powerbats
powerbats
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I’ve been doing challenges and I have had several games where the swf just swarm, sabo, gen rush, block, the works.
I'm just now loading it up and I see lots of password protected challenges and the DBD one but not what the specific challenge is.
From watching some streams it seems some killers are being just as sweaty so it's not just a 1 side trying to screw the other type of thing.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/399389#Comment_399389
@powerbats exactly. I literally just played as ash, not even running MoM, and hillbilly went out of his way to avoid regular attacks.
I can't afford him and have yet to play but I've seen videos of it already and it's hilarious, it reminds me of when Adam and Jeff came out.
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There's a random bug where if your involved in an interaction of some kind, running, working on gens, cleansing a totem, killer interaction you'll get booted.
But there's also no rhyme or reason for why it happens and on your screen it'll show the killer dc'd and on their screen and everyone else's you dc'd.
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@Raccoon said:
It's a talent ;3
What's the meta at this exact moment, pray tell?
I'm more than happy to be wrong in this case.
As an aside, I enjoyed your reaction to your angrypug disconnect, my histrionic brother.
:3
Ah yes the typical troll move, bring something irrelevant into the conversation while leaving out the actual details. Lets see he camps and when it doesn't work says it's for the meme's. When it works it's ggez because he fooled a bunch of potatoes and acts like it took skill.
Also I did 3.5 gens while he hard camped, 3 totems and had there been an actual looping spot I could've looped him. The pallet was already used in that area and lets not forget he's rage quit when he's been bad as a survivor.
Oh and lets see one of us hasn't posted exploits nor been extremely toxic on Twitch and been punished for both. But since you enjoy following the one that has that says everything about you.
When you decide to stop trying and failing to troll me, I'll be here.
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@Carpemortum said:
Isnt it a 4 second stun since the survivor is inactive for that 1st second?
This and they said they're keeping an eye on it just as they said they said they'd after the nerf got implemented. If killers would just remember that like say the Huntress change was the same thing.
My guess is this is a short term fix and most likely is it'll revert to a 4 second change and Enduring will be changed in relation to it so both perks have meaning but aren't op. So Enduring will function normally but against DS will have reduced effectiveness.
What they might also do is change it it so that DS once the exit gates are powered it changes how it works and in any case not all 4 will be able to use it.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/399514#Comment_399514
It definitely sucks to be on the receiving end of endgame Adren/DS/BT builds, but yeah, it feels super evil to run it >:3
I don' t ever run Adren except recently when some friends pestered me to run it 1/3 with it took it right off. I've also not run DS since getting the adept and sadly only have BT III on 2 characters.
One of which even with Vigo's outfit gets dodged immediately the moment I load into the lobby even without any items equipped.
Lastly the histrionics is hilarious since you all do it every time there's a PTB or patch and claim this will be the new broken perk/meta. Like when Deliverance came out it was going to be op and the meta, niche perk.
When Breakdown and Distortion came out and were going to be the new meta, niche perk, and before that Feng and before that etc etc etc.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/399389#Comment_399389
While I don't fully disagree, remember that the design team isn't the one responsible for perk balancing. Considering the myriad of bugs and balance issues with this game, I can understand being upset that we get a 17th survivor before even hearing anything really on some of the issues we've been waiting literal years for.
Oh true, it's just people don't seem to get how a business runs they just throw out stuff or beleive the nonsense spouted on Reddit etc. You used to have to take a business class in school one that taught you how the various departments ran etc.
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Copyright © 2016 Behaviour / Starbreeze. All rights reserved.
Try that and perhaps they can help you.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/398711#Comment_398711
"Bad killers with bad habits"
I wonder if you say that about Gen Rushers, considering they do exactly the same as those killers, play efficiently.
No that's not efficient because you're not applying any pressure, you've still got 3 ppl not injured and thus not worried. That person that's injured will most likely go off to heal or be healed.
If you're a good or great killer you go after the rescuer now congrats you've only got 1 possibly 2 doing gens.
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@SnakeSound222 said:
It was probably an April Fools joke. If it ends up not being a joke, then I'd hope that insta heals and keys also get reworked.
Keys are fine and they've already stated Insta heals are getting a rework.
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Lets see people who crete content like cosmetics and audio can somehow magically do code work for bug fixes how again? That's like asking someone in accounting why the electrical system hasn't been completely fixed yet.
Also get over yourself the perk isn't a crutch and the fact you claim it is shows you're just not as good as you think you are. The perk has conditions can be avoided by certain killers completely.
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@mcNuggets said:
How about buffing killer to a viable level so they dont have to dodge?
They ain't dodging because they have a fair chance.
How about learning how to play said killers since so many have no issues beating potatoes most of the time. Just remember that the mythical 4 man depip swat team are all in your head.
Your odds of facing them if at all are so low you have a better chance of actually learning to play and doing well.
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In other news the daily whine fest continues when in reality the truth is that some killers just aren't as good as they think.
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1x and I downed them a few seconds later anyways.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/397750#Comment_397750
legion is definitely worse, id put plague under him too since she cannot apply as much pressure while suffering just as much in a chase
but for some reason you feel the need to vehemently defend weak killers if they're new, it's very strange
Plagues still new so growing pains similar to Spirit before she got the slight buff most of us suggested.
The reason I say legion is stronger than say Freddy is because of the exploiting of both types right now. That along with any of the addons and he's completely broken which is why I'm defending him as not trash.
Take out his problems and he's probably mid tier except in a skilled players hands, but until they fix both exploits and the items he's upper tiers.
Oh and I'd rather face a 3+ blink Nurse than face a skilled Freddy player.
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Working with the survivors would be along the lines of being led to a hidden survivor and leaving the one that led you to them alone. It also would be if the survivors would sandbag ie block one another allowing you to get them.
There's also if you sit there and keep downing someone off the hook as they get farmed and letting the other one(s) live.
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As @Kikki said: There's a bug that dc's people usually running or doing an interaction such as working on a gen. One killers side they dc'd on their side the killer dc'd and it usually shows all 4 survivors got booted as if the killer dc'd.
For some reason BPS usually crash the person using them or it's just a coincidence and it seems to be similar to the loading freeze (Highly speculative.)
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@Blueberry said:
I think it's pretty good on most killers. Spirit is actually one of the few killers I think it's bad on.
This, I like to Run Rancor for the mind games on her along with Bitter Murmur and if I'm really into mind games I'll add Tinkerer and M&A. Throw in movement speed addons and you're an absolute terror.
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To add to this it reeks of L Paul's behavior and fake apologies.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/397967#Comment_397967
"So many bad Spirit rely on this add-on""They aren't ever even that good."
Said every survivor that died to a Spirit using it. This just isn't accurate. It's quite simply just a good addon like any other killers good addons.
As you said, "There is counter play" So this post in meaningless. The addon is fine.
As a Spirit main I've never ever been grabbed by on running it nor surprised hit by one, there's counters but people don't want to run them or learn counters.
Whereas Iri Hatchets are broken due to Grand Canyon wide hitboxes that also hit through walls, rocks, trees.
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It's nothing more than a face saving gesture.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/397846#Comment_397846
To me they are kind of that extra back up we have to pull out to try and even the playing field some when you know you're going against a swf squad.
Yes because a ranged insta down is really fair, no other killer in the game has a ranged insta down and even Clown has to hit you to give you the exposed effect. You've also got the no skill proxy camping Huntresses with Iri.
It'd be like a solo player dropping a pallet and stunning the killer 15 meters behind them or a flashlight aimed at a far away killer and the blind goes off.
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I mean, why? Its a stupid requirement (or bug?) to be able to stalk survivors who are at least 2 meters aways from you.
That sounds like a bugt really unless it's similar to the Doctors minimum distance shock range. At that point you're supposed to just whack them so they run off then talk, but I've been stalked at point blank range recently.
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@Master said:
But then nobody would want to play vs swf and who could the toxic swf bully then? ;D
Yes because the potato swf groups that're just screwing around and laughing at each other are trying to bully the killer. Do you ever get tired of spouting the same old tired troll nonsense?
Op you could just get better and realize most swf's are absolute potatoes and can easily be farmed for a 4k and lots of bp. That or you can continue to dodge them and never get better and lose out on all that bp and experience.
Oh here's a trick to simulate your idea, load the game then don't click on create lobby for 1 hour or more. That's what your lobby wait times would be like and you'd be lucky if it wasn't a several hour long wait.
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@PyroDude said:
You called me?
Heretic using a Legion avatar. 😁
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For the most part as killer no except when I play poorly and I never go into a match expecting to lose. I find survivor much more stressful when playing solo due to how it's RNG and usually bad.
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@tastyflesh said:
https://forum.deadbydaylight.com/en/discussion/comment/396538#Comment_396538
Maybe if you were able to loop and if you were less terrible then you'd have a grasp on balance.
May'be if you actually had an valid argument you wouldn't be so bad at grasping basic balance logic. An out of combat movement speed boost would be op and would simply cause killers to get a mega nerf bat.
Oh and isn't it all you whiny killer mains always complaining about looping spots to the point they get nerfed because you're so bad at pathing loops? That'd be a yes by the way so that just shoots your whole argument full of more holes than Swiss cheese.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/396538#Comment_396538
Freddy is pretty decent you just don't know how to play him. Remain ignorant.
Freddy is pretty decent when played right which I've said before, the same is true for every other killer. But against rank 1 top players he's the worst killer in the game.
But speak of remaining ignorant, when you want to come back to reality the forums will still be here to, but until then keep on trolling.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/396762#Comment_396762
Let's be honest, most horror movies from the 80s were B-grade at best.
Up all night on USA network, the greatest show for B movies.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/397550#Comment_397550
So like, I NEVER use Iri Heads on Huntress, but I do have like 30+ saved up. I hope he doesn't mean that the add-ons will straight up disappear from my inventory though. I'm fine with them changing it, they are really dumb, but at the same time I don't want to lose the like +200K I already have invested in them. Just change the effect and let me keep them all please.
My guess is the'll take them out of the bloodweb and let you use up the ones you have until x date similar to the event items and coins. After the expire by date comes they're either gone or reworked entirely.
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Freddy's so op I got a 4k while I slept in real life and my game wasn't even running, now that's op NERF!!!!!!
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@JinX_Of_Fire said:
I feel like it's considered "unfun" to go against him because looping is the primary way of dealing with survivors. Stealth imo is a wonderful option against legion.
Stealth doesn't work when he can see your heartbeat though and even if you're in a locker he can see you.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/396628#Comment_396628
As someone who's been a mod on many websites before, trust me, you don't get to have a sense of humor. People will lose their ######### and call it "unprofessional", if not outright abuse of power.
Agreed, you're supposed to be this emotionless robot and yet if you act like one get flamed for not being human.
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@[Deleted User] said:
Lol,
the real April Fools joke is how many people think Freddy is weak, and completely misunderstand how he’s meant to be used to slow the game down.
Yeah everyone tries to play him like an M1 killer instead of realizing he's a late game terror.
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I'm the same most of the time I'm laughing at chase fails and should've taken that left turn at Albuquerque moments. I still try and do stuff but it's always nice to have a laugh at yourself and your friends.
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Best bait would either be Noeds' getting removed, Ruins getting removed, or that DS changes are being reverted. Muahahahaahahaha.
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I knew it was as soon as I saw your name.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/396551#Comment_396551
That would be funny! NASCAR Nurse simulator!
Ladies and gentleman start your slasher weapons.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/396559#Comment_396559
Adrenaline is fine. The only thing I’d change is it not waking survivors up.
Waking up is fine but I'd say if asleep and your injured it only wakes you up, not heals you and perhaps a shorter burst of speed.
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@GrootDude said:
It isn’t quite April fools yet here. :p
Same it's only 10 PM PST here.
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Do we really want Friday The 13th where you can kill the killer?
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They're kinda like Quentin mains they're almost mythical in their existence to the point their like the LochNess monster. Some people claim to have but they just keep disappearing into some nether realm.
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@se05239 said:
Remember how Legion can cheese the chase mechanic to make you bleed out mid-chase?
Imagine all killers cheesing the chase mechanic to be far faster than normal.
I vote for no.
Nurse with bloodlust before actually seeing a survivor, yeah that'll turn out well.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/396461#Comment_396461
imagine thinking legion is op when he’s the worst killer in the game by far
Imagine actually believing the nonsense you type when Freddy is still considered the worst killer in the game followed by Bubba. Someone playing legion can just roll their face across the keyboard after applying deep wounds.
Yet they can still average more kills than those other killers just by using some op addons or exploiting. Yep definitely the worst killer in the game, but wait that's supposedly The Plague now.
When you want to come back to reality the forums will still be here and Freddy will probably still be the worst killer.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/396448#Comment_396448
You just dont know when you are done, dont you?
1: ######### does that even have to do with 4 SWF? The fact that you win games as solo survivor doesnt mean you are better than 4 SWF teams. It's like saying a blind person is better than someone who's not blind, that's complete nonesense.
2: Hey, survivors are getting rewarded if they do nothing, they just have to wait on a hook until his teammates unhook his ass, the gen progression is still there, which btw is super fast, the main reason why OP made this thread. But hey, Im the crazy guy who wants killers to be rewarded for playing good...
3: Are you seriously that blind that you think Marth88 or Severenken dont lose games? Now I dont know those guys because I dont like watching how other people play or stuff like that but Im pretty sure they just upload the games they win. And If they win consistently against 4 SWF is because they are playing either Nurse or Billy.
4: Dude, did you fail at maths or something? This is the second time I have to explain you how something related to numbers work? 2 people on the same gen reduces efficiecy by a 10%, Prove Thyself just takes away that debuff. That means that efficient and actual good survivors prefer to be doing different gens + that means people wont be caught as easily as if they were on the same gen.
5: Dude you dont know me and you dont know what I have inside my head so you cant just say that I'll complain about killer buffs if they are not broken. Go check my posts and comments if you dont belive me and you'll see how many times I've defended survivors when something stupidly OP has been given to killers. When you are done doing that then come back and apologize. You shouldnt speak about things you dont know.
Devs can take the nerf to Selfcare (which is the only "strong" nerf to survivors) and revert it whenever Gen Rush is fixed. Everything else in the game is actually balanced but whoever says gen speed is fine as It is right now then that person doesnt know what he's talking about or doesnt care about balance anyway. Whats the point on nerfing Selfcare if nobody heals? LMAO
Speaking of not knowing when you're done and being completely obtuse about being wrong.
FACT: Most 4 man swf ARE POTATOES So therefore a competent 4 man of solo's will be better.
The survivor on the hook doesn't get rewarded for said gen progression and you can damage the gen(s).
The person doing the unhook is now not on a gen and now you've got 2 people doing zero gen progression.
You as the smart killer know this and damage a gen then go back towards the hook and go after one or seeing someone on a gen go after them.
They win most of their games and oh by the way I never said they won 100% of the time or that they never lost.
There's this thing called tool boxes you know those pesky things you complain about all the time. Now since Prove Thyself + toolboxe(s) equals faster gen progression.
But I guess all the killer complaints since Legion came out complaining about Prove Thyself and Toolboxes and 2 people pouding a gen out in 30 seconds were just an illusion.
If 1 person can pop a gen in 80 seconds but 2 can do it in 30 that makes 2 better than 1.
You're joking right, the SC nerf was the only nerf I guess all those pallets being removed, cow tree being nerfed, windows being reduced, maps all being more killer friendly never happened.
Lets see the nerf to stealth, oh and the EXHAUSTION NERF, yes that nerf that was only suppose to hit SB but also hit everything else.
Oh and people stopped healing because Sloppy+Thantobai make it not worthwhile and myself along with lots of other killer mains. We all warned you all it wasn't going to work like you thought. We said that survivors would adapt and change their loadouts and play styles.
Now go figure you complain about AD and the fact that survivors have figured out it's better to play for the late game and take the chance. You've got a permanent exposed effect on anyone that doesn't heal.
Yet you're complaining about it instead of killing them, do you not see the double standard there? Don't like AD well down the people not healing and sacrifice or mori them and now they won't have AD if all 5 gens pop.
The devs have already said they're not changing gen repair times beyond 80 seconds, so you all need to get over it. You can use Ruin and take the chance it stays up a long time or gets cleansed early and they've also said they're not chaning NOED which is fine btw.
None of you ever complains about when your hex doesn't get cleansed and you clean house, but oh boy the moment it dies it's the sky is falling. When that DH gets to 5 stacks and you 4k mori do you come to the forums and complain about it, no you don't.
You've got 3 top tier killers you can play, you've got a multitude of perks you can use, you can see the survivors and what they have equipped. If you play a killer you can't beat them with or choose the wrong perks that's your own fault not the survivors, not the gen speed.
Also you're right I don't know you but that doesn't figure into my argument, I'm basing what I'm writing off of what i see being said. I've also defended both side and even suggested some killer buffs that were downright op and even acknowledged it.
I also discussed ways to tweak said changes and the pro's and cons of each idea and also how each would affect it. Recently I suggested a killer qol buff which would make survivors have more of an issue.
It'd probably have a more negative impact on solo but even swf if they were all working on gens separately would be more susceptible to lower mobility killers getting them.
Now for why Thantobia change didn't come through, there's several reasons and the most obvious is Legion would be even more op. But lets look at other factors which hold it up for now. They did say they want to bring those changes back for more testing on a future PTB.
You've got the Freddy rework which depending on how far along they are thanatobia with those numbers would probably cause him problems. I.E. he'd probably need changes to his numbers.
Better to go with what they've got now and internally test him with Thanatobia changes along with whatever else they've got cooking then having to do multiple changes later.
You've got a new killer coming out later this year with Freddy rework possibly around the same time as Ash comes out. This makes sense since that way killers get something at the same time survivors do.
Now you want to have to your rework out before doing something with Thanatobia as is discussed above. Once that comes out you start playing with the Thanatobia changes in addition to the new killer later this year.
You'd surmise the new killer is going to be licensed with an inhouse survivor possibly and that allows you to test out the other perk changes they want.
This would be about the time they do the rework on the insta heals as they discussed last month(?) Perhaps something along the lines of a suggestion I made about a channeling timer.
So rather than do something they're just going to have to rework later they wisely chose to table it so they could get the Freddy rework out of the way.
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@ShirtlessDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/396368#Comment_396368
Some people follow their own rules and never bend tho :)
In my opinion it takes bigger balls when your own value doesn't need boos of intervention of somebody else. Anyway I was only curious how people like him react irl because soon even saying 'bad game' will be taken as harassment.
There's this thing called maturity, perhaps you've heard of it where someone acts responsibly and then there's this thing called common courtesy. You know that thing you use when interacting with complete and total strangers.
Oh and lastly the TOS/EULA says hi they like the law in real life have consequences when broken. It doesn't matter what they do or how they feel, if the rule gets broken you or anyone agrees to you get punished. No if's, and's or but's about it.
Just like in real life when you break the law you can suffer the consequences and you don't get to tell the judge your honor you shouldn't punish me because someone got offended and reported me.
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@Cardgrey said:
U know when I play Freddy. I run Thanatophobia, ruin, BBQ and dying light with a black box and a mori for good measure and I win 9 out of 10 games.
On some killers it works perfectly but on others it's a wasted perk slot and on Freddy's along with the reduced speed it's disgusting. The same is true for M&A which is great on Doc, Myers, Hag etc.
One mans trash is another mans treasure as the saying goes.
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@GrootDude said:
You don’t need to be a high mobility killer to apply pressure.
When I play killer(purple ranks) I play hillbilly and leatherface, I 4K more with leatherface than hillbilly.
IMO the only killers that need touched are Freddy, legion and plague.
Freddy yes, Legion mega nerf bat into a rework, Plagues actually not that bad if you play her properly.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/396413#Comment_396413
You seriously believe all the stuff you say?
1st of all: When you say "four competent survivors are better than 4 SWF teams" you clearly dont know what you are talking about.
2nd: "Lets say you smack 2 and or hook 1, well you've got a debuff for doing nothing other than your objective." ######### do you want me to do besides doing my objective? Do you want me to go around the map to find some snacks for The Entity or something like that? If I dont get rewarded for playing my objective I'll just quit the game.
3rd: "The 4 man swat team are for all intents and purposes a myth" Dude I encourage you to face MY 4 man SWF team and you'll realize how much of a "myth" we are.
4th: "There's the Plagues new gen lockdown perk, you've got Discordance" I wont deny Plague's new perk but Discordance? In what universe does Discordance suposse a thread to Gen Rush? Gen Rush works with survivors working on different gens you smart guy.
5th and most important: "You've been given help and yet you stare the proverbial gift horse in the mouth" The only real "gift" we've got is a nerf to a perk that should have never been in the game in the first place. All the other stuff are just band-aids for a problem that devs are too afraid to deal with.
1. Wrong, I've been in 4 man solos and absolutely destroyed killers because guess what we weren't overly altruistic and if he camped we did gens. You just keep on spouting the depip nonsense, eventually you'll understand.
Oh and NEWSFLASH, most 4 man swf ARE POTATOES which is most people already acknowledge and it's also why red ranks are so sparse. Because gasp boosted 4 man swf aren't in red ranks anymore.
2.Oh good effing grief will you stop with the whining, you're getting rewarded for doing your objective whether you run that or any perk or not. That perk rewards you more than say running Coulrophobia. Which unlike Thanatobia isn't global which of course affects the entire map and all actions.
3.Now you're just grasping at straws, I said for all intents and purposes they're a myth because GASP THEY'RE SO RARE. Nowhere did I say they don't exist and if you're so great go take on Marth, Severenken etc and then tell me how good you are.
4.Hmmn it's almost as if you killers aren't complaining about survivors running Prove Thyself and popping a gen in under 30 seconds. You know by having multiple people work on the gen.
I mean it's not like you don't complain about survivors running said perk and bringing toolboxes and pounding out said gens super quickly.
5.Now we see the truth, you just can't accept that you've been given help but because it's not op it's a bandaid. Now if this perk is so trash you never ever run it right?
Lastly you've been given no help but band aid fixes, well then I guess all the survivor nerfs, killer buffs and reworks, map changes etc haven't happened in the last 2 years.
