally destroy everything in sight but like the swat team 4 man swf groups are extremely rare.

  • That sounds like griefing to be honest but that's just my sense of fair play but a dev/mod opinion would be nice. They might also get the search points as well if they do it right.

  • @Hunter901 said:

    https://forum.deadbydaylight.com/en/discussion/comment/392491#Comment_392491

    What are you talking about ? both l4ds are on the 360

    DBD when Bill was released wasn't available on console I believe and as @Snow_ stated there's reasons.

    Oh and here's from the officially endorsed wiki maintained by @DocOctober about Bill.

    https://deadbydaylight.gamepedia.com/William_%22Bill%22_Overbeck

  • I don't think that's a good idea since you can already see the killers position with different perks. If anything you should get more actions for doing WGLF such as if you do an unhook and heal you earn a .5 bonus stack.


    You also shouldn't get anything if it isn't a safe unhook ie it meets the parameters for a safe unhook. Then if you do a safe unhook and heal a full health state you get .5 bonus tokens so you'd get 1.5 stacks.


    The bonus tokens are in addition to the regular stacks it could also be if you do half a health state you get 1 bonus stack instead of the .5 etc.

  • @Wolf74 said:

    @MegsAreEvil

    "Noed is just a free win for people being too stupid doing their objective properly and a punishment for survs who just did their only objective in a proper way. But killer Mains wouldnt ever admit that cause they only care for ez wins."

    The killer objective is to KILL survivor.

    Protecting gens is a way to achieve that, not THE "objective". (Otherwise 3 gen strats would be a smart idea, praised by the community, right?)

    And if Noed triggers, it's the survivors(!) fault for not doing their objective properly, because they ignored TOTEMS. If survivor ignore their 2ndary objectives (totem), they might get punished for it by Noed getting activated.

    And last but not least, how is Noed an "ez win"? Does it in any way draw the survivor towards the killer or anything that I missed? The killer still has to find them, chase them, hit them, hook them, right? Maybe he needs to do this with multiple targets, while he has to defend the gates and eventually the hatch and of course the actual Hex. So I fail to see how this is an automatic "ez win".

    I don't consider NOED an EZ win other than the speed boost is kind broken on certain killers and if combined with the uncleanable totem spawns. Like I said before it's fine and if anything it only needs some qol tweaks


    I really need to save that stupid post.

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/392730#Comment_392730

    Very good survivors don't need to heal. They just get adrenaline.

    Very good survivors take the risk that they won't get 1 shot down while GOOD killers down said survivors and sacrifice them.


    It's almost as if all the cleanse the NOED responses from you are just to troll because remove the totems remove NOED.

    You complain about Adrenaline but there's a very easy solution, sacrifice the survivor and remove Adrenaline from the game.

    It's almost as if you do your objective you remove the thing you complain about, imagine that.

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/392547#Comment_392547

    And you don't see the issue with this? The better players who crush killers anyways run this perk, nobody gives a ######### about the lowtier survivors extending a chase for another 20 seconds in a game that lasts 18 minutes. The issue lies with survivors who go out of their way to end the game in 4-5 minutes. Do they depip themselves? Absolutely. Was the game fun? No!

    You have 2 parts of DBD right now, the completely fubar broken game that is lowranks where survivors breeze through pallets and get ######### by even the worst killers that don't even hit their pseudo-autoaim lunges (here, I admitted it yes there's autoaim) and hightier gameplay where by the end of the game not even half of the pallets will be used up and the killer will get maybe 4 hooks at best if they're completely running sweaty perks with toolboxes or medkits and voice.

    Swear to god it's like you ppl wanna actually keep this game down, I can't imagine any other game functioning like this.

    Oh good grief just stop, 1st you whine about good players running the meta, now it's good players will run this instead of the meta. So which is it going to be the meta or a nice perk that has counters?


    It's almost as if the amount of swat team level players is extreme and in every match if were to use your biased and faulty logic. It's almost as if every survivor out there is like Marth and every potato swf group is a depip squad.


    You'll make up any excuse, tell any lie, twist any facts, use every logical fallacy in the books, make up stuff etc. Anything to detract from the fact that you're just not that good at the game.


    You'll say that swf is overpowered while ignoring the survival rate at red ranks before the change was below 50%. You ignore killers buffs and maps changes and say nothings been changed until confronted with the facts.


    Then you say well this patch wah and try and cherry pick a patch, you'll try and blame a perk and say it's op. When it's proven to not be op well it could be or well there's this perks that's op.


    You'll go onto the next troll response on and on again time after time then once they've all been destroyed you'll circle around to the start all over again. You know there's this thing called personal responsibility.


    If you screw up you accept that you screwed up, no one made you screw up and the same is true for the game. When you path badly and lose it's because you pathed badly and lose, the survivors didn't magically control you and make you play bad.


    What you want is a farming simulator not actual balance, you want the survivors handed to you, you don't want an actual challenge.


    The simple fact of the matter is the only ones holding the game down are the people like you that have a sense of entitlement and given how long you've been here. The fact you're not as good as say Marth or Monto or anyone else with the same amount of time here.


    Says you're the real problem not the game, not the imbalance not anything else. It's all on you. If you can't accept that simple fact then perhaps this isn't the community for you.

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/392526#Comment_392526

    Both marth and monto think the hatch shouldn't exist in the first place, they don't come here because there's no point, they have a ######### youtube channel where ppl listen to them. Marth quit the game over how ridiculously imbalanced it is if you remember this so your examples are really bad.

    Marth quit and tried the I'm retiring to play something else and when his viewership plummeted he came right back. It's amazing the game didn't change but when his viewers dropped he was back to playing the game as if nothing had happened.


    Now there's been massive changes and in any case he's one of the top players in the world 0.1% of the playerbase. To use one of the many whiny killer mains common refrains on here when a Youtuber is brought up.


    "Who cares what a Youtuber thinks, just because they're popular doesn't mean their opinion is important." There's also various variations on that theme but when you or any of the other whiny killers main want to use them as examples their word is considered divine.


    Which means once again the only one with bad examples here is you.


  • @Meme said:

    https://forum.deadbydaylight.com/en/discussion/comment/391975#Comment_391975

    Makes you feel any better I main Trapper/Freddy and don't camp LOL

    Sadly a lot of Freddy's hard camp the hook the same for some P3 Trapper, Billy's, Wraiths, Nurses etc since the rank change. When questioned why they say because it's easier to rank up now since they know the survivors can't pip unless they come for unhooks. πŸ€¦β€β™‚οΈπŸ€¦β€β™‚οΈπŸ€¦β€β™‚οΈπŸ€¦β€β™‚οΈπŸ€¦β€β™‚οΈ

  • @ThirdSealOPplzNerf said:

    https://forum.deadbydaylight.com/en/discussion/comment/392252#Comment_392252

    Keep in mind that the killer plays with only 3 perks the entire game until gates are but still can never activate if surviors aren't lazy and do totems. It has a counter and playing with 3 perks isn't an easy thing. It does not boost bad killers and endgame is already 1000% survivor sided the killer basically has nothing in game to help them in endgame.

    So if the survivor is playing with AD they're also only playing with 3 perks the entire game right? The killer can negate that perk from ever activating by sacrificing that survivor thereby increasing their odds of winning. (subjectively)


    Also not in reference to your post but in general: So because the survivor CAN finish the gens in under 4 minutes means they actually will? The same is true of killer a nurse if well played can end the game in under 2 minutes.


    That doesn't mean she will but on average which is more likely to happen, a good nurse 4king really quickly or good Huntress cough Umbara_Bug/Severenken etc.

  • @SmokePotion said:

    it's a chase extender for survivors, who already dictate the pace of the game.

    This perk would be absolutely fine if the game required survivors to find parts for the gens they need to fix first. But as it stands, with gen rushing very much in the game.

    It's op unless you are just a bad survivor. Plain and simple. Fix how the gens work if you want to add chase extenders.

    It's only op if you as a killer SUCK, then yes it's op otherwise as has been stated it's fine since it was tested. Has requirements that must be met, can be easily countered by several killers.


    It's almost as if you and the rest of those constantly complaining have to make up excuses about anything survivors get to cover up your own failings as killers.


    Meanwhile most fo the rest of us who play killer shrug and realize it's going to be a niche perk that only the better players might try running.

  • @ColgateAdvancedWhite said:

    It's different. When a survivor dc, it means that the killer is so good that they can't imagine facing them. Killers should rewarded with rank-ups when survivors dc.

    When a killer dc, it's because the game is rigged against them.

    trolling meme.png


  • @DwightsLifeMatters said:

    Majority was already ######### posting about that perk after the (intentional) leak, so ofc the forum will be filled with that.

    It's just sad that we all thought the devs understood why exactly DS is so broken (I mean they basically said it in detail with momentum loss etc) but there is immediately a DS-like perk coming. As if they forgot what the issue with DS was, as if they completely forgot how the killer gameplay works.

    Yet imagine that you complaining killer mains whole the sky is falling fell apart as soon as someone tested it at Pax. It'll be a niche perk just like Deliverance and Diversion and just like both of those it has requirements.

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/390493#Comment_390493

    Both Marth and Monto slug a ######### ton to get that 4k so what the heck are you talking about.

    They've never come on here and whined incessantly have they which was what I said. But typical of you to ignore what I said and post your something irrelevant to what was said.


    Oh yes here's exactly what I said and I quote with Italics so you can't magically miss it again because it doesn't fit your troll narrative.


    "I don't think I've ever seen Marth or Monto etc on here whining incessantly about not getting a 4k they didn't earn."


    Yep nothing there was said about Marth or Monto slugging for the 4k, you know one day you'll stop trying to troll me.

  • @ColgateAdvancedWhite said:

    Yes, killers shouldn't be punished when survivors dc

    Well the same is true for when killers dc, right now they pretty much guarantee a depip when they do so.

    Again I think killers should earn more for dc's of any type like the game crashing going on which is annoying. But there also should be metrics so they don't just sit there and slug camp someone till they dc.

  • @IronKnight55 said:

    I will be purchasing Legion with shards soon. Hopefully the disconnects against Legion aren't as bad as people make it seem.

    The issue is that 99% of Legion matches are Legions either exploiting with Franks/Stab Wounds/Cold Dirt or just flat out exploiting. You'll go down in 30 seconds or less because double deep wounds cancel frenzy moonwalk, they drop or you m1 them.

  • The issue is that bill is a Steam licensed character and Valve until they allow L4D onto consoles won't allow it sadly. Which is stupid because that's money they're missing out on.

  • No and if they did change Noed I'd remove the movement speed boost across all tiers and to compensate give it a after cleanse effect.


    Option 1: The totem gets cleansed as per usual but the person cleansing it get their aura shown to the killer for 2/4/6 seconds. It could go up to 3/6/9 seconds but thinking of high mobility killers.


    Option 2: The totem gets cleansed as usual but instead of the exposed effect immediately dissipating the effect last an additional 2/4/6 seconds. The 3/6/9 has same issue abusive with high mobility killers.


    Option 3: The totem gets cleansed as usual but instead of the exposed effect immediately dissipating the person cleansing it gets the exposed effect for 2/4/6 or 3/6/9.

  • @Oimel1987 While i agree there's been movement it'll only be for super huge games because Sony won't do it for anything that doesn't extremely grease their palms.


    Sony was offered a chance by Microsoft mid/late last year to collaborate on cross platform to a wider extent they said no. Their response was like nintendo's they didn't want to ruin their unique gaming experience.


    They'd still have their exclusive titles like God Of war etc but they want to keep people to their platform only. The only reason they did Rocket League is because the sheer amount of people that were buying it on other platforms.

  • @OrionsFury4789 said:

    MoM isn't even that strong I've tested it out more than a few times and you have to gain three stacks of getting hit without the killer using their power before the perk activates , so a nurse is basically gonna completely negate this perk unless she's dumb enough to chase without blinking, and also once you gain the three stacks who's saying you'll even end up using it? You basically have to go down once to gain the perk and then it becomes active the next time you would be put in dying state and it's a one time use

    But logic isn't accepted by some of the posters on here when it comes to survivor perks, if it looks op it obviously is.


    In all seriousness though this looks like a niche perk similar to say Deliverance in the sense it's entirely situational.


  • @LCGaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/391784#Comment_391784

    Yeah, I messed up with my words, it does max out the category faster, and makes your terror radius bigger

    That's why you plop a Deviousness offering and then roll in the points I really need to test that out on Doctor. You could do a farm build on it and not even go for slug and your bp gain especially during say bonus event would be insane.

  • Groovy is as Groovy does.

  • @GrootDude said:

    @powerbats I feel like this was a sort of ptb for console players so it was nice. :)

    Well that's good and hopefully consoles get their own ptb once the game goes to dedicated servers. It'd help find and fix console bugs much quicker.

  • @GrootDude said:

    @powerbats on console you can use the perks in kyf, but as far as I know we don’t have Ash yet.

    Well that's still cool, hopefully it'll break up the meta even if only for a bit but should be fun to play with.

  • @BastardKing said:

    I know, but it was a response to mooseKing's last paragraph about wanting to see how ######### each survivor behaves before game. I was just saying if the dev's took an actual stand on this, we wouldn't even need that; they CAN fix the issue, and choose not to.

    With Dedicated servers it'll be easier to track things in real time but you still need to fix the game freeze/crash issue. Since if someone has a game where it's a 3 man stompfest and they load into another game with the same it just feeds on itself.


    They can have a full game load in and if they get found 1st, the killers a hard camper (non basement build). Then all that frustration is going to start a chain reaction and it just takes one to get the ball rolling.


    Out of all the games last night 20 had people have the loading freeze and we're 3 man games. Then there were all the ones were the killer froze roughly 10 or so, the 1-2 times I froze or could've been killer.


    Add to that long lobby wait times and people on both sides dcing the moment the map loads and they don't get what they like. If they can fix the game crash/freeze that'd go so far to reducing a lot of the frustration.

  • At first I thought MoM would be an OP perk, so I tested it.

    Would you imagine that the sky isn't falling just like those of us with reason said it wasn't and thanks for testing it out, how is Ash btw?

  • Why does this keep popping up when it's never ever going to happen?


    To explain why it's never going to happen Sony 1st and foremost will never ever allow cross platform play. They're way to effing greedy for that even though they'd make way more money if they did.


    They've repeatedly said they won't do it and have turned down offers to work on cross platform play.


    Then you've got Nintendo who's equally stubborn when it comes to this and has also refused to allow cross platform play.


    Microsoft has said for years they'd do it and you've got PC/Xbox but the others will never do it.

  • @Asssthetic said:

    @Aven_Fallen The thing is the hatch is in the survivors favor at the moment. If they find it first then they can jump in it, whereas if the killer finds it, they can decide to camp it or continue looking for the survivor. It should be in the killers favor since if you weren't able to finish all the gens, then you failed as a survivor team. And don't complain about having awful teammates because yeah it sucks when it happens but survivors are supposed to rely on each other to survive. They should let killers close the hatch if they find it first so its fair. Whoever finds the hatch first gets the hatch

    Incorrect you're all individuals looking out for no one but yourself and the killer has more movement speed or in the case of billy, Nurse, Spirit or Hag with addons can get to it super quick.

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/370241#Comment_370241

    Not running selfcare=idiotic unless you're in a SWF where you know that 5 gens WILL pop, then run adrenaline.

    I run SC even when in swf since I never know what type of group I'm getting they could be going meme builds, drunk off their rockers etc. I've only run Adrenaline 3x in the last 6 months and that was all last night.


    The 1st two times because i was asked to, I died to a camping tunneler 1 game, got out somehow another game. In both games it never really helped me probably because i don't run it and thus don't play with it in mind.


    The 3rd game I was solo and forgot I had it and got killed early due to a sandbagging teammate. I'd love to not have to run SC but given the ahem quality of teammates at times it's a must.

  • More WAH I should be able to exploit a mechanic the devs said if it got abused would be fixed. Now guess what the devs have said they're looking into fixing it because it's a huge exploit.


    But typical if it's a killer abuse it's fine but if the survivors exploit something SACRILEGE but if you can only 4k by exploiting that says all we need to know about you.

  • @Maximus7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/390404#Comment_390404

    @MhhBurgers honestly I've learned to ignore powerbats, they're an entitled survivor main that just spreads the hive mind mentality of "you just want ex 4k's" when you bring up legitimate concerns. I suggest you do the same.

    spoken like a true entitled troll killer main and oh btw i've been a killer main for quite some time but don't let actual facts get in your way, you haven't so far. When you can't refute do your usual like him, TROLL AWAY.


    Again you're not entitled to a 4k, if you slug you run the risk of either a dc or someone bleeding out or finding the hatch. This 4k entitled mentality is hilarious, just as the survivor isn't entitled to get the hatch you're not entitled to a 4k or a 3k.


    You want those kills earn it and stop whining when you don't get your entitled undeserved 4k. I don't think I've ever seen Marth or Monto etc on here whining incessantly about not getting a 4k they didn't earn.

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/390372#Comment_390372

    "can't properly 4k". You literally cannot properly 4k without slugging unless the last 2 survivors go down next to each other which guess what: Is entirely on the survivors.

    So you still can't give up on that entitled 4k can you, you want it earn and if you can't you didn't deserve it.

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/389492#Comment_389492

    a 6000 hour killer m1'd you to death, wow impressive.

    I never said they M1'd me to death but hey you just can't stop trying to troll but like always FAIL yet again.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/389804#Comment_389804

    In that case all buff/nerf/x killer is trash posts are irrelevant?

    Thank you because it's so funny when certain killer mains on here post completely contradictory things so often and pretend it's ok.

  • This is so true, and it can vary from person to person if it's a 4k every game you're going to be disappointed. Is it escaping every match and or with tons of bp well disappointment also.

    Is it 2 kills and lot sof bp, lots of bp and a pip but no escape etc.

  • @Ttwylerr said:

    https://forum.deadbydaylight.com/en/discussion/comment/390004#Comment_390004

    Yeah that's about right. But shouldn't she have the beanie too?

    Now if she had a Green Beret that'd go well with the name below the ready up button.

  • @Master said:

    https://forum.deadbydaylight.com/en/discussion/comment/389921#Comment_389921

    From his description, the killer was only afk which is not bannable.

    Well the bots will usually auto swing if you get close so I did report them for being a bot and that's the 3rd one doing it. Although the 1st 2 were Legions and would also only swing if you got close.

  • If I know they've got overcharge or suspect it since it's such a good perk I go far away to a non worked on gen.

  • The old 16 perks slots nonsense while in other threads they complain about the meta being the same 4-5 perks.

  • @BBQnDemogorgon said:

    @powerbats I'd actually argue that Legion is the best in the game for pips.

    You have to actively try to not get iri chaser every game as them. Legion is great for pips and bp.

    True, I'm not sure how good Doctor is now with the changes since he can score BP as well easily.


    Also Legion is stupid, I had a game other night he hardcore tunneled with moonwalk and then hard camped the 1st person. He'd simply cmap the basement and wait for next person and camp them. He never damaged a single gen and hard camped and pipped.

  • @mooseKing said:

    So If I'm understanding the OP correctly he is saying that Claudette has an unfair advantage because of her color palette? Does Adam and Tapp have the same advantage in your opinion? Because I main survivor Kate, wearing Dainty Curls head, Old Glory knotted t-shirt body, and Jorts legs. And I have no problem staying hidden. The killer only sees me if I want them to. Its not about the "color palette" its about your positioning. Not hiding in obvious places. And knowing what the killer is looking/listening for. In my opinion all survivors have the same advantage color palette wise. They all have "stealth" outfits and "toxic" (hi-vis) outfits. It all really depends on the players skill.

    The op is making excuses and then keeps changing their story each time you give them counters to their argument. It's Straw Mans, Red Herrings, insults and deflections the usual troll posting form someone that can't accept they need to improve.


    I can play Jeff and be super stealthy and not be seen unless the killers good something some in this thread aren't or I want to be seen.


    Oh and I can play Adam and Tapp and be just as stealthy, the op is just using the Ostrich move because that's all they can do. If Claudette was so op then why doesn't every lobby have 4 P3 Claudette's or all dark outfits every game?


    I mean you'd never see a David, Feng, Laurie, Kate, Adam, Jeff, Quentin, Meg, Tapp, etc if the op's claims were true.

  • @HavelmomDaS1 said:

    Surveillance is kinda like a no brainer on killers with non - small TR.

    On prayer beats spirit it's absolutely dirty lol

    I might have to try that on her since I usually go for a full sneaky jump scare build, Tinkerer, Bitter Murmur, M&A and then either BBQ for points or Rancor for the mind games.

  • @BastardKing said:

    You are counter arguing the argument "There is no counterplay." No one said that. You seem to assume someone said that. The argument is "There is unfair advantage for one character."

    In your tenth post harassing people here, you have still yet to actually mention the argument at all. You are repeatedly ignoring the point and trolling.

    You still can't stop trying to troll your way out of this and keep changing your story, you were given several ways of countering her.


    Oh and if you're still so adamant there's no counterplay to her Freddy would like to say hi, as would Doctor you know the one that shocks Claudette's out of stealth. Oh and then there's Trapper who's traps ignore Claudettes, Hag's traps that ignore Claudette's stealth.


    Lets see there's Whispers and Spies from the Shadows, there's 3 killers with aura reading within 12/16/32 meters. Oh and did i mention Freddy that can see anyone regardless of outfits.


    The only unfair advantage is the one you refuse to adapt and get better against, ever watch Marth88 destroy P3 Claudettes on dark maps? IT's because he knows how to play against them because he's played as one.


    Since you think it's totally unfair prove it by getting her to P3 and playing against good killers at rank 1. Now we both know you'd never be able to do that because you would have to admit that GOOD killers have no issues with her.


    Oh and your typing out of both sides of keyboard posts from the 1st page say hi.

  • @BastardKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/389625#Comment_389625

    Like how you ignore me pointing out that you never once address the point of this thread? What was your main again?

    So you are acting just how you say killer mains act, and projecting it. Got it.

    Bahahaha you're still trying to troll your way out again, do I really need to point out where you said you tunneled claudette's then turned around and said you were a survivor main?

    I also in my very 1st response to you pointed out all the ways to counter it, you doing the typical head in sand chose to insult me and change your story.

    Then you say they haven't changed anything but they did change her dark out to make it lighter, they've also nerfed maps.

    So me having repeatedly given counter arguments equates to you trying to continue to troll your way out. All the while saying I've not given you anything yet the direct quotes disprove your claims, so you keep on trying to troll.

    So keep on proving the issue isn't Claudette but you and your in ability to either accept advice and refusal to change.

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