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onemind

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  • @zombitehdeath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2153639#Comment_2153639

    Oh reallty. What part of my concept is similar to yours?

    Also how do you like it. Does it need some changes, nerf or buffs or it is fine. Just asking.

    Also a forgot to make add-ons I until I get a good enough feedback, this will be it for now.

    I like it

    the simmlar part is he builds rage simmlar ways also slowly while in chase the difference is the effects he starts calm a basic m1 killer

    then he gets agitated where he is 120%, has a breaking speed increase of 20% and has a reduced weapon swipe of 10%

    And then angry you hear Jason's mother laugh map wide and everyone is inflicted with exposed and he walks through pallets and walls breaking them as quickly as Billy

    You can slowly calm his anger by finding his mother and interacting with her but Jason gets warning he dosent see her aura this can bring him back to agitated.

  • This is similar my Jason concept I would still like this concept as a killer

  • What your objective is to kill and delay escape as much as possible if your have no gens left your only objective left is to kill so get them

  • @Sleem said:

    Whenever I play killer like I'm supposed to, the survivors get upset. When I'm running a perk/build/killer they don't like, the survivors get upset. When I'm a friendly killer, they get upset. All of these reasons, they have reported me.

    I'm just nervous at the end of the day, I will be banned for having a good time. What should I be doing so survivors are happy at the end of the game? Let them win?

    You will be fine the player base that gets upset easily probably dosent understand what happened to have that outcome so instead of asking or trying it them selves they get mad the only way you can be banned Is holding the game hostage like trapping the last surivor in the corner before egc or teaming

  • I'm just wondering why are people acting like this they are fictional characters cool if you like them but no need to force other ro like them either

  • @BrokenSouI said:

    Why would anyone want this...? I can't even imagine 7 people body blocking for one another. Instant healing with 4 people. Gens popping in 30 seconds because 4 people hopped on a gen. The only want to compensate is make maps bigger. And there's a ton of killers who suffer from mobility as it is

    Mad grit value or star struck we have the perks to deal with that

  • Really I barely have issues with it its baised on his momentum so if your Going one way and turn quickly you may slide off that's most of the time I slide off

  • I'm playing billy again and I allready regret it I'm sticking to blight

  • Billy used to be fun but now if feels like my wins are earned because I either have to basement patrol or m1 Billy

    Personally I was a spark plug addict just because it was the perfect amount of charge time to get nice flicks at jungle gyms

    I agreed that insta saw should go but now if you get an indoor map you legit have now power the only thing he has going is mobility

    And now the over heat I cant even feather without overheating

  • @GargledFire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2152164#Comment_2152164

    It's not a personal attack man, if you don't play Billy you won't understand him is all.

    These 2 nerfs did kill Billy. They didn't make him unplayable but they made him uncompetitive and punish you for learning to use his power outside of mobility more than any other killer.

    You don't consider bugs in how good a killer is? These bugs have been in the game for much over a year, almost 2 at this point. They absolutely effect natural gameplay, and if they were fixed the overheat and addon gutting wouldn't mean much. The hitboxes/animation for getting a hit is completely different now. You can no longer snap to survivors you must run directly into them at a 90* angle or risk sliding off the survivors hitbox.

    If you haven't mained Billy pre patch 3.7 I can't really take anything you say seriously. It seems you just want to sound like you know what's best for him. There is a lot different about him, half are bugs, the rest are poor design changes by a dev team that doesn't even play this character.

    Edit: Syndicate isnt 1 person, it was a group of the best billies in the world. They ALL quit.

    What did they do to him in 3.7 I cant recall

  • @ShamelessPigMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2152042#Comment_2152042

    FoV and animation were hardly nerfs. Add-ons were perfectly justified in the wider context of BHVR wanting to make killers less add-on dependent. Ever since Oni, you can see how add-ons become less and less necessary.

    Of course you need statistics to see the impact of a nerf. Otherwise, you're just guessing at possibilities and you can't quantify how much that's nerfed them.

    So they wanted to make him less addon dependent by nerfing his base as well?

  • @Marigoria said:

    On the DBD official twitter, they posted images of the reworked Dwight and Meg so far.

    I have my own opinions on the look of the new ones, but I'd like to see what everyone else thinks?

    Are they a upgrade or downgrade? Why?

    Which survivor (besides the base game ones), do you want to see reworked next and how would you rework them?

    Edit: Typo

    I feel like they look more human but too clean for their situation

  • Ok this is a bit more of what I expected so few Billy players

    I'm shocked by nurse kill rates

    Idk what to say about the kill rates either there's something im missing when playing him

    Or there are some masochists that are really good at him

  • @ShamelessPigMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151952#Comment_2151952

    It's the latest statistics we have, and still accounts for the major change that last happened (being the rework). And no, this is red ranks (it clearly says so). Pig players tend to be the more skilled since the more "questionable" killer mains are turned off by how much she's reviled by major streamers. The simple fact is that this is a better reflection of the game than what you or me, in our humanly narrow vision, can detect.

    It says all ranks next to pick rates

  • @PureDoctorMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151922#Comment_2151922

    Why not make a poll here on the forum and settle it with facts from here make it about who mains billy then there will be a right and wrong

    Good idea sadly I cant start it I'm jailed

  • This is almost 5 months out of date and Billy is a basic starter killer so that makes sense why his pick rate is average and his kill rate surivor run in straight lines or very predictably

    This has to be a majority of average ranks because why would pigs killrate be almost the same as freddy

    Because of the skill checks low ranks may struggle with them alot

  • @ShamelessPigMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2151900#Comment_2151900

    You're one player in a sea of thousands per server network in a sea of hundreds of server networks. Don't be surprised if what you see doesn't reflect the entire game.

    This is know

    but 12 billy since nerf that was what almost a year ago now.

    rarely see any forums pfp of Billy (also a small majority of players) most clips of people playing billy are either sniper which is on the surivor not playing attention or they are getting looped with occasionally flicks.

    So please if theres like a secret billy fan club point me there

  • @ShamelessPigMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2149927#Comment_2149927

    The good Billies were good enough that they never had to worry about hitting overheat. They regulated when they could use their chainsaw, and those who could hit chainsaws accurately saw no change. Plus, we don't have actual stats on the number and kill rates of Billy pre and post rework, which was also affected by the add-ons changes so it's even harder to tell.

    Then where are they I've seen 12 Billy's since nerf

  • @Akito said:

    Dude, just bc a random in the internet said this it don't has to be like that.

    Beside that, C Tier means 'barely gets a 1K against a efficient team"

    And I'm sorry, that's not true. A good Billy can be very oppressive and stressful in a chase and will punish you for muss playing. Unlike Bubba, Billy is able to catch you before you make it to the pallet/window. Great mobility too.

    We can discuss about A or B tier. But it's more likely A. A good Billy will chainsaw through the casuals and can absolutely manage a 2K against an efficient team.

    Just bc most of the people can't play him doesn't makes him bad. Same like Nurse. Just bc most players can't play her does not mean she's weak.

    I agree that some add-ons could get changed. And I don't mean that cool down add-ons or charge time add-ons should be a thing.

    I also agree that his animations should receive a massive update. They're awkward.

    The overheat pretends spam and punishes you for holding it like 10 minutes. That's makes it more difficult being good as Billy but not impossible.

    So whatever Otz or who cares who, says. He's is still like you and like me a random from the internet. And just bc he said this doesn't mean it be like that.

    Why? Bc He can't be a Main of every killer. He plays them a few times and then anylizes things. And he watches other Killer Specific Mains to get an answer and it seems like he couldn't found one.

    If he starts playing Billy consistently, trying to use everything a Billy can do and what so ever, I wouldn't be surprised if he changes his mind.

    I just compared him to demo so now I'll compair him to bubba

    Same as last time billy can flick around a corner with a 4s charge time to possible down asumeing they go straight for a window if. Not you have a 3s stun now where they run to a pallet and repeate this process until you overheat or get them

    Billy has a better mobility without doubt but mobility can only take a killer so far

    With addons well theres only one good one

    Bubba has a 4s charge time without addons his saw lasts 9s 12 with chillie while moving faster than normal

    He also has full control over his power allowing red stain mind games while insta downing if he Fails to hit he has a 5s slow down where they can run 3s for a token back 9a for all 3 he can also deny any hook bombing and is almost never a m1 killer except at t n l

  • Wait there are legit megan mains that aren't meaming

  • I'll put this into perspective

    ( demo is better than Billy)

    he can tp to any portal in 5s Billy has. 4s charge time and them x time to get there any objects will add another 4s

    Then demo will move at 96% base while holding shred as of the update that takes .5s and he can hold it like deathslinger to zone they vault that's a pounce they fake you cancel that's a m1 if they make it to pallet somehow its gone in 1.5s

    Billy can rev and flick that may be a down if they go for the window if not you have a 3s slow down so they get distance on you again you miss to many time 30s cooldown where you are a m1 killer m1 you just spent 25s for an insta down to end up with a m1 compared to demo where he got a injure in half that time

    you need mediocre survivors to do good with billy now compared the king that could compete with nurse

  • @M1MASTER said:

    https://forum.deadbydaylight.com/en/discussion/comment/2149526#Comment_2149526

    You guys should seriously stop going against trash survivors who don't really know how to play against him and then come here saying Billy is A tier.

    His antiloop is not great lmao. Not having any charge add-ons to compensate for the penality of the Engravings can be a big deal against good loopers and the roar makes it easier for survivors to react to you coming around corners. It just takes people who actually know how to play against him to show that.

    Bubba, Oni and Blight are better killers with much better add-ons.

    Billy has been outclassed by his similars and other killers that are way easier to play while still being very good.

    People just don't understand how much not having any charge time and cooldown add-ons at all hurt him.

    He went from having too much to absolutely nothing.

    Exactly even just spark plug was enough to get a Flick hit at a jungle gym event then it wasn't guaranteed if they didn't take the window

    Now I need to eat. Stun and use it within 30s

  • @ShamelessPigMain said:

    Don't fall into the idolatry trap. Even Otz himself says take things with a grain of salt.

    The overheat mechanic does practically nothing to a good Billy. It regulates how often you can use your chainsaw, but if you're half decent, you won't be spamming it 24/7. Newer players are going to feel the sting, while skilled Billies have adapted and done just fine.

    I used to main billy most loops are either too long to get your saw reved in time to flick a hit or too low down to have any mindgamen at that point he is a m1 killer with occasional one hits and decent mobility

    Also I'm ok with the overheat because i used to get mad that i would dodge like 10 chainsaw hits but go down to the 11th one but few of the addons changes were good engravings make you take like 40% heat to go faster for possible 5s because a tree is in the way

  • @Kebek said:

    Tbh billy right now is not that great, he's not bad by any means and C tier is a bit of a over exaggeration but I can understand where he's coming from.

    Billy, just like myers, without any addons with new overheat get severly overshadowed by newer killers like Oni or Blight. They just do things he does significantly better.

    Imo they should make overheat into a risk mechanic insted of a punishment. The higher it gets (50%, then at 75%) you start to get bonuses like increased chainsaw speed, charge etc or all together. That way you on purpose increase your overheat to get a chance at crazy plays with better stats and if survivors manages to outplay you, you fully overheat and go on massive cooldown.

    That would make overheat actually fun mechanic for both sides insted of unnecessary annoyance.

    I love this idea because it takes longer to rev a cold chainsaw compared to a hot one

  • @Miralis said:

    I started playing dead by daylight when chapter 10 release back in 2018. I recently found some gameclips from 2018 and realised that the changes that these people are whining about were honestly needed. This game isnt dying, its being brought back to life. Dead by Daylight is headed in a very good direction wheither people like it or not.

    Yeah but it years for good breath

  • @kaskader said:

    So as we all know clown get a rework recently that basically gives him a new yellow bottle.

    Thing is that Clown needs more further than that. Yellow bottles in practice are bassically weaker than his normal one and they less used. Even for map control 10% movement speed for 5 seconds? that's not that great despite that for example movement speed boost for other killers like(Twins,Wraith,Blight,etc are much much bigger.)

    So my idea is to give a yellow bottles more chance to be used. And for doing that i propose a very simple solution.

    Bassically to make his 2 amazing addons his base kit.

    1.Cigar Box This could give a clown apportunity to to use his yellow bottles much often and make his second bottle more viable. Addon could now boost his aura reading for example 8m.

    2.Cheap Gin Bottle 2 more bottles. Just 2 more bottles in his base kit. Addon could now tremendously increased his reload speed.

    Remember its just an idea to make weak killer little bit stronger :).

    Even simpler slow has their own bottel count and yellow has their own as well so you could have 0 purps and 4 yellows

  • I like the endurance idea but the needs to be some changes

    I you can still be grabbed if vaulting because then you would just spam vault on a bad pallet and get big distance

    2 you cannot mend your self while in deep would all survivors in 16m of you will have their aura revealed

    3 your grunts of pain are reduced by 100%

    4 you can crawl and recover at the same time

  • @Jackthryn said:

    I've seen a lot of people play on it already, and I haven't heard any bad things about it yet.

    The future map changes and other changes coming to Dbd are the only things motivating me to continue to play. It'd be nice to get an idea of when it gets released.

    You heard was the pc players testing it on ptb I will probably be put Tuesday or Wednesday

  • @Zixology said:

    Match starts. It's Blight. Okay, no problem.

    Killer has Corrupt. Okay, I'll go look for a gen.

    David goes down in 30 seconds. Joy...

    Small Game goes off. I don't like NOED, so I break the totem. Still haven't found a gen that isn't blocked. Bond is telling me that no one else has found a gen either.

    David gets rescued by a Yui doing a 1-for-1. Lovely...

    After Yui is hooked, killer finds Jane and downs her in 30 seconds. Injured David body blocks and gets downed as well.

    The gen I finally found (indoor map btw) is not even close to being done. I just want to give up.

    I go up to the killer right after he hooks David and motion for him to down me. I get ignored.

    The other survivors apparently still want to be in the game, so I rescue them since they still want to play.

    I go back up to the killer and get in the way of him chasing David. He ignores me...

    David dies. The Jane and I both are now chasing the Blight, trying to die because neither of us want to be in the match anymore.

    Blight proceeds to kill Yui with ease and then just ignores the Jane and I.

    Then, after following him for longer, he finally hooks Jane.

    He then backs up and swings in her direction. Wanting me to farm her.

    I refuse. My punishment? Being left to slug for 4 minutes before my wasted time of a match finally ends.

    Conclusion: Read the title.

    It would have to be like cs go then

    but then here's an issue if it's a swf they all agree cool new game but the killer gets robbed of game play

    M if the killer isint having fun theres no one to back them up

    the survivors would have to all agree and if the killer feels like forfitting they are allready losing and them force the killer to stay in an unenjoyable match

    This would bring back the dc issue but worse sorry not a good idea for dbd

  • @ManyAchievables said:

    https://forum.deadbydaylight.com/en/discussion/comment/2146614#Comment_2146614

    The lethal part of it is the attack where Legion drags the sword through the chest into the stomach. Yes, it does start as a stab to the chest.

    That's a very small sword

  • @Judgement said:

    Title. I’m genuinely curious, after watching several videos about how lethal super moves from Injustice and X-Rays/Fatal Blows from Mortal Kombat are.

    Based on what we see each Killer do in their Kill animations, which Kill would be the most lethal, and which one the least?

    This counts all Memento Mori animations, variations (Twins have one with and one without Victor), and alternate Kills (Tombstone, Torment, Reverse Bear Trap).

    Wraith and trapper are tied for least leathel (some slashed to the back maybe they would die to bleeding but bot from that)

    deathslinger is most leathel due to speed (I'm no doctor but a spear in the brain is not good)

    brutal is oni and demo( both go for the head)

    cleverness is pyramid head

    ( nothing better to ensure they are dead then a massive knife through your abdomen

    Style trickster (I dont need to explain)

    Realistic legion ( they fight back like you would as well)

  • @jakesotto said:

    His power is not necessarily overpowered by any means because he has no map pressure, which is where he needs buffed, but his chase interaction is so insufferable. This was said a lot when he came out and people still don't enjoy playing against him because there isn't much counterplay to his power in open maps and at small loops. It's similar if not worse to how pyramid heads power was when he came out but that was changed whereas deathslinger remains untouched. I hope the devs are aware of how frustrating his power feels to play against.

    What I would Do

    1 he has to be aimed for .3s in order to shoot holding it for 2s will increase the range cap from 18 to 22m he will hear a noise indicating that he can shoot that range

    2 he can shoot breakable walls and pull them down by realing his gun for 1s.

    This is optional he can search lockers to get 2 spair scraps reloading with one of these will cut reload time in half but consume one the reload addons will increase the limit he can hold if he reloads without one it will take normally time

  • @sleepywynd said:

    Just a lucky moment thread from recent matches as someone else started an unlucky one but I couldn't think of anything immediately (except playing killer against red keys that get dropped and picked up, etc.)

    I was playing survivor on Ormond against a really strong pig as Bill. It was a massacre, my whole team was dead with 2 or 3 gens left and I needed to find hatch. So I started running around when I saw the hatch up the flight of stairs in the main building and just BARELY made it in as she hit me. If that pig had been there literally 2 seconds sooner she probably closed the hatch and been merciless.

    Jumped off the hook ran across the map to the gate a huntress crossed maped me but I crawled out

  • My pig rework

    1 the first change rng

    when you search the first box you have like a 2%chance to get it off after that a random box is chosen to have the key

    (You almost never get it off first try but works the same after the 1st box

    2 crouch and ambush

    Base crouch speed is 100% ambush has the increased charge addon at base the addon now make your roar silent

    And change mandates letter to either keep all traps or increases the aura range to 24m

  • @Mooks said:

    I don’t know what prop hunt is nor cowsiam?

    You take the shape of various objects in the world and pretend to be them

    Cows I am is a dbd yt/streamer and occasionally he mods the game to do some wacky stuff like 1st person surivor

  • @Jane_Is_Mega_Thicc said:

    Be creative and put thought into your perk, and just have fun making it!

    Heres mine: Every time you hit 3/2/1 survivor(s) with a basic attack the perk activates, the next survivor that Touches a Gen, Heals Themselves or Others, Opening A Exit Gate will have there aura shown for 4/5/6 seconds.

    The perk deactivates after the aura duration is complete.

    Hex damdation

    "You love the grins they make as they are about to escape "

    ==========================

    When there is 1 gen left hex damdation is lit

    If hex damdation is still lit when the final gen is done the perk takes effect until cleansed

    ===========================

    The gates open automatically but the exit is blocked until the hex is cleansed

    This perk every 20s will show all survivors aura for 5s afflict them with random negatitive status effects (except exposed), for 20s

    it also decrease the 2m timer to 1m30s but will slow the timer by 3x when a player is downed or hooked

    When their aura is shown the killer gains a 10% speed boost for the duration

    ===========================

    (Bloodwarden will still take effect but not if the hex is active)

    ( if the hex is cleansed the 3x slower progress will still take effect even after cleanse and give the 30s loss back)

  • @Drixpy_Jayyy said:

    I have been seeing quite a lot of them today what do yall think though.

    I just treat him like clown if he shocks me I keep running if he dosent I drop the pallet the only thing idk what to do is at windows

  • @PureDoctorMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2144419#Comment_2144419

    Sadly I do not have a pc i play on xbox so thats the main problem I have brought up my sensitivity enough to sort of emulate a mouse buuuut it doesn't emulate well but thank you for the add-on ideas i figured chile was best but i didn't know which other to bring with it.

    Same I just said it like I was playing on pc because alot of people here are pc

  • @Beelzeboop said:

    So, I've only done one match with Clown, but he feels great. Although that might just be the fact that I actually got survivors that weren't way above my rank for once. Unfortunately, they were actually slightly below my rank.

    I was only running VHS porn and Bamboozle, which I used exactly once. I stopped to reload constantly, only used the Antidote once, after hooking the last survivor, and I missed pretty much every single bottle throw. He was still an absolute monster in a chase, mostly due to how survivors seem to be actually intimidated for once.

    The way his power handles just feels so smooth! It's like skating on butter at a hundred mph throwing bottles of chloroform at people while chasing them down with an oversized butterfly knife.

    He was so good, I actually bought cosmetics. Now I'm an obese, goth clown that huffs bleach and never stops laughing.

    https://us.v-cdn.net/6030815/uploads/1LNC6SCSJRHS/screenshot-281-29.png

    Anyway, I'm running out of time to write this, but I wanna know if any of you have some tips for Clown.

    I'm just gonna tag @TheClownIsKing for when he comes back, since he's the resident expert on the subject.

    Something clown is king told me is if you can get good land bottels on the top of tiles so it hits both sides of the wall it's hard but not impossible. Something I do is if you cant do that throw it higher it expands further so if you get the game thrown it at the ceiling might cover the entire room

  • @PureDoctorMain said:

    So I just got done grinding for ruin, devour, discordance, infectious fright, and pop goes the weasel and am now going for bbq and well the other killers made more sense to me sure they were kinda difficult to learn ( at least until i want nurses calling ) but i seem to keep messing up as bubba. Like whenever I go for a saw it seems like no matter how wide I take it I always hit a wall plus im just not the best bubba. So any tips and tricks you guys have plus any build ideas would be great ( add-ons are the thing id like the most help on build-wise I feel like the chili is important but not sure what to bring with it ).

    Please and Thank You.

    I personally find it easier to turn only with the mouse so I hold w and do a 90° flick with the mouse build bbq bamboozle pop or ruin and anything you want

    Addons his best is chilie and speed together but you can work good with just one

    Ps bubba isn't my main but I very much enjoy him

  • @Leonardo1ita said:

    On coldwind farm reworked YOU'RE ALREADY DEAD, because there's daylight.

    GG EZ 4k every time for the killer, gl next match

    Glad it's not another salt post last time that happend they questioned the lore and then I had to use their logic to destroy game balance

  • @Frontdoor6 said:

    I was thinking you build up the power and then you can use the rocket launcher, but you only have one shot each time you get it, and hitting a survivor with it puts them in the dying state. Op, maybe, but Oni, Leatherface and Hillbilly have similar stuff.

    Or maybe you need to find the rocket launcher in order to use it, like you start the match without it and somewhere in the map there's a large case with the launcher inside. You only get one shot with each rocket launcher and you have to wait a few minutes before another case spawns.

    What are your ideas?

    Rocket launcher had a 5m blass radius doing a single health state of damage when he pulls out his launcher he is slowed to 90$ for 2.5s and then frozen but able to turn until canceled rocket speed is the same to a Fully charged hatchet and if you hit the survivor directly they will go down instantly this breaks walls and pallets

    He can hold 3 rockets at a time which slowly regenerate or you can reload all 3 instantly at a locker

  • @Tsulan said:

    Because they can.

    Test Nurse on red ranks and you´ll get the exact same results.

    The difference is how good you are at her you could be 90%accurate and maybe get 1 or 2 kills compared to nurse with 90%accuracy and get 11 hooks 4k the difference is the situations where their power can be used

  • Blight I'm ok with ph also twins is not my style and trickster is just bad

  • @Jane_Is_Mega_Thicc said:

    Personally, I LOVE facing him, he is a very balanced killer and personally he is challenging to face if the killer knows how to play him well, which is what I like. He can be counters by three ways, Dodging his gun the best you can, or staying behind high walls, or throwing pallets early if he right up to you trying to shoot you at a loop. To all you desthslinger mains out there tell me your most salty experience by a survivor when getting a 4K with him.

    Same I love getting sneaky shots between the cracks in the hay bales the only thing I dont like is how he can instantly shoot and make no sound like even a quick breath if there was even like a .3s delay with a quiet breath being taken I would be perfectly ok with both sides

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