meatisadelicacy
meatisadelicacy
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@MysticMusician said:
Honestly I think the DC penalty is great. You shouldn't just get to leave the game for free, especially if you leave because you're salty you were the first one found. Killers getting gen rushed shouldn't be allowed to leave, survivors getting slugged shouldn't be allowed to leave.
I just die on my first hook now. I'm not wasting any more time. It's mind boggling the devs think banning people from playing a game is the right answer. A game many of us spent money on, which I certainly won't be doing ever again.
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@mouse0270 said:
https://forum.deadbydaylight.com/en/discussion/comment/1121054#Comment_1121054
You have 40 seconds to open 2-4 steam profiles. If that is not enough time for those pages to load, you really should talk to your internet provider.
Not everyone plays on PC
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@Nos37 said:
Dodging shouldn't be an issue with dedicated servers though. If the Killer backs out, their "Ready Up" slash mark turns black until a new Killer takes their place.
"But what if EVERY Killer who joins dodges them?"
Give the Killer a 25% post-match Bloodpoint bonus for each member of the SWF to incentivize staying.
"But what if there are 2 groups of 2 SWF? Wouldn't the Killer be getting 100% bonus points, even though the Survivors' teamwork is only half as strong as a 4-man?"
Then divide the total bonus by the number of SWF groups in the lobby:
- (A B) C D = (25+25)/1 = 50(% bonus Bloodpoints)
- (A B C) D = (25+25+25)/1 = 75(% bonus Bloodpoints)
- (A B C D) = (25+25+25+25)/1 = 100(% bonus Bloodpoints)
- (A B) (C D) = (25+25+25+25)/2 = 50(% bonus Bloodpoints)
Yeah BBQ isn't enough bloodpoints for killers, they need more. Especially with ebony moris in every other bloodweb at worst.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1120932#Comment_1120932
Ah yes, because the killer slugs me for 4 minutes straight every match, thats obviously the reason I have to disconnect.
The 24 hour ban I currently have was OBVIOUSLY caused because the killer slugged me every match.
I am way more than halfway done with the challenges and I just hit level 35 in the Tome. I am an adult with a job (that isn't streaming DBD) and a life and responsibilities. I don't have time to waste on games where the killer just slugs and tunnels and face camps if I want to get my money out of the rift or tome or whatever it's called. Just had a game where a Myers used an offering for the Game. Great, that's gonna be so fun. I make the save on the first person, and stand still at the hook so the Myers will go for the easy target while my teammate runs down a hallway with a pallet. He completely ignores me to tunnel the Quentin. He lets himself die on the second hook without struggling because why bother? I don't blame him. We have one gen done and we're down to three people already. I let myself die on my first hook and move on to the next game. All the DC penalty does is reward and encourage crappy gameplay from the killer.
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@KingOfBadRNG said:
When the gens are finished and I've got my BP nearly max everything except for survival why should I go back into the game and risk my 5k BP at the very end ,because you went down and wanted to be saved?
Why does anyone care that i leave early? The team worked together because it's the best chance for survival. So when my survival is guarentee why shouldn't I take it?
Good god. Like, I'm not being cute or funny, but it sounds like you might be a sociopath. I personally play a team game because I like helping my teammates. It's nice when they help me, too. Crazy how that works. It boggles the mind that you're on here looking for justification for your selfish play style.
I had a game today where I got a gen about 80% done on my own before two teammates, Bill and Quentin, came to help me finish it. They heard the heartbeat and hid, I purposely stayed on the gen a second longer so she'd chase me, assuming they'd finish it while I was being chased. They finished the gen and I got slugged. No worries though, there was no NOED (I did all the totems), I was close to the gate, and it was only my second hook. Quentin went to open the gate while Bill got chased and injured. Now they both knew there was no NOED too. I fully recovered and started towards the gate, and Quentin left without taking a single step towards me to try to save me.
Why do people think you should help them? Because they helped you, whether you know it or not, and that Quentin certainly did know. Those two got out because of my unselfish play, and neither tried to save me, but at least the Bill made sense. He was injured and could have died. Quentin literally could not have lost the game no matter what, that's how close to the gate we were, and he chose to not even try.
I also make saves because I know what it's like to have ######### teammates not even try. Pretty frustrating. I've found that playing the game is fun, and one way to get better is to not be too scared and selfish to actually play. But you know, play however you want. Lots of people play like you, but it's a shame.
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@Mr_K said:
So they get a timeout. More than what they got before. If they continue baby raging they will get a high enough timeout where you don't have to worry about playing with them again.
I never cared when a survivor DC'ed. It's possible for me to play a game and still have fun even if we aren't likely to win being down a person right away. The last three times I had a teammate rage quit when they got knocked right away, the killer slugged everyone else at five gens. Queues take long enough for survivor, this game doesn't need less people playing it. And it's bringing out every obnoxious killer move there is.
Oh and when killers DC'ed and I lost out on who knows how many thousands of BP, it still made me laugh.
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Yeah grabs are not working but I'm also being hit through windows and pallets after I've taken three steps on the other side. It is what it is. Most games I play against hags are some of the easiest 4ks I see. Survivors just do not know how to counter her. It's kind of amazing, really.
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@NeaMainNON_TOXIC3 said:
I have seen people say that a buff for her should be traps dont get removed first try. Y'all get if off first try? It always takes me all four boxes to finally remove it. And usually I die a few steps away from the last box... am i just unlucky?
I went through a period where it was always the last box and I died a lot because of it. My luck has finally changed and I'm getting them off faster, only for 98% of Pigus to patrol the boxes and put another trap on me immediately. Most people have no clue how to play her, it seems.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1120782#Comment_1120782
DS isn't going to help against a camper so I'm not sure why you mentioned that; and it will only help against someone tunneling to a small extent; and yes, the answer is actually to tunnel.
If you can eliminate someone quickly, whether that be by tunneling them or other means, that's a HUGE amount of pressure on the remaining survivor. Ruin wasn't required for killers to win. It was required for them to play nice. With ruin gone for bogus reasons, killers have stopped giving a care about survivor fun.
If your teammate makes the save despite being camped, yes it will help against a camper. That camper is just also a tunneler now. Killers never cared about survivor fun, don't even try to pretend otherwise.
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@DBD_Pinhead said:
Thank the Ruin nerf.
Oh please. It has nothing to do with Ruin. Gens go too fast now so the solution is to tunnel and camp? PLEASE. That gives everyone else time to get those gens done very quickly. Killers always tunneled and camped and they always will.
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Yeah I think the DC penalty is a mistake, even without the crashes. Killers are over it and I had two disconnect in three games today. Survivors still DC or die on first hook. All it does it make less people play the game.
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@SenatorAcadia said:
More experienced players might know why this is a bad idea but it seems to me that in my journey to level 16 as killer I seem to be:
A: Playing a lot of survivors way above my rank (I guess that is match making)
B: Watching everyone wasting time in the exits waiting for me to eventually get there just so they can bounce up and down pointing like idiots until I try to hit them and they run out.
Seems to be that the exit gate is like the paint in basketball. If you are in there for more than 3 seconds (or however long it takes to run across it) then you should get booted back to outside the door, maybe some number of meters outside.
When I play survivor (I got to rank 13 so far) if the door is unlocked I either go back in (if someone is hooked) or run out.
Is there a point reason to hang around? I know that getting run around, hit by people jumping out of lockers, blinded at every palette, and then teased at the end seems like a bad look for the game. No killers means no games and if you are being made to feel like a jerk it seems like a serious flaw. I know EGC was put in because of what Survivors used to do, but can you enforce sportsmanship using code?
I look forward to your thoughts!
Yeah matchmaking is garbage, no doubt about that. When I play killer for challenges, it's me at level 17 going against red and purple rank SWFs. It sucks, but I don't let something out of my control upset me.
As a survivor, I wait at the gate and don't leave for three reasons. One - so the killer can hit me and get more points, believe it or not. I do it when a killer has not played like a total jerk (face camping, tunneling, slugging at five gens). I know it blows the minds of killer mains that a survivor would do that, but it's the truth. Reason two - I want to buy some time for another teammate. Maybe they're healing, or opening the other gate, or looking for the hatch. If someone is on the hook, even if I'm injured and have no intention of going in for a save I don't think I can make, if there's another person in the game who is trying, just by staying in the game, the killer has to plan for more than one person going for the rescue. Three - a smart and unselfish survivor will wait to get hit out to check for NOED so everyone else knows.
You can always just walk away. End Game Collapse is heavily in the killer's favor, and you don't have to stand at the gate while survivors are tea bagging and being meanies if you don't want to.
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I love how people say NOED punishes bad survivors. I think NOED rewards bad killers.
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My matchmaking when I play killer is always so unbalanced it doesn't matter who I play, I get man handled by the survivors.
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SWF was so bad with matchmaking that all my friends quit playing. It's just like you said, casual players who just want to play games with their friends. Every game was 15, 16,17, 5 versus a level 5 killer. Total nightmare to play and gave the killer a huge advantage. We'd play for hours and not once power the gates. I always laugh when killer mains on here scream about how unfair SWF is.
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@egocentred said:
Queue times are long. What do you do to pass the time?
I personally will get drinks, snacks, fold laundry, and have done my taxes lol.
Curious what everyone does while waiting.
Cruise the forums.
@NullEXE said:
Que times are not long for me.
Minimum five minute wait for me as a survivor every game. In fact, just searched for more than five minutes and then got an error, so here we go again.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1118173#Comment_1118173
Thats a bit rude and you should not generalize. If i play Survivor i play Ash and Claudette most of the time, just because those are the characters i have maxed out and i can perk roulette with :) Not every claudette is sneaking a round, in fact i dont even remember where the crauch button is :P
Topic: How to find them if they sneak. Hm, i dont have a problem with that aswell. I use Nvidia graphic card, and i run brightness and gamma pretty high. Also, there is Nvidia experience, i dont use it since i find it a bit unfair, but it is legal and you can play around with colors and brightness a lot. Last but not least, dont only use your eyes, i find them so often by just listening to footsteps.
You're right. It's only like 99% of Claudette mains who are dogshit at the game because they have no skill and rely entirely on stealth. I've seen maybe 2-3 good Claudettes in more than 1000 hours of playing this game. And they still have an advantage because they blend in.
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I've been getting level 3 SWFs against my level 17 killer.
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@Rezblaze said:
Hatch Keys completely negate the game.
It lets the survivors bypass their entire main objective.
And while Moris can be pretty unfair, they are NOT at the level of absurdity that keys are. The only really unfair one is the Pink Mori, which can easily be balanced out and is far rarer than keys are.
You're out of your mind if you think ebony moris are more rare than keys.
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So is an ebony mori. Insta heals have been nerfed into irrelevancy. Medkits and addons have been broken for how long? Toolboxes are getting nerfed. Ebony moris remain untouched. I get more ebony moris than I get purple medkits or certain green addons combined. Stop complaining.
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@MTK said:
Find a survivor on a gen completely oblivious, enter shoulder grab animation for it to suddenly cancel and now im stuck in limbo and the survivor is already 15 meters away.
Even basic animation and latency priority has to prioritize survivors over killers even though killers are the ones making the decision to shoulder grab instead of going for a normal hit LUL
Yeah I don't even play killer much but I've been doing it for the challenges and I've been really confused. I had it happen like two or three times in one game.
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1118198#Comment_1118198
Erm, if you started spamming loud noises after they let you farm, instead of just leaving the game, you shouldn't be surprised that you got hooked. Regardless of our intention what you did is extremely annoying, so I'd hook you too if I were that killer
I was literally helping the killer get even more points after he farmed/memed the entire game. I was right by the open hatch and the gate and easily could have left, and he decided to kill me without hesitating. He was bad at the game and wanted it both ways - easy points and kills without having any skill. Next time, I'll just gen rush and be gone. I've been burned too many times by killers doing that.
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@Huntar said:
With how rough this game is right now for killers, are survivors still enjoying things? I tried switching over to survivor for a while, and it was simply mind numbing how easy it was, no matter how strong the killer was or how well they played. Survivor mains, is this still enjoyable for you?
I'm not.
It's amazing to me that you think it's mind numbingly easy. I played for two hours today and didn't get out once. Every killer has slugged or face camped, and at least one survivor is going in with no intention of playing so they can get the hatch challenge done.
I play solo, and the match making, face camping, slugging at five gens, tunneling, and challenges have totally ruined it for me. Not to mention them nerfing insta heals, medkits are bugged, toolboxers are getting nerfed, and not touching ebony moris. The community is totally toxic and the game is a nightmare to play now. I have more than 1000 hours in this game and I can't wait to be done with this Tome and be done with the game, though I'm not sure anymore if I'll even finish.
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Yeah the challenges have ruined the game for me. That and the DC penalty bringing out every toxic killer strat in the books. I've played today for two hours. Haven't been able to get out once or finish a single challenge. Solo player as well, with several teammates just not playing the entire game so they can get hatch. I had a Claudette throw the pallet to block me after watching her do nothing with Bond and going into struggle on my first hook. It took me more than 15 hours to get the open two hatch challenge done, and the one game where I decided to just play selfishly to finally get it done, I had two people send me messages screaming at me for being a bad teammate. The challenges have just ruined the game, and with the devs nerfing insta heals, and now toolboxes, while medkits have been bugged for god knows how long, without touching ebony moris, I'm very done. More than 1,000 hours with this game and I hate it now.
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@Nickeleye said:
https://forum.deadbydaylight.com/en/discussion/comment/1118132#Comment_1118132
As a killer main I agree with you. I dont let people out as much as I use to. After you have de piped for a 2K a couple of times in a row. Then been slaughtered by a couple of SWF squads. The whole entity displeased grinds on me. When a game comes along and I see an opportunity for Merciless I go for it now. Honestly, I cant think of the last time a survivor did something nice for me either. Guess it's just the state of dbd at the moment. Acts of kindness are few and far between.
I had a game yesterday where a Ghostface walked up to the gen someone was on from the opposite direction I was coming from to help make repairs. He started tea bagging, not going after the person who had been on it. So I took the chance that he wasn't going to expose me and down me to see if he was meme'ing/farming, whatever you want to call it. Played the whole game with him downing but not hooking us, kicking gens, couching in front of the gens like he was repairing them too, which made me laugh. Then when I was the last person left, was making noise by the hatch so he could close it for some extra points. It was right by one of the gates. He downed me and hooked me. So yeah, I am no longer doing anything for killers, because that happens far more to me than anything else. Killers pretending to be nice only to kill me a the last minute when I'm the one who gave them the most points. This community is toxic and I can't want to be done with this game when the Tome is done. I've actually had that happen three times recently with Ghostface alone, where they farm/meme the entire game, and then kill only me when my guard is down. That happens far more than anyone giving hatch to the last survivor anymore, and it's kinda sad.
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@Gh057f4C3 said:
What makes you give hatch to a survivor when you're on the verge of everyone else dying? For me, it's when a survivor has stayed on objective and out of the way rather than tossing themselves at me, or someone that's proven they know how to loop/juke/evade me, also if I'm Ghostface and they teabag with me rather than run.
I used to see it happen maybe one every week or so that a killer would give the hatch to someone. Haven't seen it in probably six months. But I do see tons on slugging at five gens now and face camping every single person, so...
Just had a game with an Oni who got his road rage but didn't pop it until he hooked someone and then face camped. Someone made the save. He downed her, stepped around me to tunnel. Guess what? I DC'ed. I'm tired of the same thing in every single game. I'm not even sure I'll finish this Tome because I am tired of facecamping or slugging in literally every single game.
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@JoeyBob said:
I use agitation, iron grasp, NOED, and insidious. Actually thinking of replacing iron grasp w/ mad grit.
Anyways, usually ill get at least a 2k with this build. At least 2k is basically guaranteed if i get the first survivor in the basement. It's not even rare that I get 4ks in my games, where 2-3 people get hooked in basement and i get the last guy with NOED.
I use to play killer normally, but ever since ruin got nerfed I get gen rushed even if I have good chases and get chain downs ect. Camping is a lot less stressful and rewarding imo, because you dont worry about how you will be gen rushed regardless of how your chases go. I recommend more people try it! It's also very rewarding if the survivor you camp was previously tea bagging you with a flashlight and becomes toxic in end game chat!
You genuinely need help if a video game is stressful. Camp away, my dude. We survivors know you're bad at the game and get less BP when you go. Have fun!
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Honestly, I'm a survivor main, and they need to do something about Claudettes. I am so tired of them. Game after game after game, everyone is targeted more because it's impossible to see Claudettes. They're absolute dog ######### at the game when they actually do get found, because they have no skill whatsoever and rely on being invisible.
I just had a game where a Feng failed a skillcheck on the gen we were on, of course the killer came after me, and then I watched one of my dog ######### Claudette teammates do literally nothing while I went into struggle on my first hook, only to save me at the last second, and then throw a pallet to block me from running from the tunneling killer so she could get hatch with the key she brought in. She didn't get touched the entire game.
I cannot wait to stop playing this game when this Tome is done.
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I think killers already are, especially since the DC penalties have gone into play. I've never been slugged so much in my life. It's boring and it's a waste of time, especially with trying to do challenges now. I'm just dying on my first hook and going to the next game as a result now. I used to pretty regularly have the killer let the last person go. It didn't happen often, maybe once a week or two, but it happened regularly. It's probably been six months since I've seen it. It seems like most killer mains think a 4k is the only way to have fun and that's just not how I see or play this game, but what can you do.
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Survivors who are too scared to play
Face camping (that game is over for that person after a long queue and it's just scummy to do)
Match making that has made all my friends quit
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@Dr_Loomis said:
Go for Gideon. I always find it on the bottom floor. It is the key map.
Yeah it only spawns on the bottom level on that map. I finally played selfishly and let my last teammate die because:
-there were two gens to go
-I was injured and mori-able
-the killer had an ebony mori he used after one hook on the other two teammates
-I've spent more than 15 hours trying to do this one challenge and I'm so god damn over it
And then the three man SWF I was unlucky enough to be matched with all sent me messages berating me. This community is insane and honestly, I can't wait to be done with this Tome and stop playing.
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@urthos said:
The other option is to bring in a map that can track the hatch and the addon that increases range. Urban evasion. Sprint burst. Plunderer's Instinct. Iron Will. Rush gens and avoid the killer hard. Once you find the hatch, open some chests and hope for a key. This maxes out your opportunities without screwing over your randoms.
I've just been trying for another two hours and can't get it. Last game, I had a key, the Ghostface had been farming and meme'ing around the whole game, everyone was out but me, I made noise so he would come over and close the hatch, he downed and hooked me. It's literally always the Ghostfaces that do the fake farming. Like they can't get kills any other way, I guess. Last game was a killer who camped, tunneled, and slugged at five gens. I'm running out of rings to protect my keys. I'm just so bored with this game and this challenge that's taking me at least 15 hours to get done at this point.
I'm just at the screw my teammates point now. I don't care anymore.
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@Mc_Harty said:
Imagine leaving because the GOD pallet has ######### counter play, my god.
But like, do you have any idea how clueless most people are? I cannot tell you how often I see someone throw god pallet at the start of the game when they aren't even injured.
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The Tomes along with match making have driven me away from this game after more than 1000 hours in it. So no, I won't be buying him or the new survivor. Once I finish this Tome, I'll be taking a long break, if not completely abandoning the game. It's just not fun anymore.
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@KSzerker said:
I managed to do it solo with keys I got from using Plunderer's and playing normally until the hatch spawned, at which point I'd look for it and leave (assuming I found a key). Took 9 games.
I think in the 4-5 games I tried with Plunderer's, the one game I got it work, I had forgotten to set the challenge after giving it a break to work on another for a bit. It just seems to be either luck or screwing your team. Just had a Legion game where from the start, no one did gens except me. Everyone self cared and the only gen that got done was the one I did while I was injured at the very start. Who knew you could still repair gens while injured?!
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@Ghost_Face_Main said:
Got it done within 3 games. Play smart, avoid the killer as much as possible, try looking for hatch after 1-2 gens remain with 1sacrificed. I did all this while sneaking a key with Ash's wooden hand blending the key with it.
Yeah at the rate I'm going it's literally going to take me 15 hours to get it done. It's absolutely miserable and I cannot fathom what the ######### the devs were thinking with this. But yeah, I'm trying to still play somewhat like I normally do and not just play it safe so I can get the hatch. Too many people are just not playing so they can get this challenge done and it sucks.
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@HellDescent said:
That challenge is terribly designed. I'm not even touching it, pretty much did the same with last tome's dark sense challenge. I'd suggest running self care, iron will, urban evasion with left behind and hide. Or you can just play normally, help your team etc. and hope the killer doesn't bring franklin's or mori
I ran Plunderer's with Left Behind, all four teammates alive. Killer is camping the hook and that teammate has Kindred. I see my other two fully healed teammates nearby, and I'm injured, so I finish the last gen across the map. The hatch spawns right next to me. They make the save, the killer tunnels and gets one kill, my teammates leave, I use the key, AND I FORGOT TO SET THE CHALLENGE BECAUSE I DECIDED TO WORK ON THE EMBLEM CHALLENGE FOR A BIT.
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I'm on PS4 and doing killer challenges because survivor queues are so slow. I've been getting red and purple rank SWF against my level 17 killer. It sucks. I don't have the perks, addons, or experience as a killer to counter this. When I play killer, I'm getting my 17 versus a 3, 3, 5, 15. My friends all quit playing the game because we'd get a level 5 killer versus a 15, 15, 17, 5. Total BS and it's turning people away in droves.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1111630#Comment_1111630
If you have Steve, you can play him to minimize instances of Franklin's. It's very hard to see in the lobby that he holds a key, except for the brief moment he raises his arm. You can always equip it at the last second. GL.
I don't have Steve but I appreciate the tip. So much snarkiness and nastiness on the forum it's so nice when people actually help. Thanks!
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@ABannedCat said:
Or fix the the inherently flawed hatch mechanic, so killers are not forced to slug to get all 4 survivors.
What's the inherently flawed hatch mechanic? That it can be opened with a key? EGC is a huge advantage to killers now from what used to be the hatch stand off survivor advantage. I don't even try to find hatch if I'm the last person alive because the killer is faster than I am, and chances are the killer found my last surviving teammate camping the hatch, waiting for me to die. I go to the door and hope they spawn far enough away that there's a chance I can get the door open if I guessed right.
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@Alice_pbg said:
You know... I never actually died to the rbt masks...
I would have, but the killer always seems to find me in such occasions and hooks me. 🤷♂️
I went through a string of bad luck with the Pig traps where I died almost every single time because it was always the last box and I just didn't have time for whatever reason. Now, as long as my trap isn't ticking, I do gens. I'm so tired of being picked off the boxes as soon as I get off the hook. And if I die to a trap, at least it's funny.
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@TrashKate said:
No, it isn't underrated, Killers rarely in my game use Infectious Fright or Iron Maiden, and rancor is a EXTREMELY rare one.
It isn't underrated it just is trash tier, using a perk that's trash against most killers is a waste of slot, and what's the point of using it when you have better perks? Inner Strenght, DS, DH, BT, For the people (Which will obviously be meta), sprint burst 99'ing tactic etc...
So: It isn't underrated it is just extremely garbage
But hey, if you like X perk dont stop using it only because it isn't meta, use whatever make you happy, this is a videogame.
Probably gonna see a lot of Rancor these days with all the Spirit challenges. I've been seeing it a lot more lately. I keep getting slugged while my teammates finish the gens just so the killer can mori me, as a matter of fact. It's happened three times in two days.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1111259#Comment_1111259
Ah. Well again, Plunderers Instinct (I said Scavenger before lol, shame on me) makes your key rates skyrocket. I found two skeletons in one match. And if you have Ace in the Hole, it could have the add-on that preserves the key after use.
And as a few other people said, if you're rocking the key, just look for the hatch after some quick maths. You get at least 3 gens out of the way, then only 2 people need to die before you can search for it.
It never spawns on the second floor or in a basement, and is usually in the open with the exception of that Haddonfield one on the porch. And the swamp sometimes has it in the corner.
I've been running Plunderer's (I don't want to bait out the Franklin) and in my last game, lol, I got a yellow flashlight and a brown toolbox. I swear that perk is either too much good stuff you cant even use it or all garbage. But yeah it looks like if I want to keep trying for this challenge, it's just going to be dumb luck and a lot of time.
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@PrettyFaceKate said:
SWF is your best bet, especially if you don't want to burn a lot of keys due to potato teammmates.
I have over 1000 hours in this game and probably about 950 are solo. All my friends quit a long time ago because match making was so miserable.
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@BubbaSawyerMeats said:
when does the hatch actually appear on the map?
It's supposed to appear when the number of gens completed is one more than there are survivors alive. So it will spawn if all four survivors are alive when all five gens are done. If three survivors are alive, it should spawn when four gens are done. But I've been in games where there are two people alive with four gens done, the last person dies, and the hatch spawned into the game when that person died and it opened. Its happened enough for me to know I'm not crazy. So I can just choose to let my teammates die while I hide the entire time, or keep trying with random luck. I don't have time for random luck because it's now been 10 games and I haven't had it happen once yet. I don't have enough keys to get this challenge done.
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@Tactless_Ninja said:
It also opens when everyone else escapes y'know...
Edit: Noticed you said you tried that. Nvm.
It's not just hatch escapes, the challenge is opening the hatch. So I can't rely on sound to find it. Unless I find it open, hide nearby, wait for the killer to close it and not die, and then open it myself.
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@fleshbox said:
I tell you how it was done in my game as killer. 2 swf. one had key.
the other two wre either randos or another swf. Either way dotn matter. But the two that were doing the challenge did gens and made sure they were not the ones getting hooked. They happened to get lucky as teh other two were cocky, bright clothed megs with flashlight who wanted attention. Which they got.
The two with keys made sure that the gens on the side with the hatch got done so i would have no reason to go over there. Meg 1 eventually got caught and killed. The other two at that point did nothing. No work on gens amd hid near the shack and let the other meg take the fall. But she almost gave up the plan. Cos none of the other three gens on the other side were being worked on so i started looking. Then meg dies as i see the other two in teh shack. Meg dies. I approach and then use key...bot get out.
Yeah I'm sure it's a lot easier in a SWF, they can die on hook as soon as the hatch is found and help each other actually find the hatch. It's just been really difficult as a solo for me. I don't want to screw the team over like I've seen in a lot of games where I just do nothing and then get hatch when my whole team is dead. I'm not gonna lie, I'm very over DBD and just want this Tome done so I at least get my money out of it.
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Not to start a huge salt war, but it sounds like a lot of the comments on the forums are killer mains who are so furious they aren't getting 4ks for whatever reason. I never cared or wanted a DC penalty - people are still going to DC and now there will just be less people playing. I can play and have fun even if I don't win. It seems to be a different mindset for some killer mains. I used to regularly see the killers let the last person go. It didn't happen a lot, but it happened consistently. Maybe once ever week or two I'd see it. It's probably been at least six months since I last saw it happen. I see comments on here from killer mains who complain that the game is so stressful to them. That doesn't sound like they're having fun.
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I'm a survivor main on console, and I was playing (rank 17) killer just to do challenges. The challenge was just kick four gens in a game, so I was just going to see if I could get the survivors to meme around with me and have fun. Welp, it was a four man SWF with flashlights in my face constantly, which was a bit annoying. So okay, I decided to stop only kicking gens and actually play.
Oh man, they did not like that. I got sent a message (during the game) from one of them after they died saying, "Delete the game because you tunnel people you noob and camp people" Which, okay. I didn't tunnel because they were a SWF unhooking so quickly I knew they had Borrowed. I was also playing Trapper, so I did take some time to set some traps around the hook. They had been telling each other where the traps were the whole game so I had stopped setting them, but I could at least slow things down for them and close routes and therefore know where they saves would be coming from and where they would go after. I wasn't going to give them the time to do the gens by facecamping. I did take some time to stare at one of them on the hook though, I admit that, and feel no guilt about it whatsoever. A four man SWF with flashlights and Borrowed Time against a Trapper? Make the save then! It's not like I was a face camping Bubba who could mow down the entire team in one go.
The guy continued to send me messages while I was still playing his friends, telling me to delete a second time and just sending me "noob" over and over and over again until I finally stopped mid game to block the guy, which helped his teammates. And when the game was all over and I could see their ranks, it was a 9, 10, 10, and 15 versus my level 17.
So imagine the salt and pettiness of this guy on console spamming me messages during the game. Not only was it toxic and pathetic (and borderline harassment), but it helped his teammates, which was probably part of why he did it. Oh and I got a 3k. I could have had all four, but I just wanted the freaking game to be over. I had Whispers, closed the hatch, and had one gate trapped. I let her go. I don't know what it is about this game, but I've never seen such an angry and nasty player base in any game I have ever played in my entire life.
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@Wylesong said:
I am not sure if this is the right place to post this but I am not sure where is the right place. I will say sorry if it is in the wrong place.
My question to fellow survivor mains or just people who play both roles have to noticed an increase in the use of NOED since Hex was changed? In my last 10 games and this is not an exaggeration, at least 7 killers used NOED. It is to the point I no longer go into a game without using the Small Game Perk and then just run around the map hunting down all the totems and hope my team can do the gens. I mean I do a gen if I can but my focus has become totems. I am personally getting burnt out on the NOED Perk because I feel like it is almost like a OH CRAP button for killers. I feel like Hex totem was even easier to counter than NOED because that totem is lit from the start.
I know just like hex totem they can be countered simply by breaking totems but that is also a issue because in my games I have seen survivors just walk past totems and because they are dull leave them. I actually had one game where a survivor opened the gate and could see the killer lifting another survivor on the other side of the map and he was standing next to the lit NOED totem and he decided to leave it and just walk out.
Sorry for the random rant or whatever just was wondering if it was just me or if other players or seeing a rise in this perks use as the go to perk now that Hex is reworked.
I haven't noticed an increase in NOED which surprises me. I figured even less people would do totems now with the Ruin change (I play on console, Ruin was incredibly strong). I've had a lot of games where I do four totems and die on my first hook to NOED, so I always run Small Game and prioritize totems because i know no one else does. I am still amazed by the amount of games where not a single teammate does even one totem. I usually do all five.
I played one game with Devour to see if I could get any use out of that perk after the Ruin change and it was cleansed within 30 seconds. Go figure.
There seems to be a decent amount of Haunted lately but it could just be because everyone completely stopped playing Spirit when she got changed and now she's back again because of the Tome. I actually missed Spirit so I'm glad to see her. I still think she's a strong killer, it's just possible for her to be countered now.