New ooo and soul surivor dont work together

Intentional or not ? It just seems weird that 2 of her perks dont work together if this is intentional

Comments

  • @onemind said:

    Intentional or not ?

    I'd imagine Sole Survivor gets changed in the future. It's the only perk in her kit that hasn't been reworked yet.

  • @Dustin said:

    https://forum.deadbydaylight.com/en/discussion/247457/new-ooo-and-soul-surivor-dont-work-together

    I'd imagine Sole Survivor gets changed in the future. It's the only perk in her kit that hasn't been reworked yet.

    It has, actually.

    Didn't work.

  • It has? When? Remind me I don't recall it getting reworked but granted there's been no changes that's likely why.

  • @Dustin said:

    https://forum.deadbydaylight.com/en/discussion/comment/2163146#Comment_2163146

    It has? When? Remind me I don't recall it getting reworked but granted there's been no changes that's likely why.

    2.1.0

    It used to reduce killer aura reading ranges by a percentage based on the number of dead survivors.

    Now is blocks aura reading against you specifically within a certain range of the killer.

  • @Bard said:

    https://forum.deadbydaylight.com/en/discussion/comment/2163149#Comment_2163149

    2.1.0

    It used to reduce killer aura reading ranges by a percentage based on the number of dead survivors.

    Now is blocks aura reading against you specifically within a certain range of the killer.

    Oh that rework - It was so minor I thought maybe there was something recent I missed. Yeah that didn't work out too well the perk just needs a new concept entirely in my opinion but it is what it is. Not really sure what you can fit the perk into regarding builds tbh.

  • At this point who cares. Sole Survivor is just garbage.

  • @GannTM said:

    At this point who cares. Sole Survivor is just garbage.

    It could of been decent with new ooo but they dont work together

  • Why would you expect them to work together after the OoO rework ? If the killer can't see your aura, obviously OoO won't do anything.

  • Ironically, Myers used to have perks that didn't work well together (Old Dying Light encouraged you to kill the obsession ASAP, PWYF and STBFL encourage you to leave them alive as long as possible), and that changed with a rework. Peas in a pod, those two.

    Sole Survivor needs a rework anyway.

  • I made a post about this a bit ago:

    @Shymare_11 said:

    Original:

    Sole Survivor:

    As more of your friends fall to the killer, you become shrouded in isolation and the Killer's aura reading abilities towards you are disrupted.

    Your aura cannot be read by the killer within a max range of 24 meters for each killed or sacrificed survivor.

    Rework:

    Sole Survivor:

    Sometimes, you need to rely on yourself to get things done. Others only brings a greater chance for mistakes and that’s something you can’t afford.

    After escaping the killer’s grasp, you leave no scratch marks or pools of blood, your grunts of pain are silenced (100%; trumps all effects), and your aura is suppressed for 6/7/8 seconds.

    While being carried by the killer and with no other survivors within a 16 meter radius, your wiggling speed is increased by 10/10/15%.

    All survivors within a 16 meter radius, while you are being carried, is notified that you have Sole Survivor.

    Increases your chances of becoming the obsession.

    Reasoning:

    All of Laurie’s perks seem to be meant for a more selfish and extreme survivor play style. As such, the new version of Sole Survivor is meant to reinforce that idea by making the user want to be alone when being carried to a hook or, if coordinated enough, have their team preemptively sabotage hooks to preserve the effect.

    The additional stealth aspect of Sole Survivor is meant to shift its original synergy with OoO and instead place it with DS. As while DS punishes Tunnelers, it does not prevent tunneling itself. After being stunned, the killer can still find and continue tunneling the survivor if they really want to. Defeating its assumed purpose as an Anti-tunneling perk.

    It also adds more weight to perks like whispers and spies in the shadows since only those perks will be able to track someone with Sole Survivor once they escape your grasp.

    It’s an attempt to change Sole Survivor to be more productive and rewarding in a solo play style. Sadly, it doesn’t pertain to it’s original effect of aura suppression, but it’s IMO more powerful than before.