Avatar

miketheratguy

miketheratguy

About

Username
miketheratguy
Joined
Visits
0
Last Active
—

Comments

  • I know ReShade. It lets you meticulously adjust every aspect of the visuals, from shadow depth to color intensity to various overlays and more.

    What I find incredibly sad is that someone is willing to make their game look like absolute-eye killing ######### just to gain an unfair advantage over the other players. Why even play? If you can't win properly, what's the point? People like that are as pathetic as it gets.

  • @Warcrafter4 said:

    Wraith and demo are both flavor of the month killers for people to complain about.

    I give it 4 weeks before people stop talking about Wraith/Demo being strong entirely.

    PS. Wraith didn't get stronger its just he no longer requires running his windstorm add-ons as you can reach the same speed he has now before the change with a single windstorm add-on.

    Wraith has been improved, period. Saying that a bunch of people just independently chose to bag on him for arbitrary reasons ignores their arguments. Which are, that facing him now feels overly cheap. Free hits are lame and he's become much more difficult to avoid so those free hits are now quite common.

    You may not find him frustrating, but plenty of others do.

  • Let's see: The Wraith is now almost impossible to see when cloaked, can come up on you faster than you can hear him, has the ability to uncloak without you even knowing it, and is so fast after uncloaking that he can hit you before you're even aware who you're matched against. None of this requires any skill whatsoever, it is now up to the survivor to have supernatural prescience, a camera spinning around them looking for a tiny bit of blur at all times, preferably playing with very loud headphones, and the ability to run faster than the killer which of course they do not have.

    Nope, I see NOTHING wrong with this picture! More silent, less visible, and even faster than before? Sounds like a balanced killer to me! At least they addressed the one or two complaints about Spirit in the same patch that over-buffed him, right?

  • I've been saying the same for a few weeks now but usually when I do I'm met with "DUR, YUR AN IDIOT, WRAITH WAS THE WORST KILLER EVER CONCEIVED AND HE ONLY NOW JUST GOT DECENT FOR THE FIRST TIME EVER YOU JUST SUCK WHY ARE YOU EVEN HERE".

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2206493#Comment_2206493

    You’re right. Doesn’t mean Jane doesn’t look good

    Jane looks great. That outfit and hair you have her in is sexy as hell.

  • Wraith. He's invisible, I can't see h- oh, I've been hit out of nowhere. There he is then, I guess. This is fun.

    Hag. Cool, she has 4,000 traps that she's placed in front of everything. Playing a total guessing game is great.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2206304#Comment_2206304

    That’s not very nice :(

    Jane doesn’t have to be small to look good.

    And obese isn't the same as thicc. Not by a longshot.

  • Tonight (just a couple of hours ago actually) my level 15 survivor was with teammates and a killer that were all between ranks 1 and 4. Seemed fair.

  • I can't stand playing against him anymore. It's a cheap, frustrating experience.

  • @FattiePoobum said:

    You know your in for a bad game when

    First 15 seconds killer hits survivor, 3 seconds later killer downs survivor.

    lf l had a dollar for everytime this has happened in solo, l would be saying “move over bill gates, there is a new sheriff in town”. You

    Thank you. I keep saying how much of a problem this is. Killers are spawning right near survivors WAY too often. When that happens, sooner or later (or always, as seems to be the case with me) the killer will spot, chase, and hook you within the first 45 seconds of the ######### match. From that point you're basically screwed for the rest of it, especially if he chooses to camp. That's loads of fun after spending five minutes waiting for a game.

  • I solo survivor main 90 percent of the time and it's a total mixed bag. Sometimes (to be fair, most times) I get paired with decent survivors who will unhook, heal and do generators at the same general rate that I do. Granted, most of them don't know when to stay away from the killer (such as when he or she is hanging near a hook) but generally they do a decent job. On the other hand I've gotten sweat squads who berate me after the match for not playing the same way they do, or punkass survivors who just hide and wait for me to die because they know where the hatch is. It's like "I have aura perks idiot, I can see that you're just ducking out of this whole match".

    But it's what I have, so I have to make the most of it. Most of my friends don't have this game and if they did we'd just play custom games. None of us are into the hardcore competitive Leroy Jenkins strategy session crap. We don't coordinate, we don't play for specific goals, we just like to PLAY and have fun. Winning isn't the big deal to us that it is for some people.

  • @CLAUDETTEINABUSH said:

    As a person who came here after playing league, overwatch, csgo and rainbow six, I can safely say that it's not that bad. It is bad, ngl, but the toxicity I experience here isn't even close to the experience I experience on these games.

    I used to moderate the THQ wrestling game forums. Wrestling fans are some entitled, perpetually dissatisfied people.

  • I don't think that the community as a whole is necessarily more toxic than other gaming communities, I just think that it's a very whiny community (I'm not singling anyone out, I'm just pointing out that complaints about killers, survivors, SWFs, buffs, nerfs, the developers, the gameplay, the map changes, good players, bad players, the ranking system, and pretty much everything that has anything to do with the game is complained about on a daily basis). There's constructive criticism, and there's embittered, incessant complaining and arguing. Do I see more of it in this community than I have in others? Yes, but to be fair the nature of this game and all of its variables sort of make that unavoidable.

    As for "toxic", I've noticed that a lot of people see a lot of different things as "toxic". To me "Toxic" is rampant spiteful negativity, the desire to upset others and ruin their day. Sometimes I see it on the forums, sometimes I see it in-game. It certainly exists, and it's certainly more than it should be.

    BUT, having said all that, it IS true that there are a lot of decent people out there who will throw back a "gg" after a match or even throw it out themselves whether they won or lost. There ARE times when I've played against what seems like a jerk but a simple "hey, you're pretty good" turns into a "thank you, I'm trying my best" and a brief little verbal handshake. The nature of the game is that we experience some of the most frustrating stuff during gameplay, and after the match most people don't say anything at all because they've already moved on. Someone will only say something if they're really nice, or really rude. The rude ones are more vocal, just like in real life, leading to the belief that everyone who plays this game just be a jerk. But the good ones are out there. Sadly they just don't tend to speak up as much.

  • A bit off-topic, I just want to leave this and I'll head out:

    There was another topic about The Trickster going on at the same time as this one, that topic specifically asking how people felt about having anime characters in the game now that The Trickster is a thing. I think that the topic was deleted because the OP may have been evading a ban, that's the only hint I got before it disappeared.

    Anyway while most in the topic agreed that anime and / or other Trickster-style characters were not wanted, there were some who felt otherwise. I was in a lengthy discussion with a couple of them. If you guys see this I just want to say, because I didn't have the chance before, that despite the fact that the conversation could have been seen by some as heated I was actually very much enjoying the discussion and have no hard feelings. We all have our own opinions, I was just very interested in the depth to which we were debating what is and isn't appropriate in this game. I thought that it was a good conversation, so kudos.

    That's all.

  • @humanbeing1704 said:

    There's no point of self care if you have any significant hours in this game you probably have like 100+ brown kits on a survivor

    That's a good point as well. After prestiging one of my characters I then invested enough points to get them from level 1 to 18 (all at once, a total bloodweb party). By the time I was done that level 18 character had stockpiled something like 20 medkits of all different qualities (not to mention loads of supplementary items for them).

    In reverse, another character I was ABOUT to prestige had a bunch of items that I wanted to deplete so they wouldn't be lost when she went back to level 1. She had a combination of literally around 45 medkits and toolboxes, simply because when I first played the game I was conservative and didn't take an item with me into every match. Between all of her items and offerings it took me another week of playing - probably at least 50 more hours with this character - just to run that stuff out so she could "freely" prestige.

    TL;DR: Between other survivors and the frequency of medkits, Self Care isn't as useful as I originally expected it to be.

  • I've seen a LOT of people say that Self-Care is worthless, a "beginner's trap".

    I used it and found it okay I guess, I just wish it didn't take twelve days per heal.

  • I wish there were a choice at the beginning of the game between "casual" and "competitive".

    That said, I wish that human beings could be trusted not to abuse the choice between "casual" and "competitive".

  • @Gwinty said:

    https://forum.deadbydaylight.com/en/discussion/comment/2195702#Comment_2195702

    This is a valid point. But I do not think that the game got less scary.

    If you turn everything dark then you miss out on some creative ideas.

    I for one think that the new corn maps are great. I especialy like the Tompson House with its interior. The corn which is hated by some for its mechanics obscures vision and leads to another aspect of "fear". Running through that can be very immersive: You are out in the open, you do not see if the Killer is right behind you, will you make it to the building to safety? Meyrs and Ghostface, while terrible for the player when stalking can make these maps intense if you let them immerse you a bit. I once even manged to recreate the scene from Texas Chainsaw Massacre when I caught a Diwght right at the door and dragged him into my basement (and no, I did not camp the poor soul, I went out to get the other intruders. Bubba needs to get his 4 stacks BBQ, Bubba likes his BBQ. Xp)

    The fact that those maps are bright and not dark makes them no less scary form me. The question is how you create an atmosphere not if you make it dark. Being dark alone is no atmosphere. I especial dislike the new autoheaven maps for this by the way: They just lack the feeling.

    Those are fair points. Hawkins Lab and especially The Game are two of my favorite maps and they're not dark at all. I also like the new Coldwind maps (though I wish that they left a couple of them dark, there's no reason that ALL of them had to be set to daytime). I guess I just feel that without all the fog, both around your feet and obscuring your distant vision, a real sense of ominousness and mystery are lost. The game feels less immersive to me because of it.

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/251039/i-want-to-give-up

    I disagree that the maps are now more survivor sided. Yes, they added strong loops, but they heavily nerfed stealth, both on autohaven, coldwind (although the corn now works better than before) and surly the game. On autohaven, there are such wide open areas there is no way to break line of sight in some of them, and in the ones that are, there is nowhere to go. The game now has open areas and see-trough stairs. Yes, there are some of the old labyrinth-type tiles on the ground floor, but over all, heavy nerf for stealth.

    The maps have not shifted to survivor side, they just shifted to looping for beginners. Its easier for new players to loop there, and stealth is hated by lots of killers and even survivors with the "this game is about looping" mindset.

    Stealth is (and in my opinion should be) a valid option to play this game, but the map reworks nerfed them on every step.

    Agreed. If the game starts pushing everybody to play aggressively and force more confrontations and (yawn) loops, then I'll just quit playing and go back to Monstrum. I didn't get this game so I could play "endless chase simulator".

  • @Kate_Main_01 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2203588#Comment_2203588

    I added you on the PS4! I'll add you again, sure! You can try to add me too. WitchTwice if you'd like!

    I'd definitely like to, your comments on sportsmanship made you someone I'd like to play with, should we have the opportunity to match up. I'm on Steam so I don't know if there's a certain reason I didn't see the invite or what. But I'll try adding you as well. Thanks!

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2203814#Comment_2203814

    Because it mostly used by scaredy cats survivors who hide the second they hear heart beat. And they don't go for unhooks. Just a stereotype.

    As for the builds, use whatever you want, who cares what others thinks. You are here for your own fun not to entertain others. You paid money to have fun, have fun.

    That's what I figured: Evasion = cowardice. I could see the complaint if it were leveled at the type of players who legit DON'T do hooks, DO sit around in lockers and bushes all game, etc. I don't think that anyone appreciates that type of teammate. But I do wonder about the "hiding as soon as they hear the heartbeat" thing. Do people actually have a problem with that? No one in any of the games I've played has ever just stood around (or attempted to bumrush the killer) when they get close, everyone scatters and either runs or hides until the threat is gone. Isn't survival the point of survivors?

    I know you're not the one making the accusation, I'm just curious if this is a common sentiment.

  • @[Deleted User] said:

    Urban evasion people are usually useless in a match so this perk have bad reputation. Spine chill too.

    I personally never use either of those perks, for urban I want to get chased because I'm good at chases and can help my team by buying time and for spine chill just use your eyes or better change it with kindred, you will see where killer is going and can react accordingly, plus it helps you and your team massively. Kindred is probably the most powerful perk survivors have now. And in red ranks no one plays stealth killers, in a month I played against like 3 wraith and 1 Ghostface. It's all ranged killers aka huntress, desthslinger, pyramid head with nurse and spirit here and where. I don't know situation in purple ranks, but as I said, spine chill kills your awareness, I would recommend playing without it if you want to get better. You will actually have to use your camera and judge situations better.

    Why does UE have a bad reputation?

    I use UE myself, unless I've got it swapped for Dwight's perk that speeds up the actions of those nearby (can't recall the name of it). Beyond that I always have Bond, which allows me to see my fellow teammates from a decent distance, and the combination of Kindred and Dark Sense, which give me occasional updates on the killer's actions and whereabouts. This is a good stealth build but the treadeoff for more careful, evasive gameplay is that I have NO perks or advantages whatsoever to help me when I do get caught. Additionally survivors get more points by putting themselves in danger, you can do several gens by yourself AND escape but still make less points than someone who spent the whole game running and recovering from interactions with the killer. So basically I've got probably a 50/50 win/loss rate, maybe a little better, and the development of my survivors is slower that it is for a lot of other people. But I don't care, I enjoy playing the game in the style that I do.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2203768#Comment_2203768

    She is best survivor for me, i am playing as her except different survivor challanges

    I haven't tried her yet, I'm a Meg main (though I only use 1 of her own perks, if at all) but Kate's one that I look forward to using next. She has some great cosmetics, that one is cute as hell.

  • @Northener1907 said:

    I finished one gen (alone) and started next one. Claudette (near to me) was healing herself with Self-Care and then started crounch. Other Claudette just was running around and no killer was not on her because TR was near to me. Hooked guy (I think was Meg or David) down in 10 seconds.

    Game did not go well. Killer found me on gen and we started good chase. Others did not saved this guy for reason ( i do not know why ) and died on hook. And then i down. Both Claudettes was not on gen again. One of them saved me when killer was on my ass. But DS helped me so much. And he started chase me again but this time i made him lose me. And there was still 4 gens. And then i started crounch like this guys and waited them to die. And then i searched hatch and thanks God i found it first. That was so fun game, that is reason i hate solo-q so much.

    Rank were purple & red btw.

    https://us.v-cdn.net/6030815/uploads/P0ZW6RO4CNI2/20210519111540-1.jpg

    Off-topic but I love that Kate and barely ever see anyone use her. Kudos.

  • @Randid91 said:

    I do tend to play more towards a stealthy game because honestly I'm not the great in chases, especially as I'm ranking higher simply the killer is better than I, so I try to avoid getting into confrontation if possible and help out teammates/do objectives instead.

    That says it all. I've noticed that a lot of my fellow survivors get bent out of shape with stealth play. They like to assume that you're not actually participating and whine at you because "you were off hiding all game while I did 3 of the gens myself". In other words, they like to aggro and expect everyone else to do the same.

    As I and others have said, play how you like and don't feel pressured to change your perks. I'm a more stealthy player and I like it that way, I don't care if my teammates don't approve. I do gens, hook rescues and healing, I just don't run around all willy nilly and I don't like the looping game. That's my prerogative. As long as you're playing and not deliberately breaking any rules, you're fine.

  • @Mooks said:

    Mostly graphical upgrades and incorporating the new mechanic of breakable walls that no one actually likes. And I do think graphics and aesthetics have been improved in almost all cases.. but I see that this is a very subjective opinion.

    i also had the feeling the performance on Switch got mostly better? But I really didn’t play much on it so not sure.

    I can speak for the Switch in a way. If one looks up the game they'll see a bunch of average reviews, but a deeper look reveals two things: Many reviewers were irritated that the game launched at full price (which I can assume to be around $50), and that it didn't have totally smooth framerates, at least when not in portable form.

    An even closer look reveals that the game has definitely been updated since release. Watching modern videos of it on Youtube and so forth show a game that runs pretty darn smooth (my own experience has been 99 smooth as well). The old UI was present at launch but that's been changed as well. So they've certainly worked on it. The game also now retails for $30, unless you get it on sale at which time it's $15.

    PS: I hate the breakable walls. Totally unnecessary gameplay element in my opinion. I also don't like how much open space there is on some of the maps, this may be placebo affect but it feels like I'm seeing it on maps that haven't even been officially touched yet, like Autohaven.

  • Wait, really? The event isn't supposed to be a thing yet? I got the gnome twice but I haven't actually checked to see that it's in my inventory. Others have said that they did though. Now I'm confused lol.

  • The messed-up matchmaking that's currently going on isn't helping, but even before that I'd occasionally see 13 or 14 point gaps in the player ranking. A couple of days ago I was reset to rank 15 survivor and I was placed with another survivor who was rank 1. We were all against a killer who was rank 20.

  • @Randid91 said:

    I'm confused, I'm rank 7 survivor main, I run Nea with Borrowed Time, Balanced Landing, Urban Evasion, and Spine Chill. After a decent match with all survivors escaping a fellow survivor told me to burn in a hole and that I'm cancer to play with? I did gens, helped people off hooks and did heals. When asked what the ?? He says just look at your build. I'm confused am I running a toxic build without realizing? Can someone help? I'm not trying to offend fellow teammates or killers. Thanks

    It just happens. I don't want to choose sides or start an argument but in my own personal experience survivors are more likely to complain or trash talk after the game. I'm a survivor main so that means that I too have been trash-talked by other players on my own assigned "team". It doesn't happen often but it's happened a few times, usually to question my style of play and scold me for what they perceived as "not doing enough" or playing the way that they wanted me to play. I don't hide, I don't avoid the action. I'm just careful and try to avoid direct confrontations with the killer where possible. A lot of teams are aggro and don't like this. They don't always see me much during the game so they just jump to the conclusion that I just stood in a corner and cowered, waiting for the hatch (which is something I've ALSO had to deal with other survivors doing. It sucks).

    In short, don't worry about it. There will always be people who will find something to complain about, even if you played well and contributed just fine. You might get a killer trash-talking you for it sometime too, but - and again, this is my own anecdotal experience - survivors are more likely to whine. Many of them just want everyone to rush gens, abuse flashlights, do loops around the killer, and teabag at the exit. Not ALL of them, certainly. I don't play like that at all, plenty of people here don't. But there are those who do, and my understanding is that it gets worse around the red ranks. Some people just like to complain when something doesn't go the way they want it to.

    EDIT: By the way, don't let anyone intimidate or guilt you into changing your build or playing differently. The game is for everyone, including you.

  • I hate everything about him. I don't know if he's hard to use, I didn't purchase him and don't plan to. To me he sounds like nothing more than a spam killer, a character who has no skills other than running around holding a button that throws nigh-infinite projectiles everywhere. Sooner or later the nigh-infinite projectiles catch up to you, because it's a simple mathematical likelihood, and you go down. Yay, fun.

  • @Shooby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2203573#Comment_2203573

    The point I was getting at was to dissuade facecamping by devaluing it, which happens to be an intensified issue in solo queue. 30 seconds punishes the killer for deciding to end a single survivor's game instead of applying pressure elsewhere, but the numbers really don't matter. A basekit Camaraderie should be looked at regardless of whatever numbers makes you feel happy.

    I honestly wouldn't mind being facecamped nearly as much if there were some kind of reward for putting up with it. Like 2x the survival BP when the killer is within a certain range of you for a certain amount of time or something. I'm not one who thinks that killers shouldn't be allowed to do it, but it really ruins the match to have to sit there and put up with it.

  • @Kate_Main_01 said:

    @WishIcouldmain I've actually never seen The Thing (I know it's a classic and I should!) but a military outpost sounds like it would be a spooky and interesting map!

    Stop what you're doing right now and watch it. :)

    Oh and I never got your request, could you please send it again? Or tell me which service you used, maybe I missed it somehow.

  • @Mr_Madness said:

    Headless Horseman = Killer

    Ichabod Crane = Survivor maybe

    Map = Sleepy hallow Graveyard/bridge.

    Single DLC like Ghost Face

    Babadook = Killer.

    Wow, I never thought about the Headless Horseman. That's a great idea, if we could get him without the actual horse.

    And man, a cemetery is PERFECT for this game, how have we never gotten one yet? A morgue would also be awesome. The Overlook Hotel (The Shining), complete with the hedge maze from the first film version, an actual insane asylum (think Session 9, for those who have seen it - those who haven't really should), a dense jungle (complete with Predator), an abandoned Walmart-style convenience store, a forested gorge with a river and wooded trails going through it. So many ideas.

  • @Beaburd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2203528#Comment_2203528

    Whoa, that's some hostility there - calm it cowboy.

    I'm part of the sensitive crowd, and I was definitely not attempting to provoke someone. In fact, I chose those words specifically for the intention of avoiding a fight about the topic! Not that it worked, but the intention was there.

    Oh well, can't please everyone I guess.

    I'm with you.

  • Dude, I often don't understand what people do. Just in general.

  • That's pretty damn hidden...

  • I've had similar conversations with killers before. I love it. It just makes me feel good. I've both told the killer that they were good after we won, and encouraged him after he said he played terribly, as well as congratulated a good killer after we lost and he was the first to throw out "gg".

    These situations often lead to quick little micro-conversations like "man, you really got me at that part" or "I tried so hard to do this, can't believe I missed it lol". It's nice to be reminded that despite all the crap that goes on in this community there are still people who are happy to do a digital shaking of hands after a match. It's so easy to see a quick loss as being scummed by some super-tier jerk or a quick win against some pathetic sad sack but no, just by making a nice comment I've found out that these are often down to Earth people who are polite and just enjoy playing the game like anyone else.

    Sad that there aren't more players like this. There are a lot though, more than you might expect.

  • Lol thank you! It may not sound like much but it honestly amazed me. I'd only been playing the game for a few weeks. I'd only tried playing killer probably a dozen times. I'd only played as Michael once or twice. It was evening and I was waiting to meet someone but my Lite power ran out, so I drove to the Walmart nearby and asked if I could use one of the vacant service cart plugs to charge my system. They said it was okay as long as it didn't interfere with any use of the service carts.

    So I went inside, plugged in the Lite (the charging cord FACES the player which makes playing while charging kind of a pain), and realized "well, no reason I can't play while I wait". So I hold the console at an angle to where the super-bright florescent lights aren't totally obscuring the screen, I stand there leaning against the wall, and I play a few games. All the whole there's all this noise and people constantly going in and out of the store right past me. Distractions everywhere.

    I see that I've got a ritual as Michael so I figure "eh, I'm here, I'm just waiting around, what do I have to lose". And I did it. I can't remember what the ritual even was but not only did I do it, I got a 4K in the process.

    Under the circumstances I was honestly pretty shocked. I don't think I'd be able to replicate it if I tried. :D


  • @Beaburd said:

    I pray a talking system is never implemented.

    Both for the sake of the crowd sensitive to toxic people, and for those around me who would have to endure my hours of rambling about inane topics in-game.

    I'd rather they implement in-game systems that give SWF-levels of information and balance around that.

    On the controller, two buttons remain unused - control pad left and control pad right. A simple onscreen "I'm doing a generator" could be mapped to one, and an equally simple "I'm going for the save" could be mapped to the other. It's not too much information that it should screw over killers, but enough to basically help each other to get on the save wavelength without a chat feature (which I also don't want, audio or otherwise, for multiple reasons). Perhaps the left-screen icons could also get new updates to show whether someone is doing a hook save or working on a gen as well. Just basic input gathering, nothing that lets the survivors all specifically coordinate. The icon idea would, as it already is, also be visible to the killers as well if there's concern about balance.

    Kindred basekit was mentioned as well. Even as a survivor main that seems too OP to me. I'd say Bond basekit, with the remaining killer reveal perks left as they are. I ALWAYS use Bond, it's standby to me. I need to be able to get some information on the other survivors and that's currently the only way how that does not directly tell me where the killer is. Knowing where the killer is without perks, even just sometimes, seems to me like it would give the survivors too much of an advantage. Just my opinion anyway.

    TL;DR: A simple way of ascertaining where other survivors are and what they're doing would make a big difference in feeling like I'm not running around cluelessly, but I don't need nor want full-on chat and I'm sure the killers wouldn't be happy about that either.

  • Ideally, more randomization. I don't like pairing up with teams. Before I got the game I figured that it was either all random players or private lobbies, I didn't realize (through cross-play and other factors) that you could wind up with others who were playing together. I don't generally like that.

    Faster queues as well, but we all want that.

  • Totally unexpected 4K, as Michael Myers, on the Switch Lite, during my first few weeks with the game, while leaning against the inside wall of a Wal-Mart while my Lite was charging.

  • Are you a survivor or killer main? Or do you play both equally? Survivor main, but I also play killers sometimes. I'm just not that good with them yet, and I feel more anxious when I play as them because all the pressure and attention is on me.

    Are you a good sport? Extremely. I say "gg" constantly. I congratulate good killers. I apologize if I have to bail and leave another survivor to die. As killer I have more fun letting the survivors escape. I care more about everyone having a fun game and getting points than I do about winning or losing. I boop the snoot.

    Do you feel the need to max out all of your characters with all perks and prestige them? No. Aside from the bloody clothing reward, there's literally no point. I like the clothing to an extent, but nothing about it makes me feel that I HAVE to hurry up and get it. Similarly, everyone will get to a high level when they get there. I see no point in rushing anything since this game is, for the most part, a cycle. There's no superpower that unlocks when you max a level.

    Do you get tilted when playing this game? I'm unfamiliar with the term but if tilted means "really frustrated" then yes, sometimes. If I go against a bunch of super great killers in a row or if I spent five minutes waiting to get into a game only for the killer to somehow find me and tunnel / camp me to death in two.

    Do you buy cosmetics? Yes, but pretty much only for the survivors. I see little point in spending real-world money on killer outfits that I myself will basically never see.

  • If it was the one asking about the Pride charm then it's possible that someone hacked the game and exposed a leak, and they're choosing to clamp down on it. I've seen it happen before on the forum I used to moderate.

  • I wish this game didn't focus so damn much on looping.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2202573#Comment_2202573

    actschually it is just you, i have a rtx 3090 and intel i7-9900k and Maintain 30 fps for the entirety of my dead by daylight sessions, barely passing 90 degrees celcius on the gpu temps. :) sounds like you just need to get a better rig

    Lol I'll have to wait for another stimulus check for that one.

    @Dwight_Fairfield said:

    I've noticed it takes FOREVER to load into a match once the load bar is full.

    Yep, that's just it. It's not just the weird drastic framedrops during the occasional match, it's the fact that it takes FOREVER for the game to start even once the loading bar is full. As I mentioned before it used to take 15 or 20 seconds after the loading bar was full for the match to actually begin (this taxing the purpose of having a loading bar but whatever). Now it takes at least 30-40 seconds, sometimes a full minute. It's like something is clogging up the game on their end.

  • If anything it feels to me like the maps are becoming more open. That said, I've played my share of killer. It IS tough.

  • Thanks for the responses, it's good to know that it's not just me. It's weird that it only began kind of suddenly, at least in my case. Hopefully it will be fixed. Going from smooth to skipping 30 frames or so every second is really detrimental to a game like this.

  • @Sickamoore said:

    https://forum.deadbydaylight.com/en/discussion/comment/2201128#Comment_2201128

    The game has become too hard and stressful for Killers, and these kind of responses/comments are why it's not even being considered to be fixed. There are so many other copy/paste comments being used to ignore the biggest problem in the game, it's sad to see Dead by Daylight take the same route as Deathgarden, but I guess it was inevitable.

    My question helps the game remain stressful for killers and prevents the developers from fixing that? Or am I misunderstanding you?

1 … 29 30 31 32 33 … 50