miketheratguy
miketheratguy
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I love the map and am looking forward to getting it back despite how much some people are insisting that I and the other people who enjoy it shouldn't be allowed to have it.
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Someone else did make a thread about the same thing happening to them, yes.
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I'm not trying to dismiss anyone's complaints - you have every right to be frustrated, especially if you paid for the DLC today - but it might help if everyone remembers that glitchy games are a regular thing unfortunately, not just a BHVR thing, and that they're already working to try to fix the issues. Any time that pretty much any developer tries to update a game with as many variables as this one something usually goes wrong.
Does that make it fun or seem fair? No, of course not. But try not to let it keep you down. Give it some time and the bugs should be worked out soon. This is, for better or worse, not unusual nor unique to this company.
@zombitehdeath said:
Temple of purgatation has a invisible wall that only affected killer in the main building on the stairs on the sides.
It going to take a while for the info to spread and it will be abused.
Thanks for sharing this. You might actually want to send a report directly to BHVR so they notice.
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@entitysbreakfast said:
@miketheratguy thank you for clarifying that. Most people aren't objective when it comes to this game. I've accepted people will always find something to project onto this game. But man was I looking forward to playing it. I'm worried if they'll change it to appease people or tinker with it a lot because of the reports of crashing.
I feel the same way, which is why I've been ceaselessly defending this map. Don't think that everyone hates it, regardless of what some here will say. During the PTB there were dozens of comments and threads about the new map and plenty of people loved it. Like most maps, I think it's probably more 50/50 than anything. Some people love it, some people hate it, and those who don't feel passionately about it one way or the other are just playing the game and not coming here to join either side.
I hope that you get the chance to play the map soon. I enjoyed it, despite the fact that I think I escaped it only once. It's mazelike, but not in every section. There are multiple wide open areas, outdoor areas, areas where characters can see each other from balconies and staircases, areas where people can loop around shelves or pallets and whatnot, areas where characters can try to hide, etc etc etc. It's a map that has a lot going for it. But because it's not another large open outdoor map you're going to hear a lot of killer mains complain about it for a while. Maybe some survivors too, but from what I've seen they're a lot more reasonable about it (they're not begging for it to be deleted, for example).
I won't lie, my favorite maps happen to be some of the indoor ones but that's because of the aesthetic more than anything else. For example I also love MacMillan Estate but hate the swamp. It just depends on how you play, the atmosphere, the layout, etc. There's nothing inherently wrong with this map (aside from, obviously the crashing issues it's currently experiencing). It's something different - an indoor map that's both mazelike AND very big - and some people simply don't want that. Others, such as myself, find it to be a lot of fun. I can't guarantee that you'll like it, but my personal opinion is that it takes a pretty one-sided bias to hate it.
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Thank you. I appreciate the compliment but I think it's honestly just common sense. I see so many people make valid points, bring up reasonable discussion, and so often it's countered by ignorance. No desire for discussion, no ability to play devil's advocate or see things from the other side, just "NO, I disagree, you're wrong, shut up".
I won't argue that Wraith may have been considered by many to be poor before the update. I didn't think so, I thought he was just fine and that it was a matter of perception based on the fact that he's one of the launch killers and has been surpassed in ability and technique in the years since. That's how I look at it but I also acknowledge that I haven't been here for five years to see if he really IS that hated (my matches these last few months say otherwise, but that's anecdotal).
That said, I also acknowledge that with just one buff Wraith has become a much cheaper, more frustrating opponent to face. To say "he's only gone from unplayable to barely C tier" or "I never thought I'd see the day when people are calling for the Wraith to be nerfed" is to dismissively wave off any attempt at communicating the problem. And as much as I really do try not to take sides, I've noticed that the killer mains, at least some of the more vocal ones on this forum, seem to have a sense of entitlement and possessiveness towards this game. Don't you dare nerf any of my killers, ever. Don't you dare add another indoor map or do anything that puts me at an advantage. I'm not saying that survivors don't complain too, but to me it seems like a lot of survivors will bring up concerns in an earnest way only to be shot down, and I don't happen to see a lot of the reverse. Is that just chance? Sure, quite possibly. But regardless of which "side" is doing it, it would be really great if people could dial it back. Too many players of this game think only for themselves and what THEY like, and refuse to even hear discussion to the contrary. It shouldn't be that way.
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When the stupid All-Kill chapter came out it was nothing but Trickster for like four hours straight. It was miserable. Be thankful that you guys are getting any alternatives at all.
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@Dweet_Unfairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2274565#Comment_2274565
"yOu JuSt WaNt To MiNdLeSsLy lOoP kIlLeRs LiKe WrAiTh"
I just want both sides to have fun
I get sweaty wraiths in like a 3rd of my games now. Its boring as hell
I agree. I'd just like both sides to have fun. I don't agree with ignorant claims of "this guy is too OP, nerf him" (which the OP did not say, I mean in general) nor do I agree with equally ignorant "counterarguments" of "he's fine, stop complaining, get better".
I've been having the argument about the new RPD map all day (all month, to be honest). "I hate it so it's bad, and because it's bad you need to change it". Such stupid, subjective comments. Everyone in this game should have the chance to enjoy everything, and finding a good balance is hard to do. If more people worked together to rationally and intelligently discuss apparent issues in an open-minded way instead of just clinging to their own personal preferences and saying, in short, "this is how I feel and how I feel is right" I think that this community would be a lot more productive.
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I LOVED the bot matches during the PTB. Honestly, given how much of a pain developing pathfinding is, I was surprised that the AI didn't just run against solid objects all match. Instead they actually acted like they were trying to win, and being relatively careful about it. Survivors didn't just go straight for gens, some of them wandered around and explored, some of them looped the killer, some of them went off and found totems, etc. When someone got hooked they tried to kind of get near without necessarily just running out for the save, they showed what appeared to be apprehension and thought. Once the killer got me down and he actually left me to go chase another survivor off, then came back to hook me. It was cool, it played way more like a match against other humans that I expected it to.
The mode isn't perfect, and they DEFINITELY need to flesh it out with more options (make it its own mode with full customization), but I have to admit - and I said the same during the PTB, hoping that the devs would see it - this is a very strong foundation and I sincerely hope that they continue to build upon it.
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@shinymon said:
If you complete the tutorial matches, it will reset your cosmetics and loadout for both survivor and killer.
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2274552#Comment_2274552
Perks, skins, charms, etc are defaulted for survivors and killers
Meaning in the main game? For example if I go into the tutorial to play some bot matches (which I've been looking forward to doing), does that mean that when I'm done and exit the tutorial my online characters will be reverted to their vanilla state?
Sorry to be so specific, this is just something I was planning on doing so I need to know what I'm in for.
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@Phasmamain said:
I gotta agree. He’s definitely not OP or anything but this add on needs a change. But apparently a bunch of people who don’t even use it think it should stay
Becuz him worse killar ever and him now only bairly playebel
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@miketheratguy said:
I admire you espousing the truth but you know that as long as killer mains exist on this forum you're not going to get anywhere. The Wraith is only just barely decent now, remember? It is YOU, and myself, and other fools who think otherwise, that are in the wrong. Wraith used to be LITERALLY INCAPABLE OF EVER SUCCEEDING AT ANYTHING, EVER, no matter who was in control of him. Now, only the best 10,000 hour red rank Wraith mains can ever so much as hope to come close to landing a single hit with him no matter the circumstances.
There's nothing wrong with him other than that he's still F tier and should be buffed even more. How dare you try to take away the only things that prevented this character from racking up losses into perpetuity.
@Killing_Time said:
Dude Wraith is fine... He doesn't need any dang on nerfs. You're too experienced to be whining about a C tier M1 KILLER! Accept your loss and move on man.
*Chuckles*
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What do you mean by tutorial resetting every survivor?
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Barry or we riot
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@entitysbreakfast said:
@miketheratguy I can't even give an opinion because I haven't played it. I know people are shitting on it because it's indoors but i could care less i just wanted something new which we haven't had in over a year god dammit! Screw everyone else who thinks i have to hate something they hate, i want a new map even if it's rust from MW2 !
In my anecdotal experience the people who have been shitting on it for the last month are killer mains who are just butthurt that their preferred killer, or any killer at all, does not have an inherent advantage. "Too many corridors". "Too many pallets". "Too big". "Too hard to find anybody".
I played on the map multiple times and it was just like any other match on any other map in terms of performance. The match lasted an average of about ten minutes, just like normal. The survivors were able to get at least a few generators, just like normal. The killers and survivors encountered each other and had chases, just like normal. The killer won more matches than he or she lost, just like normal. Sometimes people escaped, just like normal.
I'm of the belief that many of the people who are complaining haven't even played the map, they just decided that it was too big, too narrow (despite the fact that there are MULTIPLE wide open areas) and generally too INDOOR to be worthy to them. "It's not DBD". Oh, shut up.
I'm not even against people complaining. But the complaints are so scorched Earth, so worst-case-scenario, so loaded with woe and hyperbole, that it's profoundly annoying. No one's wanting to make objective assessments as to what allegedly makes the map "terribly designed", they just list the things that they don't personally like about it - which, again, generally comes down to "it's indoor, I hate indoor maps, and it looks like it won't be fun for killers".
It's a fun map. The vast majority of the maps in this game are, and I would never go around complaining that the ones I don't happen to like should be deleted. That's both ignorant and incredibly selfish.
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S.....Someone else likes the new map?
No. This is scientifically impossible. I've been told several times today that no one likes the new map. One of them even gave specific poll numbers which put fans of the new map at less than one percent. The people who hate the new map MUST be correct that it is objectively poor and everyone who counts hates it.
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@TheClownIsKing said:
I absolutely despise this add on. I always have.
It’s now significantly worse to deal with now that Wraith can get much, much closer before seeing his shimmer both because of his base speed increase, and the distance at which he has total invisibility.
Everything else with Wraith i’d say is balanced, but “All Seeing” - Blood is just awful, and unfair.
I admire you espousing the truth but you know that as long as killer mains exist on this forum you're not going to get anywhere. The Wraith is only just barely decent now, remember? It is YOU, and myself, and other fools who think otherwise, that are in the wrong. Wraith used to be LITERALLY INCAPABLE OF EVER SUCCEEDING AT ANYTHING, EVER, no matter who was in control of him. Now, only the best 10,000 hour red rank Wraith mains can ever so much as hope to come close to landing a single hit with him no matter the circumstances.
There's nothing wrong with him other than that he's still F tier and should be buffed even more. How dare you try to take away the only things that prevented this character from racking up losses into perpetuity.
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2274315#Comment_2274315
It IS objectively badly designed. The loops are polarizing in their strength, the map is claustrophobic, traversal is sluggish, it encourages running forwards in a straight line—it is a bad map, whether or not you, member of the less-than-1-percent, "enjoy" playing on it.
Less than 1 percent? Shoot, I was just making up that thing about the New York Times poll. Since you've got a copy, would you consider sharing it? I'd be curious as to what else I and my fellow less than 1 percent incorrectly enjoy about this game.
...Actually nah, never mind. If it's already been established that I and anyone else who enjoys this map make up less than 1 percent of the game's fanbase - which by your comments it clearly has - I'm not really in the position to ask for anything. I'll just go off and continue to make bumbling false observations about the rampant entitlement of this community. I'm sorry to have wasted your time.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2274298#Comment_2274298
It does speak to BHVR's inability to make stable content though.
I do not blame people for being frustrated.
Frustrated, no. I don't either.
But it astonishes me how frustration manifests itself. The sheer amount of hyperbolic complaining that comes from this forum on a daily basis is so widespread that I wonder why anyone even plays the game at all. If they have this issue fixed tomorrow people will still spend months complaining that it happened at all. It will be remembered as "the darkest day in DBD history".
The sad fact is that we live in the days of an industry that releases buggy content all the time - not just BHVR, every game developer - and the internet is used as a crutch to fix the issues after the fact. Does it suck? Sure. Will it get fixed very shortly? I'm guessing so. Will people still complain about 34 different things every day this week? Undoubtedly. This isn't anything new. This is Tuesday.
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2274284#Comment_2274284
Bad map design is bad map design. RPD is the worst map design since Haddonfield.
I thought Midwich was the worst map. Or wasn't it the game because "too many pallets"?
I don't know. Again, I can't argue against empirical, quantified fact. Even if I could, it would be terribly selfish of me to enjoy something that the MAJORITY doesn't. RPD is horrible, most people from both sides hate it, you've decided that it's badly designed, I've come to realize that dissenting subjective opinions have no place against scientific evidence. I take back my arguments.
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2274238#Comment_2274238
Both sides hate this map because of how awful it is to traverse. Survivors hate it for the weak pallets strewn about. Killers hate it for the god pallets strewn about.
Most people hate the map. The outcry against this map has been the hugest since Midwich. It is not fun to play on. It needs to be changed.
My mistake, I thought I raised some cogent points. You have spoken, the map must be changed.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2273998#Comment_2273998
Stop turning this into an Us vs Them argument.
The majority of people on BOTH sides hate indoor maps, not just killer mains.
They're boring as ######### because most killers don't have room to use their powers, and survivors have a hard time navigating and finding gens. Not to mention, most indoor maps are just a brain-dead hold W fest. They're just bleggghhh.
It's fine if you like them, no one's saying it's not.
It IS an us versus them argument. I hardly ever see anyone but killer mains whining about the map, usually because their preferred killer doesn't have an inherent advantage or because killers that they don't even play will be "further obsolete", etc. In other words "I always want the advantage, I want all the maps to be suited to me and the way I prefer to play".
At least I can admit that my own observations are anecdotal, which I hardly see anyone else doing. I'd love to see the New York Times article that published the poll regarding how "the majority" - this ominous, silent crowd of people that apparently has sway over anything that is added or removed from this game - has decreed that the map is JUST THE WORST THING TO EVER HAPPEN TO MANKIND.
So much ######### crying and hyperbole. I played the map multiple times during the PTB. It was fine. Not only could survivors find the gens, the killer won each game. But who cares, one map out of 36 is upsetting to THE MAJORITY. Let's delete it, as well as everything else THE MAJORITY doesn't approve of. And we all know that THE MAJORITY hates indoor maps, so naturally they've already spent weeks whining about this one. Yawn.
It's fine that others don't like the map just as it's fine that I do. But I'm sick to death of people just throwing out de facto commands like "just delete all indoor maps". "Make this one smaller". "Change it". Or making a thousand threads about how many stupid pallets or windows there are. Big deal. Play the map, be upset at the loss of all that you hold dear, then when it's over move onto the other 97% of maps that aren't this one and breathe a sigh of relief that the most painful ordeal of one's life has ended. Meanwhile other people will enjoy it, but - as THE MAJORITY will be sure to point out, as they already have - those people shouldn't count because they're bad and the map is bad and we only want what we want.
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@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2274111#Comment_2274111
Ok but to be fair, what do you expect a Wraith to do? Drop out of cloak, then half way in to a chase start to tap dance, and challenge you to a rousing game of UNO? It's kind of his strong suit to cloak, whack, cloak, whack, cloak, whack.
It's not that I expect the Wraith to play any differently, it's that his recent buffs made his typical gameplay more cheap, more difficult to anticipate and avoid. That's another topic though.
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I know that whenever I go to buy a new game and it has issues I immediately yank out my hair, rip off my clothes and cry rocking in the corner of my shower. It's literally the only thing that a person can do when a game doesn't work perfectly.
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@VioletCrimes said:
https://forum.deadbydaylight.com/en/discussion/comment/2274087#Comment_2274087
Same. That’s why I SIGH whenever I hear a chainsaw from across the map.
Yep. I don't know if it's just a meme now or what but the Bubbas I face just run around abusing the chainsaw all day. They forget that there's a second button. It's just "run or sneak up to people on gens, down as many as possible, and make sure to camp whenever you're able".
I've faced probably two Leatherface players in the last month who have NOT used him in this way. Same with Wraith. "Hit and run, cloak. Hit and run, cloak". I didn't think that I'd welcome Spirit mains, but here we are.
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Capcom has been in the business for decades, I'm sure they're aware that glitches happen sometimes. The content will be fixed, people will somehow make it out of this horrible nightmare scenario alive.
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@VioletCrimes said:
Chainsaw spam, slug everyone, basement camp, call it a day.
That's the Bubba I'm familiar with.
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I had a great time in the PTB. No issues.
The content is supposedly having some performance issues now. I'm sure it will be resolved soon. Probably just needs a hotfix, as mentioned above. These things happen.
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I don't understand. You're morally obligated to hate the new map. It's indoors, it's automatically bad. If I don't have an inherent advantage with my chosen killer, the map sucks so you shouldn't be allowed to play it.
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@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2273998#Comment_2273998
The vast majority of people's opinions on this map are very negative. If the playerbase at large dislikes something, it's problematic.
Who cares if there are other maps that aren't this bad? A bad map is a bad map.
I couldn't care less what the "vast majority" of opinions are on this map, as if anyone's actually even attempted to quantify such a claim. I like it. Other people like it. There are plenty of things in this game that I could also say the "vast majority" of players don't like (camping tunnelling, slugging, certain killers, etc). I guess that means that they need to be eliminated too?
This is such an entitled community. "I hate having to adapt. I don't like this, remove it. This game was made specifically for me and my own preferred characters and playstyle, any map that doesn't accommodate that is bad and something needs to be done about it".
I hate some maps too. I deal with it because that's life. Not everyone likes the same thing, not every map should be tailored to the same types of players. Not everyone wants to play the game the same way. That's the nature of this game. Yet any time there's a change that any individual happens not to like, the sky is falling, the bombs are dropping, the nukes have been launched, oh no, the world is coming to an end. It's tiresome.
Once the new map has been out for a while people will only ever see it once every few days and they can go back to whining about anything and everything else that they deem to be unworthy.
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I've needed to say this about a dozen times now, somehow I feel like I'll need to say it a hundred more.
Some people like this map. If you don't, cool. There are more than 30 other maps for you to enjoy. Playing on this map isn't going to give anyone cancer just because their personal favorite killer doesn't have an inherent advantage on it.
How about we just combine all the maps into one medium-sized open field with no obstacles whatsoever? Would that make killer mains happy?
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My favorite part of the chapter is the map. YES, THE MAP. It's unique, visually appealing, and huge. I cannot wait to play on it again. And before anyone jumps on it let me say what I've said this entire time: Not every map should play the same, no map is inherently terrible just because someone's favorite killer isn't great on it, and there are three dozen maps in this game so there are plenty of others besides this one. I've been getting Coldwind 75 times a day, I'm quite ready for a change.
Anyway (not trying to start a fight, I just know that someone's going to complain about the map so I figured I'd defend it from the start) I'll get the pack eventually, but only when it's on sale. I don't care much about Nemesis and while I like the Leon and Jill models (even if it's the crummy Jill that half the audience hates) I don't care much for their parks at all and will only be building them up after I've built up other character models that I like just as much and already have.
It's a strong pack, but much of the specifics don't appeal to me directly so I'll be fine just enjoying the map and getting the new characters when it's more advantageous for me to do so. No rush.
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2268150#Comment_2268150
I've seen you sharing this opinion a lot, so I thought I'd give my input.
Wraith was one of the undisputed worst killers in the game for five years straight. You know this, I know this, everyone knows this, so you can understand how seeing somebody ask for him to be immediately nerfed again after all this time puts a sour taste in people's mouths. To my knowledge, you've started playing within the last 3-6 months (please correct me if I'm wrong) so it's fine that it seems less believable given his admittedly kind of silly current state, but trust me, he was AWFUL. Virtually no speed increase when cloaked, very poor and much slower post-cloak lunge only barely making up for the distance lost by uncloaking, and the invisibility rarely even worked as you could see his shimmer from miles away. And that was everything he had. And he was somehow even WORSE back in the day, because he didn't even HAVE a post-uncloak speed lunge or a movespeed increase while cloaked. I played a decent amount of both Wraiths and it was not fun.
However, I will admit that the buff they gave him was a little too far. Everyone wanted his movespeed in cloak to be increased, and for true invisibility to be a thing - however, they increased his movespeed in cloak much more than anyone thought (it used to be 120% movement speed if I remember right, and now it's 150%), made him only visible from 20m, and most bafflingly of all, increased his lunge duration by 0.25 seconds. Combined with the movespeed increase, this gives the Wraith ludicrous range with the uncloak lunge, which is a little cheap and I don't think was intended, even if it can be countered by predicting which way he's going to go.
If you want my opinion, they should either reduce the lunge duration back to 1 second, OR reduce his cloaked movespeed to 135% as well as increase the true invisibility range to 28m. One of these options, but not both. We do NOT want old Wraith back.
Also, Wraith has always been able to muffle his bell with the Coxcombed Clapper ultra-rare. This was not something they added with his buffs, and there is no other way of "not having to use his bell" to uncloak. (Well, apart from the "Serpent - Soot" add-on, but that is rarely used and pretty bad, only activating after breaking a pallet or wall.) Coxcombed Clapper is what an ultra rare should be - very powerful, but not oppressively so.
Finally, I'd like to let you know that of course you don't have to like looping, but in the end that is what this game is balanced around. For me, as a mostly killer player, I'm not really a big fan of M1 killer chases either. I prefer more dynamic chases such as with Deathslinger, Pyramid Head and Pig, and applying map pressure and macro strategy like with the Twins and the Plague. But I still have to do it, and likewise, so do you. Stealth is fine and all, but it's not what should be the "normal" choice. Having 4 god loopers is significantly more enjoyable than 4 god stealthers. And Wraith does kind of ######### on stealth players, especially with the one add-on he has that needs a downside, the All-Seeing Blood.
Thank you for that very well-reasoned, very well-verbalized response. I have a lot more respect for that than the typical responses of "OMIGOD, I never thought I'd live to see the day when people complain about WRAITH. He's perfectly fine. There's nothing wrong with him at all. He's only just now worth touching for THE FIRST TIME EVER. Just be great at looping and be next to a window at all times and you can counter him easy. God, I hate survivor mains".
You're correct, I've only been at the game for three months. That means that I did see Wraith before the buff and I thought he was fine. I don't get the general mentality of the community that if a killer doesn't have a special executable power they're just "awful M1 killers". I saw people do well with him, I did alright with him. I'm not disputing what you said, I believe that people quit using him and / or thought that he sucked, etc. I'm just saying that I think what happened is that as the game progressed and other characters were added that were more complex and powerful, people seemed to just decide that he wasn't worth using. I don't know why because the people I did see using him used him quite well, but to each their own.
Now that he's gotten a buff I can definitely understand the mentality that finally, he's competitive again (to an extent, because again, while I didn't see him languish for five years, I did see him before the buff and he seemed fine to me), and by extension the attitude that reverting him in any way would be a massive disservice to fans who have been waiting so long for such a thing. I definitely get that. It's just that there's a real sense of defensiveness, possessiveness and ignorance with many (not all) of the people who have discussed the topic with me. Few people do what you did and objectively looked at the pros and cons, accurately assessed why some might find him cheap now. Usually it's just a quick "he's totally unchanged", "the data says his lunge is no different", "just get better at looping", "just wear headphones", "just be better at seeing his blur before it's too late", etc. I'm fine with the character being improved, but he's not impoved in any kind of intelligent way that makes him more difficult to use for more meaningful gains. Instead they just upped his speed and took away the most reliable way that survivors could know that he was coming. That's a cheap change. That's like buffing Trickster by making him 10 percent faster and reducing the amount of knives it takes to down a survivor to just one. That wouldn't be a fair change that adjusts the balance to be equitable, it would be a change that simply turns up how powerful a killer is without adjusting anything else to accommodate or balance that change.
That's how I feel about Wraith. It's not that I'm against him being buffed, it's that his buffs feel cheap. Instead of having to ring the bell and take a couple of seconds to catch up to a survivor who at least has a chance to start running, the Wraith can now just appear right next to a survivor, uncloak silently, and smack him into the injured state, even if the survivor acts fast enough to try to run as soon as he sees the blur bearing down on him. It's too unfair an advantage. There's no counterplay. It's the same thing people complain about when they talk about Spirit: You basically just have to guess, she's too hard to counter accurately when she goes invisible, she has little to no tell, etc. I mean I've now had COUNTLESS matches against the Wraith where I'm doing a gen, trying to focus on not blowing it up, trying not to be distracted by other players running into frame or screaming in the distance, all while looking all over my shoulders for a sudden blur to appear. But there's hardly any reason to bother, because once the blur us on my screen it's too late. I can - and have - gotten up and fled so fast that I didn't even give the blur time to form into the Wraith, yet boom, I still get whacked from behind anyway.
I've said before: Let him uncloak silently, or let him have his super fast lunge. Not both.
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@Sadsnacks said:
https://forum.deadbydaylight.com/en/discussion/comment/2268955#Comment_2268955
Okay, thanks for that. I was just trying to look up how to ask the forum mods to request they just remove this thread entirely because I'm tired of trying to explain to people that I was speaking figuratively. My thread was akin to asking people their killer tier list, but I guess I got too creative in the way I phrased it for most people to follow what I was saying.
It's cool, I understand. I don't think most of the responders had bad intentions, but I agree that your original post was pretty clear and that a lot of people didn't respond to it the way you were hoping.
To help get it back on track, I hate facing the Wraith anymore so for me he'd actually be purple, meaning that with any luck he'd show up less and people would skip him for other expensive offerings. Bubba and Ghostface could be there too. Meanwhile I like facing Plague and Huntress so she'd be brown, maybe Nurse and Doctor as well. I suppose the rest would be yellow.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2268950#Comment_2268950
that seems correct.
but I'm not sure what you're getting at
Just an observation, really. I wonder if people would have any issues with Freddy if he were originally released in the same state that he's in today.
I have no dog in the fight, I wasn't here for old Freddy. Just kind of wondering aloud.
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Survivor: Bond
Killer: Ask me after I've played killer more
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So much drama.
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@Sadsnacks said:
Okay apparently only 10% of dbd players on the forum are capable of understanding figurative language .. which actually explains a lot.
No no, I understand your post. I was just saying that, unlike others who are interpreting it as a call for a new feature and rejecting it, I'm saying that I actually think it's a neat idea and would like it. I understand that you're asking for people to answer a hypothetical situation in which some killers could be chosen more often than others.
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Psychological tests have indicated that humans have a tendency to hate things being given to them and then taken away more than not having those things given to them to begin with.
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The lesson here, as it usually is in threads like these: Only play a certain way, preferably the way that someone else wants you to play, lest you be criticized and mocked for being a poor player.
Alternate choice: I'm going to play however the hell I want and don't care what people have to say about it.
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I actually wish that this WERE a legit game mechanic. How I'd love to stop being thrown into games with cheap-ass killers that I can't stand because their players all do the same thing with them.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2268918#Comment_2268918
There was mention of continuing to upgrade graphics and bring DBD up to par with newer games, but I do not recall any mention of optimization.
You could well be right, in which case I'm sorry about the continued lack of hope. I've been there, I know it sucks.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2268672#Comment_2268672
There hasn't been anything for 2 full years.
I hear you (no pun intended), and I understand that they very well may just have dismissed the subject, I'm just saying that silence isn't absolute proof. I think (I don't recall, I'd have to see it again) that they said they were working towards optimization in the 5 year stream but I don't recall.
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What is the exact number of pallets required for people to consider a map fair and balanced?
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2263734#Comment_2263734
https://uquiz.com/quiz/3c4jjI/who-is-your-inner-dead-by-daylight-killer?p=653597
The last time I took one of these I got Wraith, which is accurate because I prefer stealth play to direct confrontation (though I'm a survivor main, so it's not an apples to apples comparison). This test is different, I'm curious to see if it works out the same way.
Got Wraith again, even though the questions were totally different. Interesting.
Trapper was behind by a single point.
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No offense but silence doesn't indicate anything other than a company's reluctance to just jump and provide full details of wherever they stand and whatever they're doing any time someone decides that they want more answers.
More people need to understand how businesses work. There are press releases and other things of that nature for a reason. No one says "Oh, we're currently discussing this and we're about 27 percent along in trying to change it, here are the specific results of what's happening right now".
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I don't care about the graphics. I'm here for the gameplay, and as long as the graphics are at least good (which they are), I'm fine. I just wish that we could get the old dark misty maps back.
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They said in-game at one point that he'd be fixed and released again in the RE update.
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I have to admit, I rarely ever see Blight. Ever. I've seen him less than ten times in three months. Pig, eh, maybe once every day or two.
Sure wouldn't mind facing someone other than Wraith, Bubba, Trapper and Ghostface for a change though. And I'm not entirely sure - there ARE like 33 other maps aside from Rotten Fields and the Abattoir, right? I don't quite remember what those other maps look like anymore.
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@_VTK_ said:
There should be more stealth in the game.
######### thank you.
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I believe that Wraith is now incredibly cheap. Everyone - or maybe I should say apparent killer mains - seem to think that I'm committing a sin by saying this. I mean how dare I say anything negative about a killer that they decided was COMPLETELY USELESS, I guess, before his recent buffs? He can hit you too fast out of an uncloack and he doesn't even need to use his bell anymore, this eliminating his one reliable tell. He's cheap, gets free hits constantly, and makes every match he's in a game of total guesswork and luck. The counterarguments are defensive things like "He be a stealth killer, that means him is supposed to get free hits" or, more often, "he was absolutely bottom of the barrel awful, terrible in any way, and only now has gotten just barely playable". Which flies in the fact of the other people who say that he's hardly been changed (if at all), so whatever. Not liking the Wraith anymore is tantamount to saying that anyone who uses him is Satan and that the game should be completely deleted because he exists.
I also can't stand looping. I ######### hate it. I think it's just ######### dumb. I thought this game was about trying to kill or survive, not seeing how long you can get the other side to play tag with you. ######### the looping stuff, it's not fun.