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  • @Slayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/396415#Comment_396415

    It forces survivor to leave gen to go for the save?

    This and @MegChicken if the survivor thinks you have a mori they always assume it's an Ebony or a Green so if it's Green you save it and really scare them. If you hook someone well guess what you just hindered gen progression.


    The person on tehook sees they're not getting saved and quite often will simply suicide on the hook. You're now down to facing only 3 people and you match just got easier.

  • High mobility killers are fine since with the exception of billy they're slower and have more punishing cooldowns.


    Billy's only problem is he can cheese behind you while keeping his chainsaw charged and not slowdown.

  • @tt_ivi_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/396374#Comment_396374

    @powerbats

    "You also never run that garbage perk" I was going to use it when it was meant to apply a 24% debuff (29 seconds when all survivors are hurt) when 2.6.0 went live but the buff never made it because, guess what... Survivors would just struggle facing this perk πŸ™ƒ

    "You want something to do all the work for you" It's funny how survivors say that when they are the ones who have those tools... Not a single killer wants anything to be done for them, we just want more time in a match, that's it.

    You've got more time in the match that's just it, you've been given more tools to help you do this and yet you complain about it. The perk isn't supposed to be all powerful and that's where the problem lies, it's supposed to help which it does.


    Lets say you smack 2 and or hook 1, well you've got a debuff for doing nothing other than your objective. So you smack a 3rd while the other gets unhooked, now you've got 3 stacks.


    Now you've got 3 ppl injured and not on gens, but wait you'll just say they'll play injured well then what is a good killer supposed to do.


    Oh I don't know smack them and get the free down and rehook and now you've got a death hook person. If others are doing gens injured go down them and get free hooks as well.


    There's the Plagues new gen lockdown perk, you've got Discordance, you've got SB which you all asked to be buffed and now are complaining because survivors adapted.


    You want Thana buffed well then guess what every survivor will just adapt and you'll see 4 people running Prove Thyself or coordinating in lobby to make sure there's 2, then other will run complimentary perks.


    Then guess what you're back to complaining about the next set of perks because survivors adapted to the changes.


    I'm not denying killers need help but you've been given help and yet you stare the proverbial gift horse in the mouth, you got your ranking changes and now complain about it.


    There's been so many positive changes for killers yet it's the same thing every patch, survivors are op in 1 sentence but then in another you admit most survivors are potatoes.


    The 4 man depip swat team are for all intents and purposes a myth they're so rare and 4 competent solo's will beat you more often than swf will. If any of you run a perk you say is garbage you have no room to complain.


    I don't run it and never have except for the adept because I don't like depending on a perk, the same is true for Ruin. It just makes you play sloppy and depend on it.

  • @tt_ivi_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/396328#Comment_396328

    @powerbats

    Omfg, I cant believe I have to explain why the perk is so weak and not worth it at all... This is basic maths btw...

    If you want them to heal then the penalty to repairing speed should be bigger than the time it takes someone to heal up. It now takes 30+ seconds to heal and It takes 12-13 additional seconds to repair a gen.

    30 seconds is bigger than 13 seconds, therefore the perk is useless and survivors are better off just rushing anyway.

    This is assuming you have all 4 survivors hurt at the same time (something just Legion or Nurse can do)

    So they should just remove the perk so you'll stop complaining about it then right and you also never ever run said garbage perk ever.


    The issue with all you complainers is you want something to do all the work for you and that's not how it's supposed to work. It's there to help you not hold your hand and let you sit back and drink Martini's at the Entity's bar.

  • @yeet said:

    https://forum.deadbydaylight.com/en/discussion/comment/396328#Comment_396328

    β€œhelps” isn’t a word I would use when the effect is barely noticeable, but you enjoy being disingenuous so it doesn’t surprise me.

    So speaking a factual truth is being disingenuous because you can't refute it, yeah now who's being trollish.


    You have perks that can help you, if you don't run them you shouldn't complain about dealing with the consequences of your choices.

    It's like a survivor complaining about something and you telling them to run x perk but the effect is barely noticeable.

  • @tt_ivi_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/396297#Comment_396297

    @Jaarthan

    Yh, a 16% debuff, which is like 12-13 seconds at it's best... Would be a nice perk if those numbers werent a joke

    So you have a perk that helps you yet you still complain, would you like survivors to just spawn injured and on death hook too now?

  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/396186#Comment_396186

    Why so you can do exactly what you're crying about?Survivors bring items: "It's in the game stop crying." Killer uses addons: "WOW ######### SWEATY KILLER!"

    I'd never want to see the killers addons before game and have no issue with them seeing what item I've got equipped. @Zarr0ch Killers can't see survivor addons currently only items so I'm assuming that's a mistake.

  • That's what mori's and hooking is for, oh and Rancor works wonders along with Noed.

  • @Maximus7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/395794#Comment_395794

    Wait, how is Shadowborn considered a counter to items? I can see Franklin's and, in the case of flashlights, Lightborn, but Shadowborn?


    I meant Shadowborn as a counter to dark cosmetic outfits toons, forgot to add that in there. Whenever I see P3 outfits or dark cosmetics I expect the killer to run Shadowborn.


    Lightborn was of course for the flashlights.

  • @darktrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/395933#Comment_395933

    Interesting, so not only are they screwing over survivors, they are screwing over red ranked killers.

    Exactly and myself and many others also warned all the people on both sides complaining about how easy it was for survivors to level this was going to happen. If anything this should've waited for rank reset and after secondary objectives came out.

  • @ShirtlessDwight said:

    Jeez people these days. Complete lack of balls. I wonder how you deal with real life when you report people for such things.

    I could use the same logic against you, geez people these days, complete lack of respect for your fellow human beings. I wonder how you deal with real life when you can't interact with people without being a jerk.


    Here's a challenge for you, go into someone else's neighborhood and start flinging racial and other insults at them.

  • @Maximus7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/396069#Comment_396069

    https://forum.deadbydaylight.com/en/discussion/comment/396068#Comment_396068

    They've said they wanted to do one a while ago, and the fact that it isn't implemented yet is pretty much a confession that they have no plans to do so.

    So when they tested out secondary objectives not once but twice and said they were trying to see what would work that didn't happen according to you.

  • @TheLastGreatStar said:

    @Kurisataru I was the Jake... πŸ˜‚

    From State Farm, I KNEW IT !!!!!! You're famous and didn't tell us.

  • Well in NA pc I'm seeing rank 2-4 killers against purplle and or green rank survivors from Asia all the time. They all hard camp or hard proxy camp and tunnel and then all say ggez afterwards as if that takes skill.

  • @NoShinyPony said:

    @Aven_Fallen Let's word it differently then: You are allowed to bring it, the killer is allowed to decline.

    It's annoying but I absolutely understand when I get dodged when I'm in a lobby with several toolboxes. The game simply isn't balanced for these things.

    I get dodged all the time when there's just 1 item in the lobby or even none and a lot of times it's the killer checking profiles. When I bring something into game it's to use it to get rid of it finally.

    SInce usually a killer has Ruin anyways toolboxes get used pretty quickly even with good addons. I'll load into a lobby with an item equipped and if I see 1 or more unequip it and then 10 seconds still get dodged.


    If I don't join with an item equipped then equip one I get dodged even if I'm the only one with one. So yes it is a cherry picked lobby situation most of the time and not it's not because they'res multiple items.


    You've got Franklins, Lightborn, ShadowBorn, can pick your killer etc and yes you should be able to see the items but profiles shouldn't be viewable.

  • I've seen it a few times as well and Thompson House can have it as well and then there'll be whole areas where there should be a pallet and there's none.

  • @Carpemortum said:

    @MaxiferPriest yeah, it wasnt a HARD game necessarily. Basically bled and M1 chased using power to spot others and got free points. It's just that I had a 4k a day or two ago with just their perks, and went for the trophy, but didnt technically get merciless because one dcd on hook and one was morid.

    So this felt like a real slap in the face from the entity.

    Especially since we played on Ormund with no offering for it haha.

    O know the feeling did Adept Freddy and got a Coldwind map several times in a row and my games were dc/suicide on hook/hatch got it 4th game on there didn't get credit even though I met the requirements.


    I got it on the very next one though so it took me around 60 games to get it but the stupid Evil Within III If I ever buy a smurf account will never ever get touched haha.

  • @Caretaker To sum this up perfectly you say stop relying on pallets/windows and you'll be a better player.


    So the person should just run out in the open and be fresh meat if if they don't use pallets/windows to break los. The killer main complaint about looping makes this hilariously ironic since that's all they have left then.


    If like most players they're not great at looping they might as well just go stand in front of a hook and say take me now.

  • Sorry somehow you got tagged incorrectly there.

  • @TheShocktor said:

    @powerbats I wish they would focus more on fixes and less on new content.

    Well the people working on new content are different than the bug fix people and a lot of problems are due to the new Unreal Engine update. Which whacked everyone that uses it hard both large and small companies and individuals.

  • @slingshotsurvivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/395487#Comment_395487

    @powerbats moonwalking Michaels are my fav 😍😍😍😍

    Yeah the ones that can pull it off are the best and I've faced a few, there's also 1 Billy that can do it even while carrying someone. But he does it while farming during events and it's funny.

  • I'll try and see how hard the camp is and perhaps I can bait the killer out for someone to get a rescue but if it's a hard camp then the best course is to gen rush the killer into oblivion.


    If they get gen rushed and it isn't profitable for them they'll often leave just enough to get a rescue in. But if not I'm not rewarding the camper but I'll try and get gens done so the person on the hook gets overall credit.

  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/395425#Comment_395425

    Are you actually crying about a Thanata? That got nerfed? Who uses Sloppy? It's trash even if they heal. I don't use Ruin cuz Ruin is a garbage perk, hit the skill check 4head.

    Let's break this down chief. Game starts. 4 people assuming they're smart, wait for your patrol/get on gens. That could take a couple seconds if you're lucky or someone runs and you see them. Up to about 15-30s if you get immersed. Now you gotta chase them, and hit them with Frenzy. Probably twice. So that's another couple seconds down, + bleedout is what 20s? So that's about a minute wasted right there. That's 3 gens by the time they go down, and you hook them. They also have 2 more hook states, and everyone else has 3, with 2 gens left. Tell me again how moonwalking is remotely effective?

    "StOp ReLyInG oN pErKs ThAt MiLdlLy InCoNvEnIeNcE mE!"

    https://youtu.be/GmjnKpTGM-o

    Whatever you say bucko. That's a perfect quad iri Legion, no addons. Agi, BBQ, Brutal, Pop. Not exactly a meta build. Also yes, a lot of them made potato plays, it's the only way killers can really have any kind of decent game outside of the top killers.

    You timeframe is suing best case scenario for your argument which makes it flawed.

    Since currently killers are spawning within 16-32 meters of survivors it can take the killer less than 15 seconds to spy someone especially if they spawn on a hill.

    But let's use averages here, so match starts killer uses Frenzy moves across map and finds someone. So person can either be deep wounded cancel frenzy M1 within 15 seconds and poof in less than 45 seconds 1 person is down.

    Now if you're using Ruin and Thana and Sloppy and or M&A which most Legions do now you've got 2 debuffs. Oh and guess what no gens have been done because Legion.


    The other way is they move across the map M&A see someone super early Frenzy apply Deep wounds if no ones' around follow other survivor and cancel quickly. Then follow them and Frenzy again and cancel M1 same situation.


    So again less than a minute into the game survivors downed and hooked, Ruin is still active, Thanatobia has been applied still no gens done. Now this could be a proxy camping Legion or even an Insidious Legion.


    The other survivors unless it's a full 4 man swf don't know the killers still around so one or more go in and poof. Now you've got the unhooked person most likely rehooked or deep wounds on both nd the unhooker gets nailed.


    Now 1 gen may or may not pop depending on the survivors so we'll give them 1 gen but there's 2 injured people now. Now either the unhooker gets hooked or the 1st victim gets rehooked and most likely says eff it and suicides on hook.


    So we're down to 3 survivors with 4 gens left to go or 1 more for a hopeful hatch but if the person doesn't suicide highly unlikely unless swf. You've still got 2 ppl with Thana debuff, the killer has 1 person on the hook and is patrolling gens.


    Oh and here's where actual facts come into play, since most swfs are potatoes the killer has the upper hand and can either proxy camp with soft gen patrol or gen patrol and do a check.


    If there's some gens close together and the hook well they've got an easy 3-4 gen strat and the hooked person close. Now as for you Thana claim the Legions aren't using it for the healing but for gen speeds.


    Then we get to by this time the person either died on hook or been rescued and the other person hooked. So now the Legions gottne 3 hooks and 3 ppl are on 2nd hook stage and we'll give the survivors another gen.


    Then the Legion sacrifices the 1st person most likely and probably finds someone, to give you a chance we'll say they found the 4th person. Ok there's still 1 or 2 injured people and the 4th person gets hooked. That's 3 stacks of gen speed slowing going on but we'll give you some more help and say 1 person has healed so back to 2.


    The 4th person gets saved but the rescuer gets hooked and dies, now 3 gens left still 2 people on 2nd hook stage if caught. By now if the totem isn't one of the really well hidden ones or isn't the glitched on Ruin is gone.


    The Legion has the momentum here and there's either going to be a hiding game for the hatch or someones getting caught. The Legion doesn't even have to work for it unlike say a Trapper or Hag or even a Freddy.


    So your whole biased argument just went down in flames as usual and I can hit the great skill checks mr insult troll.


    Now to use your own killer main logic against you, the survivors were potatoes which you agreed but good killers don't have to rely on survivors making mistakes. Actual good killer will create their own survivor mistakes.


    I mean Marth and Monto and Hybrid and Umbara and Sverenken all path better, they cause the survivors to make mistakes and don't wait for them. It also doesn't matter what perks you're using since you're still relying on perks with a broken killer.


    I've seen Perkless and addonless Nurses that can still absolutely wreck face because they've mastered the killer and everything else.

  • @ColgateAdvancedWhite said:

    Killers aren't reportable. We host the game. No us, no game. You'll be fine

    You can be replaced with other less toxic killers so yes you're reportable and besides it takes 4 survivors for you to get a lobby. If they all leave then you get no lobby like red ranks do now.

  • @slingshotsurvivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/395336#Comment_395336

    @Maximus7 sorry to hear that. We need to promote less toxic behavior but seems like no matter what changes there's always something πŸ˜”

    I've actually seen a boosted red rank Nurse wayback that would float around and chase at normal movement speed on loops. It was the funniest thing and she actually had the entire team not working on gens we were all watching her float chase.

  • @Maximus7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/395425#Comment_395425

    Ruin is far from a crutch. Sloppy does nothing now that nobody heals. Thana is even more of a joke.

    That's not what I said and you know it, I said stop using these and you'll get better. I mean perkless Freddy killers can still 4k because they don't rely on perks.


    So the same holds true for your comment, stop relying on perks and you'll get better.

  • @Thunk said:

    I wish these ignorant asshats would get banned, they don't want to have fun they just want to throw abuse.

    They do get banned, it's just you don't get to see it happen.

  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/394947#Comment_394947

    Moonwalking wastes a ton of time. Also, stop relying on windows/pallets and you'll be a better player.

    Moonwalking doesn't you're going down within 30 seconds tops and stop relying on Ruin then, you'll be a better player. The same is true for Noed, Sloppy, Thanatobia etc if you want to say stop using x.

  • @Caretaker said:

    Don't mind me, saw the name and wanted to make sure I got notifs so I could read her replies and laugh. Carry on.

    *Sees 4 lunchboxes* Yea, not gonna play that game cuz that's a game I'm not going to be able to play. Gonna save my time chief.

    I just bring Franklin's and lol my way through the game or if I'm feeling extra spicy I play Spirit, go Tinkerer, Bitter Murmur, M&A, and If I had it Discordance. but since I don't BBQ for the points or go Rancor for the mind games.

  • @ShyN3ko said:

    https://forum.deadbydaylight.com/en/discussion/comment/395118#Comment_395118

    Because killers cant mindgame this pallets.

    Example:

    Freddy, Wraith.

    Survivors can just loop them.

    2-4 are fine, but not 8 on 1 map.

    Yet killers do fine all the time because those people know how to path tiles correctly and apparently you haven't yet gotten it down yet.

    What you're asking for is free bloodlust and free downs, Huntress could easily hit people, Clown with Pinky's would be freebie.

    I main Spirit and I mindgame the heck out of pallets and loops, Nurse laughs at them, and good Freddy's will mind game it.

    Again you're asking for free downs with that attitude, instead of actually learning how to do better.

  • I've only seen perhaps 10 actual speed hackers in almost 2k hours of playing and all I caught on video. There's some others that were suspect but only BHVR knows for sure whether or not they were.


    As far as other hackers yes there's quite a few out there and every time on gets patched a new one comes out. The game is popular enough that sites will make hacks for it because they can more than make up for the time it takes.


    @Stubbsyefc1 The only way to be sure is to record it, watch it back and see if it's an actual hack or just latency and if you think it's an actual hack submit it to support.

  • I would say seeing the items is fine but the characters and profile names no and put a lobby dodge queue penalty in. They could do it similar to how League does it if you dodge too much you get a wait timer penalty.


    You'd also have to have a ping limiter option so if say 250 is your limit with 300 being the upper limit you don't accrrue a penalty.

  • I wouldn't worry about it since people will threaten all the time either to blow off steam or just because they're jerks.


    That also doesn't count as holding the game hostage and the mods will know better even if you did get reported.

  • I've yet to experience that but Bamboozle on Myers last night caused my screen to shake and stutter for a few seconds. I've also as survivor had a pallet get dropped when cancelling a heal leaving me on the wrong side.


    Seems like it's a latency issue right now since I'm regularly getting people from halfway across the world now.

  • To add to what @Nickenzie said when you go to create the support ticket select additional player report information.


    You'll get 1 of 2 responses with the 1st one being they're looking into, which means basically it's backlogged atm and a mod hasn't seen it yet. This is the rarer of the 2 and usually happens at certain times of the day.


    The 2nd response is thanks for your report, we'll now being investigating and they can't keep in contact with you due to privacy rules.

  • I've gotten burned plenty of times by killers pretending to farm both solo and in swf so I'm generally suspicious and play safe until it's clear what's going on.


    As killer I've tried farming with people when someone crashes during load screen and gotten burned and told ez. Then had those same idiots load into a different lobby of mine and I mori them no mercy.

  • The issue I see with larger radius now is with range addons you'd be like a Walking Gideons. Perhaps change the values on the bonus bp for Distressing instead so tehre's actually a reason to upgrade.


    Because a upgrade in terror radius isn't that big of a deal between 1 and 3 unless it's much larger. Hence they need to split the bp bonus back into separate levels instead of all 3 tiers at 100%.

  • I usually give the last person the hatch if they weren't a jerk and have gotten flamed by some of the ones that died who were toxic. It's like you think after sandbagging your teammate I'm going to let you live pfft.


    But as a survivor I've gotten flamed for being given the hatch, ye old you did nothing all game insults. Meanwhile I've got one of the highest scores because I did gens, totems, safe unhooks, healed.


    I didn't sit there and loop the killer and tea bag him at every pallet and loop on the map and then suicide on 1st hook because I got caught. I also didn't run in and WGLF farm the person on the hook.

  • Why does that bring to mind a certain meddling kid?

  • @slingshotsurvivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/395219#Comment_395219

    @powerbats Yeah stinks that killers are now griefing survivors who want to play. This is what leads to survivors just dcing to get the L and game over quicker.

    To be clear I don't condone dcing, never have, but with griefing like this I don't blame people who would.... I just like my BP πŸ˜‚

    Yeah it sucks, I've even told some killers they lose points and won't pip and they should move away from the hook, patrol etc and get more bp. They don't care, they can earn 5k or even as low as 2-4k and don't care.

  • @slingshotsurvivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/395167#Comment_395167

    I didn't say camping was new. My question was @MegsAreEvil the msg saying that they, the killer, are doing to purposely depip the survivors and asked if anyone's come across this.

    It appeared from the msg anyway that was the goal and not really game play. Have you come across this?

    Yes some killers are doing it now because they can't pip as easily so they want to grief everyone else along the way. But then some will cause depips but also pip by camping because they can rehook constantly.

  • @slingshotsurvivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/395170#Comment_395170

    Actually now solos ARE the new hit squad because of the Emblem and pipping system.

    This so much, the boosted swf groups aren't there anymore just as myself and other people predicted. The people at the higher ranks are the people that know how to play and can dominate with no voice.


    While quite a few boosted killers are still in ranks they don't belong because for survivors to pip they have to unhook, the killer can camp and still pip.

  • See through and low objectes shouldnt have near pallets. Survivor can loop/waste killer time like the Legion. With no skill.

    You're joking right, so let the killer get bloodlust the whole time since the survivor has now way of breaking los then.

    Speaking of no skill Legion counters loops with Frenzy, along with pallets, window vaults etc. Then you have Nurse that ignores loops entirely, Doctor who just shocks you so you can't loop properly. Myers that just stalks you to death.

    Oh and Billy says hi on Gas Heaven, Nurse says hi, Spirit says hi, Hag says hi, Trapper says hi.

  • Oh geez it's not exploiting and the myth that 4 man swf swat teams are common or everywhere just needs to stop being repeated. You more likely to get destroyed by 4 competent solo lobbies than you are to face 4 man swf swat teams.


    I've had more solo 4 mans games destroy me at red ranks than the swf swat teams which i would say number no more than 100 games in well over a year of playing. I've also been insulted more by full solo lobbies or by 2 solos and ahd the swf or even 3 man swf defend me against the solo.


    You even said it yourself most swf are potatoes basically and are just their to have fun and your solution is to ruin their fun because you got a bad group. So yes let's destroy most of the player bases games because a small % of jerks out there are jerks.


    If we go by that example should all killers have to suffer in some way of reduced perks or speeds etc due to the actions of the small minority of killers that's toxic?


    The bottom line is there's jerks in every community and if someone's toxic post game chat throwing out slurs, death threats etc you report them so the mods can whack them.

  • Give her a flat top or better yet give her the Nea Pink hairdo.

  • @NoShinyPony said:

    It needs to be an exhaustion perk for balance reasons. Otherwise you could combine it with Sprint Burst or Lithe which would make it too strong.

    You could make it a cooldown perk but also have a unique effect where activate type perks have a 2 sec cooldown before their unique effects go off.

    So you couldn't say jump out and get the stun and then immediately Sprint burst or if there's a Trapper trap immediately Dead hard through it.

  • @Peanits Would it be possible to have a wiggle/struggle macro implemented that could be keybinded/button binded? That way there's be no more fingers slipping on space bar etc and also less wear and tear and broken parts.

  • It'd be down to David or Jeff with the one used to taking a beating and one probably immune to it due to DA WEED.

  • @Kagrenac said:

    https://forum.deadbydaylight.com/en/discussion/comment/394736#Comment_394736

    Yeah you're right. However I just cant help but feel secured when I create a safe haven on the map

    Well it's nice for the points as well both for bp and for emblem progress and I'll sabo hooks to 99% but not ever drop them unless I'm solo. I'll also when solo only sabo hooks far away from the killer.

  • As someone that plays both sides base instant regression should either be higher or if you come back and kick it again within a short time aka gen tap drive by. Then the regression should be an extra 5%.


    So if say you kick the gen and it regress the current %, you run off and 2 seconds alter someone gen taps it behind you and you go and kick it again. the normal gen regression % applies but also an additional 5%.


    The only way the survivors can keep you from applying said bonus is to either not drive by or make enough gen progression to get it to where it was before you kicked it. So as an example they'd have to do the following.


    The gen is at 95% you being the big bad ass scare them off (unless you're Freddy of course 😁) and kick the gen. Now the gens regressing the survivors do a drive by and the gen is now at 80%.


    Now to keep you from getting that bonus 5% additional regression they have to get the gen back to 95% or have at least 30 seconds elapsed since you kicked it.


    But those are just placeholder numbers and examples and would probably have to be tweaked. You could also make it so that once a gens been kicked regression doesn't stop unless the gens been worked on for at least 5 seconds or a skillcheck has come up.

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