ohheyitsbobcat
ohheyitsbobcat
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DBD Chapter 18 Posts: "Why it's guaranteed to be FNAF!"
DBD Chapter 19 Posts: "Why it's guaranteed to be FNAF!"
DBD Chapter 20 Posts: "Why it's guaranteed to be FNAF!"
DBD Chapter 21 Posts: "Why it's guaranteed to be FNAF!"
You know, I'm sure it really will be FNAF one of these chapters and that's fine but at this point it's like the boy who cried wolf. Even if it really is FNAF nobody is going to believe any of the clues because of all the false calls in the past.
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It's RNG. Sometimes the zombies are in the right place at the right time and do great work. Other times they're stuck on an object or sitting in the corner of the map.
Most people don't like RNG when it comes to this game which is why for example you see a lot people saying pig traps should be changed, for better or worse.
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Minor Things
- Zombies should be looked into more
- Some add-ons should be changed for the better
- Hysteria should lose the cooldown it has
- Tentacle should either be buffed slightly or make getting tier 3 a bit more worthwhile
Big Thing
- Initial Infection tentacle hit should not cause a survivor speed boost. Plague's power doesn't and her power is stronger
That's about it off the top of my head. I think he's generally okay for the most part with the initial tentacle hit being my biggest complaint.
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I made a comment on the video as well but if we're going danger level then a ready to go Tombstone Myers is IMO the best. While other killers can do trades or even multiple downs in some situations, Myers is guaranteed to get a kill which I think is better. If the goal is to rescue the hooked person he can even guarantee their death as well by just letting the people unhook.
Individually and probably the scariest Tombstone Myers is the best.
Teamwise for multiple downs Bubba and Trickster are both debatable.
Basement Hag, Trapper and Huntress also have some debates for best.
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@Gruul said:
I don't think candyman is as likely as people think, remember the roadmaps for behavior are planned way in advance and the candyman movie was rescheduled several times so it was kinda unclear for a while when exactly it was coming out and that means behavior wouldn't know when it was officially coming out either to release the chapter with the release of the movie. Considering what a mess the area of time when the nightmare on elm street and leatherface chapters were and the problems which led to two weak messes of killers that both needing a strong buff and the other a complete rework and kate being shelved all the way to clown's chapter I would think behavior wouldn't want to do the license until they knew for absolute sure when the candyman movie was coming out which was not announced until october of 2020 which I think cutting it too close for it to be chapter 21. I think we'll get him next year almost for sure though.
As for the actual chapter not sure, I don't think alien since it's disney and disney is awful. I still don't think chucky works for DBD, Pennywise is a possibility I think. Pinhead is also possible but idfk what the legendary could be? I think there are other cenobites so could be that? Dracula from castlevania I think also could be likely since they could have grabbed while asking capcom for RE and the netflix series finished fairly recently. However what I think is also very possible is it's an original chapter and someone had a cool ultra rare cosmetic idea for it and they went with it.
Actually because of all the delays I think it's very possible they've simply been sitting on the licence for a while. The movie was suppose to release back in June originally. BHVR could have looked into getting the licence way before then which would be where Tony's march tweet comes in. Considering how buggy Blight and to a much higher degree Twins were on release, I wouldn't be surprised if Candyman was going to be released in one of their spots but got pushed back due to the movie delays resulting in some extra buggy killers for a bit.
Of course that's all speculation. Who knows who we'll end up getting.
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It's situational and certainly more effective in SWF than solo.
If it's a full healthy squad then it's fine as long as someone is close by to open the gate/take a hit should the need arise after a rescue. Trying to coordinate that in solos is pretty rough though. Having Kindred to see what everyone is doing can help a lot to try and understand the best play.
If someone is dead then it's often more beneficial to open the gate before making the attempt since it's less likely someone will be there to open it after. Again, for solo's at least.
Also, you should always reconsider 99-ing against a Trapper. That can sometimes lead to bad consequences even with a full team. Certainly not mentioning that from personal experience or anything.
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PS4
Same as above. Just open any chest and it will show a different item for a split second.
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Overall I'd say Azarov's or the Saloon. Both are really easy to get 3+ gen strats and the Saloon is really small and open. Azarov's meanwhile has the potential for a 5 gen lockdown though it's really rare. They're both good maps to play defensively on if you have the perks for it.
Other than that it depends on the killer. Stealth killers indoors, range killers on open maps, etc.
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I've had the opposite experience though I've only played Clown, Wraith and Nemesis so far. I haven't had any frame drops outside of Dead Hard which is still broke. That seems to be the norm for that perk though.
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Interesting situation. I'd arguably say both and neither at the same time. It reminds me of if both the last survivor and killer went AFK, who's preventing the game from ending there?
In this case, both have opportunity to end the game but both want something else out of it. I don't know honestly, I kinda feel if this was reported then the devs would favor the survivor more in this situation since the killer should be killing them and not trying to take the item as a haha moment but I understand how it could be seen both ways.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2372602#Comment_2372602
Ok so now you saying not gonna stop mentioning it until I say I am wrong?
No, just until you acknowledge what I'm actually saying, so I know we're having an actual conversation instead of this one-way accusation where you ignore everything I've said.
I already told you, repeatedly, that I'm not accusing a fictional character of anything. I'm stating the fact that something negative associated with that character happened and, therefore, it can be a bit of an issue.
You say you shouldn't blame the fictional character, which is obvious, but think about how the devs would feel if someone showed up on the news saying they'd done something horrible because of DbD. Intellectually, they'd know they weren't responsible, but any normal person would feel guilty nonetheless.
I wrote an entire essay until I realized I was debating about something you might not of even been saying so let me ask a question after a bit.
I acknowledge that people certainly would associate Slenderman with the incident and it would likely cause some drama, similar to when the movie came out and that that is more then a reason to personally not want the character in DBD.
From a business standpoint though, do you feel that the drama/issues that would be caused by adding Slenderman is enough that BHVR should axe the idea entirely, e.g., Jeepers Creepers, or do you feel it would be acceptable for them to add it even with the drama that may come?
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@DuraLexTeia said:
https://forum.deadbydaylight.com/en/discussion/comment/2347542#Comment_2347542
To Prove I'm legit. And that its so disappointing I get banned just for a little reason like victor camping the hook. The devs even never mentioned such action is bannable. Given one of those ''Non Bannable Offense'' is Camping. Heck I even see bigger streamers exploiting the 2 killer glitch before, but did they get the hammer? Definitely not, because they are big streamers while I'm a nobody.
If EAC banned you means it was some suspicious program or something similar and nothing to do with camping with Victor. As far I know any direct reports will be handled by BHVR. I also don't think it'd be a permaban for a first offense but I'm not super knowledgeable on that.
Do you use personalized icons? BHVR have gone on record saying they don't ban for it but if EAC detects it then they can't do anything about it.
Anyway, all you can do is contact EAC. BHVR will tell you to contact them as well since they can't reverse their bans.
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Purple all seeing should become pink since it's much stronger. Other than that I think it's fine though it's also the only thing you ever see Wraith run nowadays.
Since they buffed him I haven't seen a single Wraith that hasn't used at least one of those two add-ons and to be fair when I play Wraith I also use one of those two most of the time so I can't really complain.
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They'd probably do a sale on the licenced character and keep the related challenges to a minimum; instead focusing on the perks or other various random things.
So, it'd be no different they what they do now I suspect. Most levels nowadays only have one challenge sometimes two that actually require a specific killer/survivor.
Now only that but this most recent tome was Bill's and he's licenced. I don't know if they did a sale on Bill but if memory serves there were very few challenges that actually required you to be him.Edit: I didn't know Bill was a free DLC. Never mind that last part.
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@danielmaster87 said:
Case by case. If I see a Claudette hiding in the locker the whole game, I have half a mind to try and open it while she's in there in front of the killer. But if it's just normal stuff like "Man, you let me get to 2nd hook because you left the gen too late!" that's just normal stuff, mostly unintentional, and shouldn't be punished.
I feel the same way. I try to never treat any action the same as it depends on what a person has been doing for the entire game. Everyone makes dumb plays now and then and I like to try and give people the benefit of the doubt.
I think in OP's case I would have rescued but I understand their frustration no doubt. It's incredibly annoying having someone follow you around for minutes at a time just to get that epic flashlight save. Bonus points if they end up missing it making it even more of a waste.
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@blue4zion said:
https://forum.deadbydaylight.com/en/discussion/comment/2323448#Comment_2323448
Same. No word yet. Played Twins
I played a couple more games after that one and it eventually gave me the crown. Trying again might help. Seems like it was either delayed or you had to play a couple games to get it to start working.
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PS4
Issue is still not fixed. Did a trapper game and didn't get the crown. I do have the crowns on all characters from last year.
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@Jay_Whyask said:
With the power of context clues I'm assuming it wants you to
- Set a trap
- Have a survivor disable the trap
- reset the trap
- have a survivor step in the reset trap
The challenge makes more sense when you replace "activated by a survivor" with "deactivated by a survivor"
I believe this is correct. At least that's what I did and got it.
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I don't think the DC penalty is active at the moment so that's probably why you've noticed an increase. Without a penalty people will DC for any reason, good or bad.
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ohheyitsbobcat for my username.
I'm using a bot to keep track of mine and I'm curious how accurate it is. I should have around 1407 hours. ^_^
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@Alexis98 said:
https://forum.deadbydaylight.com/en/discussion/comment/2257130#Comment_2257130
AFAIK the MMR only came in today? I got to rank 15 last night, played one game in which i killed 2 and got 1 pip and then the being paired with 4k hour players started. Then i depiped down to 16 until i got a double pip from the last game to take me back to rank 15.
I can understand the game throwing random hard matches out as MMR to test you. But not 4/5 in a row and now for someone almost brand new to be paired with someone who has played 4000 hours. Ty for understanding my view, it still baffles me how an MMR system can do this.
Taking a break is what ill be doing. At least from killer anyway. But lets be honest, why should anyone have to take a break from a game you have paid for, plus the multiple DLC you have paid for because the devs cant get a small thing like this right with a system they have been working on for 18 months. If this was something brand new i could understand but its when everyone tells me its been worked on since late 2019 that really annoys me. I expect bugs from it, i expect it to not be 100% But i dont expect to be placed in consistent games in which im paired with people way above my skill level it makes me want to uninstall the game and never bother with it again.
The MMR has been doing background tests for a quite a while now so it's very likely using your past games for reference as well, before it was released that is.
I wish you the best though and agree, they should have a bit of a better system for newer players or at least have different leeway when MMR matching. The only reason that comes to mind as to why they wouldn't is maybe to discourage smurf accounts since they should quickly get placed with higher level people in a perfect world.
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@Alexis98 said:
https://forum.deadbydaylight.com/en/discussion/comment/2256999#Comment_2256999
I did reply to this but clicked edit and it said it had to be approved? Ill try again
I used final judgement on player 1, 2 and 4. player 3 i put in a cage of atonement. 1 and 2 were dead by the time i downed 3 and 4, both went down within 45 seconds of each other, i put the last 1 i downed in a cage (which was his 1st hook/cage) and the last one i went back and used final judgement on. No one died from slugging.
Im aware i beat a team of red ranks etc but the games have gotten harder. You're ignoring what i said about my games previously. As soon as i hit rank 15, i got matched with much higher ranks and much higher playtime mixed with a few lower ranks but still with 300 - 500 hours playtime. I got destroyed in each one. Managing 2 hooks mostly and 3 hooks in one (separate survivors) So after 1 game of being destroyed i get another harder game, and another, and another until i got that group? Doesnt really add up. If the MMR is noticing how badly im doing in the games before that, why is it continually giving me tougher and harder games with survivors who have even more hours than before.
So sorry but that logic is flawed. The MMR should not be thinking im some amazing player because i resorted to camping one team and getting a 4k while getting zero kills and a total of 9 individual hooks over the space of 5 games previously
Yeah sorry for the first part. It completely slipped my mind Pyramid Head has a built in Mori. That's all on me and 100 percent my fault for being a dumb dumb.
As far as the MMR stuff goes it could have just thrown you in higher MMR because you had won before you started getting those tough groups. From what I understand of MMR or at least what other people on here have stated in their experience as well as my own, when the game is trying to determine your starting MMR for newer people or killers you don't play much it will sometimes start to throw you all over the place rank/time wise and it can take 10 plus games before things start to work its way out, sometimes more if you have some weird games. At least that's how it was the previous time they tested it.
So, the game will end up giving you really really good and really really bad teams to see how you do against them. If say all those really good teams you faced had progressively less MMR (even though they were tougher matches each time) then it would make sense since it's not taking rank/playtime into account. Then you beat one of those teams and MMR goes, "ah this is around where they're at" and will now give teams closer to that level.
Now again, I don't think for an instant that MMR should match newer players with people like that and I'm sorry you've had games with toxic players. I'm just trying to show how the MMR might be working or why its done the things it did. Of course I could be way off as well since BHVR haven't revealed how the MMR system works so it very well could just be borked.
Which again, if it keeps up or is starting to ruin your enjoyment of the game then it might be best to take a break until it's off so you can have normal matches when you come back.
You could also try another killer and see how the games go since MMR is suppose to be separate for each killer.
@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2256999#Comment_2256999
I'd advise you to look at the killer being played.
@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2256999#Comment_2256999
The 4 skulls can also mean they mori'd them aswel...
It doesn't just show they died from slugging,
Sometimes it does that with hook sacs aswel,
Don't forget that PH has a Built in mori if they step in torment
@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2256999#Comment_2256999
Those skulls also means Mori, which Pyramid head often gets with Final judgement
I have realized I'm an idiot and shall subject myself to a Burger King Myers game next time I play to make up said idiocy.
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Edit: That can be ignored. I'm an idiot and forgot Pyramid Head can Mori people.
Sorry for being skeptical but something seems a little fishy with that picture.The 4 skulls there mean they all bled out and going by their points it seems like some bled out quite a bit earlier then others and going by your points you had a really decent game with almost a perfect score. Not only that but considering the 2 WGLF and 2 Unbreakables that had to have been a really slug heavy game. I just feel like more happened then you're letting on though I could certainly be wrong. Outside of that slugging all 4 and leaving them to bleedout is a surefire way to get some hate as it's considered fairly toxic, even if they were being toxic first so I'm not surprised that you would get some spicy messages for it. Fighting fire with fire will only make it spread.The fact you also beat a team like this means that MMR will probably throw more teams like this at you or even better teams. Instead of playing in a different way just play how you normally would so the MMR can put you where it should. Like any PvP game you'll probably get paired with someone way outside your skill level and that's just how it is sometimes. Losing to those people just shows MMR that you're not at that level so it will put you lower.
Now, should you be matched with people that have 1000's of hours when you're new? No of course not. The fact you beat this team though would very much make the MMR think you're not new which is probably why you're getting higher level teams.
Sorry you've had some out there games but MMR will be off in a couple days so if it really bothers you then just take a break for a couple days until it's off.
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I think he just needs some slight buffs and changes and then he's fine.
- Change tombstone piece to something else entirely or increase the amount needed to use it. You get tombstone piece faster then infinite tier 3 and that is dumb
- Let Stalked survivors slowly gain more stalk
- Make scratched mirror effect base but lower range to say 16, maybe less. Scratched mirror add on will still work the same
- Go over other add-ons with some tweaks though I think most are fine
- Get rid of 99ing and simply let it go to 100 and then you just press a button to tier up.
- Let him stalk 2 people at once
- Fix the stalk bar where if you get closer or farther you gain or lose stalk without knowing
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Was fairly accurate for me and most of the killers I enjoy were toward the top besides Doctor who was quite a bit lower.
- Wraith
- Bubba
- Ghost
- Oni
- Freddy
Oni is normally my go to killer but I also enjoy Wraith and Bubba quite a bit. Myers, Legion and Clown were all in the 800's point wise and I also quite enjoy them.
I don't really care for Ghostface but I don't play him enough to really say much and while I like Freddy, I don't play him much either because I actually have a harder time seeing people in the dream world. The white messes with my eyes.
All in all I think it was a fine little quiz.
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@EQWashu said:
In game bans are not issued without proof. These bannable offenses include griefing, hateful speech, repeated targeted harrassment, and more. For the full list, click here: https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
Repeated harassment is the key word...you are not going to get banned if you tunnel and camp an individual in game (unless of course you say in end-game chat that you're doing it because they're wearing a Pride Charm), but if you are REPEATEDLY targeting and harassing someone to ruin their game (over the course of several matches), that could possibly lead to punishment after being reviewed by the ACMs. This is how it has always been done, nothing has changed in the rules:
And in regards to the auto report system, I understand the concern, and there is no more information at this time, but we will give the community more information when there is more to share. But if you are playing within the rules, you have nothing to worry about.
Question then, does that admit rule apply to other characters, cosmetics or only this one charm? Also do you mean it as a base statement or if they say they have something against LGBT pride which would make sense and I very much agree with.
Example: A tunneled survivor asks why they were tunneled/camped? The killer then says this in EGC, leaves and the survivor then fills out a report. This only applies to one single game.
- I tunneled/camped you because you're a Claudette.
- I tunneled/camped you because of your dark skin and outfit and I wouldn't have found you again otherwise.
- I tunneled/camped you because you're wearing that outfit.
- i tunneled/camped you because it's wabbit season and you're a bunny Feng
- I tunneled/camped you because you're a sexy shirtless David. Rawr!
- I tunneled/camped you because you're a toxic clicky tbagging Nea
- I tunneled/camped you because you're wearing the stupid Pizza Charm.
- I tunneled/camped you because of the Rainbow Charm.
- I tunneled/camped you because of the LGBT Charm.
- I tunneled/camped you because of the that Pride crap.
Would all of these be bannable or only certain ones? I'm not trying to skirt the rules or anything here, I just don't understand the admitting to targeting someone equals a ban since some things seem okay and others not.
In my example I'd say 10 is bannable, 2 and 9 are debatable and the rest are okay.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2228458#Comment_2228458
What reasons would someone have for targeting people wearing the pride charm and admitting it?
They're an ######### and enjoy getting salty messages from people. I sometimes let all four people bleed out because I think it's funny to see someone lose their ######### and message me over it.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2228404#Comment_2228404
A charm is not the same as a character. Tunneling someone for playing a specific character is you being a miserable scumbag. Tunneling someone for showing their support for LGBT+ people's is you being a homophobe. There's no two ways about it, that charm represents a lot more than just a few pretty colours and if you don't like the look of it, tough shite.
That's not true at all and you shouldn't assume as such. I'm Bi and if I tunnel someone for specifically wearing the charm I'm not suddenly a homophobe. I'm just an ######### which is a separate issue.
Personally, I think intent is more important then action in the scenario of specifically tunneling the charm.
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This actually brings up a similar point of can you banned for tunneling/camping certain cosmetics or characters? I don't know if the devs have said anything about that?
Shirtless Davids, Toxic Neas, Dark Outfit Claudettes, Bunny Fengs, Mismatched/Silly Dwights, and the list goes on. Some people tunnel/camp them without mercy and there's even been threads about who you might specifically go after over others.
Let's say someone is tunneling you because of the charm. I agree if they're only doing it because they're homophobic and want to hurt you then ban them but what if they just like the charm? What if they dislike the colors? What if they just want to be annoying and get a salty message? What if people start tunneling anyone who isn't wearing the charm?
If people are going to be banned for tunneling the charm then so be it but I hope people bring up tunneling/camping certain characters/cosmetics as well. It's the same issue at a base level and if one gets punished I think it's only right to punish all of them.
Edit: Just to clarify I don't think tunneling/camping certain charms/cosmetics/characters should be bannable at all without getting their reason. I find the issue of tunneling the charm and tunneling based on character/cosmetics very similar and should be handled the same. If they don't bring up their reason for why they did it I don't think they should be punished for it even if they were specifically targeting it.
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It's perfectly acceptable to do whatever you want as long as it's within the rules of the game. Camp and tunnel for any reason you like whether it's strategy or otherwise.
It's also acceptable to complain about those things because even though it's in the game, doesn't mean it's not annoying or cheap feeling.
Personally, I don't like the gameplay style/feel of camping and tunneling so I normally don't do it. No other big reasons for me. When I see it as survivor I just move on without much care. Once you put enough time in you just kind of go numb to it and role your eyes; at least in my case.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2204251#Comment_2204251
Lets replace trapper in that video and throw in myers. Seems like a fairer example lol.
I still don't think it works great though. As Myers you'd 99 your tier 3, chase someone a bit and break a pallet or two and then bail to find someone out of place until you just instadown them before they do anything. If you're poping tier 3 and you don't get a down within like a second or two then you simply messed up as Myers.
Even if you want to use the video example then wherever the first hit would be should be where the chase ends and not only that but the extra vault speed and lunge distance could also come into play to end chases earlier as well so it still doesn't work great.
It's a fun little video but rather pointless as a showing of killer weakness or op's statement on bloodlust and map rng.
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I think some people do but overall not really. I think it's more just bad luck for some then anything else. Some people don't see any bugs, some people get all the bugs and some only see them occasionally. I'm in the occasional bug range though most of the ones I see aren't game breaking and are more just lobby things.
The worst I've experienced are missing hits because of aim dressing and ones that effect everyone like the desync and hill glitch.
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I saw this once a couple days ago but they only did the screaming animation; they didn't make any noise or anything. I was playing Oni with infectious but I didn't down anyone or anything so it was weird.
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Just luck. I've got temple of purgation a few times today as killer. -_- Haven't had Yamaoka in a while from what I recall.
Edit: I just got Shelter Woods back to back.
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There seems to be a lot of rank bugs right now. I have the opposite problem but I'm assuming it's the same thing that's broken. I keep black piping and the game is instead giving me a +1 and causing me to rank up when I shouldn't be.
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Honestly, I think it's pretty likely we'll get him eventually. He'd be very short and as such have a unique hook mechanic and wouldn't you know it, we've had two killers that do just that. I'd like to imagine they were testing the waters to see how people do with a short killer and how people would feel about an alternate hooking method before jumping on a Chucky licence.
Of course it's all speculation so who knows what they have planned. I still think we're going to get Candyman as well. They love to tease chapters way a head of time and everyone's forgot about the hints of that sometime back.
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Honestly? Yeah, I'd take it.
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I'm at 14 or 15 with a few challenges still left. Haven't had any issues with any of the challenges yet besides some being a little grind-y. Trying to get 6 heals off when you see Plague a lot is a tad annoying.
For your Dark Devotion one, I used scratched mirror Myers. Trying to do it without using Ghostface/Myers just seems awful. :/
Best of luck you you though.
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Give her the ability to recollect traps or give her infinite. Normally, you'd only ever use eight traps with an infinite amount if you're not the slugging type so getting four more or just three more if you're using the add-on doesn't seem like a big deal.
Give her an add-on or make it base where traps will auto-activated after a certain period of time. This could give her some end game potential back.
I actually think the dash is fine. Maybe a little buff but overall I think it's okay.
A trap rework would be interesting. I've seen some ideas like each trap is based on a number. So 1 trap will always take four tries while the others will take three, two and one respectively. Random which one you get of course.
There is the idea where you keep the timer progress when you get another trap on but the timer length is buffed at base to compensate.
I also like the lower terror radius idea mentioned above.
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I'd argue Ghostface, Plague, and Hag are too low and Demo is too high. A few others seem out of place as well but I think they're a little more debatable.
All in all though not a bad tier list IMO.
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Having just finished RE8 I'd rather have one of the earlier games. I really enjoyed the gameplay and feel of RE8 but most of the characters I thought were on the bland side. The best character by far was Duke and no way he makes it in unfortunately. :/
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2175322#Comment_2175322
True. The survivor equivalent is playing against a pubstomping god Nurse as a solo player.
Those are fun. It's only happened a couple times to me but it's really an eyeopener at just how strong a killer can be at top level and same for survivor squads.
There really needs to be better ways to distinguish players like that because those curbstomps suck for everyone.
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That's how I did it. Scratched Mirror and then an indoor map and it's practically guaranteed.
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As someone who can't live without kindred I am extremely happy for Open Handed. I can't wait to give it a go.
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I'd be a tad annoyed. They have a lot of cool characters to choose from so I don't see any reason to choose her when there's hardly anything known about her. People could get the game and end up hating her character for all we know so jumping on a possibly temp hype seems like a bad idea to me.
Even if we're going to go the sexy route why not choose Deborah. She's straight up naked and some kind of lust mutation. For males there's Wesker or any of the big boys. There is a lot of sexy to choose from really.
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@IWasLeft2Die said:
Also, are bans perma bans or temporary?
Second offense is the jail bars which I believe do get removed after the week.
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Sounds like a bug. I haven't played a lot of trickster to experience it but I'm about 99% sure you should be able to hit people while they're vaulting.
If you have some video proof I would report it the bug section or make an edit on this post so others can get an idea of what you mean. It's also possible your knives are missing due to latency issues.
Edit: Also what Bloodshade said. The model hitboxes aren't exactly what you see so you could just be missing as well. A video would really help to try and better understand the problem.
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Curious about your Dwight experiences. From my own they're either babies, stupidly good, memers or Head-on gamers. I can't remember the last time I saw a Dwight tbag, flashlight click, run OoO, aggressive DS/UB or do anything else even remotely annoying.
I also would like to ask what you consider as toxic behavior?
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Depends on the situation and how the killer feels but I'd say 99% of the time it's a swell thing to do and I like to do it now and then as well.
The only time I could see someone not liking it is if the survivor is giving the item out of pity and the person doesn't like being pitied. Like, no one was hooked all game even though the killer was trying really hard and everyone is at the gates and they drop their items out of pity before leaving.
I've had that happen to me when I played Nurse for the first time but I thought it was funny that they felt bad for me. I could see how someone might get annoyed at it though but I'd say it's pretty rare. I've personally never seen anyone not like it or at the very least get upset over it.
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Before the dc punishment I would meme dc every now and then if I thought it was funny. Like if three other people dc'd I'd find the killer and look at them before dc'ing or try to Narnia people. Just dumb things like that when the game was completely done.
There was only one time that I can recall where I dc'd in legit anger and that was on a survivor game against a legion with a mori before they were nerfed. It was Yamoka's estate and I had done 2 gens by myself while my teammates were busy doing nothing. I think it was a Quentin who was the only one hooked at the time, I get chased for a while and nothing gets done. I get downed and while I'm on the hook I see all three of them just crouching around in different places.
Quentin gets found because of BBQ, runs to me on the hook while injured with the Legion on his ass, unhooks me without borrowed time and the Legion downs me. I dc'd just so the Legion wouldn't have to waste his time with the Mori animation and could instead go after Quentin right away. Best part was by the time I got to spectate he was downed so I got to watch him get killed.
That happened pretty early on in my DBD days and I have since gotten used to people doing dumb crap and it doesn't bother me nearly as much anymore, especially to the point I'd dc.
