miaasma
miaasma
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- miaasma
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Comments
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i think you overrate billy a little too much
against good survivors he tends to be worse than spirit
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people who feel that they can't save if the killer is anywhere near the hook
i've gone 2nd stage on my first hook because people are too scared to "farm" me
even if you save me and the killer tunnels me back down again (unless they have a mori) i at least have a chance of not going to struggle, but if you don't save me then i guaranteed go to struggle
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thank god for MLGA
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i just play the game normally
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i certainly hope not
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every other "invisible" or TR-hiding killer has some other means of detection that doesn't require wasting a perk slot on
i'm just going to say that you're probably a really bad survivor player if you're actually trying to argue that premonition is a good perk, and even if it was good, that it's necessary in order to counter stealthier killers
the rest of your post is just hot air. i've explained why prayer beads has no counter, and on top of that why running a perk doesn't constitute counterplay, and you dance around this by saying "many things" have no gameplay counter without actually mentioning any
it's obvious that i'm talking to someone with a really poor understanding of survivor play so i'll just leave it at that
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a high quality headset
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premonition is an awful perk
independent of that, telling someone to run a perk in order to counter a killer's addon is such an absurd suggestion that it's astounding to me that i need to point it out. running a perk is not counterplay. you should be able to counter something using gameplay independent of perks, and no such thing is possible against prayer beads. ergo, it has no counterplay
thanks for playing
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"use premonition"
this conversation is over
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she can hear grass moving, which i'm fairly certain she doesn't produce herself
that's besides the point though; she can hear someone working on a generator and that person cannot hear her, ergo she gets gen grabs for free
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/524678#Comment_524678
She can't hear you either over the sound of a generator, so it all works out, I suppose.
she can hear the sounds of somebody working on a generator. do you play this game? those sounds are audible a considerable distance away from the generator and are much louder than footsteps
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@Acromio said:
PSA: when the Spirit is phasing you can clearly hear the directional sound of her footsteps. If you get grabbed off a gen, that's completely on you.
you absolutely cannot hear that noise with the volume of the sounds a generator makes
this is the worst justification for prayer beads i've ever read
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they really need to stop messing with vaults
change the problem windows themselves
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switch nea and dwight
claudette's perks are not really top tier anymore. her best perk is botany, self care is bad and empathy is good if you want to go for flashlight saves or have trouble keeping track of the killer. i'd put bill at the top but left behind is so bad it should keep him out of the S tier by itself
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cannibal, always
BBQ is a great perk on every killer and the bloodpoints alone are a great reason to run it
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if by "always" you mean one day out of the month, then sure
i'm currently rank 11 and have had rank 14s and 13s in literally all of my solo queue games since reset
you should really get a better understanding of this topic before you accuse other people of having confirmation bias
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idk if you know how rank reset works but people in the lower ranks don't drop as much as you do
this means if you're rank 1 and drop to rank 10 you'll also have people who are ranks 13 and 14 on your team because of how matchmaking currently works
not sure there's a point in typing this to you though since you don't seem to really understand how rank works but want to be pedantic anyway
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it has no counterplay
neither does the remainder of spirit's kit but it's especially egregious
the amount of people in this thread who think running a perk constitutes counterplay is kind of concerning
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/524472#Comment_524472
That's actually my point.
"Everyone" relates to this. If everyone is so good, and the rest are so bad, how come "everyone" suffers from it? How come all the "everyones" don't run into each other in the lobbies as randos?
Oh, I know. That's because only the good ones are here posting. And the bad ones don't.
what is this pedantic nonsense?
it's pretty well known that rank reset tends to match experienced players with inexperienced ones and it's one of the reasons why it's such a badly designed function
normally i'd agree that constantly blaming your team for sucking is a case of dunning-kreuger but in the case of rank reset there's plenty of substance for thinking your teammates aren't very good
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/524490#Comment_524490
They have to be within 60s of the Exit Gates. That's extremely close, by the way. It's merely 25% of the bleed out bar. Again, I say those circumstances is an example of you being outplayed, not DS being overpowered or unavoidable.
Do I blame killers for tunneling at end game? No. Do I blame killers for tunneling outside of endgame? No. But if someone takes a perk that provides a chance to prevent being tunneled once, then it should provide that chance.
there's no outplay though? what option does the killer have at that point?
60s of the exit gates, even crawling, is not that close, and sometimes you cannot down them further than that. in these scenarios, the person escapes for free
regardless of the killer's performance throughout the rest of the game, saying that a survivor should just escape for free in this scenario is pretty silly
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the devs addressed this in the recent Q&A stream
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@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/comment/524470#Comment_524470
"This is sound until it gets to the end game and killers effectively get free kills even if they were potato all game" - Similar statement for noed.
noed is far worse. i don't understand the point of your post
@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/524477#Comment_524477
Down them near the gate, hit the bodyblocking survivors, drop them, and force the other survivors out. If you fail to do this, then doesn't that mean you got outplayed? It isn't DS, it's a concerted effort at a save, which should be rewarded if successful.
It sounds like to me that you think that desperate, late game tunneling should not be considered tunneling.
there are circumstances where this doesn't work. survivors can stay in the game long enough for the person near the gate to just crawl out, forcing you to pick them up, thus triggering the aforementioned scenario
late game "tunneling" as in going for the only person you can possibly catch (since everyone else is likely healthy and cannot be caught before they escape) doesn't really fall in line with what i consider tunneling, and probably isn't what the devs had in mind when they designed the perk
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/524470#Comment_524470
And what prevents you from hooking them farther from the gate?
downing them near the gate? sometimes you have no other option, especially if nearby survivors are body blocking
i think DS needs to punish actively tunneling killers harder and punish killers who are not tunneling less
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/524438#Comment_524438
@SlickSal That is just part of being skilled. Killer is all about time management and game sense under stress.
If you fail to read DS (and survivors with it will often make it obvious), then why are you entitled to disabling it?
this is sound until it gets to the end game and people effectively escape for free after being unhooked
it's the same issue mettle has but to a lesser degree
i mostly don't mind DS but it could do with some tweaking to make it less punishing to killers who aren't actively tunneling
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prestige means nothing, don't be intimidated
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i hate rank reset because i go up against newer killers and it makes me feel bad
i do not know why this is a monthly thing
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trapper is at the top
p3 billy is next
everyone else sucks
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focus less on getting healed and it opens up slots in your build for better perks
bond is a good perk but if you're injured you're better off just doing gens or something else instead of running around finding people to heal you
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that would be absolutely horrendous on every level
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/524026#Comment_524026
Go watch ZubatLEL, Ardetha, or ANY OTHER God level Nurse play another Killer, and then tell me your opinion.
zubat isn't a nurse main, he's a billy main. i watch him regularly and he'll tell you the exact same thing. it's funny you'd use him as a reference when he's actually said spirit should be tweaked to be more fair because of how strong she currently is, that's amazingly ironic
by nurse/spirit main, i mean players who almost only play nurse or spirit. and i say this as someone whose first killer was nurse back when i first started playing the game. i played pretty much only nurse, such that when i had a couple of hundred hours under my belt and tried to play another killer i might as well have had 0, because of how much of a departure nurse is from how killer is actually played. the same goes for spirit. once you actually have to play dead by daylight and you're used to playing spirit or nurse you suffer and have to basically relearn the game
the bottom line is that regardless of how fun it is to play, a killer with no counterplay is very bad for the health of the game. keep in mind that "just run iron will" is not a legitimate response. running a perk is not counterplay, actual gameplay is counterplay, and if i need to run a specific perk all the time just to have a chance of surviving against a specific killer who knows what they're doing then that essentially makes the argument for me
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@Poweas said:
@miaasma all wrong. Standing still and tracking them like that almost never works. They usually run to a window and then you have to waste your phase going around. Although, yeah she's not much of a mindgamer, she can create guessing games, where you have to try to predict the other side.
She's hard as hell at base (how I play her) since one missed phase can spell a defeat. And that's no exaggeration. But you're right about the mindgame bit, I should have said guessing game since she can create them to make all loops unsafe.
But no, she's not easy. You faced bad survivors.
Also with Huntress, I actually happen to main her, I don't speak about it much, but she's one of my favourite killers.
i faced survivors i knew weren't bad
the thing about spirit is that survivors have no input in interactions with her. ergo, survivor skill doesn't matter. you do equally well against good and bad survivors
once you understand how her mechanics work and how she's best played (phasing short distances mid chase and playing with your ears) she's piss easy, and there's a reason most spirit mains are potatoes on every other killer (same with nurse mains). spirit doesn't really have to abide by the mechanics of the game and if you have a good audio setup she effectively just plays herself
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you don't have to learn mindgames because nothing about spirit is a mindgame
stand still and look at what the survivor is doing, react and phase, then use sound to track
you aren't mindgaming the survivor because they have no idea what you're doing. they have no tell. you're making them guess and hope you screw up (which you won't, if you have a good set of headphones)
spirit isn't hard at all, and she's made worse by busted purple addons
i'm going to get an aneurysm from the amount of people who think spirit has anything to do with mindgames
if you want a killer who actually has to do with mindgames try huntress
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if you're 4k depipping on any killer who isn't billy or myers you're probably a really boring killer
gatekeeper and chaser should get some tweaks though
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spirit has no counterplay
i played spirit for a daily yesterday with subpar perks and was amazed at how easy it was
if you have a good pair of headphones you're a good spirit player
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balanced landing
dead hard
sprint burst
lithe
head on
if we're talking about overall gameplay efficiency then BL is by far the best perk. unless you're on shelter woods it can be used as an on-command sprint burst and it turns many loops and buildings into pseudo-infinites. even if this perk didn't grant the speed boost after falling it'd be absurd, the stagger reduction is its best element
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sometimes when i play pig i crouch next to gens to help survivors repair them but it never works
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the spawn locations of, well, everything on swamp are very poorly done
i was giving this meg hatch yesterday and we looked around for at least 10 minutes before finding it in a literal corner of the map (as in, it was against the walls in a corner)
generators can spawn against the wall of the map, making them incredibly unsafe
totem spawns are all over the place
two generators can spawn on the same dock
while we're reworking and tweaking maps the swamp maps should get some attention
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@RotBb said:
https://forum.deadbydaylight.com/en/discussion/comment/521920#Comment_521920
Because if the survivors are at the same rank as me, it doesn’t make sense for me to utterly destroy them, and not rank up. If rank is meant to be an indication of skill, it’s obvious I’m not playing with the survivors matching mine
if you're destroying the survivors then they'll rank down
the current ranking system is meant to reward good play against players of similar skill levels. if the survivors deliver you the game and you 1 hook everyone at 5 gens you won't rank up because that was barely a game, and on the flip side the survivors will rank down for playing poorly. it's actually fairly reasonable even if it's momentarily irritating
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my best tip for playing bubba is to run tuning guide/grease and beast marks. beast marks is the most important addon for bubba
people don't expect you to be that fast when you chainsaw and it works at loops pretty well, especially when people expect you to respect pallets when you rev your chainsaw only to get chainsawed when you just charge through it
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because they're babies who want easy games
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@Blueberry said:
SWF artificially boosts people to where they shouldn't be
so does prayer beads
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this leads into a bigger conversation of how daily bloodpoint yields are pretty pathetic
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@FireHazard said:
@miaasma He shouldn't, but you also shouldn't be rewarded poorly when you 4k with 2-1 gens left. I had a streak of 4 4ks in a row and only 1 of them was a ruthless killer.
It has something to do with the chaser emblem being really specific and requires you to be 100% perfect every game. It honestly needs to be fixed or the very least changed, not back to the original way it was but not as hyper specific as it is now. Why should you be this perfect for a ranking system that doesn't reward you?
i completely agree, it's the reason why billy gets punished disproportionately hard
this is why i've always thought killer emblems should be more nuanced, since their playstyles are so diverse
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/521874#Comment_521874
And yet you call people morons.
and i'm correct
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rank is meant to be an indication of skill (we know that it isn't, but that's its intended purpose)
if the survivors are playing poorly enough to deliver you a game like that, why should you rank up for it?
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@Blueberry said:
I personally don't think Billy is well balanced either.
To me the ideal balanced killer is Spirit.
hysterical
addonless billy is the most balanced thing in the game. great at punishing mistakes but becomes harder against good teams. good billy players are almost a different breed from your average m1 billy
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sometimes i let newer killers kill me at the end (this usually only happens on rank reset), but i play the game normally
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the number of people who do not understand why these people cannot just "do gens" in this thread is staggering
this thread has just turned into a landfill where people can dump all their vitriol towards this particular person too, so it should probably be closed