onemind
onemind
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Comments
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@GannTM said:
At this point who cares. Sole Survivor is just garbage.
It could of been decent with new ooo but they dont work together
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@th3 said:
Doesn't stop the killer from tunneling so its a meh change.
Ds dose tho
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@Drixpy_Jayyy said:
I know I am because I will be the next CoconutRTS with my hatchets will be on point with the best precision.
I might be I have to play it
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@Friendly_Blendette said:
This is their second good patch they have released with a lot of community suggestions they even reduce the grind. Who are you and what have you done with the real BHVR?
Yeah they reduced grind? O4 are you talking about the bp codes
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@WexlerWendigo said:
Relating to this dlc, why have they not buffed Quentin’s perks as part of this update? Seems like the perfect time to do it. Wake up at the very least needs a complete rework, it’s terrible.
Good point I didn't think of that
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@Luciferr_2nd said:
https://forum.deadbydaylight.com/en/discussion/comment/2160824#Comment_2160824
So should niche perks also not exist?
Its okay to have very bad and very niche perks and addons, you have a lot of options to choose from
I see what you're saying, the more useful addons the more variety, and i do agree that these addons are strange.
Billy be like you have good addons ?
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@Phasmamain said:
Lucky break only lasts 45 seconds now. I feel like it’s actually going to be okay now
How we feelin?
Edit: Off topic but now every trial has an obsession! Us solo players thank you BHVR
45s is good if it reset some way like when hooked
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Ok
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@SirCracken said:
https://us.v-cdn.net/6030815/uploads/ANA4LHI7HF61/doctor-face-change.png
I think he looks like something out of Killing Floor. A much better face-life than Trapper's, I think.
I like it I hope they do this to everyone except trapper or keep trappers og mask as a cosmetic
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@Mineguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2159942#Comment_2159942
Question, are you actually entitled or is this sarcasm? Why should you get a punishment for playing with your friends because you can't handle it?
He our version is sluzzy semi serious semi sarcasm
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@SammiieK1991 said:
Billy's pretty strong to be honest. Some of his perks are a bit pants.
But his speed is insane. I mean have you ever been in a chase with that guy 😂😳 he's crazy.
Yes, we have pre nerf. It was a lot more crazy but it was fun
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@Hoodied said:
For my next post being directed towards that chainsaw bro, I need to make sure I should look into him first
So here is a big question, what is all of Billy's issues without needing to remove Overheat
Whats all of Billy's issues when removing Overheat (Add-ons out of the question as Billy has overheat add-ons)
High c low b tier in my opinion the over heat was ok idea but they did it wrong and his addons needed tweaks not scrap garbage he has mb 3 good addons now both engravings and low pro.
You can tell the devs knew what they were doing rember the addon that made you faster when a flashlight was on you. You know because survivors are always shining a flashlight on you when you can walk.
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@Superyoshiegg said:
I hope it stays.
Killers have complained about the DS/Unbreakable/Sprint Burst/Dead Hard, etc meta for years, but at the same time very resistant to buffing weak perks to add variety.
I'd like to see more perks get the Lucky Break treatment, such as Botany Knowledge, Streetwise, Up the Ante, Wake Up, Lightweight, etc.
Same for the Killer's side. Perks such as Agitation, Beast of Prey, Coup de Grâce, Monstrous Shrine, Insidious, etc could do with some tune ups.
I want weak perks to be buffed but this is too much unless your pluage legion doc or a insta down killer you are gonna lose them very easily especially with iron will
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@SweetTerror said:
https://us.v-cdn.net/6030815/uploads/W9ZYUZLAXTEW/img-20210503-225647-01.jpg
How much longer is this BS going to continue? All my friends that play this game have stopped because of this joke of a matchmaking system, and who could blame them? I've just about had it myself.
It also takes the highest rank if your swf and depending if you were in que for a long time mm varies
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@EvilJoshy said:
I expect them to make a bunch of mediocre changes to say they did something because they don't make money from health chapters.
True but neither dose garbage killers the last 2 chapters I've heard people say hey get these with shards it's not worth
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@TerminatorGuy said:
We have Silent Hill in the game, and Resident Evil coming soon. Two huge franchises that have made a tremendous impact on the horror genre as we know it. Now in my opinion, Outlast will complete DBD's trinity of most popular horror games. One of the scariest games I've ever played and I believe that Miles and Chris Walker(the most iconic villian) deserve a spot in the Entity's realm. Away from those monsters back at the Murkoff Corp.
What are your thoughts on a potential Outlast Chapter and who would you want to be included?
It could work outlast is more focused on the chases
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2157221#Comment_2157221
If we are talking influential horror games, maybe Amnesia?
I would die I'm playing it without any knowledge of the game and I'm terrified
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@Altarf said:
Don't. Play Oni or Blight, they're a lot more fun and better.
Ik but thanks but I want to go back to my og main for a bit
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@KingFrost said:
I feel like there'd be a few problems. For starters, it essentially extends survivors hookstates by 40 seconds, and only compensates the killer by... letting survivors continue to work on gens, instead of pulling them off gens to go for the save. That means if you've got a gen at 25% (20 seconds), you can easily finish the generator, then go for the save (40 seconds + assuming you're 90 meters away, 22 seconds to get there. They'd still have roughly 18 seconds left on their hookstate). Survivors would be more efficient, and are more heavily rewarded by this than killers are.
It's an interesting idea, though.
Counter point tho you hook one and find another now there is one surivor on a gen and the surivor cant be saved instantly with a trade. Forcing another to get the save and if they are solo they both might get off the gen
Now if you have ruin that is 2 or all gens with regression on it
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@Drixpy_Jayyy said:
For those who play killer a lot lets get ready to start playing spirit with stridor, doctor with aura addons, and nurse with infectious and have a good gamer headset because its about to get real when the update comes out. Its going to be hell trying to find where survivors are especially if the killer is new.
Reject lucky break play legion yeah you will lose them with that 4s stun but you taken time out of everyone's lucky break
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2157776#Comment_2157776
I dont think trickster is quite that bad now.
Why not free info 115 something tricksters is missing in both
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@Pulsar said:
What do you propose?
There is a 20s window where the survivor has camrardery effect and they cant be saved during that time
This gives survivors a reason to not hook rush and gives killers more value out of perks like make your choice and devour
While punishing campers by giving an extra 20s to a hook state
Then change camrardery to allow saves before that 20s timer and extend the timer if the killer is in near the hook
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@swager21 said:
https://us.v-cdn.net/6030815/uploads/5CYQ846G1XWZ/image.png
"solo queue isnt that bad"
Ok not all the time and I never said it cant be bad
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2157148#Comment_2157148
I dunno, it's sound alike maybe you're like me and just don't care about escaping? That or you're winning the lottery with teammates/opponents. Usually at high ranks solo que is just an automatic sacrifice so you either get super frustrated or you make your own fun
True I dont really care if I escape along as I can get others out I do care about escapes as killer because you can do amazing 9 hooks but if everyone escapes saftie pip or depip if gens were quick
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@MadLordJack said:
I know this is going to sound like I'm being a douchebag, but genuinely, what rank are you? Most people talking about how awful solo que is are in the purples/reds area of opponents and teammates. I got kicked back to brown ranks twice last year because the depip bug was a thing and found it to be very.... Different.
Edit: I should clarify, I love solo que, but also I'm the kind of person that runs around with No Mither/MoM.
Rank 3 and that's because I dont play often I just know what to.do to pip get a save or 2 a heal a totem like a gen and a half and survive 2 min in chase
Normally I'm rank 1 but I've been burnt put after the last 6 months so I been playing other games recently edit rank 2, 3 pips started today at rank 4
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@DemoFrog said:
I did this for fun, so there wasn't too much thought behind this. I can reason it out if you ask, but other than that what would you change, and what would you disagree with?
https://us.v-cdn.net/6030815/uploads/6UTH6BVONRDJ/62c4bc43-0a98-47b1-a46a-50fd631f5ec2.jpeg
Note: Left = High Tier, Right = Low Tier
Here's mine same note as yours
Also As of 4.7.0 not currently
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2155522#Comment_2155522
I really wanna see Outlast in here so badly, Walrider would be so cool, same with Trager and really everyone
Cant agree more wallrider would be amazing
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@EvilJoshy said:
I was expecting this to be a joke thread.
"Solo, not as bad as I hear.........It's worse"
Shhhhh I will leave it to the people to decide if its bait lol
mb I'm just so used to the killer stress that I fine survivor chill
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@Laluzi said:
Depends what rank you're playing at. I bounce between purple/red rank solos, and while my teammates usually aren't suicidally stupid, the killer nearly always stomps just because we're not playing efficiently and there's little coordination. There's also a lot of ragequitters that kill any chance of getting out through the exit gates when they decide getting downed at 5 gens was too much of an insult to bear.
Different ranks have different issues. Grey ranks, everyone's clueless and it's great fun, though you also get a lot of survivor mains trying out killer for the first time and they don't actually want to attack anyone, just meme. Yellow ranks have tons of survivors killing themselves on their first hook for no reason and afk killers using macros to farm iri shards, but the matches themselves are fun and pretty balanced - same with green ranks, but less AFK killers. Purple is when things start to get wildly killer-sided for solos, at least in my experience. The killers are getting good at what they do and the room for survivor error drops, but between random teammates and just not knowing what's going on across the map, plenty of error is still happening. If at least two of the four players can run a killer well, you're in a good spot, otherwise you're probably dead. Red... isn't that much different? Rank 1s will usually know what they're doing, but you can get to rank 4 just by not being a potato and doing objectives. Teammates aren't urban evading to your hook from across the map anymore, but they still go down ten seconds into a chase. And you also get teammates that have learned how to maximize their emblems off the blood of their allies, and will race past your more conscientious teammates to unhook you in the killer's face and then run the hell away, or run the killer into you so they can do your gen and unhook you later. They'll cleanse dull totems when all four of the killer's perks are accounted for and they will absolutely let you die for bloodpoints.
Rank 3 average granted I do think they should do something for solo but idk what
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2156115#Comment_2156115
Spirit has a passive phasing ability that makes her randomly turn invisible for half a second every few seconds. I'd rework it so that it's an alternate stance mode like Old Doctor, but instead of changing her movement speed it changes the recovery rate of her Phase Walk power. To compensate I'd buff the frequency and duration of the invisibility while it's active.
Her main problem with her power isn't that it's strong, it's that it makes survivors dumb without really impacting the Spirit. It also screws over people that don't use good sounds. Removing the audio component, and the scratchmarks, and replacing them with Killer Instinct would remove her reliance on sound. Killer Instinct is a strong info effect, so tie it to her TR. It's not extremely precise, however, so survivors really can just move like insane people and a mediocre Spirit will not know what's going on. Because the Killer I stinct is tied to her TR survivors can escape her by leaving it. To stop survivors from just holding W and leaving her TR, Spirit would have to go into her power quicker. To compensate for that, her movement speed while phasewalking would need reduced. Overall, this power is stronger than her current power, so it should have a longer cooldown time.
And then we come to the most annoying aspect of her power, her complete lack of information given. Making her husk glow while she's phasewalking tells survivors she's phasewalking. Giving her Wraith's shimmer effect shows where she is, though I'd make it a lot weaker than Wraiths shimmer, more of a faint haze than a cloaked Predator. Letting survivors hear her breathing was a bug from a while ago that I really liked because it was fun to use it to mindgame survivors, and it gave survivors a little info.
So sorta like phasing but she glows has no sound or scratch Mark's and you have to try and confuse her with killer instinct while getting out of her terror radius and you can hear her?
I do that would make her weaker at loops where you can see her otherwise they would stand behind a wall but the tr requirement seems odd
Nvm alternative stance like old doc that makes more sense
I like that
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@IOIOO said:
Straight to the article and yes its about face camping, and don't you tell me that face camping has multiple counter plays and I am just "bad", Ill tell you what, I probably have more hours then any of you. Once killers get 1 kill then a 3 v 1 is already hard enough.
Some of you are gonna say "then gen rush". Scenario: a face camped survivor can buy times of 3 generator. Then its 3 survivors vs 1 killer, and then the killer choose the weakest survivor to chase and down him immediately, proceeds to face camp, then you and your teammates are doing gens. The killer knows no one is coming then comes to you and when your teammate knows he will be going for the save. Now the killer goes back to the hook and get a double down. You are the last survivor and your injured, gg.
"Its simple, make camping bannable", said by a pig main.
Then make instant unhookes impossible add like a 20s time where they cant be saved and they have the camrardery perk while this is happening
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@Kebek said:
https://us.v-cdn.net/6030815/uploads/WAB65UAQ0Q5E/image.png
You haven't seen Ace then yet.
I just looked at my face and boy I dressed him good I forgot about my boy
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@dspaceman20 said:
I respect your opinion but I'm team David (sorry not sorry)
Why not both? Like me
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I only dislike the tenacity change but bhvr write this down seriously
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2156640#Comment_2156640
I'm sorry the twins are boring to play as, and vs. I found them to be boring to play as. The trickster is actually to fun to play as, but expect to get 1 or 2k vs rank 1s if you don't got good aim.
Yeah they are also boring but I like to try to jump over stuff
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/2156630#Comment_2156630
I mean, i could play any killer, but im a bit bored u know, i just wanted to try something new, i've been playing huntress for years now 😞
Ahh I see well I dont know what to say then deathslinger mb but trickster is not worth the effort you could play twins and do better
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@BrobeyBrobe said:
https://forum.deadbydaylight.com/en/discussion/comment/1598232#Comment_1598232
No one’s complaining about Deathslinger since his ability doesn’t ignore map props
This was made September 2020 when he came out before his nerf
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@DbD_Enjoyer said:
Hello there, i was going to ask on this post for the best build for Trickster, but she is such a weak killer that i feel like no matter whats her loadout, victory does NOT depend on us, but mostly on survivors.
Because of that im asking for suggestions on a perk build and also gameplay strategies that you guys use with her, i've already maxed all possible perks, so i could use anything you guys tell me to.
Btw, im looking for a Perk Only build, no addons and no offerings, aiming to be at least Playable at Rank 1.
Play huntress so much better in every way
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@MadLordJack said:
Spirit.
Remove the basic Passive Phasing and replace if with Active Phasing, a secondary movement mode that makes her Pase Walk recharge slower but gives you the benefits of Passive Phasing.
Phase walk has its speed reduced as well as quicker activation speed, shows the killer a Killer Instinct reveal of all survivors within her TR but has no sound or scratchmarks, survivors see her entire Husk glow and see Spirit herself as a Wraith shimmer while also hearing her breathing.
Thia sounds interesting but I'm confused can you explain more?
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@DwightFairfield said:
If I could make major gameplay changes, I would slow down the pace of the game and make the killers more threatening.
I'd slow down gen speeds and add secondary objectives and gamemodes that work on the same random chance as the maps and spawn locations
Make it more brutal, immersive, and intense by redesigning maps more around terrain then standard, boring loop shapes, make the maps darker and more foggy.
I'd add gibs and more gore to make the game more realistic, and remove the red stain to make killers more unpredictable.
I'd add makeshift and found weapons as items for survivors, but they can only stun for a second or two. they won't stop a killer in their tracks but at least give you a little bit more of a chance and make you feel a little bit safer.
I'd redesign items to look more used, and give hooks the impression that they've taken countless victims beforehand
It's all wishful thinking, I know, but I just want to hear some opinions
I would like a workshop mode would make this game last forever
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@Phasmamain said:
Ever since DS got it’s rework I’ve still been using it as I normally have. What I have noticed is that not only does it work in less situations now (which is totally fair) Killers really doesn’t respect it much anymore.
Most the time I have DS the killer will pick me and I’ll use it. If it’s a killer who can end chases short say spirit or slinger I’m down in the next 30 or so seconds.Then my DS is gone. If I get unhooked again that killer has free reign to just tunnel me immediately again.
In my opinion DS should activate on both hook stages regardless of if you’ve used it or not. If you need to nerf it agin for compensation you could remove it’s ability to be used during endgame collapse. This way it punishes tunnelling more but for the people who don’t tunnel this buff doesn’t matter
I just feel like current DS doesn’t really do enough to stop tunnelling considering you need to use a perk slot to get it’s effect.
Tell me what you think!
Yeah it's weird for me to tell because less killers are respecting it but that's also because 1 in every like 8 survivor run it so sometimes I say to myself let's risk it they have ds that's fair if not I'm sorry. should of ran it
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Current listing or most desired reworks
1 legion
2 myers
3 freddy
4 billy
5 wraith
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@JovialCub said:
Its sad that they made their first licensed killer go into dumpster tier.
I would rework the development team and not let iconic franchise killers be reduced to broke, filled with bugs, special rules to inhibit them, probably license blackmail, uncompetitive and fun fun mostly.
-Michael Myers
Not even that he is just very outdated especially as exposed and one hits became more common on killers
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@indieeden7 said:
With how awful GF's reveal mechanic is, I feel as though this would be too difficult for BHVR to code. I hope they do eventually give him some good changes though.
Well with myers tho they could adjust it better and Myers is taller without a crouch option that most gf players use
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I was about to say really you thought a gun was a good idea but if it has a 7m range requirement you might want to call it a stun gun
I can see that as long as they slowdown but I dont think addons would work on it because base sounds semi strong but it's one time for 2s
Plus that would be cool haveing a nurse blink through it
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@MongolPSR said:
Ugh. Why can't I quit you dbd. Is it because I hate myself? Or is it something else.
Partial jokes aside I want to start up playing again (killer side). Though if I'm going to do this I'm going to sit down and just grind at one killer till their my best. Old flames of mine include wraith, legion, and deathslinger. I also play on console for a majority of my time unless I'm playing a ranged killer because I'm not that into masochism and I have every killer at 40 on console (except Charlotte and trickster because I have played maybe 10 matches since their releases.)
Any suggestions?
Well blight sounds like your best pick for winning
For fun maybe huntress or oni
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@Friendly_Blendette said:
It fixes his 2 major issues in his kit
-lack of antiloop
-lack of mobility
It creates an intrestin gameplay against him, do you want to stay in open areas so he doesnt get his speedboost but he can easily stalk you or do you try to block LOS but in doing so increase his speed and make him harder to loop.
Finally I think it really really fits with Halloween as one of the things he is kinda known for is moving away quickly when people arent looking.
@th3 said:
Remove his iri addons and maybe that’s a fair trade off.
If these were to be implemented to together his tuft of hair would give him undetectable when out of sight and tombstone could increase the speed boost
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I only give up last kill rarely they have to meet my expectations.
1 The game has to be a land slide.
2 they are decent at looping
3 they done something productive. (totems a gen)
4 they are the last survivor
5 they aren't annoying (t bags after stun or rapid clicks)
That's my personal list if they meet all I see no reason to let them die they earned it
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Huh how dose skins have to do with balancing
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@BananaBlooD95 said:
I've seen many threads about Deathsligner and how unfun or oppressive he is in one vs one. From personal experience playing as him and vs him I've notice that he's far from being as oppressive as people say for a couple of reason.
First let's that about ingame cool-down:
- ADS have a 0.15s Activate/Deactivate delay
- Firing have a 0.5s delay -> that delay is from the moment you click on the attack button to the moment he fire
- Projectile speed is 40m/s aka it take 0.25s for 10m and 0.45 at 18m (max distance)
I think we can agree that most of the time you'll get shot at 10m or more distance wise which mean a delay of 0.15+0.50+0.25= 0.90s from the moment Caleb start aiming or 0.75s delay from the moment he click the attack button.
In addition to this delay the killer has to factor in the lag/latency.
At base minimum the Caleb player have to predict where the survivor is gonna be in 0.75s after he click the attack button + latency which can give enough time for a survivor to drop a pallet or vault a window allowing the survivor to not get downed. Also keep in mind that his hit box is really small.
Now for the other cool-down:
- 0.5s for successful Spear Hit
- 1.5s for missed Spear Hit
- Reload time of 2.75s
- Broken Chain Stun penalty of 4s
Now we may disagree on how strong he is overall but it's quite clear that adding even the tiniest cool-down would add a lot over an entire game.
Personally I wouldn't mind having more cool-down for ADS in exchange for lower firing delay
He also get highly punished for a missed Spear Hit & Broken Chain Stun, more than any other killer. Maybe we could lower these cool-down if his initial ADS take somewhere between 0.5-1.0s.
I am ok with this but not the fire delay that would make him feel clunky
What I would of done was he has to be aimed for .2s to shoot or he can stay aimed for 1.5s to have his max shoot range increased from 18m to 24m this makes a click sound for him letting him know that his chain strengths has increased to compsate for the range increase
Finally he can shoot breakable walls and pallets, reeling them in while holding back to break them. while reeling while holding forward giving him a small speed boost without breaking it.
The last part seems useless but I would find it funny seeing a cowboy just speeding across the street of dead dog following his chain like a grapple gun
