kate_best_girl
kate_best_girl
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Im THESILENTORDER and Chrissy Is A Trap <3
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I want it nerfed to the ground. Not for any reason I just do.
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I think Pig personally. She's basically just an M1 killer on every map besides indoor maps
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2793022#Comment_2793022
Yeah when I wrote that I somehow forgot.
I just want playable Na-Yeon shes my fave
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2793957#Comment_2793957
The main hall? A hook allways spawn there either where Marvin died or up on top behind the statue right)
Not my match. A hook didn't spawn in either spot
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@IlliterateGenocide said:
I haven't had much of a problem with it especially now that library hook thing is gonna happen
Im talking about the main hall. Survivors can just run into the main hall area and be unhookable due to the lack of hook spawns. Im all in favor of slightly increasing distance between hooks but making it so NO hooks spawn in a crucial main area?
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/309061/rpd-needs-so-many-hooks
Can't you reach the hook in the reception room? I'm pretty sure that one's always there.
The main hall hook sometimes spawns towards the middle of the room, which is accessible, but that's not reliable.
I do agree RPD's tricky about hooks. It's very common that you'll only be able to reach one hook (or at least, once you commit to a direction, you have no room to switch) from your current location, since you have to follow hallways and stairs and diagonal movement is just Not A Thing on this map. Sabotage is very powerful there as a result.
A hook will spawn in the reception room yes BUT it isn't guaranteed to spawn on the first floor. In this match it spawned in the reception room balcony next to the library entrance.
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@Nemmy_Wemmy said:
I loved all of us are dead and that [spoiler alert] halfbie bully would be an awesome killer.
Never will happen but I adored that show, watched it always wanting more and more and now that I've finished it i still want more.
You're right esp cause its a Netflix license and we saw what happened last time. But at least I can have hope
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@Kurri said:
I would love to see BHVR dip more into licensing with other countries shows and movies. All Of Us Are Dead, is a great start. Also Sweet Home, the killer being one of the iconic monsters, and survivor being Hyun-Su.
Oooh Sweet Home was great. Only reason I prefer All Of Us Are Dead is cause I like some of the characters more. Like I Na-Yeon is currently my fave character on TV, I love the main cast of All Of Us Are Dead too. And all my faves died on Sweet Home :(
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Im super excited especially for the potential survivor. As a Chinese American I always love when Asian horror is in games I just wish they'd add more stuff from China but hey Japan isn't bad either when it comes to horror
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@LastShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/2783081#Comment_2783081
Why complain? Because mmr rewards only surviving the trial, anything else is unimportant and if you get bloodlusted then facecamped you will lose mmr, even if everyone else escapes. Therefor you will end up with worse teammates, so your chances of escaping will be lowered. At certain point you can get into elo hell, which escaping is true hell, unless you will constantly play hatch game.
Correction, hatch wins dont raise MMR
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2780783#Comment_2780783
Apart from the color difference to the previous bar, I haven't noticed the longer healing time. Like, for example the difference between blessing a dull totem vs blessing a hex totem. Which is very noticeable.
well the addition is only 4 seconds however combine other healing factors like sloppy it reduces it to the same heal speed as self care. All I think it needs is make it so it only has the self heal effect not the bonus healing speed effect.
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@GannTM said:
Hawkins was an abomination. I have barely anything good to say about it.
Claudette?!
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@ThatOneDemoPlayer said:
It didn't change anything, CoH is still the second most overpowered Perk in the game and damn near uncounterable when there's atleast 2 of them
What’s the first? And I mean take away the healing benefit you get from healing others or getting healed and I think it’d be fine.
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Children aside, the current FNAF community is a disgusting cesspool. It's terrible and this community has been going downhill for a while but FNAF would REALLY push that further downhill tbh
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@Crowman said:
No. It didn't change much of anything. A few extra seconds on a heal is nothing.
I mean its like a slightly more okay self care. I think it shouldn't reward additional healing progress towards others (Or at least a much smaller value) but with the time taken to bless the totem and heal with a 25% debuff (50% if using sloppy) it kinda makes it a really bad perk. Its in an above average spot but with minor tweaks and removals it could be a balanced perk.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2770727#Comment_2770727
Banning the offender doesn't erase the source issue, does it?
Why do you think there's such a big movement on gun control in the United States? Arresting one criminal who shoots someone doesn't stop the next guy from doing the same exact thing, but limiting the usage of the tool would.
Mmm no don’t bring stupid politics into a video game
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She just sounds matured I mean shes not a young girl shes a grown woman. Lisa should tbh sound somewhat similar albeit higher pitched since when she does cry in the game shes a little deeper voice wise but I think both voices are great
https://www.youtube.com/watch?v=-oQlKsl7Ags -
@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2770716#Comment_2770716
The only thing to say to that is that more people should be checking Feedback & Suggestions, that's hardly the mods' fault. If the thread is feedback or suggestions that's where it should go, they shouldn't stop moving things just because fewer people feel inclined to go look at that section.
No thats not at all what I said please re-read my point/statement lol
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@Rizzo said:
We move the threads to the correct sections, it's not a matter of opinions.
We might miss some thread here and there, you are free to flag them if you think they are in a wrong section.
Its not that they bug me and I want them flagged I just am really curious (not meant in a bitchy tone) since I have seen some ideas or suggestions stay up in general chat for days until they simply die from inactivity but im sure if you went through old stuff youd find a lot of what im talking about.
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@jesterkind said:
Surely if they moved things to feedback and suggestions that'd imply they do want to consider it?
Also, I honestly think it's just a case of whether a post is caught while a mod is actively browsing or not. I figure it it's active it gets moved quicker, too, since it's at the top for longer.
well that was my point when I say the threads have stayed up for days (not talking about any current ones as far as Im aware) but some threads are still up in general. It doesn't bug me but I've always wondered the reason why some very obvious feedback or literal 'chapter ideas' were still up or an active thread for days before simply dying. And no, if they were considering it they'd keep it up in general discussions to see player feedback since feedback and suggestions is a very dead chat
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2769080#Comment_2769080
But it’s still only one single match where you still outplayed your opponent and your score won’t be going down significantly.
if this actually happens frequently, maybe you are not that good after all of you always die in that scenario? (But it’s really not happening that often, and if it happens the MMR matchmaking was obviously pairing you incorrectly due to waiting times or something else - which they already said is happening often and they want to adjust that)
but nice that you accused me of something but still don’t even try to explain where i said people shouldn’t complain about it?
because you’re getting mad at OP for complaining about it? It shouldn’t take me dumbing it down for you to understand yelling at someone for complaining also = telling them they shouldn’t complain
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2766001#Comment_2766001
I would choose a bunch of others before Rebecca. Like Nick Ramos or Jessie or Brad. Even... OTIS!
Whyyyy Rebecca was the best 2nd protagonist (forgot the actual word for it). Jessi and Brad are cool but when it comes to design Jessi genuinely worries me cause I feel like they’re gonna really mess her up in DBD and Brad makes me feel like he’ll be too much of a carbon copy
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2768728#Comment_2768728
I definitely did not do that. At all. I actually stated that I think the current implementation of mmr isn’t great.
i merely said that this kind of example/one match experience thread is not a good argument against the system.
It’s actually a pretty great argument because this scenario happens very frequently especially when you’re playing with peopleso far below your skill level. Not to mention it encourages you to be a toxic POS just to raise in MMR
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@Gwinty said:
Why do you think he is wrong?
Just making fun about this quote does nothing and people who get fed up with it are mostly not bothering to talk about the point.
Let me illustrate this: Think about a Killer running "Hex: No one escapes Death", "Bloodwarden", "No Way Out" and "Coupe de'Grace". This Killer looses 5 generators and then Killers everybody on their second hook and you on your first.
Now, where you skillful to run the Killer for 5 generators? Maybe. Did you just play into his strategy all along? Yes.
Or to take a less extreme example: You finish all generators. The Killer is Bubba. He has NoeD. You ran him for 5 generators, your teammate was a potato that hide in a locker where Bubba grabt her.The gates are open. You now have to make the decision: Rescue your teammate or just leave.
If you die trying to be super altruistic, was you decision a good one? Should you maybe get punished for bad decisions even in the very end?
https://forum.deadbydaylight.com/en/discussion/comment/2762462#Comment_2762462
If the goal is to escape...
What is more skillful? Run the Killer and get downed or let another survivor take the heat and just smash that generator M1 and stealth away?
I am not good at looping. I can stealth and I have a good coordination on the map. I can evade a Killer pretty good and outplay them with "Fixated" to no end.
What you call "warming the bench" is also not entirely true. If we stay with sports: You players in the reserve also get the cup if their team wins. Why? Because if the reserve plays well when their times has come they have an impact.
Or would you say that the reserve players should be excluded from the rewards for winning a season if they had little time to shine?
What about solo que who have no idea the killer is bubba? Someone gets downed fast, you go to save and insidious bubba kills you both because you lacked the comms needed
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I mean I’m happy about it. Ive always hated slinger and I haven’t played against him since his nerf thankfully because there just wasn’t anything you could do. And when you run a slinger for 3 gens then all his mistakes are instantly reversed because he can press two buttons it’s just a miserable experience
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2768655#Comment_2768655
Where did i justify anything directly here? I just said that it’s bad that the community desperately tries to find something to cry about (instead of criticizing something that actually needs to be criticized)
You’re justifying their decision by saying it isn’t something we as the community should rightfully complain about 💀
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@Mandy said:
The buttons are not "dummy buttons" first of all, they flag the match so that we can see it really took place.
The video evidence for hacking/cheating is definitely required, and we do not ban unless there is very clear evidence of the cheat.
(edit to add: could also have found a key in a chest on the map, this will not show in the end screen).
so…the buttons ARE in fact dummy buttons? If they weren’t dummy buttons they’d be looked at however you’re saying we need to include video evidence which atm especially on console is impossible. Sooooo?
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Read the whole thing. Not only does this excuse not justify anything, but if it truly was this ‘difficult’ to implement then they shouldn’t have implemented it in the first place and left the rank where it was
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2767992#Comment_2767992
Yeah, I was told. 👍
Did this thread have anything to do with the recent Q&A stream by chance? I never watch those.
In the recent Q&A the lead dev said they really don’t have plans to change MMR from being only about escapes and kills because those truly are the only factors which actually determine who’s better.
IE 12 hooks doesn’t count as a win because the survivors still escaped and only were able to escape because they were better.
And running the killer all game and dying at the end means the killer was better than you and so you still lost.
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@Mooks said:
Eh. It’s only one match that won’t influence your score greatly.
if you are so skilled you won’t die every match.
and no, I don’t think the current implementation of MMR is great. But this is not a good example to prove that.
i don’t get people who just blindly agree with the devs. I agree with them on a lot of their decisions but come on dude really? This is by far the worst they’ve ever made and you’re gonna sit here and justify it?
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No Rebecca Chang? Skip
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@Mandy said:
We gave a pretty solid answer to this in the QA - we said as much as we are able to say. We're continuing to work on it, but as it's not solely down to us it's not something we can guarantee.
A way to speed run it. Take sony out of the deal. Make it just between xbox and PC. No reason we should be held back because of Sony.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2764086#Comment_2764086
Please tell me you’re joking.
Phew go on twitter. Almost every person there is flooding the comments with "COH Is fine! It means people are off gens and they only take a second to snuff!" its so bad...
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Crying…I’m still gonna try to main twins because they’re so fun but :(
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Ghostface - removal
legion - not sure just something thay makes it less of a “oh god it’s a legion 🙄” but also makes you see legion in the killer select screen and go “Hmm I have a desire to play this fellow.”
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2755365#Comment_2755365
This is very true, and it's things we've seen with previous streams as well. We're also very clear that we cannot talk about upcoming stuff with much certainty, but yet still we get asked these questions and of course they're the most upvoted.
It does feel like we can't win at times for sure.
Lots of love mandy but girl don't even answer them if you can't provide an answer. Most people would rather it be just answered in forums or discussed outside of a Q&A rather than just filling the Q&A with "Maybe" or "Soon" Answers.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2755720#Comment_2755720
Huh? Using the timer to go for a more advantageous hook is good play regardless of how salty you got.
Oh yeah so advantageous when you go to a hook closer to an exit gate and further from a 3 gen because you didn't look behind you
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2755720#Comment_2755720
Hey at least you're honest that you like it due to it being an undeserved buff, rather than denying it is a buff.
Man, wonder why killers are quitting. Tis a mystery.
Imma switch mostly killer main and while I do agree this buff shouldn't have gone live at the current state of DBD, it should've happened in the future no matter what.
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Honestly I truly consider unbreakable a terrible perk. Same with any anti-slug perks. Yeah it can have powerfulish combinations but for those to work its just...a lot...like Ive even done several tests and in (at that time red ranks which kinda shifted to MMR midway) I was still only getting actual use from unbreakable 5/100 games. Most killers pick you up right away or would much rather eat a DS
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@Tsulan said:
Skill checks have been introduced for more accessibility.
But the reduced wiggle time for great skill checks makes no sense. Survivors will wiggle out far more often than now. Especially in combination with Boil Out and/or hook offerings.
This could result in killers being forced to choose between gen slowdown perks or Iron Grip + Agitation in order to make it to a hook.
I think this is a HUGE overdramatization. Its not hard to get a survivor to a hook unless its a squad dedicating themselves to always saboing and being around the killer.
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@Dionysus42 said:
Instead of deflecting by conflating the buff with the accessibility aim of the new system, simply answer the question, thanks. So far the closest thing to an actual answer has SleepyWillo saying it was only a buff to 'death squads'. We would question why the best players need a further buff.
Honestly I see it as a cured solution. How many times has the killer been greedy and your wiggle meter hits that 100% mark right when they hook you because they wanted a basement hook or played bad and passed by 2 closer hooks? I see it as punishing bad/greedy players while rewarding those who play well and can actually hit all the great skill checks. I've always wanted a 1 second reduction to wiggle timers and this is an even better solution.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2747335#Comment_2747335
When we get Chiaki as the survivor omg
Tbh I'd be fine as long as it isn't the SDR2 cast Chiaki felt so fan servicy imo and SDR2 felt very like idk rushed in? Until they actually expanded its lore in the anime I feel like they kinda made it cause the first game did so well.
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I would say yes but I say no because I know the survivor would be Naegi, Komaeda, or some another twink
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@GeneralV for me tbh. One of the only people here who I can disagree with on most things and he won't go through my every post and attack me lmao. Very respectful and civil dude + a hag player
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@Smuk said:
yes. You have at least 50 pages on this forum about coh tweaks. Its not the problematic perk, its values are
Bruh what this is the first time I've made a thread about COH changes...
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2742190#Comment_2742190
Not that I've seen. On killer I've had people tell me to kill myself for 5 years, nothing appreciably changed with trickster. On survivor side killers have gotten a bit sweatier, but that's on the balance, and has nothing to do with K pop stans.
If you know the slang then you'd know lol. As someone who used to actually be apart of the kpop stan community I can literally see at least one twitter slang toxic message after my matches a day.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2740735#Comment_2740735
And the game suffered how, exactly? I was told to expect horrible things. Instead the forums are the exact same, the games are the exact same, nothing at all changed... So it seems like, just with every other time, it was a lot of sound and fury signifying nothing. If this game did attract a large number of k pop stans, they appear to be the kind who enjoy quietly playing and supporting a game without being obnoxious, why wouldn't we want more of that?
Game got noticeably more toxic, lots more online shaming, lot less diversity in opinion, social media got plagued with so much more toxicity as well.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2739902#Comment_2739902
I provided some links to news articles on the first page of this discussion thread if you want to have a look.
But to name one, Donald Trump...
Im not gonna comment on this one chief 💀
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2739901#Comment_2739901
So do most k-pop stans not game, or did it attract a large number? From your post it looks like you are trying to claim both, which is nonsensical.
I didn't claim both I said most don't game but it did attract a large amount of them...do you not know how many kpop stans there are? Like literal millions. And DBD attracted a large number of those millions. If the only argument you have is trying to use word play then please just sit down.

