miketheratguy
miketheratguy
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@Midnght said:
LOL swf? whats that mean lol
"Survive With Friends". It's what team games used to be called before they simplified it and just added "custom game". It generally refers to groups of players who know each other and thus play with each other to the detriment of the killer (and sometimes even any other fellow survivors that they aren't familiar with) by playing in a coordinated way through things like Discord, using communication and other tools to gain an advantage over solo players.
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SWFs hate you too. Specifically. They mention you all the time.
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Saw. I love The Pig and the meme aspect that she brought into the game, I find Saw 1-3 to be great horror movies, and The Game is my favorite map in Dead By Daylight. Doctor, and Lery's hospital, would probably be choice number 2.
I do love Silent Hill, and Pyramid Head, and Midwich (in particular Midwich), but I don't care much for the skills of the characters that were added with the pack.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2263615#Comment_2263615
What makes you think that other Killers dont have regular human problems? Nurse for example, her husband died and she was left alone and couldnt pay her bills like that.
...The fact that she and many of the others are not human? :)
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2263652#Comment_2263652
No, no Youtuber got banned, I was saying that this would most likely happen under the autoban system. "100 false reports" is very possible if the target is a famous person.
And by "everyone was right", I mean that if everyone was right about the autoban system working exactly as everyone fears it will, I hope that you will be protesting it alongside everyone else.
My evidence is also, in hindsight, not decisive, but there are two big things to this:
- According to the stream, the autoban system is supposed to be taking volume of reports into account, and anyhing about reviewing those reports was never mentioned. And the "auto" part of this implies the ban is automatic. You don't generally call a system that involves reviewing reports a "autoban system", specifically...
- The staff isn't denying this, just saying that "it isn't finalized yet" (?). Which is worrisome, because it implies that this is on the table. Justifying the need to post these topics to try and sway BHVR from potentially implementing what everyone fears.
Look, I get your point. "It's not out yet", "we don't have any details", etc... but this evidence leads to very worrying conclusions. This forums has something to go off of, it's not baseless emotional panicking. And like I said before, it's not hard at all to just say it won't work like this. You can just say "no" without giving any deeper details, and that will calm pretty much everyone down.
Rizzo has also said something here... but I noticed a issue with it. I don't think it actually answers these concerns at all.
And I understand your worries, I'm just saying that people shouldn't panic, they should give the team a chance to develop the system that they have in mind and tell us more about it. If by then there's still worry, maybe we can chat with them about it. But until then it's only logical to assume that they don't want to make a system that will ostracize (or outright delete) a bunch of good, honest customers, so I'm just remaining on the "wait and see" side of things. We don't have the answers yet, so at the moment stressing about it is just that, causing ourselves unnecessary stress.
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Bond, Kindred, Dark Sense, Prove Thyself.
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I don't have any major issues with Blight, though admittedly I see him once every...month?
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/2263660#Comment_2263660
wraith is basically unchanged after the patch though? you just see him more often now because you don't need a purple windstorm to make him functional so people can play him more often
My opinion is that he's become much cheaper and that's why I'm seeing him at literally five or six times the rate that I did before the patch (I record all my matches so I'm able to see the frequency of chosen killers). If he's basically unchanged and just received a very minor adjustment I don't think that I'd be seeing him so much now, or finding him much more annoying to face than before.
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2263949#Comment_2263949
Yeah, feels like people let this game get into their heads too much.
I also get the feeling we might have fallen for a God tier bait post.
He's being very sarcastic but I think that the emotions are genuine. I know that I get long winded and spiteful when I get on a good rant.
But I agree, people do let this game get into their heads too much. I think that's because the game is basically a microcosm of humanity in general: You meet good people who just want to have fun and shake hands afterwards, and you meet bad people who couldn't care less about how you feel and only care about "winning". Meeting enough of the latter is enough to drive anyone crazy, especially if it happens in a relatively short time.
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@BingBongMan said:
If you hate it so much don't play it, sometimes it's as simple as that.
Alternatively, if you want to keep playing, don't let a couple of bad actors screw up how you feel about the game as a whole. There are scumbags and tryhards in every game, DBD isn't special in that regard.
So the best thing to do is to not take everything so seriously, and take the occassional break.
This too. It's always good to take a break from this game from time to time. A month, a week, a day, even a few hours (depending on how much you play). There was a while where I was playing like crazy, hours a day every day, and sometimes I'd get a bad run of really irritating and unfair play several matches in a row. I got fed up and said "Alright. Enough. This is pissing me off. ######### it, that's it for today". I found that the next time I played I wasn't anywhere near as angry, and I also had a better run of matches.
In a game with this many players and this many variables, sometimes luck is just totally NOT on your side. When that happens, and it's really starting to get to you, it's best to step away for a while. It happens to most, if not all of us, at some point or another.
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I'm a survivor main but I do feel that camping and tunneling are viable strategies. Pressure, mind games, etc. They have a place in a game like this (how much of a place is subjective). Both also have counterplay - if the rest of the group is focusing on objectives while the killer wastes their time going after just one person, it's to the killer's disadvantage.
Now, do I myself ######### DESPISE being tunneled and facecamped? Yes. Just because something is a valid strategy for one side doesn't mean that it's not a potentially game-ruining waste of time for the person on the other side.
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/2263864#Comment_2263864
That's really a stride, I doubt I'll reach 40k but here's to hoping.
Eh, it's kind of cool as a sign of commitment to your interests (or also, like in my case, your responsibilities) but it's basically just a reflection of how often you have something to say. That forum, while constantly arguing, was sort of a family, everyone chatted with each other all the time about everything.
But I wouldn't be concerned about numbers like that one. Until people start giving prizes for that kind of thing it doesn't really mean much. :)
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@OopsAllHexes said:
If we're assuming normal interactions in the Fog with the Killers as they are in DBD...
Pig would be the most likely choice since that would give the highest survival. Some of the others are monsters or completely evil.
But if we get a bit smarter and attentive here, I'd probably pick:
-Deathslinger (I think a innocent person could hold a chat with him and be fine)
-Legion (I'd be willing to bet that this could work too, they'd probably have their sanity intact and you could chat with them and live if you were smart)
-Plague (However, the issue is the language barrier. If one could speak the same language, this would actually be a possible no-brainer. Then again, I haven't seen her new yet lore...)
-Clown (This one is also a stretch but he's after fingers and my fingers aren't soft so...)
But if we could talk with the people before they became Killers? Blight would be interesting for me personally, possibly Wraith or Nurse or Deathslinger as well.
"Pig would be the most likely choice since that would give the highest survival".
That's actually a very interesting thing to say given her source material. :)
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@Marc_go_solo said:
It's a toss up between Silent Hill 2 and Silwnt Hill 4: The Room.
Silent Hill 2 left a strong, emotion impression on me. That reading at the end by Mary still is the most emotive pieces of voice acting, because of how real it felt. Especially considering what hellish journey I had to take to get there. The whole game was a journey, where every subtle nuance had meaning.
Silent Hill 4: The Room was a horror that I've never experienced before or since. Outlast came close, but from my experience that sheer terror, disorientation and dream-like state was an amazing piece of art that was heavily under-rated. Even the apparent 'blandness' of Henry was actually a creative design so that the player could integrate more into the world.
Silent Hill 2 might edge Silent Hill 4: The Room, but it's damn close.
Silent Hill 2 is a legitimate masterpiece. Its story is emotionally and psychologically complex, loaded with metaphors and symbolism, and presented with a grim aesthetic both visually as well as thematically. I also agree that, while people complain about the voice acting of Guy Cihi (who I felt was just fine), the acting by Monica Horgan - ALL of it (no spoilers here), but in particular Mary's letter - was outstanding. The reading of the letter was so realistic that my girlfriend at the time was crying just hearing it, despite not knowing anything about the game at all. Hell, it was impossible for ME not to get misty. Easily one of the most overlooked performances in gaming.
People who only know Pyramid Head through this game (not Cheryl, the games that she and PH are in aren't narratively linked) should really check out SH2 and see what he, and that game, are all about. Play the game, watch a walkthrough, and if absolutely nothing else read an in-depth story summary (though know that the first two options will be FAR more rewarding). Silent Hill 2 is one of the greatest games ever made.
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@I_am_Negan said:
https://us.v-cdn.net/6030815/uploads/GAGADMSMRYIO/image.png
Hell yeah can't wait😀
It's a coming!!
It only just occurred to me that we should have gotten that guy with Ash. I kept on thinking Henrietta or even just a generic Deadite but yep, he would have fit right in.
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/2263750#Comment_2263750
I'm going to say, it sounds like you're doing a good job then
I probably don't post as much because, I do try to be more reserved on my opinions ,but that's just me I'm more of an anti social body and a bit of a recluse
Either that or you're a more normal person than I am, lol. But, joking aside, I am ALSO something of an antisocial recluse (albeit a nice one, or at least I try to be) so I can't even fall back on that. I think I just talk too much.
But thank you for the compliment all the same. When I was the first person to reach 10, then 20, then 30, then 40,000 posts on the last game forum I was on (which, to be fair, was more than three years, not three months, and I was also a moderator and did some work for the company) I think the other users were more impressed with me than I was. :P
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I agree that survivors get what feels like an unfairly small amount of BP. The average I see is about 15K, meaning that the most I or any other survivors get in a match regardless of rank is about 25K, and the lowest I see anyone get tends to be around 5K. The most I've ever gotten was somewhere around 50K, I think, which only happened once and only because there were several BP stacks going on in the match. Meanwhile I've been told multiple times that killers get 30-60K, easily, which would seem to match up to my own experiences in which the killer average is 25-30K (meaning that I don't see any extra points they earn due to offerings or perks).
I've also found it a bit discouraging that direct confrontation with the killer is more heavily emphasized than actually "winning", ie, escaping the trial. I see people run around playing musical hooks, looping the killer all game, who walk away with 25K. Meanwhile if I sneak about, heal everyone I can and do three of the five gens by myself I get like, 12K.
@Zet395 said:
https://forum.deadbydaylight.com/en/discussion/comment/2263743#Comment_2263743
It's fine. It was kind of a rant. But my point was that a Survivor's game can be cut short, and they'll earn a tragic amount of points for it, and it would just result in a gigantic waste of time. A Killer's game is not cut short, and they'll still get more every time, even if they make more mistakes than a Survivor would.
EDIT: Almost missed this. Yes, I've also seen that if I'm in a game for just a few minutes, ending quickly because I got a poor spawn and was almost immediately downed and camped by the Spirit or Wraith or something, then I get a whopping 3 or 4K at most. A single rusty toolbox for spending seven or eight minutes of my life trying unsuccessfully to have a fun match and make some progress? Now THAT'S satisfying.
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Because I've only been here like three months, lol.
But hey, nothing weird about an average of 500 posts per month. Nope, nothing at all. XD
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@Dabihwow said:
link so I can try pls
This is a fun personality quiz that is based off the game Dead by Daylight. The answers you provide will determine who your inner killer is. Be sure to be honest and thoughtful with your answers. There will be descriptions at the end, to which some are lengthy, but provide useful lore and relevant information. Feel free to read over them as I’m confident you will find yourself captivated. Take your time and most importantly, have fun. Enjoy! Disclosure: None of the artwork used is mine and I claim no rights to them. If you'd like to check out these epic artist check them out on www.deviantart.com (some were found on google image)The last time I took one of these I got Wraith, which is accurate because I prefer stealth play to direct confrontation (though I'm a survivor main, so it's not an apples to apples comparison). This test is different, I'm curious to see if it works out the same way.
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/comment/2263698#Comment_2263698
It's hard to say ,but possibly after the Silent Hill chapter.
Oh wow, really?
...That makes me a little more introspective about my own post frequency...
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@TheStabbiNAngeL said:
Thank you all for baring with me and my mania 😆
How long were you here before you made your 1,000th post?
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@Laluzi said:
After the cataclysmic Overheat of 2020, DBD's remaining Billies were relocated to a reserve in the old Thompson House, where they peacefully slaughter their parents' pigs and zoom around to their heart's content. Visitors are advised not to approach.
There's a place called the Thompson House? I barely remember that. I think it used to be somewhere between two places called the Rotten Fields and the Rancid Abattoir but that surely can't be right because I see those places about 30 times a day.
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I face Hillbilly once every 20 games or so.
The killers I face the most are Wraith (because, of course, he's "barely changed" and "only just now halfway decent"), Leatherface, Huntress, Ghostface, Spirit, and Trapper. All the rest are either roughly in the middle or, in the case of Blight, Twins, Deathslinger and Oni, barely ever at all.
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2263628#Comment_2263628
This is apples and oranges because we have evidence that this is how the system will work, and like I said, the fact that they won't just say "it won't work this way" is telling.
But... fine. However, if everyone here was right, then you will hopefully be protesting it.
What evidence are you talking about? What is this about "everyone being right"? I don't know what you're referring to.
You said that the Youtube streamer got banned because too many people reported him. I didn't follow the story because I could hardly care less about Youtube streamers. What I've been told is that BHVR made the call, not some automated system. I'm not aware of the planned auto-ban system having played a role in this situation, or anyone else being banned because of it yet. My understanding, at least as recently as when I went to bed last night, is that no one is sure of the details yet and that serious claims that required proof before will continue to need proof in the future. This is from one of the mods themselves.
If you have evidence to the contrary, I'll respond to it. Until then my awareness of the changed report / ban system is that it has not yet been implemented, nor detailed, and that any discussion about it is pure speculation with a healthy amount of "worst-case scenario" based on nothing more than the fact that (A) it's at least somewhat automated, and (B) volume will make a difference (which, contrary to popular belief, is a good thing). Should someone be banned because two hundred people reported him, or two?
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2263575#Comment_2263575
They'd be targeted by haters, people trying to streamsnipe, or people salty that they got stomped.
Imagine being one of those who managed to get someone like Otzdarva banned. You'd be noticed... not in a good way, but noticed.
I think so too, but this is BHVR, they worded it in this manner on the stream, and there has been no actual deconfirmation that it WON'T work this way. The devs also said "volume", I think? I know it was brought up in this topic. Which pretty much gives the story, wouldn't you say?
If everyone is wrong, it really shouldn't be hard to just deny it or say it won't work this way. This is honestly such a easy thing to shoot down. It's... worrying that they haven't just denied it. I'm sure others feel the same.
No offense but it's kind of ironic to say that group mentality is bad because it's the alleged reason why some Youtube goon got banned but it's a good thing when a bunch of people who don't know the details of something decide that it needs to go before it even exists.
People keep ignoring the point so I'm just going to keep reiterating it: A broken ban system will not just anger players, it will legitimately cost the company money. They're not going to release something, or at least stand behind it, if it turns out to be a massive detriment to both parties. That would make no business sense. So until we know what the details will actually be, I think it's safe to suggest that people should relax and not go scorched Earth on the subject. So many people jump to the worst-case scenario and assume that just because a handful of people think that they're tunneling, or hiding, or whatever else, they'll just wake up one day and find that they're restricted from playing the game ever again. I don't quite think that what they have in mind is going to be THAT easy to abuse. Maybe we should all just wait and see.
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The Pig, because Shawnee Smith is beautiful and because, as a regular (albeit messed up) human being with regular human problems, I feel that unlike most killers I could actually have a regular human conversation with her.
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I can't help chuckling at some of the responses that include Freddy because that character...
...well, you know.
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2261458#Comment_2261458
So then, streamers will get banned swiftly because of targeted mass reporting?
"Appeal to majority" is not effective reasoning, 100 people can all be wrong on something at the same time. It should always be looked into. If the devs go forward with volume being THE factor OR a major factor, then they're opening the doors to abuse.
They'd be wasting their money on making the game more "modern" to invite newbies when the toxic community that would arise would just drive them away. lmao
Why would streamers in particular be targeted for mass reporting?
And yes, 100 people can be wrong about something. What I think most people fail to consider is that it's unlikely for 100 total strangers to just suddenly report someone for the same thing, especially if that person didn't actually do anything egregious.
I understand the concern about an automated ban system but I think that people are jumping the gun on this generalized idea that "if enough people report you, you're gone". No developer of an online game is going to be so stupid that they're willing to ostracize their entire playerbase by just flipping on a switch that says "10 reports ever and this person is permabanned". I'm pretty confident that the requirements will be a little more reasonable than that.
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/256426/so-whens-the-mega-thread-gonna-be-answered
Isn't their silence enough of an answer? Console optimisation likely isn't coming. They're just too cowardly to admit it.
While this can sometimes be true (not about BHVR specifically, about any game developer) it's also not uncommon for companies, gaming and otherwise, to wait to release a statement until they feel that there's good reason to.
A specific date or specific details will be analyzed to death by fans, there will be more debate and demand for even more answers, and if for some reason things change in the meantime people will get all bent out of shape. If they say nothing, and choose instead to work on things until they themselves feel that it warrants a response, the fans will complain that they're lazy and don't care.
It's lose-lose. I saw this on the THQ WWE game forums for years, and I see the exact same thing here. Some developers provide a regularly updated diary of their progress, other developers choose to keep things private until they feel satisfied that it's time to provide more information.
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My very first survivor was Dwight, because I'd read beforehand that he had some of the better perks (I agree). Since then Meg has become my favorite survivor because I too think that she's cute. It's nice to see a thread where she isn't being treated like a disease.
My first killer was Wraith because his power seemed cool and I liked the lore of having to ring a ceremonial bell to use it. That's before they made him incredibly cheap, I can't stand him anymore and don't like making other survivors suffer his nonsense.
The first killer I ever faced was Deathslinger on Ormond, which is weird because not only have I barely ever faced him again since that time, Ormond is also one of the maps I get the least.
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@[Deleted User] said:
Btw i don't think they can legally make laurie strode look like jamie lee curtis because of legal reasons. I remember a youtuber saying if it looks too alike then JLC could claim and stuff. Sooo they just make what would fit laurie's character i guess
Every person has likeness rights. When I did a behind the scenes thing for THQ I had to sign an NDA waiving mine, thus allowing them to use my likeness however they wanted, without compensation. It was a very one-sided contract (not that I'm complaining, I was treated fairly so it wasn't a problem, but that doesn't mean that it wasn't still one-sided). When someone is an actual actor in a widely recognized film you not only have to negotiate the rights with the studio that owns the rights to the film, but sometimes also the performers themselves. Actors have right to refuse how their images are used (see Crispin Glover vs. Robert Zemeckis) and studios even have the right to refuse names, locations, or anything that even comes close to resembling the IP that they own. Everyone has lawyers to determine how close someone can get before they're entering litigious territory. Things get even more complicated when an actor's likeness, and the likeness of a specific character that they played, are not necessarily considered the same thing legally.
Maybe Jamie Lee Curtis was fully on board, but Universal, who I believe owns the rights to the actual franchise, wasn't. Or the other way around. It's hard to say.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2263134#Comment_2263134
They didn't get the actual rights to Scream, just the Ghost Face mask itself. Hence why it's technically an original character in the lore.
Oh right right, I forgot about that. Thanks for the reminder.
@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/comment/2263122#Comment_2263122
With these images shown side-by-side it is kind of funny to me how very small details could really tick the rework even more closely to the source material. By making her lips a little less wide and her upper lip more prominent and her nose a little more narrow, especially at the nostrils, they'd actually have a pretty good JLC look-alike!
It makes me wonder if they legally can't make her look like JLC like some people are saying. Or alternatively it makes me think that they are just giving all of the Survivors the same treatment and are rushing these faces out. They said they were going to show 4 and then are tweeting like 8+ Survivors rapid fire...
Thin and wide lips, open mouth, smaller eyes, wider noses, smooth baby faces... It seems like they are all getting the same general idea of improvements. Or am I just overthinking this? 🤔
To be fair that picture is of JLC near the beginning of the film, whereas her in-game outfit suggests that they paid more attention to the character from later in the movie, where she's confronted by Michael (which is fine, it makes sense). She looks a little different later on in the movie, I just couldn't find many good shots that demonstrated this. By the end of the movie her hair is all wet and almost straight, her whole face looks different.
But yeah I don't quite understand it, I'd love to hear the story. By getting the Halloween license they got not only the music, which director John Carpenter himself composed, but also the famous mask, so in a way they got the likeness of William Shatner. At the same time they didn't appear to get Jamie Lee Curtis, who is not only the rare slasher heroine who has expressed great enthusiasm for her part in the franchise but is also apparently a gamer as well? I don't know what the problem would have been there, unless it was strictly financial.
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@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/comment/2263092#Comment_2263092
The unfortunate thing about Meg is that as one of the original characters she did not get a very expansive background. Sure they fleshed her out more with the Rift but even then the amount of content behind Meg is basically nothing when compared to a new character like Yun-Jin. I think it is fantastic that they do more story now! But with Meg she had a few visual cues which were arguably more important than the appearance of recent characters.
Her red hair gave her a lot of character as fiery and possibly hot-headed/strong-willed, as you said! I agree completely.
We can keep our fingers crossed for red-headed Meg and pretty songbird Kate to be the final reworks. 😅
So Meg DID get fleshed out in the Rift? Hmm, I don't go through the challenges with as much intensity as a lot of other players so I haven't noticed her in there yet, I was hoping that they hadn't gone into her background yet. I'll have to go see which Tome she was in.
I know that it's a small detail to some but Meg's red hair is one of the things that I find most attractive about her. Other people (such as yourself, and I understand the complaint) were really thrown by the change made to Kate's mouth, that's how I am about Meg's hair. It's like "no, it's different, and it's different for no good reason, and it's not an improvement". For me that's true of Kate's eyes and general youthful appearance. I just can't get over the fact that she seems like a teenage fashion model or something. That's not at all what I think of when I think of current Kate, who is a beautiful yet somewhat older, experienced country girl. Just going in and softening everyone's looks and altering some of their most distinctive visual characteristics is a catch-all approach that, as you've pointed out, is totally hit and miss. It doesn't work for everybody.
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This is, for some reason, the first time I realized that we never got a Sidney. Why not?
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For reference:
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These are just getting worse and worse. Either way she doesn't look like Jamie Lee Curtis so there are obviously likeness rights at play which I understand, but since that's the case why change her at all? It's a lateral move.
While some of these redesigns are good in terms of making the characters look slightly prettier or more youthful or whatever that nonetheless also changes what they look like, how we perceive them as characters. I wish that they'd just drop this whole idea, or at the very least quit changing what the models actually look like. Use higher definition textures, more polygons, whatever. But don't take away Meg's red hair. Don't make Kate look like a naive teenage girl. Don't make Dwight look like a calm guy who'd look somewhat suave without his glasses.
EDIT:
@SalmonDean said:
https://us.v-cdn.net/6030815/uploads/9R3TW380Q9NP/50a8dc9d-19f5-48c7-9c38-c9634e834eeb.jpeg
https://us.v-cdn.net/6030815/uploads/G7RZZZHBK588/8bd329d9-fd38-4c0b-a359-1a851260f596.jpeg
The remodel honestly looks so much like JLC. The original model is literally a scarecrow. 💀
I hadn't seen these yet. While my overall points remain, I have to acknowledge that after seeing these photos I definitely agree that this one's an actual improvement. I was initially going by the first picture in this thread (which is currently just a headshot against a blank background) and neither the old nor new images were flattering at all. These later pictures, on the other hand, ARE much better and DO resemble Jamie Lee Curtis. So far this is the only redesign that I'm fully in favor of. The rest range from "need work" to "just leave them alone" territory.
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@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/comment/2261420#Comment_2261420
I think filling out Kate's lips and her eyebrows is what made most of the difference in my edit though I did also enlarge and move her eyes a bit to get them closer to the original and I changed her nostrils and the bridge of her nose as well. I feel like the reworked version of Kate is such a big divergent from the original that she no longer looks like her old self.
I think that is the biggest problem with most of them, honestly. Aside from the fact that all of them are getting botox and getting more youthful they are also less of a graphics update and more of an entire rework. Some of them I really like! Adam, David, Jake, and Meg are pretty fantastic while I feel like Dwight and Kate are outright disappointing. The rest I'm pretty indifferent about.
But Meg's hair is a perfect example. She is going from being redhaired to a brunette which is a pretty drastic shift and makes her feel less like Meg and more like an entirely new character. It's an odd choice on the designer's part.
Meg looks good but I cannot STAND the fact that what they've done to her so far involves removing her red hair. That's one of her most distinctive features. The concept of being a fiery redhead suits her, a competitive and strong-willed runner who loves the outdoors and staying fit. There was only one redheaded female in the game, then they go and change that for no good reason. I'll be so disappointed if they take that feature away. It would be like, to me at least, giving Felix black hair, taking away Dwight's glasses, or removing Jeff's beard. Those elements just fit the character.
Speaking of Dwight, he looks much worse after the change. He was fine before, if they want to make him look a little less frightened they can do that without changing his entire appearance. Similarly I liked Kate's eyes, they seemed somehow wise and alert and older, the eyes of someone who's been around for a while. Now, as I mentioned in another thread and you explained similarly in your post, she almost looks like a teenage girl. It's like all the characters have gone back in time and / or paid for subtle face lifts. Some of the changes are just unnecessary. They can make the characters look more "high definition" without changing their actual physical features.
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I should make much shorter posts, maybe then people would read them.
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While I understand everyone's concerns, I'm not especially worried about it. The devs aren't so dumb (yeah yeah, I expect jokes) that they'll have something in place like "ten complaints in a day and you're banned". They said that it would be about volume, the sheer amount of complaints. I would assume that this means, say, something reasonably verifiable like "50 unique user complaints over the span of 48 hours" or 100 over the span of a week, that kind of thing.
If the person being mass-reported is actually innocent and just playing normally we can assume that his matches last an average of maybe 10 minutes each. Between loading and lobbies let's make it 15 minutes each. That's four matches per hour. If this person played for eight straight hours that's a total of 32 matches in one day. If (and this is all hypothetical of course) they did, in fact, program the system to require 50 unique reports over a 48 hour period this would mean that at least 1 person would have to report the guy in almost every single match he plays over the course of two straight days. Either that or EVERY other player, including the killer, would have to report a dozen of his matches. That's either 1 person reporting the guy in EVERY game for a day and a half, or EVERY other player in the match being so upset with him that they come together more than a dozen times to report him en masse. The odds of that many total strangers unfairly reporting someone that many times over that short a period are so slim that I think that even this random, hypothetical "50 reports in 48 hours" scenario leading to the unwarranted ban of legitimate players is almost inconceivable.
I'm not BHVR, I don't know what they're doing. But they're programmers, they're aware of how many complaints they get, they know that tons of the complaints are just petty time-wasting nonsense. I have little doubt that if there's going to an auto-ban system it will be set up in such a way that it will take either a sizeable number of corroborating reports about multiple bannable infractions from many unique users over a relatively short period of time OR a massive horde of people who don't know each other suddenly deciding to work in collusion to assassinate the same random person all at once.
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@Kate_Main_01 said:
The Kate rework is out and the more I look at it the more I dislike it. I feel it is such a huge deviation from her original model and that it makes her look both angry and rodent-like. Because I am a die-hard Kate fan I decided to rework what I wish she would look like instead. And I thought I'd share it with you guys! 😊
(( I am not a digital artist and I did these edits with a free program called Artweaver! Please be gentle!
https://us.v-cdn.net/6030815/uploads/B2VOZWPJM0AJ/kate-denson-rework.jpg
With my limited abilities I tried to stay close to her original concept but make her look updated and how I personally wish she would look. I would actually like her to look like 'My Kate' but about 7 years older, like she were in her mid-late twenties, but this is the best that I could do!
What do you guys think?
I don't hate the new Kate design anywhere NEAR as much as some of the people who have complained about her do (not you), in fact I don't hate her at all. But, like almost all of these redesigns, I think that the original is better. Some will say it's just familiarity, you always like the first version of something the best, etc., but I don't know, I think that there's a general "softness" and "smoothness" being applied to all of the characters that sort of nullifies some of their visual personality.
Having said all that, I like your version better than the redesign. It's a little more subtle, still has traces of what I like about old Kate (the changing of the characters' eyes are what bothers me the most, aside from Meg's red hair which they BETTER back off on).
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@Mr_Madness said:
I would actually prefer more of a Skeletal Cowboy set
There's a pretty cool sort of skeleton cowboy in the movie "House II".
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...
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@DeadHardMan said:
Umm... ya'll are forgetting about the prettiest survivor, Quentin?
https://us.v-cdn.net/6030815/uploads/H3ETEG6FSACJ/quentin.jpg
I mean, is that thing even a real character model? What did that poor actor do to BHVR to make them so angry at him?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2261221#Comment_2261221
Claudette looks very good in some cosmetics though but not her original.
Some of the cosmetics do help, yes, but it's just a couple of her facial features that ruin her for me. The nose and mouth, I think. Something about the lower half of her face. I can't put my finger on it.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2261215#Comment_2261215
Yui is an absolute beauty anyway.
She IS pretty, yes. To be fair I think that all of the girls in the game are pretty except for Claudette. She's just got an ugly face and derpy expression in my opinion. At least she's not a monster like Quentin though.
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LOL sorry, I couldn't help it.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2261192#Comment_2261192
I was just commenting on it because it was a little unexpected lmao
But whatever you think looks nice is what you think looks nice so who am I to judge?
It's cool, I was just making a preemptive joke because whenever I say that I find Meg attractive people absolutely lose their minds and start calling hotlines to get help for me. They call her a dog, a gorilla, etc. I've heard it all and I just don't care lol. I may not GET it, but it doesn't change how I feel.
I've said before that she reminds me of a young Claire Danes, just older (what I mean is how I think young Claire Danes might have looked in her 20s, if she didn't wind up looking differently) and Claire Danes used to be considered very attractive. I'm not really sure why people despise her.
To be fair any girl can be made to look absolutely gorgeous when they're drawn in a style like that.
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For what it's worth I'm a survivor main (solo, which is relevant in a second) and I cannot STAND other survivors who just hide all match. Seeing the aura of a nearby survivor who's just being a cowardly little #########, doing absolutely nothing (except maybe switching lockers) as I die on the hook is absolutely infuriating. In addition it gives players like myself - who prefer stealth and trying to fly under the killer's radar - a bad name because when people don't see us, they assume that we're doing the same thing.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2261189#Comment_2261189
I nearly lost my ######### reading that. I would have if not for the kidding at the bottom.
In a good way or a bad way? XD
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I find Meg the prettiest. Always have.
Slings, arrows, words, I am impervious to them. Meg's fortune teller outfit (complete with hairstyle) is a thing of beauty and anyone who feels differently is a silly person.





